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市場調查報告書
商品編碼
1186749

遊戲引擎的全球市場:現狀分析與預測(2022年~2028年)

Game Engine Market: Current Analysis and Forecast (2022-2028)

出版日期: | 出版商: UnivDatos Market Insights Pvt Ltd | 英文 150 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

全球遊戲引擎的市場規模,在預測期間內預計以約16%大幅度的年複合成長率成長。遊戲引擎的採用擴大,主要起因於全球的遊戲趨勢高漲。再加上遊戲產業的流行,也預計促進在預測期間內的市場成長。

本報告提供全球遊戲引擎市場相關調查分析,市場規模與預測分析,主要趨勢和機會,企業簡介等資訊。

目錄

第1章 市場簡介

第2章 調查手法、前提條件

第3章 市場摘要

第4章 摘要整理

第5章 COVID-19對遊戲引擎市場的影響

第6章 遊戲引擎市場收益(2020年~2028年)

第7章 市場考察:各類型

  • 3D
  • 2D

第8章 市場考察:各平台

  • 智慧型手機
  • 遊戲主機
  • 電腦
  • 其他

第9章 市場考察:各地區

  • 北美
    • 美國
    • 加拿大
    • 其他的北美
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 其他的歐洲
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 其他的亞太地區
  • 其他地區

第10章 遊戲引擎的市場動態

  • 推動市場要素
  • 市場課題
  • 影響的分析

第11章 遊戲引擎市場機會

第12章 遊戲引擎市場趨勢

第13章 需求端和供應端的分析

  • 需求端分析
  • 供應端分析

第14章 價值鏈分析

第15章 競爭模式

  • 競爭情形
    • 波特的五力分析

第16章 企業簡介

  • Unity Technologies
  • PixiJS
  • Epic Games, Inc
  • Cocos
  • Godot
  • YoYo Games Ltd (GameMaker Studio 2)
  • DEGICA Co Ltd
  • Buildbox (AppOnboard Inc.)
  • Marmalade Game Studio
  • Crytek GmbH

第17章 免責聲明

簡介目錄
Product Code: UMME211568

Global Game Engine Market is expected to grow at a significant rate of around 16% during the forecast period. A game engine helps a game developer to develop games more easily and efficiently without the need of developing everything from the scratch. The game engine streamlines the development process and supports all build kinds. Several designs can be brought to life simultaneously by users, enabling them to assess and choose which draught will be used as the final product. The growing adoption of game engines is mainly attributed to the growing trend of gaming across the globe. Furthermore, game engines provides various features such as in-build animations, memory management, collision detection are expected to influence the market growth during the analysis time period. Moreover, the growing prevalence of gaming industry is expected to elevate the market growth during the forecast period. For instance, according to Influencer Marketing Hub, the global gaming industry in 2022 worth more than USD 300 billion.

Unity Technologies, PixiJS, Epic Games, Inc, Cocos, Godot, YoYo Games Ltd, DEGICA Co Ltd , AppOnboard Inc, Marmalade Game Studio and CRYTEK are some of the key players in the market. Several M&As along with partnerships have been undertaken by these players to facilitate customers with hi-tech and innovative products/technologies.

Insights Presented in the Report:

"Amongst type, 3D category to witness robust CAGR during the forecast period"

Based on type, the market is segmented into 3D and 2D. The 3D segment is expected to achieve a significant CAGR during the forecast period. The growth of the segment is mainly attributed to its high visual quality, asset store management, fascinating gameplay, and intuitive design. Furthermore, the growing trend of 3D mobile gaming is also expected to elevate the market during the forecast period. Moreover, growing consumer spending on mobile games is also expected to significantly influence market growth. For instance, according to app Annie in the year 2021, the total consumer spending on mobile gaming reached USD 166 Billion.

"Amongst platform, the smartphones segment to hold a significant share in the market in 2020"

Based on platform, the market is segmented into smartphones, consoles, computers, and others. The smartphone segment is expected to hold the largest market share during the forecast. The growth of the segment is mainly attributed to the growing adoption of smartphones/tablets coupled with their cost-effectiveness, smartphones are cheaper compared to other gaming device types, and they have other functionalities as well such as calling, multimedia, etc. Furthermore, With the rapid rise in mobile gaming in the past five years, smartphones are anticipated to gain market traction in the coming years.

"North America to hold a significant share in the market"

North America emerged as the dominant region of the market and is anticipated to showcase a similar trend even during the forecasting period. The region is home to many developed countries and a hub for rapidly enhancing efficient & advanced technologies. The rapid developments and advancements in technologies across the region are key reasons for the increased adoption of game engines. Also, early acceptance of cloud technology, rising demand for online gaming, and availability of efficient internet structure are the main reasons for the growth of the North America game engine market. For instance, according to trulist, over 227 million people in the US play video games one to a few hours per week

Reasons to buy this report:

The study includes market sizing and forecasting analysis validated by authenticated key industry experts.

The report presents a quick review of overall industry performance at one glance.

The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.

Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

The study comprehensively covers the market across different segments.

Deep dive regional level analysis of the industry.

Customization Options:

The global game engine market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.

TABLE OF CONTENTS

1 MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Main Objective
  • 1.3. Stakeholders
  • 1.4. Limitation

2 RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Game Engine Market
  • 2.2. Research Methodology of the Game Engine Market
  • 2.3. Respondent Profile

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 IMPACT OF COVID-19 ON THE GAME ENGINE MARKET

6 GAME ENGINE MARKET REVENUE, 2020-2028F

7 MARKET INSIGHTS BY TYPE

  • 7.1. 3D
  • 7.2. 2D

8 MARKET INSIGHTS BY PLATFORM

  • 8.1. Smartphones
  • 8.2. Consoles
  • 8.3. Computers
  • 8.4. Others

9 MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. U.K.
    • 9.2.3. France
    • 9.2.4. Italy
    • 9.2.5. Spain
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. Rest of Asia-Pacific
  • 9.4. Rest of World

10 GAME ENGINE MARKET DYNAMICS

  • 10.1. Market Drivers
  • 10.2. Market Challenges
  • 10.3. Impact Analysis

11 GAME ENGINE MARKET OPPORTUNITIES

12 GAME ENGINE MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

  • 13.1. Demand Side Analysis
  • 13.2. Supply Side Analysis

14 VALUE CHAIN ANALYSIS

15 COMPETITIVE SCENARIO

  • 15.1. Competitive Landscape
    • 15.1.1. Porters Five Forces Analysis

16 COMPANY PROFILED

  • 16.1. Unity Technologies
  • 16.2. PixiJS
  • 16.3. Epic Games, Inc
  • 16.4. Cocos
  • 16.5. Godot
  • 16.6. YoYo Games Ltd (GameMaker Studio 2)
  • 16.7. DEGICA Co Ltd
  • 16.8. Buildbox (AppOnboard Inc.)
  • 16.9. Marmalade Game Studio
  • 16.10. Crytek GmbH

17 DISCLAIMER