市場調查報告書
商品編碼
1172694
遊戲引擎全球市場規模、份額、行業趨勢分析報告:按類型、組件、平台、地區劃分的展望和預測,2022-2028 年Global Game Engines Market Size, Share & Industry Trends Analysis Report By Type, By Component, By Platform, By Regional Outlook and Forecast, 2022 - 2028 |
到 2028 年,全球遊戲引擎市場規模預計將達到 59 億美元,預測期內復合年增長率為 14.6%。
在遊戲開發過程中,遊戲引擎開發人員通常會重用/改編同一遊戲引擎的大部分內容來創建其他遊戲,以降低成本並幫助將游戲移植到多個平台。 遊戲引擎提供可視化開發工具以及可重用的軟件組件。
這些解決方案作為集成開發環境提供,用於快速輕鬆地創建數據驅動的遊戲。 遊戲引擎開發人員通常通過創建由遊戲開發人員創建遊戲所需的各種組件組成的強大軟件套件來尋求確定其實施者的需求。
COVID-19 影響分析
COVID-19 大流行導致媒體消費增加,為視頻遊戲和電子競技行業帶來了可觀的收入。 此外,為了擺脫停擺帶來的挫敗感和孤立感,數以百萬計的人開始玩休閒和社交遊戲,為遊戲產業的發展做出了貢獻。 儘管其他經濟部門受到 COVID-19 的重創,但博彩業卻倖免於難。 許多遊戲開發商、發行商和運營商已經能夠遠程維護他們的運營,而不影響遊戲開發和發布。
市場增長因素
越來越喜歡游戲
在智能手機、遊戲機、個人電腦等各種平台上玩遊戲稱為“遊戲”。 近年來,互聯網速度不斷提高,特別是在發展中國家,網絡遊戲越來越流行和實用。 近年來,視頻遊戲作為一個行業和一種愛好都得到了發展。 遊戲產業的規模是可以評估的,因為音樂產業和電影產業加起來的收入無法超過遊戲產業。
電競選手的發展與崛起
近年來,電子競技行業在收入和上座率方面都取得了顯著增長。 市場收入直接取決於觀眾數量。 隨著電子遊戲觀眾人數的增加,許多大公司都在電子遊戲上投入巨資來推廣他們的品牌,為行業的利潤做出了重大貢獻。 在關閉期間也有一些活動重新安排,但這些天一切都在進行中。
市場萎縮因素
開發過程艱辛
視頻遊戲是通過稱為“遊戲開發”的過程製作的。 負責遊戲製作的人稱為開發者,有各種各樣的人,從個人到跨越不同國家的國際團隊。 發行商通常利用傳統的商業主機遊戲和 PC 遊戲開發。 雖然一款遊戲可能需要數年才能完成,但獨立遊戲通常需要更少的時間和金錢才能完成,並且可以由小型開發商或個人開發。
按類型劃分的前景
遊戲引擎市場按類型分為 3D 遊戲引擎、2D 遊戲引擎等。 3D 部分在 2021 年獲得了遊戲引擎市場最大的收入份額。 因為它用於顯示來自引擎的 3D 幾何數據,所以它也主要用於計算和渲染 2D 圖像。 與 2D 機器相比,3D 機器更複雜,因為它需要渲染 3D 模型並添加 2D 紋理。
組件概述
遊戲引擎市場按組件細分為解決方案和服務。 服務部門在 2021 年的遊戲引擎市場中佔據了很大的收入份額。 流行遊戲引擎的架構結合了強大的功能和工具,訂閱費用低,有時甚至免費,使它們成為許多開發人員的首選。 另一方面,遊戲引擎開發商將他們的引擎作為一種服務提供,以在版稅或訂閱的基礎上吸引更多用戶。 此外,隨著遊戲流媒體和雲遊戲的普及,遊戲引擎服務的數量也在增加。
平台展望
遊戲引擎市場按平台劃分為計算機、移動設備、遊戲機和其他。 到 2021 年,移動領域將在遊戲引擎市場中佔據最高的收入份額。 由於移動終端的普及和農村地區用戶數量的增加,該平台的用戶數量正在增加。 由於下載方便且互聯網價格低廉,免費遊戲在移動平台上也越來越受歡迎。 這種趨勢正在推動對遊戲引擎的需求,因為開發人員可以通過添加廣告支持來賺取更多收入。
區域展望
分析了北美、歐洲、亞太地區和 Ram 地區的遊戲引擎市場。 亞太地區在 2021 年提高了遊戲引擎市場的最大收入份額。 亞太地區已成為基於雲的移動遊戲的強勁市場。 這也歸因於印度、中國和日本手機遊戲的增長。 遊戲引擎服務提供商可以看到消費者對具有成本效益的選擇和創新的需求不斷增長。
The Global Game Engines Market size is expected to reach $5.9 billion by 2028, rising at a market growth of 14.6% CAGR during the forecast period.
A game engine is a type of software platform used for creating video games and generally comes with support programs and essential libraries. The term "engine" is comparable to the word "software system," which is widely used in the software industry. The development software can also be referred to as the game engine, which uses this platform, and provides several features and tools for developing games.
Developers create games for gaming consoles and various other types of computers by using game engines. Physics engine or impact response (or collision detection), rendering engine, also known as the renderer for 3D or 2D graphics, animation, scripting, artificial intelligence, streaming & streaming, memory management, localization support, video support for cinematics, threading, and scene graph.
During the game development process, game engine developers usually save costs by recycling/adapting significant portions of the same game engine to create other games or to help them in game porting to numerous platforms. Game engines give reusable software components in addition to visual development tools.
These solutions are provided in an integrated development setting for the rapid and simplified creation of the games in a data-driven way. Game engine developers usually attempt to identify the needs of the implementer by creating strong software suites, which are made up of various components that a game developer may require to create a game.
COVID - 19 Impact Analysis
The increased media consumption due to the COVID-19 pandemic has provided significant revenues for the video gaming and e-sports industry. Furthermore, to escape the frustration and isolation due to the lockdowns, millions of people adopted casual and social gaming trends, which has helped expand the gaming industry. As other economic sectors were heavily affected due to COVID-19, the gaming industry remained immune to it. The game development and releases were unaffected as numerous video gaming developers, publishers, and operators could sustain their operations remotely.
Market Growth Factors
Increasing admiration of games
Playing video games on various platforms like smartphones, consoles, and computers are termed gaming. Online gaming has become more famous and practical to players due to the increasing internet speed in recent years, especially in developing nations. Recently, video games have increased both as an industry and a hobby. The size of the video game industry can be assessed from the fact that the music and movie industries combined can't surpass the gaming industry in terms of revenue.
Development and rise in e-sports players
The growth in the e-sports industry has been significant in recent years, both in terms of profits and spectators. The revenue of the market is directly dependent on the viewership. With the increasing audience for e-games, many major companies are starting to invest in significant numbers in the e-games to publicize their brands which have significantly contributed to the revenue for the industry. Although some events saw rescheduling during the lockdowns, everything is getting back on track in recent times.
Market Restraining Factors
The developing process can be quite hard
A video game is created through a process known as video game development. The developer responsible for creating the game is called the developer, who can range from a single individual to an entire international team across various nations. The publisher generally capitalizes on traditional commercial console and PC game development. The outcome of a single game can take years to complete, whereas indie games usually take less time and funding to complete and can be developed by small developers and individuals.
Type Outlook
On the basis of Type, the Game Engines Market is divided into 3D Game Engines, 2D Game Engines, and Others. The 3D segment procured the largest revenue share in the game engines market in 2021. Due to their use in the display of three-dimensional geometrical data from the engine, which is also majorly used for the calculations and rendering of 2D images. 3D machines are more complex when compared to their 2D counterparts because they have to render 3D models and add 2D textures.
Component Outlook
Based on the Components, the Game Engines Market is segmented into Solution and Services. The services segment witnessed a significant revenue share in the game engines market in 2021. Because a famous game engine's structure comes with built-in robust features and tools with low or sometimes no subscription fees, many developers prefer them. On the other side, developers of game engines offer their engines as services to attract more users on a royalty or subscription basis. Moreover, game engine services are increasing due to the rising popularity of game streaming and cloud gaming services.
Platform Outlook
By the Platform, the Game Engines Market is classified into Computer, Mobile, Console and Others. The mobile segment garnered the highest revenue share in the game engines market in 2021. Due to the availability of mobile devices and the increasing number of users in rural areas, there is a rise in the number of users on the platform. In addition, on the mobile platform, the trend for free-to-play games is increasing due to the ease of downloading and availability of affordable internet. This trend is driving the demand for game engines as they can be used to add advertisement support by developers to generate revenue.
Regional Outlook
Region-wise, the Game Engine Market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific region procured the largest revenue share in the game engines market in 2021. Due to the emergence of Asia Pacific as a robust market for cloud-based and mobile gaming. It is also due to the rising mobile gaming witnessed across India, China, and Japan. Providers for Game engine services can see a growth in the consumer demand for cost effective options and innovations.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.
Strategies deployed in Game Engines Market
Aug-2022: Unity Software, Inc. came into partnership with Microsoft Azure, a cloud computing platform operated by Microsoft Corporation. Through this partnership, Unity unlocked capabilities and tools for a much bigger user base through the Azure cloud network for more reliable, better, and advanced computing use.
Aug-2022: Unreal Engine, a game engine of Epic Games, Inc. collaborated with CD Projekt SA for the development of the popular The Witcher series. With this collaboration, Epic Games aims to improve and further develop the engine while adapting to the open-world game's requirements.
Jul-2022: Cocos made enhancements to their game engine by launching Cocos Creator. This game engine added the ability to develop games for Nintendo Switch. This expansion enhanced developers' capabilities to create more Nintendo-related products and share them worldwide.
Apr-2022: Epic Games, Inc. unveiled their Unreal Engine 5, bringing workflows and technological capabilities to creators. This product delivers a realistic as well as an interactive experience for generating open-world games through Lumen and Nanite technology.
Jul-2021: Epic Games, Inc. took over Sketchfab, a New York-based 3D modeling platform based on WebGL and WebXR technologies. With this acquisition, Epic Games would develop a creator ecosystem and more accessible 3D, AR, and VR content available for open interconnected Metaverse.
Jun-2021: Unity Software, Inc. entered into a partnership with Google LLC. Under this partnership, Chrome OS would integrate into the android developer environment along with keyboard and mouse inputs to be added to the chrome extension for a better gaming experience on laptops and desktops.
Mar-2020: Epic Games, Inc. entered into a partnership with gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control). Under this partnership, Epic Games aims to strengthen services and project funding with the talented and innovative gen DESIGN, Remedy, and Playdead studios.
Jul-2019: AppOnboard, Inc. announced a partnership with Rogue Games, a game company providing games for mobile, console, and PC. With this partnership, AppOnboard aimed to offer Rogue Games with interactive demos and advertisements.
Jan-2019: Epic Games, Inc. signed an agreement to acquire 3Lateral, a content creation, and digital humans' technology developing company. Through this acquisition, Epic Games aims to strengthen Unreal Engine's state-of-the-art virtual creatures and humans.
Market Segments covered in the Report:
By Type
By Component
By Platform
By Geography
Companies Profiled
Unique Offerings from KBV Research
List of Figures