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市場調查報告書
商品編碼
1425037

全球動畫電影和電視節目市場 – 2024 年至 2029 年預測

Global Anime Movies And TV Shows Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 145 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

動畫電影和電視節目市場預計將從2022年的225.64億美元成長到2029年的424.07億美元,複合年成長率為9.43%。

動畫電影和電視節目是受歡迎的日本動畫,吸引了世界各地的觀眾。動畫的成功導致了許多廣受好評的電影和電視節目的製作。一些最受歡迎和著名的動畫電影包括吉卜力工作室的經典作品,如《魔女宅急便》和《千與千尋》,以及新作品,如《你的名字》和《天氣之子》。許多動畫電影講述完全原創的故事,不需要任何先驗知識,使它們更容易被更廣泛的觀眾所接受。動畫的流行也促進了日本動畫工作室與 Netflix 等串流服務之間的合作,使動畫內容更容易被西方觀眾所接受。

介紹

由於動畫在全球的日益普及,動畫電影和電視節目市場是一個快速成長的市場。動畫是一種起源於日本的動畫風格,以其生動的視覺效果、動態的角色和富有想像的故事而聞名。動畫電影和電視節目透過多種管道發行,包括串流媒體服務、DVD 和藍光銷售以及院線發行。近年來,串流媒體市場成長尤其迅速,越來越多的人選擇點播觀看自己喜歡的節目和電影。動畫電影和電視節目對流行文化產生了巨大影響。他們正在激勵新一代的藝術家、作家和電影製作人。

司機

  • 全球受歡迎程度不斷上升:動畫在全球越來越受歡迎,北美、歐洲、中國和中東的粉絲群不斷擴大。
  • 與串流媒體服務合作:Netflix 等串流服務正在與日本動畫工作室合作,讓西方觀眾更容易觀看動畫內容。這有助於提高動畫電影和電視節目的受歡迎程度。
  • 原創故事敘述:許多動畫電影講述完全原創的故事,不需要先驗知識,使更廣泛的觀眾更容易理解。
  • 限量發行:這為某些動畫電影和電視節目創造了一種排他性的感覺,從而推動了需求。
  • 廣泛接受:動畫市場的成長是由日本乃至全世界消費者對動畫文化的接受所推動的。這增加了動畫電影和電視節目在更廣泛的觀眾中的受歡迎程度。

主要企業提供的產品

  • Netflix 與日本動畫工作室合作製作原創動畫。
  • Sunrise International 負責製作《鋼彈》和《星際牛仔》等熱門電視動畫。我們也向 Netflix 和 Hulu 等串流服務授權動畫內容。

全球動畫影視節目市場科幻奇幻領域顯著成長:

由於多種因素,全球動畫電影和電視節目市場的科幻和奇幻部分正在經歷顯著成長。科幻動畫類型由充滿先進技術、太空科學、時間旅行等的富有想像力的未來世界組成。對提供獨特且富有想像力的故事講述的動畫內容不斷成長的需求推動了科幻和奇幻領域的成長。這一類別的流行也得益於日本乃至全世界消費者對動畫文化的接受。 Netflix 和 Hulu 等串流平台上動畫電影和電視節目的出現也推動了動畫市場的成長。總體而言,由於對提供獨特且富有想像力的故事講述的動畫內容的需求不斷增加,科幻和奇幻領域預計將繼續成長。

預計亞太地區將佔據全球動畫電影和電視節目市場的主要佔有率:

由於各種因素,預計亞太地區將在全球動畫電影和電視節目市場中佔據很大佔有率。這是由於動畫內容在中國和印度年輕人中的流行。此外,該地區知名市場供應商的存在以及動畫形勢的技術進步也促進了動畫市場的成長。日本和中國預計將佔據亞太動畫市場的很大佔有率,因為它們將繼續製作吸引亞太粉絲的創新和創造性作品。亞太動畫產業擁有豐富的合格勞動力,生產成本較低,支持該地區市場的擴張。在預測期內,超高清晰度電視(HDTV)、網路和智慧型手機等多個管道對更具沉浸感的動畫內容的消費不斷成長,也推動了對動畫市場的需求,特別是在中國和日本。總體而言,由於動畫內容的日益普及和動畫領域的技術進步,預計亞太地區將繼續在全球動畫電影和電視節目市場中佔據重要佔有率。

主要進展:

  • 2022 年 11 月,Crunchyroll 宣布將在印度推出更多字幕和印地語配音的動畫。
  • 2022 年 8 月,日本電視台將與 Netflix 合作播放 13 部經過認證的動畫作品。主要作品將在芬蘭、西班牙、土耳其、阿拉伯聯合大公國、沙烏地阿拉伯和南非等 104 個國家發行。

目錄

第1章簡介

  • 市場概況
  • 市場定義
  • 調查範圍
  • 市場區隔
  • 貨幣
  • 先決條件
  • 基準年和預測年時間表

第2章調查方法

  • 調查資料
  • 調查過程

第3章執行摘要

  • 研究亮點

第4章市場動態

  • 市場促進因素
  • 市場限制因素
  • 波特五力分析
  • 產業價值鏈分析

第5章全球動畫電影和電視節目市場:按類型

  • 介紹
  • 電視節目
  • 動作冒險
  • 電影

第6章全球動畫電影和電視節目市場:按類型

  • 介紹
  • 科幻與奇幻
  • 運動的
  • 浪漫與戲劇
  • 其他

第7章全球動畫電影和電視節目市場:依觀眾分類

  • 介紹
  • 嬰兒
  • 青少年
  • 成人

第8章全球動畫電影和電視節目市場:按平台

  • 介紹
  • 電影片道
  • 劇院
  • OTT平台
  • 動畫網站
  • 其他

第9章全球動畫影視市場:按地區

  • 介紹
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 其他
  • 中東/非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 以色列
    • 其他
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 韓國
    • 印尼
    • 泰國
    • 其他

第10章競爭環境及分析

  • 主要企業及策略分析
  • 市場佔有率分析
  • 合併、收購、協議和合作

第11章 公司簡介

  • Pierrot Co., Ltd.
  • Production IG, Inc.
  • Studio Ghibli, Inc.
  • Sunrise, Inc.(Bandai Namco Filmworks)
  • Toei Animation Co., Ltd.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Crunchyroll(Sony Pictures Entertainment Inc.)
  • Hulu, LLC
  • Netflix
  • HIDIVE, LLC
  • Tubi, Inc.
簡介目錄
Product Code: KSI061616118

The anime movies and TV shows market is expected to grow at a CAGR of 9.43% from US$22.564 billion in 2022 to US$42.407 billion in 2029.

Anime movies and TV shows are a popular form of Japanese animation that has captured a global audience. The success of anime has led to the creation of many critically acclaimed movies and TV shows. The most popular and notable anime movies include Studio Ghibli classics like Kiki's Delivery Service and Spirited Away, as well as newer films like Your Name and Weathering With You. Many anime movies tell completely original stories that don't require any preexisting knowledge, making them accessible to a wider audience. The popularity of anime has also led to collaborations between Japanese animation studios and streaming services like Netflix, making it easier for Western audiences to access anime content.

Introduction:

The global anime movies and TV shows market is a rapidly growing market, driven by the increasing popularity of anime around the world. Anime, a style of animation originating in Japan, is known for its vibrant visuals, dynamic characters, and imaginative narratives. Anime movies and TV shows are distributed through a variety of channels, including streaming services, DVD and Blu-ray sales, and theatrical releases. The streaming market has grown particularly rapidly in recent years, as more and more people choose to watch their favorite shows and movies on demand. Anime movies and TV shows have a significant impact on popular culture. They have inspired new generations of artists, writers, and filmmakers.

Drivers:

  • Growing global popularity: Anime has become increasingly popular worldwide, with a growing fan base in North America, Europe, China, and the Middle East. This popularity has led to increased demand for anime movies and TV shows.
  • Collaborations with streaming services: Streaming services like Netflix have collaborated with Japanese animation studios to make anime content more accessible to Western audiences. This has helped to increase the popularity of anime movies and TV shows.
  • Original storytelling: Many anime movies tell completely original stories that don't require any preexisting knowledge, making them accessible to a wider audience. This has helped to attract new fans to the genre.
  • Limited releases: Many essential anime movies are difficult to obtain due to their initial limited releases, which has contributed to the cult status of many rare anime.This has created a sense of exclusivity around certain anime movies and TV shows, which has helped to drive demand.
  • Widening demographic embrace: The growth of the anime market has been driven by a widening demographic embrace of anime culture, both within Japan and among consumers virtually everywhere. This has helped to increase the popularity of anime movies and TV shows among a wider audience.

Products offered by key companies:

  • Netflix in collaboration with Japanese animation studios to produce original anime content. Wide range of anime movies and TV shows are available on the streaming platform.
  • Sunrise International is responsible for the production of popular anime TV shows like Gundam and Cowboy Bebop. It also licenses anime content to streaming services like Netflix and Hulu

Prominent growth in the Sci-Fi and Fantasy segment within the global anime movies and TV show market:

The Sci-Fi and fantasy segment within the global anime movies and TV show market is experiencing prominent growth due to several factors. The sci-fi anime genre comprises imaginative and futuristic worlds filled with developed and advanced technologies, space science, and time travel, among others. The growth of the sci-fi and fantasy segment can be attributed to the increasing demand for anime content that offers unique and imaginative storytelling. The popularity of this segment has also been driven by the widening demographic embrace of anime culture, both within Japan and among consumers virtually everywhere. The increased availability of anime movies and TV shows on streaming platforms like Netflix and Hulu has helped to fuel the growth of the anime market. Overall, the sci-fi and fantasy segment is expected to continue to grow in the coming years, driven by the increasing demand for anime content that offers unique and imaginative storytelling.

The Asia Pacific region is expected to hold a significant share of the global anime movies and TV show market:

The Asia Pacific region is expected to hold a significant share of the global anime movies and TV show market due to various factors. This is ascribed to the developing fame of anime content among youthful people in China and India. The region is also home to prominent market vendors and technological advancements in the anime landscape, which has contributed to the growth of the anime market. Japan and China are expected to hold a major share of the Asia-Pacific anime market as these countries continue to produce innovative, creative works that appeal to fans across the region. The abundant qualified workforce in the anime industry in the Asia-Pacific region leads to a low cost of production, propelling regional market expansion. The growth in the consumption of more immersive anime content across multiple channels, such as ultra-high-definition TVs, the internet, and smartphones, is also fostering the anime market demand, especially across China and Japan during the forecast period. Overall, the Asia Pacific region is expected to continue to hold a significant share of the global anime movies and TV show market, driven by the growing popularity of anime content and technological advancements in the anime landscape.

Key developments:

  • In November 2022, Crunchyroll announced it to bring more subtitles and Hindi-dubbed anime to India. It is accessible to the Indian crowd at reasonable membership designs and involves a tremendous library of anime shows.
  • In August 2022, Nippon Television inked a concurrence with Netflix to stream its 13 authorized anime titles on the streaming stage. The principal titles will be spilled across 104 countries, including Finland, Spain, Turkey, UAE, Saudi Arabia, and South Africa.

Segments

By Type

  • TV Shows
  • Action & Adventure
  • Movies

By Genre

  • Sci-Fi & Fantasy
  • Sports
  • Romance & Drama
  • Others

By Audience

  • Children & Kids
  • Teenagers
  • Adults

By Platform

  • TV Channels
  • Theatre
  • OTT Platforms
  • Anime Websites
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Research Process

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY TYPE

  • 5.1. Introduction
  • 5.2. TV Shows
  • 5.3. Action & Adventure
  • 5.4. Movies

6. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY GENRE

  • 6.1. Introduction
  • 6.2. Sci-Fi & Fantasy
  • 6.3. Sports
  • 6.4. Romance & Drama
  • 6.5. Others

7. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY AUDIENCE

  • 7.1. Introduction
  • 7.2. Children & Kids
  • 7.3. Teenagers
  • 7.4. Adults

8. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY PLATFORM

  • 8.1. Introduction
  • 8.2. TV Channels
  • 8.3. Theatre
  • 8.4. OTT Platforms
  • 8.5. Anime Websites
  • 8.6. Others

9. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Mexico
  • 9.3. South America
    • 9.3.1. Brazil
    • 9.3.2. Argentina
    • 9.3.3. Others
  • 9.4. Europe
    • 9.4.1. United Kingdom
    • 9.4.2. Germany
    • 9.4.3. France
    • 9.4.4. Spain
    • 9.4.5. Others
  • 9.5. The Middle East and Africa
    • 9.5.1. Saudi Arabia
    • 9.5.2. UAE
    • 9.5.3. Israel
    • 9.5.4. Others
  • 9.6. Asia Pacific
    • 9.6.1. Japan
    • 9.6.2. China
    • 9.6.3. India
    • 9.6.4. South Korea
    • 9.6.5. Indonesia
    • 9.6.6. Thailand
    • 9.6.7. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations

11. COMPANY PROFILES

  • 11.1. Pierrot Co., Ltd.
  • 11.2. Production I.G, Inc.
  • 11.3. Studio Ghibli, Inc.
  • 11.4. Sunrise, Inc. (Bandai Namco Filmworks)
  • 11.5. Toei Animation Co., Ltd.
  • 11.6. Kyoto Animation Co., Ltd.
  • 11.7. MADHOUSE, Inc.
  • 11.8. Crunchyroll (Sony Pictures Entertainment Inc.
  • 11.9. Hulu, LLC
  • 11.10. Netflix
  • 11.11. HIDIVE, LLC
  • 11.12. Tubi, Inc.