封面
市場調查報告書
商品編碼
1338955

動漫市場、份額、規模、趨勢、產業分析報告:按類型、發行管道、原產國、地區、細分市場預測,2023-2032

Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032

出版日期: | 出版商: Polaris Market Research | 英文 114 Pages | 商品交期: 最快1-2個工作天內

價格

根據 Polaris Market Research 的一項新研究,到 2032 年,全球動漫市場預計將達到 721.3 億美元。 該報告提供了對當前市場動態的詳細洞察,並對未來市場成長進行了分析。

預計海外日本動漫內容的需求和銷售不斷增長將推動預測期內的市場成長。 根據日本動畫協會的數據,動漫產業的收入在 2020 年高峰時小幅下降 3.5% 後,在 2021 年實現了 13.3% 的創紀錄增長。 華特迪士尼公司是一家美國公司,最近增加了對日本產品的投資機會。 華特迪士尼公司最近宣布擴大與漫畫出版商講談社的長期合作關係。 漫畫正被動漫壓垮,從2020年到2021年,在北美,光是講談社的銷量就比動漫多了171%,而動漫是該報紙的主戰場。 隨著年輕一代越來越多地在海外消費日本媒體,他們的購物方式也在改變。

此外,全球範圍內動漫商品和內容的銷售預計將佔市場收入的很大一部分。 2021 年 5 月,<通靈王>的製作宣布:今年,iOS 和 Android 用戶將能夠下載基於目前正在播放的《通靈王》動漫系列的首款智慧型手機應用程式。 遊戲中的 "漫畫別緻模式" 可以讓玩家以3D圖形體驗漫畫情節。 您還可以控制角色並形成團體。 如上所述,消費者對佔日本出口大部分的網路發行和應用遊戲日益增長的偏好預計將對市場成長產生重大影響。

此外,以遊戲內對話和虛擬環繞為特色的動漫遊戲的流行也對不斷擴大的市場需求產生了重大影響。 虛擬實境 (VR) 等尖端技術的發展以及由此帶來的 VR 遊戲設備需求激增預計將推動該行業的擴張。 提供動漫內容的管道廣泛,包括電視、漫畫、線上串流服務、電玩遊戲和社群媒體,也是支持動漫產業在預測期內擴張的因素。

動漫市集報告亮點

在研究期間,網路分發領域預計將以較高的複合年增長率成長。 這是由於動漫內容海外銷售的快速成長。

線上部分佔收入的最大份額。 由於線上串流媒體服務動漫內容銷售的增加,預計該市場將會成長。

預計亞太地區在預測期內將經歷快速成長。 這背後是動漫商品銷售的增加和動漫內容粉絲群的擴大。

目錄

第1章簡介

第 2 章執行摘要

第3章研究方法

第4章全球動漫市場洞察

  • 動漫市場 - 發行通路概覽
  • 動漫市場動態
    • 推動者和機會
      • 全球動漫內容銷售量不斷增加
      • 網路的普及和動漫電玩需求的增加
    • 抑制因素和挑戰
      • 預算低且缺乏熟練的動畫師
  • PESTEL 分析
  • 動漫市場通路趨勢
  • 價值鏈分析
  • COVID-19 感染的影響分析

第 5 章全球動漫市場(按類型)

  • 主要發現
  • 簡介
  • 電視
  • 電影
  • 視頻
  • 網際網路散佈
  • 推銷
  • 音樂
  • 彈珠機
  • 現場娛樂表演

第 6 章世界動畫市場,依來源劃分

  • 主要發現
  • 簡介
  • 漫畫
  • 基於計算機

第 7 章全球動漫市場(依發行管道)

  • 主要發現
  • 簡介
  • 離線
  • 在線

第 8 章全球動漫市場(按地區)

  • 主要發現
  • 簡介
    • 2019-2032 年按地區劃分的動漫市場評估
  • 北美動漫市場
    • 北美:動漫市場(按類型),2019-2032 年
    • 北美:動漫市場,依通路劃分,2019-2032 年
    • 北美:動漫市場,依來源劃分,2019-2032 年
    • 美國動漫市場
    • 加拿大動漫市場
  • 動漫市場 - 歐洲
    • 歐洲:動漫市場(按類型),2019-2032 年
    • 歐洲:動漫市場,依通路劃分,2019-2032 年
    • 歐洲:動畫市場,依來源劃分,2019-2032 年
    • 英國動漫市場
    • 法國動漫市場
    • 德國動漫市場
    • 義大利動漫市場
    • 西班牙動漫市場
    • 荷蘭動漫市場
    • 俄羅斯動漫市場
  • 動漫市集 - 亞太地區
    • 亞太地區:動漫市場(按類型),2019-2032 年
    • 亞太地區:動漫市場,依發行管道劃分,2019-2032 年
    • 亞太地區:動漫市場,依來源劃分,2019-2032 年
    • 動漫市場-中國
    • 印度動漫市場
    • 馬來西亞動漫市場
    • 日本動漫市場
    • 印尼動漫市場
    • 韓國動漫市場
  • 動漫市場 - 中東和非洲
    • 中東和非洲:動漫市場(按類型),2019-2032 年
    • 中東與非洲:動漫市場,依通路劃分,2019-2032 年
    • 中東與非洲:動漫市場,依來源劃分,2019-2032 年
    • 動漫市場-沙烏地阿拉伯
    • 動漫市場-阿聯酋
    • 以色列動漫市場
    • 動漫市場-南非
  • 動漫市集 - 拉丁美洲
    • 拉丁美洲:2019-2032 年動漫市場(按類型)
    • 拉丁美洲:動漫市場,依發行管道劃分,2019-2032 年
    • 拉丁美洲:動畫市場,依來源劃分,2019-2032 年
    • 動漫市集-墨西哥
    • 巴西動漫市場
    • 阿根廷動漫市場

第9章競爭態勢

  • 擴張與收購分析
    • 放大
    • 收購
  • 夥伴關係/協作/協議/揭露

第10章公司簡介

  • Atomic Flare
  • Bones Inc
  • Crunchyroll
  • Good Smile Company
  • Kyoto Animation
  • Madhouse
  • Progressive Animation Works
  • Pierrot
  • Production I.G
  • Sentai Holdings
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Ufotable
  • VIZ Media
Product Code: PM3399

The global Anime market size is expected to reach USD 72.13 billion by 2032, according to a new study by Polaris Market Research. The report "Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Rising demand for and sales of Japanese anime content abroad is anticipated to fuel market growth over the course of the projected timeframe. According to the Association of Japanese Animations, the sector experienced record-breaking revenue growth in 2021, gaining 13.3% after declining by a paltry 3.5% in peak-pandemic 2020. The Walt Disney Corporation has been the most recent U.S. news corporation to increase investment opportunities in Japanese goods. It recently times disclosed the growth of its long-standing partnership with manga publishing company Kodansha Ltd. Manga is kinetically promoted by anime, where between 2020 and 2021 on its own sold 171% so many duplicates in North America than just its newspaper's main competitor. The way that younger generations shop is changing as a result of their increasing overseas consumption of Japanese media.

Also, it is anticipated that sales of anime items and content on a global scale would provide a sizeable portion of the market's revenue. In May 2021, the creation of Shaman King: Funbari Chronicle was announced by Studio Z. This year, iOS and Android users will be able to download the first smartphone app based on the ongoing Shaman King anime series. A "Mangatic Mode" in the game will let players experience the manga's plot in 3D graphics. With the aid of series characters, players can assemble their groups. As a result, the market growth is anticipated to be significantly influenced by consumers' growing preference for internet distribution and application games, which make up the majority of Japan's exports.

Additionally, the rising demand for the market is being greatly impacted by the popularity of anime video games that feature in-game dialogue and virtual surround sound. The expansion of the industry is anticipated to be fueled by the development of cutting-edge technologies like virtual reality (VR) and the ensuing surge in demand for VR gaming gear. The wide range of outlets through which anime content is available for viewing, including television, comic books, online streaming services, video games, and social media, is another factor boosting the anime industry's expansion during the forecast period.

Anime Market Report Highlights

Internet distribution segment is projected to grow at a high CAGR over the study period. This is explained by the sharp rise in the anime content sale in foreign nations

The online segment accounted for largest revenue share. Growth in this market is anticipated to be fueled by increasing sales of anime content through online streaming services

Asia Pacific is expected to grow rapidly over the projected period. This is caused by a rise in the sale of anime merchandise as well as an expanding fan base for anime content in the area.

The global players include: Bones Inc., Good Smile Company, Kyoto Animation, Madhouse Inc., Pierrot, Production, Sentai Holdings, Studio Ghibli, Sunrise, Inc., Toei Animation, Ufotable., and VIZ Media.

Polaris Market Research has segmented the Anime market report based on type, origin, distribution channel, and region:

Anime, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

Anime, Distribution Channel Outlook (Revenue - USD Billion, 2019 - 2032)

  • Offline Sales Channel
  • Online Retail Stores

Anime, Origin Outlook (Revenue - USD Billion, 2019 - 2032)

  • Comics
  • Computer Based

Anime, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Anime Market Insights

  • 4.1. Anime Market - Distribution Channel Snapshot
  • 4.2. Anime Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Increased sale of anime content across the globe
      • 4.2.1.2. Increasing internet penetration and growing demand for anime video games
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Low budget and shortage of skilled animators
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Anime Market Distribution Channel Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Anime Market, by Type

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Anime Market, by Type, 2019-2032 (USD Billion)
  • 5.3. T.V
    • 5.3.1. Global Anime Market, by T.V, by Region, 2019-2032 (USD Billion)
  • 5.4. Movie
    • 5.4.1. Global Anime Market, by Movie, by Region, 2019-2032 (USD Billion)
  • 5.5. Video
    • 5.5.1. Global Anime Market, by Video, by Region, 2019-2032 (USD Billion)
  • 5.6. Internet Distribution
    • 5.6.1. Global Anime Market, by Internet Distribution, by Region, 2019-2032 (USD Billion)
  • 5.7. Merchandising
    • 5.7.1. Global Anime Market, by Merchandising, by Region, 2019-2032 (USD Billion)
  • 5.8. Music
    • 5.8.1. Global Anime Market, by Music, by Region, 2019-2032 (USD Billion)
  • 5.9. Pachinko
    • 5.9.1. Global Anime Market, by Pachinko, by Region, 2019-2032 (USD Billion)
  • 5.10. Live Entertainment
    • 5.10.1. Global Anime Market, by Live Entertainment, by Region, 2019-2032 (USD Billion)

6. Global Anime Market, by Origin

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • 6.3. Comics
    • 6.3.1. Global Anime Market, by Comics, by Region, 2019-2032 (USD Billion)
  • 6.4. Computer Based
    • 6.4.1. Global Anime Market, by Computer Based, by Region, 2019-2032 (USD Billion)

7. Global Anime Market, by Distribution Channel

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • 7.3. Offline
    • 7.3.1. Global Anime Market, by Offline, By Region, 2019-2032 (USD Billion)
  • 7.4. Online
    • 7.4.1. Global Anime Market, by Online, By Region, 2019-2032 (USD Billion)

8. Global Anime Market, by Geography

  • 8.1. Key findings
  • 8.2. Introduction
    • 8.2.1. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 8.3. Anime Market - North America
    • 8.3.1. North America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.3.2. North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.3.3. North America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.4. Anime Market - U.S.
      • 8.3.4.1. U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.4.2. U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.4.3. U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.5. Anime Market - Canada
      • 8.3.5.1. Canada: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.5.2. Canada.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.5.3. Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.4. Anime Market - Europe
    • 8.4.1. Europe: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.4.2. Europe.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.4.3. Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.4. Anime Market - UK
      • 8.4.4.1. UK: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.4.2. UK.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.4.3. UK: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.5. Anime Market - France
      • 8.4.5.1. France: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.5.2. France.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.5.3. France: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.6. Anime Market - Germany
      • 8.4.6.1. Germany: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.6.2. Germany.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.6.3. Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.7. Anime Market - Italy
      • 8.4.7.1. Italy: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.7.2. Italy.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.7.3. Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.8. Anime Market - Spain
      • 8.4.8.1. Spain: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.8.2. Spain.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.8.3. Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.9. Anime Market - Netherlands
      • 8.4.9.1. Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.9.2. Netherlands.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.9.3. Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.10. Anime Market - Russia
      • 8.4.10.1. Russia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.10.2. Russia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.10.3. Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.5. Anime Market - Asia Pacific
    • 8.5.1. Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.5.2. Asia Pacific.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.5.3. Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.4. Anime Market - China
      • 8.5.4.1. China: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.4.2. China.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.4.3. China: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.5. Anime Market - India
      • 8.5.5.1. India: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.5.2. India.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.5.3. India: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.6. Anime Market - Malaysia
      • 8.5.6.1. Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.6.2. Malaysia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.6.3. Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.7. Anime Market - Japan
      • 8.5.7.1. Japan: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.7.2. Japan.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.7.3. Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.8. Anime Market - Indonesia
      • 8.5.8.1. Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.8.2. Indonesia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.8.3. Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.9. Anime Market - South Korea
      • 8.5.9.1. South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.9.2. South Korea.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.9.3. South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.6. Anime Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.6.2. Middle East & Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.6.3. Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.4. Anime Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.4.2. Saudi Arabia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.4.3. Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.5. Anime Market - UAE
      • 8.6.5.1. UAE: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.5.2. UAE.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.5.3. UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.6. Anime Market - Israel
      • 8.6.6.1. Israel: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.6.2. Israel.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.6.3. Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.7. Anime Market - South Africa
      • 8.6.7.1. South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.7.2. South Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.7.3. South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.7. Anime Market - Latin America
    • 8.7.1. Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.7.2. Latin America.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.7.3. Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.4. Anime Market - Mexico
      • 8.7.4.1. Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.4.2. Mexico.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.4.3. Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.5. Anime Market - Brazil
      • 8.7.5.1. Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.5.2. Brazil.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.5.3. Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.6. Anime Market - Argentina
      • 8.7.6.1. Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.6.2. Argentina.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.6.3. Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Atomic Flare
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Bones Inc
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Crunchyroll
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. Good Smile Company
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Kyoto Animation
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Madhouse
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Progressive Animation Works
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Pierrot
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Production I.G
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. Sentai Holdings
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Studio Ghibli
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. Sunrise
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development
  • 10.13. Toei Animation
    • 10.13.1. Company Overview
    • 10.13.2. Financial Performance
    • 10.13.3. Product Benchmarking
    • 10.13.4. Recent Development
  • 10.14. Ufotable
    • 10.14.1. Company Overview
    • 10.14.2. Financial Performance
    • 10.14.3. Product Benchmarking
    • 10.14.4. Recent Development
  • 10.15. VIZ Media
    • 10.15.1. Company Overview
    • 10.15.2. Financial Performance
    • 10.15.3. Product Benchmarking
    • 10.15.4. Recent Development

List of Tables

  • Table 1 Global Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 2 Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 3 Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 4 Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 5 North America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 6 North America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 7 North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 8 U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 9 U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 10 U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 11 Canada: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 12 Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 13 Canada: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 14 Europe: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 15 Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 16 Europe: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 17 UK: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 18 UK: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 19 UK: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 20 France: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 21 France: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 22 France: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 23 Germany: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 24 Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 25 Germany: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 26 Italy: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 27 Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 28 Italy: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 29 Spain: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 30 Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 31 Spain: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 32 Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 33 Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 34 Netherlands: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 35 Russia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 36 Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 37 Russia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 38 Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 39 Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 40 Asia Pacific: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 41 China: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 42 China: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 43 China: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 44 India: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 45 India: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 46 India: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 47 Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 48 Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 49 Malaysia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 50 Japan: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 51 Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 52 Japan: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 53 Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 54 Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 55 Indonesia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 56 South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 57 South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 58 South Korea: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 59 Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 60 Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 61 Middle East & Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 62 Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 63 Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 64 Saudi Arabia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 65 UAE: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 66 UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 67 UAE: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 68 Israel: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 69 Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 70 Israel: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 71 South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 72 South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 73 South Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 74 Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 75 Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 76 Latin America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 77 Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 78 Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 79 Mexico: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 80 Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 81 Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 82 Brazil: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 83 Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 84 Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 85 Argentina: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Anime Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Origin
  • Figure 7. Global Anime Market, by Origin, 2022 & 2032 (USD Billion)
  • Figure 8. Market by Type
  • Figure 9. Global Anime Market, by Type, 2022 & 2032 (USD Billion)
  • Figure 10. Market by Distribution Channel
  • Figure 11. Global Anime Market, by Distribution Channel, 2022 & 2032 (USD Billion)
  • Figure 12. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Figure 13. Strategic Analysis - Anime Market