Product Code: 5560
Global Game Engine Market size is anticipated to expand significantly through 2032 on account of the increasing focus on developing 3D mobile games. Increasing penetration of these games among the youth has compelled developers to launch high-quality game engines for the ultimate gaming experience. Many leading players are constantly investing in product innovations in the field, which will also positively impact industry growth in the long run.
For instance, in April 2022, Epic Games, a prominent game engine developer, announced the launch of Unreal Engine 5, the latest version of their game engine. It has improved features than previous versions and is expected to help create real-time 3D experiences with high flexibility.
In fact, in June 2022, the company inked a deal with Volvo Cars, a Swedish multinational manufacturing corporation, to bring photorealistic visualization technology to Volvo Cars' next generation of electric cars. Through this partnership, customers of Volvo Cars will enjoy high-quality graphics on displays.
The overall game engine industry is divided on the basis of type, platform, and region.
The 2D game engine market size was worth over USD 500 million in 2022. A low level of complexity than 3D counterparts has increased the demand for 2D game engines among developers. Development of these engines incurs less cost and is highly suitable for beginners, which favors their mass adoption Besides, prominent players in this business have been focusing on enhancing the existing capabilities of 2D game engines, which will further complement segment growth.
The gaming consoles segment is expected to record a decent valuation by 2032, owing to their capability to offer a more high-quality gaming experience than mobile gaming. Rising per capita income in developed and developing economies has increased consumers' spending on gaming consoles. Alongside this, cutting-edge innovations in visual effects and sound qualities of gaming consoles to provide an immersive gaming experience to gamers will work in favor of segment growth.
Asia Pacific game engine market size recorded over USD 1 billion in 2022 on account of rapidly growing gaming industry in the region. As per Invest India, in 2021, revenue from online gaming increased by 28% in India, reaching USD 1.2 billion, and these numbers are expected to hit USD 1.9 billion by 2024.
Furthermore, growing youth population in the region will foster product demand across the Asia Pacific.
Table of Contents
Chapter 1 Methodology & Scope
- 1.1 Market scope and definitions
- 1.2 Base estimates & calculations
- 1.3 Forecast calculations
- 1.4 Data Sources
- 1.4.1 Primary
- 1.4.2 Data mining sources
- 1.4.2.1 Paid
- 1.4.2.2 Public
Chapter 2 Executive Summary
- 2.1 Global game engine industry 360 degree synopsis, 2018-2032
- 2.2 Business trends
- 2.3 Regional trends
- 2.4 Type trends
- 2.5 Platform trends
Chapter 3 Game Engine Market Industry Insights
- 3.1 Impact analysis of COVID-19 pandemic
- 3.1.1 North America
- 3.1.2 Europe
- 3.1.3 Asia Pacific
- 3.1.4 Latin America
- 3.1.5 MEA
- 3.2 Impact of the Russia-Ukraine war
- 3.3 Impact of China-U.S. trade war
- 3.4 Industry ecosystem analysis
- 3.4.1 Game engine developers
- 3.4.2 Game developers
- 3.4.3 Platform providers
- 3.4.4 Software Provider
- 3.4.6 End-users
- 3.4.7 Vendor matrix
- 3.5 Profit margin analysis
- 3.6 Patent analysis
- 3.7 Key news & initiatives
- 3.8 Technology landscape
- 3.8.1 Artificial Intelligence (AI)
- 3.8.2 Machine Learning (ML)
- 3.8.3 Virtual Reality (VR) and Augmented Reality (AR)
- 3.8.4 Big data
- 3.8.8 Cloud connectivity
- 3.8.9 5G
- 3.9 Regulatory landscape
- 3.10 Industry impact forces
- 3.10.1 Growth drivers
- 3.10.1.1 Rising developments in Augmented Reality (AR) and Virtual Reality (VR) technologies
- 3.10.1.2 Technological advancements in video games
- 3.10.1.3 Increasing development of 3D mobile games
- 3.10.1.4 Growing development of 5G and internet access
- 3.10.1.5 Increasing number of mobile gaming applications
- 3.10.2 Industry pitfalls & challenges
- 3.10.2.1 Availability of free game engines
- 3.10.2.2 High cost of game engine software for vendors
- 3.11 Growth potential analysis
- 3.12 Porter's analysis
- 3.13 PESTEL analysis
Chapter 4 Competitive Landscape, 2022
- 4.1 Introduction
- 4.2 Company market share, 2022
- 4.3 Gaming industry statistics
- 4.3.1 Top popular games
- 4.3.1.1 Game Engine
- 4.3.1.2 Platform ((mobile, console, desktop, VR)
- 4.3.1.3 Game Genre
- 4.3.1.4 MAU of Genre
- 4.3.1.5 Publisher
- 4.3.1.6 Developer
- 4.3.1.7 Region of Developer
- 4.3.1.8 Range of units sold
- 4.4 Major market players, 2022
- 4.4.1 Unreal Engine (Epic Games)
- 4.4.2 Unity Software, Inc.
- 4.4.3 Crytek GmbH
- 4.4.4 Cocos Engine (YAJI Software)
- 4.4.5 Buildbox (AppOnboard, Inc.)
- 4.5 Competitive positioning matrix
- 4.6 Strategic outlook matrix
Chapter 5 Game Engine Market, By Type
- 6.1 Game engine market, by type, 2022 & 2032
- 6.2 3D
- 6.2.1 Market estimates and forecast, 2018 - 2032
- 6.3 2D
- 6.3.1 Market estimates and forecast, 2018 - 2032
- 6.4 2.5D
- 6.4.1 Market estimates and forecast, 2018 - 2032
- 6.5 Others
- 6.5.1 Market estimates and forecast, 2018 - 2032
Chapter 6 Game Engine Market, By Platform
- 7.1 Game engine market, by platform 2022 & 2032
- 7.2 Computer
- 7.2.1 Market estimates and forecast, 2018 - 2032
- 7.3 Mobile
- 7.3.1 Market estimates and forecast, 2018 - 2032
- 7.4 Consoles
- 7.4.1 Market estimates and forecast, 2018 - 2032
Chapter 7 Game Engine Market, By Region
- 8.1 Key trends, by region
- 8.2 North America
- 8.2.1 Market estimates and forecast, 2018 - 2032
- 8.2.2 Market estimates and forecast, by type, 2018 - 2032
- 8.2.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.2.4 U.S.
- 8.2.4.1 Market estimates and forecast, 2018 - 2032
- 8.2.4.2 Market estimates and forecast, by type, 2018 - 2032
- 8.2.4.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.2.5 Canada
- 8.2.5.1 Market estimates and forecast, 2018 - 2032
- 8.2.5.2 Market estimates and forecast, by type, 2018 - 2032
- 8.2.5.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.3 Europe
- 8.3.1 Market estimates and forecast, 2018 - 2032
- 8.3.2 Market estimates and forecast, by type, 2018 - 2032
- 8.3.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.3.4 UK
- 8.3.4.1 Market estimates and forecast, 2018 - 2032
- 8.3.4.2 Market estimates and forecast, by type, 2018 - 2032
- 8.3.4.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.3.5 Germany
- 8.3.5.1 Market estimates and forecast, 2018 - 2032
- 8.3.5.2 Market estimates and forecast, by type, 2018 - 2032
- 8.3.5.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.3.6 France
- 8.3.6.1 Market estimates and forecast, 2018 - 2032
- 8.3.6.2 Market estimates and forecast, by type, 2018 - 2032
- 8.3.6.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.3.7 Italy
- 8.3.7.1 Market estimates and forecast, 2018 - 2032
- 8.3.7.2 Market estimates and forecast, by type, 2018 - 2032
- 8.3.7.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.3.8 Spain
- 8.3.8.1 Market estimates and forecast, 2018 - 2032
- 8.3.8.2 Market estimates and forecast, by type, 2018 - 2032
- 8.3.8.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.4 Asia Pacific
- 8.4.1 Market estimates and forecast, 2018 - 2032
- 8.4.2 Market estimates and forecast, by type, 2018 - 2032
- 8.4.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.4.4 China
- 8.4.4.1 Market estimates and forecast, 2018 - 2032
- 8.4.4.2 Market estimates and forecast, by type, 2018 - 2032
- 8.4.4.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.4.5 India
- 8.4.5.1 Market estimates and forecast, 2018 - 2032
- 8.4.5.2 Market estimates and forecast, by type, 2018 - 2032
- 8.4.5.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.4.6 Japan
- 8.4.6.1 Market estimates and forecast, 2018 - 2032
- 8.4.6.2 Market estimates and forecast, by type, 2018 - 2032
- 8.4.6.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.4.7 South Korea
- 8.4.7.1 Market estimates and forecast, 2018 - 2032
- 8.4.7.2 Market estimates and forecast, by type, 2018 - 2032
- 8.4.7.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.4.8 Australia
- 8.4.8.1 Market estimates and forecast, 2018 - 2032
- 8.4.8.2 Market estimates and forecast, by type, 2018 - 2032
- 8.4.8.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.5 Latin America
- 8.5.1 Market estimates and forecast, 2018 - 2032
- 8.5.2 Market estimates and forecast, by type, 2018 - 2032
- 8.5.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.5.4 Brazil
- 8.5.4.1 Market estimates and forecast, 2018 - 2032
- 8.5.4.2 Market estimates and forecast, by type, 2018 - 2032
- 8.5.4.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.5.5 Mexico
- 8.5.5.1 Market estimates and forecast, 2018 - 2032
- 8.5.5.2 Market estimates and forecast, by type, 2018 - 2032
- 8.5.5.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.6 MEA
- 8.6.1 Market estimates and forecast, 2018 - 2032
- 8.6.2 Market estimates and forecast, by type, 2018 - 2032
- 8.6.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.6.4 GCC
- 8.6.4.1 Market estimates and forecast, 2018 - 2032
- 8.6.4.2 Market estimates and forecast, by type, 2018 - 2032
- 8.6.4.3 Market estimates and forecast, by platform, 2018 - 2032
- 8.6.5 South Africa
- 8.6.5.1 Market estimates and forecast, 2018 - 2032
- 8.6.5.2 Market estimates and forecast, by type, 2018 - 2032
- 8.6.5.3 Market estimates and forecast, by platform, 2018 - 2032
Chapter 8 Company Profiles
- 8.1 Buildbox (AppOnboard, Inc.)
- 8.1.1 Business Overview
- 8.1.2 Financial Data
- 8.1.3 Product Landscape
- 8.1.4 Strategic Outlook
- 8.1.5 SWOT Analysis
- 8.2 Cocos Engine (YAJI Software)
- 8.2.1 Business Overview
- 8.2.2 Financial Data
- 8.2.3 Product Landscape
- 8.2.4 Strategic Outlook
- 8.2.5 SWOT Analysis
- 8.3 Crytek GmbH
- 8.3.1 Business Overview
- 8.3.2 Financial Data
- 8.3.3 Product Landscape
- 8.3.4 Strategic Outlook
- 8.3.5 SWOT Analysis
- 8.4 GameSalad
- 8.4.1 Business Overview
- 8.4.2 Financial Data
- 8.4.3 Product Landscape
- 8.4.4 Strategic Outlook
- 8.4.5 SWOT Analysis
- 8.5 GDevelop Ltd.
- 8.5.1 Business Overview
- 8.5.2 Financial Data
- 8.5.3 Product Landscape
- 8.5.4 Strategic Outlook
- 8.5.5 SWOT Analysis
- 8.6 Gideros
- 8.6.1 Business Overview
- 8.6.2 Financial Data
- 8.6.3 Product Landscape
- 8.6.4 Strategic Outlook
- 8.6.5 SWOT Analysis
- 8.7 Godot
- 8.7.1 Business Overview
- 8.7.2 Financial Data
- 8.7.3 Product Landscape
- 8.7.4 Strategic Outlook
- 8.7.5 SWOT Analysis
- 8.8 Marmalade SDK
- 8.8.1 Business overview
- 8.8.2 Financial data
- 8.8.3 Product Landscape
- 8.8.4 SWOT analysis
- 8.9 MonoGame
- 8.9.1 Business Overview
- 8.9.2 Financial Data
- 8.9.3 Product Landscape
- 8.9.4 Strategic Outlook
- 8.9.5 SWOT Analysis
- 8.10 Open 3D Engine
- 8.10.1 Business Overview
- 8.10.2 Financial Data
- 8.10.3 Product Landscape
- 8.10.4 Strategic Outlook
- 8.10.5 SWOT Analysis
- 8.11 Solar2D LLC
- 8.11.1 Business Overview
- 8.11.2 Financial Data
- 8.11.3 Product Landscape
- 8.11.4 Strategic Outlook
- 8.11.5 SWOT Analysis
- 8.12 Stencyl, LLC
- 8.12.1 Business Overview
- 8.12.2 Financial Data
- 8.12.3 Product Landscape
- 8.12.4 Strategic Outlook
- 8.12.5 SWOT Analysis
- 8.13 The Game Creators Ltd. (AppGameKit)
- 8.13.1 Business Overview
- 8.13.2 Financial Data
- 8.13.3 Product Landscape
- 8.13.4 SWOT Analysis
- 8.14 Unity Software, Inc.
- 8.14.1 Business Overview
- 8.14.2 Financial Data
- 8.14.3 Product Landscape
- 8.14.4 Strategic Outlook
- 8.14.5 SWOT Analysis
- 8.15 Unreal Engine (Epic Games)
- 8.15.1 Business Overview
- 8.15.2 Financial Data
- 8.15.3 Product Landscape
- 8.15.4 Strategic Outlook
- 8.15.5 SWOT Analysis
- 8.16 Urho3D
- 8.16.1 Business Overview
- 8.16.2 Financial Data
- 8.16.3 Product Landscape
- 8.16.4 Strategic Outlook
- 8.16.5 SWOT Analysis
- 8.17 YoYo Games Ltd. (GameMaker Studio 2)
- 8.17.1 Business overview
- 8.17.2 Financial Data
- 8.17.3 Product Landscape
- 8.17.4 Strategy outlook
- 8.17.5 SWOT Analysis