動畫市場:各類型,各地區 - 市場規模,佔有率,展望,機會分析,2023年~2030年
市場調查報告書
商品編碼
1349798

動畫市場:各類型,各地區 - 市場規模,佔有率,展望,機會分析,2023年~2030年

Anime Market, By Type, And By Geography (North America, Europe, Asia Pacific, Latin America)- Size, Share, Outlook, and Opportunity Analysis, 2023 - 2030

出版日期: | 出版商: Coherent Market Insights | 英文 120 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2022年全球動漫市場規模預估為276.5億美元,2023年至2030年複合年增長率為17.1%。

報告範圍 報告詳細資料
基準年 2022 2023 年市場規模 美國:276.5億美元
過去的資料 2018年至2021年 預測期間 2023-2030
預測 2023-2030 年複合年增長率: 17.10% 2030年價值預測 980.1億美元
動漫市場-IMG1

近年來,動漫或日本動漫在世界各地迅速流行。它在美國尤其受歡迎,在年輕一代中擁有大量追隨者,他們被其豐富多彩的人物和複雜的情節所著迷。動漫通常是使用手繪圖像和數位技術創建的,並具有風格化的角色設計。這部動漫在日本很受歡迎,並迅速傳播到其他國家,在年輕人和公眾中贏得了狂熱的追隨者。

市場動態:

由於動漫在世界各地越來越受歡迎,動漫產業正在迅速擴張。此外,行動遊戲需求的快速成長、消費者可支配收入的增加以及OTT平台覆蓋範圍的擴大也促進了市場的成長。除此之外,區塊鏈、人工智慧等尖端技術的不斷發展,也透過改善動漫遊戲的整體遊戲體驗,大大推動了這項業務。

另一方面,熟練動畫師的缺乏預計將阻礙動漫市場的成長。

本調查的主要特徵

  • 本報告提供以2022年為基準年的預測期間(2023-2030 年)之全球動畫市場的市場規模和復合年增長率(CAGR %)相關的詳區隔析。
  • 並闡明不同部門市場的潛在收入機會,說明該市場具有魅力的投資主張矩陣。
  • 同時並提供市場推動因素和限制、機會、新產品發布或批准、市場趨勢、區域前景和主要參與者採用的競爭戰略等重要考察。
  • 並基於企業亮點,各類型投資組合、主要焦點、財務業績和市場策略等參數,介紹全球動畫市場的主要參與者之企業簡介。
  • 藉由該報告提供的洞察,將能幫助營銷人員和公司高管能夠就未來的產品發布、類型升級、市場擴張和營銷策略做出明智的決策。
  • 全球動畫市場報告配合該行業的各種利益相關者,包括投資者、供應商、產品製造商、分銷商、新進入者和金融分析師。
  • 利益相關者可以透過全球動畫市場用於分析的各種戰略矩陣來幫助他們更容易做下決策。

目錄

第1章 調查目的與前提條件

  • 調查目的
  • 前提條件
  • 簡稱

第2章 市場概況

  • 報告概要
    • 市場定義和範圍
  • 摘要整理
  • Coherent Opportunity Map(COM)

第3章 市場動態,法規,趨勢分析

  • 市場動態
    • 網路的普及和動漫遊戲需求的增加
    • 缺乏熟練的動畫師
    • 動漫內容銷售增加
  • 影響分析
  • 主要的焦點
  • 法規情勢
  • 產品銷售/核准
  • PEST分析
  • 波特分析
  • 合併和收購方案

第4章 全球動畫市場-冠狀病毒(COVID-19)流行的影響

  • COVID-19流行病學
  • 供給面和需求面的分析
  • 經濟影響

第5章 動畫的全球市場:各類型,2023-2030年

  • 電視
  • 行動
  • 電影
  • 影音
  • 網際網路提供(播送)
  • 商品營銷
  • 音樂
  • 柏青哥(Pachinko)
  • 實況·娛樂

第6章 動畫全球市場:各地區,2023-2030年

  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東·非洲

第7章 競爭情形

  • Production I.G, Inc.
  • Studio Ghibli, Inc.
  • Pierrot Co., Ltd.
  • Sunrise Inc.
  • Toei Animation Co., Ltd.
  • BONES INC
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • Manglobe Inc.
  • Manglobe Inc.

第8章 章節

  • 調查手法
  • 關於出版社
簡介目錄
Product Code: CMI6102

The global anime market size was valued at US$ 27.65 Billion in 2022 and is anticipated to witness a compound annual growth rate (CAGR) of 17.1% from 2023 to 2030.

Report Coverage Report Details
Base Year: 2022 Market Size in 2023: US$ 27.65 Bn
Historical Data for: 2018 to 2021 Forecast Period: 2023 - 2030
Forecast Period 2023 to 2030 CAGR: 17.10% 2030 Value Projection: US$ 98.01 Bn
Anime Market - IMG1

The popularity of anime, or Japanese animation, has exploded worldwide in recent years. It has become especially popular in the United States, where it has found a significant following among younger people who are attracted to its colorful characters and complex plots. Anime is usually created using hand-drawn images and digital technology, and it is characterized by its stylized character designs. It became popular in Japan and quickly spread to other countries, where it gained a cult following among young people and the general population.

Market Dynamics:

Growing popularity of anime in the world has led to a rapid expansion of the industry. Moreover, surging demand for mobile gaming, increasing disposable incomes of consumers, and expanding the reach of OTT platforms are other factors contributing to the market growth. In addition to this, the ongoing development of cutting-edge technologies like blockchain and AI has provided a huge boost to this business, by enhancing the overall gaming experience in anime video games.

On the other hand, lack of skilled animators are expected to hamper the anime market growth

Key features of the study:

  • This report provides in-depth analysis of the global anime market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2023-2030), considering 2022 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global anime market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Production I.G, Inc., Studio Ghibli, Inc., Pierrot Co., Ltd., Sunrise Inc., Toei Animation Co., Ltd., BONES INC, Kyoto Animation Co.,Ltd., MADHOUSE Inc., Manglobe Inc., and PAWORKS Co.,Ltd.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global anime market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global anime market

Detailed Segmentation:

  • Global Anime Market, By Type
    • T.V.
    • Mobile
    • Movie
    • Video
    • Internet Distribution
    • Merchandising
    • Music
    • Pachinko
    • Live Entertainment
  • Global Anime Market, By Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
  • Company Profiles
    • Production I.G, Inc.
    • Studio Ghibli, Inc.
    • Pierrot Co., Ltd.
    • Sunrise Inc.
    • Toei Animation Co., Ltd.
    • BONES INC
    • Kyoto Animation Co.,Ltd.
    • MADHOUSE Inc.
    • Manglobe Inc.
    • PAWORKS Co., Ltd.

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snapshot, By Type
    • Market Snapshot, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Growing internet penetration and increasing demand for anime video games
    • Shortage of skilled animators
    • Increasing sale of anime content
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product launch/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario

4. Global Anime Market - Impact of Coronavirus (COVID-19) Pandemic

  • COVID-19 Epidemiology
  • Supply Side and Demand Side Analysis
  • Economic Impact

5. Global Anime Market , By Type, 2023-2030, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2023 and 2030 (%)
    • Y-o-Y Growth Analysis, 2023 - 2030
    • Segment Trends
  • T.V.
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Mobile
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Movie
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Video
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Internet Distribution
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Merchandising
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Music
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Pachinko
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Live Entertainment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)

6. Global Anime Market , By Region, 2023-2030, (US$ Billion)

  • Introduction
    • Market Share Analysis, By Country, 2023 and 2030 (%)
    • Y-o-Y Growth Analysis, For Country 2023 -2030
    • Country Trends
  • North America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Europe
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Latin America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Middle East & Africa
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)

7. Competitive Landscape

  • Production I.G, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Studio Ghibli, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Pierrot Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Sunrise Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Toei Animation Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • BONES INC
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Kyoto Animation Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • MADHOUSE Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Manglobe Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Manglobe Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Analyst Views

8. Section

  • Research Methodology
  • About us