全球動漫市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測
市場調查報告書
商品編碼
1342836

全球動漫市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測

Global Anime Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 118 Pages | 商品交期: 最快1-2個工作天內

價格

全球動漫市場需求預計將從 2022 年的 280.2 億美元增至 2030 年的近 765.8 億美元,2023-2030 年研究期間年複合成長率為 11.82%。

動漫是日本電腦動畫的名稱。大多數動漫都是基於手繪的日本漫畫或漫畫。動漫這個詞來源於英語單詞animation。動漫包括所有來自日本的動畫作品。製作動畫並不是為了只顧一位觀眾。相反,他們向所有人伸出援手。然而,有些動漫可能最適合成熟觀眾,因為它們包含年輕觀眾可能無法理解的成人主題。大多數動漫都會延伸成劇集系列,可以持續數百集。

市場動態:

不斷成長的圖書館、多種語言的可用性、多種類型、多種動畫風格以及易於訪問是導致動漫市場成長的因素。此外,人們還可以在流行的流媒體網站上觀看動漫,導致其需求進一步增加。動漫面臨的一個顯著缺點是盜版,這可能會在一定程度上影響成長曲線。

該研究報告涵蓋波特五力模型、市場吸引力分析和價值鏈分析。這些工具有助於清晰地了解行業結構並評估全球範圍內的競爭吸引力。此外,這些工具還對全球動漫市場的各個細分市場進行了包容性評估。動漫產業的成長和趨勢為本研究提供了整體方法。

區域分析:

本節涵蓋區域前景,重點介紹北美、歐洲、亞太地區、拉丁美洲以及中東和非洲動漫市場當前和未來的需求。此外,該報告重點關注所有主要地區各個應用領域的需求、估計和預測。

該研究報告還涵蓋了市場主要參與者的全面概況以及對全球競爭格局的深入了解。動漫市場的主要參與者包括Bones Inc.、Kyoto Animation Co. Ltd.、Madhouse Inc.、Manglobe Inc.、PAWORKS Co. Ltd.、Pierrot Co. Ltd.、Production IG、Studio Ghibli, Inc.、Sunrise Inc. ., 東映動畫有限公司。本部分包含競爭格局的整體視圖,包括各種戰略發展,例如關鍵併購、未來能力、合作夥伴關係、財務概況、合作、新產品開發、新產品發布和其他進展。

如果您有任何客製化要求,請寫信給我們。我們的研究團隊可以根據您的需求提供客製化報告。

目錄

第一章:前言

  • 報告說明
    • 客觀的
    • 目標受眾
    • 獨特的銷售主張 (USP) 和產品
  • 研究範圍
  • 研究方法論
    • 市場研究過程
    • 市場研究方法論

第 2 章:執行摘要

  • 市場亮點
  • 全球市場概況

第 3 章:動漫 - 產業分析

  • 簡介 - 市場動態
  • 市場促進因素
  • 市場限制
  • 機會
  • 行業動態
  • 波特五力分析
  • 市場吸引力分析
    • 按動漫類型分類的市場吸引力分析
    • 市場吸引力分析:按地區

第 4 章:價值鏈分析

  • 價值鏈分析
  • 原料分析
    • 原料清單
    • 原料廠商清單
    • 主要原料價格走勢
  • 潛在買家名單
  • 行銷管道
    • 直效行銷
    • 間接行銷
    • 行銷管道發展趨勢

第 5 章:COVID-19 爆發的影響分析

第 6 章:全球動漫市場分析:按動漫類型

  • 按動漫類型概述
  • 歷史和預測數據
  • 按動漫類型分析
  • 電視
  • 電影
  • 影片
  • 網際網路發行
  • 商品推銷
  • 音樂
  • 彈珠機
  • 現場娛樂表演

第 7 章:全球動漫市場分析:按地理位置

  • 區域展望
  • 介紹
  • 北美銷售分析
    • 概述、歷史和預測銷售分析
    • 北美按細分市場銷售分析
    • 北美按國家/地區銷售分析
    • 美國銷售分析
    • 加拿大銷售分析
    • 墨西哥銷售分析
  • 歐洲銷售分析
    • 概述、歷史和預測銷售分析
    • 歐洲按細分市場銷售分析
    • 歐洲按國家/地區銷售分析
    • 英國銷售分析
    • 法國銷售分析
    • 德國銷售分析
    • 義大利銷售分析
    • 俄羅斯銷售分析
    • 歐洲其他地區銷售分析
  • 亞太地區銷售分析
    • 概述、歷史和預測銷售分析
    • 亞太地區按細分市場銷售分析
    • 亞太地區國家/地區銷售分析
    • 中國銷售分析
    • 印度銷售分析
    • 日本銷售分析
    • 韓國銷售分析
    • 澳大利亞銷售分析
    • 亞太地區其他地區銷售分析
  • 拉丁美洲銷售分析
    • 概述、歷史和預測銷售分析
    • 拉丁美洲按細分市場銷售分析
    • 拉丁美洲按國家/地區銷售分析
    • 巴西銷售分析
    • 阿根廷銷售分析
    • 秘魯銷售分析
    • 智利銷售分析
    • 拉丁美洲其他地區銷售分析
  • 中東和非洲銷售分析
    • 概述、歷史和預測銷售分析
    • 中東和非洲按細分市場銷售分析
    • 中東和非洲國家銷售分析
    • 沙烏地阿拉伯銷售分析
    • 阿拉伯聯合大公國銷售分析
    • 以色列銷售分析
    • 南非銷售分析
    • 中東其他地區和非洲銷售分析

第 8 章:動漫公司的競爭格局

  • 動漫市場競爭
  • 夥伴關係/協作/協議
  • 併購
  • 新產品發布
  • 其他發展

第 9 章:公司簡介

  • 頂級公司市場佔有率分析
  • 市場集中度
  • Bones Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Kyoto Animation Co. Ltd.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Madhouse Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Manglobe Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • PAWORKS Co.Ltd.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Pierrot Co. Ltd.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Production IG
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Studio Ghibli Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Sunrise Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • TOEI Animation Co. Ltd.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展

注意 - 在公司概況中,財務詳細資訊和近期發展視情況而定,或者如果是私營公司,則可能不包括在內

Product Code: VMR11219572

The global demand for Anime Market is presumed to reach the market size of nearly USD 76.58 BN by 2030 from USD 28.02 BN in 2022 with a CAGR of 11.82% under the study period 2023 - 2030.

Anime is the name given to computer animations based in Japan. Most anime are based on hand-drawn Japanese comics or Manga. The word anime comes from the English word animation. Anime encompasses all animated works from Japan. Anime is not made by keeping one audience in mind. Instead, they reach out to everyone. Yet some anime might be best suited for mature audiences as they contain adult themes that a young audience might not understand. Most anime stretch into episodic series, which can go on for hundreds of episodes.

MARKET DYNAMICS:

A growing library, availability in multiple languages, multiple genres, various animation styles, and ease of access are factors leading to the anime market growth. In addition, people can watch anime on popular streaming websites, causing a further increase in its demand. A significant drawback faced by anime is piracy, which may impact the growth curve to some extent.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of anime. The growth and trends of anime industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the anime market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Anime Type

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Anime market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the anime market include Bones Inc., Kyoto Animation Co. Ltd., Madhouse Inc., Manglobe Inc., P.A.WORKS Co.Ltd., Pierrot Co. Ltd., Production I.G, Studio Ghibli, Inc., Sunrise Inc., TOEI Animation Co. Ltd. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . ANIME - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Anime Type
    • 3.7.2 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

6 . GLOBAL ANIME MARKET ANALYSIS BY ANIME TYPE

  • 6.1 Overview by Anime Type
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Anime Type
  • 6.4 T.V. Historic and Forecast Sales by Regions
  • 6.5 Movie Historic and Forecast Sales by Regions
  • 6.6 Video Historic and Forecast Sales by Regions
  • 6.7 Internet Distribution Historic and Forecast Sales by Regions
  • 6.8 Merchandising Historic and Forecast Sales by Regions
  • 6.9 Music Historic and Forecast Sales by Regions
  • 6.10. Pachinko Historic and Forecast Sales by Regions
  • 6.11 Live Entertainment Historic and Forecast Sales by Regions

7 . GLOBAL ANIME MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE ANIME COMPANIES

  • 8.1. Anime Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF ANIME INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. Bones Inc.
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Kyoto Animation Co. Ltd.
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. Madhouse Inc.
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Manglobe Inc.
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. P.A.WORKS Co.Ltd.
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. Pierrot Co. Ltd.
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Production I.G
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Studio Ghibli Inc.
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments
  • 9.11. Sunrise Inc.
    • 9.11.1. Company Overview
    • 9.11.2. Company Revenue
    • 9.11.3. Products
    • 9.11.4. Recent Developments
  • 9.12. TOEI Animation Co. Ltd.
    • 9.12.1. Company Overview
    • 9.12.2. Company Revenue
    • 9.12.3. Products
    • 9.12.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Anime Type (USD MN)
  • T.V. Market Sales by Geography (USD MN)
  • Movie Market Sales by Geography (USD MN)
  • Video Market Sales by Geography (USD MN)
  • Internet Distribution Market Sales by Geography (USD MN)
  • Merchandising Market Sales by Geography (USD MN)
  • Music Market Sales by Geography (USD MN)
  • Pachinko Market Sales by Geography (USD MN)
  • Live Entertainment Market Sales by Geography (USD MN)
  • Global Anime Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Anime Report
  • Market Research Process
  • Market Research Methodology
  • Global Anime Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Anime Type
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Anime Type (USD MN)
  • T.V. Market Sales by Geography (USD MN)
  • Movie Market Sales by Geography (USD MN)
  • Video Market Sales by Geography (USD MN)
  • Internet Distribution Market Sales by Geography (USD MN)
  • Merchandising Market Sales by Geography (USD MN)
  • Music Market Sales by Geography (USD MN)
  • Pachinko Market Sales by Geography (USD MN)
  • Live Entertainment Market Sales by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.