2023-2030 年全球動漫商品銷售市場規模研究與預測、按產品(公仔、服裝、書籍、棋盤遊戲和玩具、海報、其他)、按配銷通路(線上、離線)和地區分析
市場調查報告書
商品編碼
1315004

2023-2030 年全球動漫商品銷售市場規模研究與預測、按產品(公仔、服裝、書籍、棋盤遊戲和玩具、海報、其他)、按配銷通路(線上、離線)和地區分析

Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

2022 年,全球動漫商品市場價值約為91.4 億美元,預計在2023-2030 年期間將以超過9.4% 的健康成長率成長。動漫商品市場是指專注於生產、分銷和銷售各種動漫相關商品的全球產業,包括玩具、公仔、服裝、配飾和其他收藏品,以迎合動漫和漫畫的忠實粉絲和愛好者。推動動漫商品市場發展的因素包括OTT 平台上動漫內容收視率的成長和虛擬實境技術的日益進步。

動漫內容在這些平台上的收視率不斷成長,創造了更大的粉絲群,增加了對熱門動漫特許經營相關商品的需求。根據Netflix 的數據,與2019 年相比,2021 年至少觀看過一部動漫的家庭數量將增加50%。此外,動漫及相關愛好者的大會數量不斷增加,也推動了動漫商品市場的發展。這些會議,如AnimeFest、Otakon、Anime Boston、Anime Expo 和FanimeCon,在全球主要地區舉行。此外,根據Statista 的數據,2022 年全球虛擬實境市場規模為120 億美元,預計到2025 年將增加220 億美元。因此,胺類商品銷售大會數量的增加、胺類觀眾人數的增加以及虛擬實境市場的不斷擴大推動了市場的成長。此外,會展商品銷售數量的增加和線上誘導平台滲透率的提高也為市場創造了有利可圖的機會。然而,在2023-2030 年的預測期內,假冒和盜版可能會阻礙市場的成長。

全球動漫行銷市場研究涵蓋的主要地區包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。 2022 年,亞太地區在市場中佔據主導地位,原因是日本擁有主要的動漫工作室,而且動漫在該地區越來越受歡迎。北美洲被認為是成長最快的地區,原因是該地區的胺含量越來越受歡迎,而且在多個地區銷售胺商品的零售店也在增加。

本研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的市場價值。該報告旨在結合研究涉及國家的行業定性和定量方面。

報告還詳細介紹了決定市場未來成長的驅動因素和挑戰等重要方面。此外,報告還涵蓋了微觀市場的潛在機會,供利益相關者投資,並詳細分析了主要企業的競爭格局和產品供應情況。

目 錄

第1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球和細分市場估計與預測
    • 2020-2030 年按地區分類的動漫商品銷售市場
    • 2020-2030 年按產品分類的動漫商品銷售市場
    • 2020-2030 年按配銷通路分類的動漫商品市場
  • 主要趨勢
  • 估算方法
  • 研究假設

第2 章:全球動漫商品市場的定義和範圍

  • 研究目的
  • 市場定義和範圍
    • 行業發展
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第3 章: 全球動漫商品銷售市場動態

  • 動漫商品銷售市場影響分析(2020-2030 年)
    • 市場驅動力
      • OTT 平台上的動漫內容收視率不斷成長
      • 虛擬實境技術日益進步
    • 市場挑戰
      • 假冒和盜版
    • 市場機會
      • 會展數量增加
      • 線上培訓平台日益普及

第4 章: 全球動漫商品銷售市場行業分析

  • 波特五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭
  • 波特五力影響分析
  • PEST 分析
    • 政治
    • 經濟
    • 社會
    • 技術
    • 環境
    • 法律
  • 最佳投資機會
  • 最佳制勝戰略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 行業專家觀點
  • 分析師建議與結論

第5章:按產品分類的全球動漫商品銷售市場

  • 市場概況
  • 按產品分類的全球動漫商品銷售市場的表現- 潛力分析
  • 2020-2030 年全球動漫商品市場估計與預測(按產品分類
  • 動漫商品市場,細分市場分析
    • 公仔
    • 服裝
    • 書籍
    • 棋盤遊戲和玩具
    • 海報
    • 其他

第6章:按配銷通路分類的全球動漫商品市場

  • 市場概況
  • 按配銷通路分類的全球動漫商品市場表現- 潛力分析
  • 2020-2030 年按配銷通路分類的全球動漫商品市場估計與預測
  • 動漫商品銷售市場細項分析
    • 線上
    • 離線

第7章:全球動漫商品銷售市場,地區分析

  • 領先國家
  • 頂級新興國家
  • 動漫商品銷售市場, 區域市場概況
  • 北美洲
    • 美國
      • 產品細分估計和預測,2020-2030 年
      • 配銷通路分類估計和預測,2020-2030 年
    • 加拿大
  • 歐洲動漫商品銷售市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他國家
  • 亞太地區動漫商品銷售市場概況
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 韓國
    • 亞太其他地區
  • 拉丁美洲動漫商品銷售市場簡況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第8 章: 競爭情報

  • 主要公司SWOT 分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場戰略
  • 公司簡介
    • Studio Ghibli, Inc.
      • 關鍵資訊
      • 公司概況
      • 財務(視數據可用性而定)
      • 產品摘要
      • 近期發展
    • Bandai Namco Filmworks Inc.
    • Crunchyroll (Sony Pictures Entertainment Inc.)
    • Good Smile Company, Inc.
    • Sentai Holdings, LLC (AMC Networks)
    • Ufotable Inc.
    • Alter Co., Ltd.
    • BANDAI SPIRITS CO., LTD.
    • Bioworld Merchandising, Inc.
    • Stronger Co., Ltd.

第9 章:研究過程

  • 研究過程
    • 資料探勘
    • 數據分析
    • 市場估計
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Anime Merchandising Market is valued at approximately USD 9.14 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 9.4% over the forecast period 2023-2030. The anime merchandising market refers to the global industry focused on the production, distribution, and sale of various merchandise related to anime, including toys, figurines, clothing, accessories, and other collectables, catering to the dedicated fanbase and enthusiasts of anime and manga. The Anime Merchandising Market is being driven by factors such as an increase in anime content viewership on OTT platforms and increasing advancement in virtual reality.

The growing viewership of anime content on these platforms has created a larger fan base and increased demand for merchandise related to popular anime franchise. According to Netflix, in year 2021, there is a 50% increase in the number of households that watched at least one anime as compared to 2019. Furthermore, the anime merchandising market is also boosted by the growing number of conventions dedicated to anime and related fandoms. These conventions, such as AnimeFest, Otakon, Anime Boston, Anime Expo, and FanimeCon, are held across major regions globally. Along with that according to Statista, the global virtual reality market size in 2022, was USD 12 billion and is projected to increase by USD 22 billion by 2025. Thus, the rising number of amine merchandising conventions and increasing viewership of amine and increasing virtual reality market fuel the growth of the market. In addition to rising number of conventions merchandising and increasing penetration of online entrainment platform create lucrative opportunities for the market. However, the counterfeiting and piracy may hinder the market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Anime Merchandising Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to the presence of major amine studios in Japan and the increasing popularity of amine in the region. North America is considered the fastest growing region due to the increasing popularity of amine content and increase of retail stores whose sell amine merchandising in multiple areas in the region.

Major market player included in this report are:

  • Studio Ghibli, Inc.
  • Bandai Namco Filmworks Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Good Smile Company, Inc.
  • Sentai Holdings, LLC (AMC Networks)
  • Ufotable Inc.
  • Alter Co., Ltd.
  • BANDAI SPIRITS CO., LTD.
  • Bioworld Merchandising, Inc.
  • Stronger Co., Ltd.

Recent Developments in the Market:

  • In February 2023, Good Smile Company, Inc. introduced a new Nendoroid figurine of Hitori Gotou from the Bocchi the Rock series, even prior to the announcement of the series' second season. This figurine stands out with its additional accessories tailored to the character, which are expected to contribute to the expansion of the market.

Global Anime Merchandising Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimatio: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Product, Distribution Channel, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:

  • Figurine
  • Clothing
  • Books
  • Board Games and Toys
  • Posters
  • Others

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Anime Merchandising Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Anime Merchandising Market, by Product, 2020-2030 (USD Billion)
    • 1.2.3. Anime Merchandising Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Anime Merchandising Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Anime Merchandising Market Dynamics

  • 3.1. Anime Merchandising Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing anime content viewership on OTT platforms
      • 3.1.1.2. Increasing advancement in virtual reality
    • 3.1.2. Market Challenges
      • 3.1.2.1. Counterfeiting and Piracy
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising number of conventions
      • 3.1.3.2. Increasing penetration of online entrainment platform

Chapter 4. Global Anime Merchandising Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Anime Merchandising Market, by Product

  • 5.1. Market Snapshot
  • 5.2. Global Anime Merchandising Market by Product, Performance - Potential Analysis
  • 5.3. Global Anime Merchandising Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
  • 5.4. Anime Merchandising Market , Sub Segment Analysis
    • 5.4.1. Figurine
    • 5.4.2. Clothing
    • 5.4.3. Books
    • 5.4.4. Board Games and Toys
    • 5.4.5. Posters
    • 5.4.6. Others

Chapter 6. Global Anime Merchandising Market, by Distribution Channel

  • 6.1. Market Snapshot
  • 6.2. Global Anime Merchandising Market by Distribution Channel, Performance - Potential Analysis
  • 6.3. Global Anime Merchandising Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 6.4. Anime Merchandising Market , Sub Segment Analysis
    • 6.4.1. Online
    • 6.4.2. Offline

Chapter 7. Global Anime Merchandising Market, Regional Analysis

  • 7.1. Top Leading Countries
  • 7.2. Top Emerging Countries
  • 7.3. Anime Merchandising Market , Regional Market Snapshot
  • 7.4. North America Anime Merchandising Market
    • 7.4.1. U.S. Anime Merchandising Market
      • 7.4.1.1. Product breakdown estimates & forecasts, 2020-2030
      • 7.4.1.2. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 7.4.2. Canada Anime Merchandising Market
  • 7.5. Europe Anime Merchandising Market Snapshot
    • 7.5.1. U.K. Anime Merchandising Market
    • 7.5.2. Germany Anime Merchandising Market
    • 7.5.3. France Anime Merchandising Market
    • 7.5.4. Spain Anime Merchandising Market
    • 7.5.5. Italy Anime Merchandising Market
    • 7.5.6. Rest of Europe Anime Merchandising Market
  • 7.6. Asia-Pacific Anime Merchandising Market Snapshot
    • 7.6.1. China Anime Merchandising Market
    • 7.6.2. India Anime Merchandising Market
    • 7.6.3. Japan Anime Merchandising Market
    • 7.6.4. Australia Anime Merchandising Market
    • 7.6.5. South Korea Anime Merchandising Market
    • 7.6.6. Rest of Asia Pacific Anime Merchandising Market
  • 7.7. Latin America Anime Merchandising Market Snapshot
    • 7.7.1. Brazil Anime Merchandising Market
    • 7.7.2. Mexico Anime Merchandising Market
  • 7.8. Middle East & Africa Anime Merchandising Market
    • 7.8.1. Saudi Arabia Anime Merchandising Market
    • 7.8.2. South Africa Anime Merchandising Market
    • 7.8.3. Rest of Middle East & Africa Anime Merchandising Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Company 1
    • 8.1.2. Company 2
    • 8.1.3. Company 3
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Studio Ghibli, Inc.
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Recent Developments
    • 8.3.2. Bandai Namco Filmworks Inc.
    • 8.3.3. Crunchyroll (Sony Pictures Entertainment Inc.)
    • 8.3.4. Good Smile Company, Inc.
    • 8.3.5. Sentai Holdings, LLC (AMC Networks)
    • 8.3.6. Ufotable Inc.
    • 8.3.7. Alter Co., Ltd.
    • 8.3.8. BANDAI SPIRITS CO., LTD.
    • 8.3.9. Bioworld Merchandising, Inc.
    • 8.3.10. Stronger Co., Ltd.

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Anime Merchandising Market , report scope
  • TABLE 2. Global Anime Merchandising Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Anime Merchandising Market estimates & forecasts by Product 2020-2030 (USD Billion)
  • TABLE 4. Global Anime Merchandising Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 5. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 6. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. U.S. Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 17. U.S. Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. Canada Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 19. Canada Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 20. Canada Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. UK Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 22. UK Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 23. UK Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. Germany Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 25. Germany Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 26. Germany Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. France Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 28. France Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 29. France Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. Italy Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 31. Italy Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 32. Italy Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Spain Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 34. Spain Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 35. Spain Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. RoE Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 37. RoE Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 38. RoE Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. China Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 40. China Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 41. China Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. India Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 43. India Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 44. India Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. Japan Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 46. Japan Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 47. Japan Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. South Korea Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 49. South Korea Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 50. South Korea Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. Australia Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 52. Australia Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 53. Australia Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. RoAPAC Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. Brazil Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 58. Brazil Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 59. Brazil Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Mexico Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 61. Mexico Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 62. Mexico Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. RoLA Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 64. RoLA Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 65. RoLA Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. Saudi Arabia Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 67. South Africa Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 68. RoMEA Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. List of secondary sources, used in the study of global Anime Merchandising Market
  • TABLE 70. List of primary sources, used in the study of global Anime Merchandising Market
  • TABLE 71. Years considered for the study
  • TABLE 72. Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Anime Merchandising Market , research methodology
  • FIG 2. Global Anime Merchandising Market , Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Anime Merchandising Market , key trends 2022
  • FIG 5. Global Anime Merchandising Market , growth prospects 2023-2030
  • FIG 6. Global Anime Merchandising Market , porters 5 force model
  • FIG 7. Global Anime Merchandising Market , pest analysis
  • FIG 8. Global Anime Merchandising Market , value chain analysis
  • FIG 9. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Anime Merchandising Market , regional snapshot 2020 & 2030
  • FIG 15. North America Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Anime Merchandising Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable