Market Analysis and Insights: Global and United States Trading Card Game Market
This report focuses on global and United States Trading Card Game market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Trading Card Game market size is estimated to be worth US$ 3483.62 million in 2022 and is forecast to a readjusted size of US$ 5090.18 million by 2028 with a CAGR of 6.52% during the review period. Fully considering the economic change by this health crisis, Digital Game accounting for 87.99% of the Trading Card Game global market in 2022, is projected to value US$ 4628.35 million by 2028, growing at a revised 7.11% CAGR in the post-COVID-19 period. While Teenager was the leading segment, accounting for over 83.34% market share in 2022, and altered to an 6.35% CAGR throughout this forecast period.
In United States the Trading Card Game market size is expected to grow from US$ 956.18 million in 2021 to US$ 1421.84 million by 2028, at a CAGR of 4.95% during the forecast period.
Global Trading Card Game Scope and Market Size
Trading Card Game market is segmented in regional and country level, by players, by Type, and by Application. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Trading Card Game market size by players, by Type, and by Application, for the period 2017-2028. The key players include the global and local players which play important roles in United States.
By Company
- Hasbro
- Konami Holdings Corporation
- Bandai
- The Pokemon Company
- Blizzard Entertainment
- CyberAgent
- Upper Deck Company
- Bushiroad
- Fantasy Flight Games
- Riot Games
- Kyy Games
- Legend Story Studios
Segment by Type
- Digital Game
- Physical Card
Segment by Application
By Region
- North America
- United States
- Canada
- Mexico
- Asia-Pacific
- China
- Japan
- South Korea
- India
- Australia
- China Taiwan
- Indonesia
- Thailand
- Malaysia
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- South America
- Brazil
- Argentina
- Colombia
- Middle East & Africa
- Saudi Arabia
- UAE
TABLE OF CONTENTS
1 STUDY COVERAGE
- 1.1 Trading Card Game Product Introduction
- 1.2 Global Trading Card Game Outlook, 2017 VS 2022 VS 2028
- 1.2.1 Global Trading Card Game Market Size for the Year 2017-2028
- 1.2.2 United States Trading Card Game Market Size for the Year 2017-2028
- 1.3 Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
- 1.3.1 The Market Share of United States Trading Card Game in Global, 2017 VS 2022 VS 2028
- 1.3.2 The Growth Rate of Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
- 1.4 Trading Card Game Market Dynamics
- 1.4.1 Trading Card Game Industry Trends
- 1.4.2 Trading Card Game Market Drivers
- 1.4.3 Trading Card Game Market Challenges
- 1.4.4 Porter's Five Forces Analysis
- 1.5 Study Objectives
- 1.6 Years Considered
2 TRADING CARD GAME BY TYPE
- 2.1 Trading Card Game Market Segment by Type
- 2.1.1 Digital Game
- 2.1.2 Physical Card
- 2.2 Global Trading Card Game Market Size by Type (2017, 2022 & 2028)
- 2.3 Global Trading Card Game Market Size by Type (2017-2028)
- 2.4 United States Trading Card Game Market Size by Type (2017, 2022 & 2028)
- 2.5 United States Trading Card Game Market Size by Type (2017-2028)
3 TRADING CARD GAME BY APPLICATION
- 3.1 Trading Card Game Market Segment by Application
- 3.1.1 Teenager
- 3.1.2 Adult
- 3.2 Global Trading Card Game Market Size, by Application (2017, 2022 & 2028)
- 3.3 Global Trading Card Game Market Size by Application (2017-2028)
- 3.4 United States Trading Card Game Market Size by Application (2017, 2022 & 2028)
- 3.5 United States Trading Card Game Market Size by Application (2017-2028)
4 GLOBAL TRADING CARD GAME COMPETITOR LANDSCAPE BY COMPANY
- 4.1 Global Trading Card Game Market Size by Company
- 4.1.1 Top Global Trading Card Game Companies Ranked by Revenue (2021)
- 4.1.2 Global Trading Card Game Revenue by Player (2017-2022)
- 4.2 Global Trading Card Game Concentration Ratio (CR)
- 4.2.1 Trading Card Game Market Concentration Ratio (CR) (2017-2022)
- 4.2.2 Global Top 5 and Top 10 Largest Companies of Trading Card Game in 2021
- 4.2.3 Global Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 4.3 Global Trading Card Game Headquarters, Product Type
- 4.3.1 Global Trading Card Game Headquarters and Area Served
- 4.3.2 Global Trading Card Game Companies Product Type
- 4.3.3 Global Trading Card Game Companies Establish Date
- 4.4 Companies Mergers & Acquisitions, Expansion Plans
- 4.5 United States Trading Card Game Market Size by Company
- 4.5.1 Top Trading Card Game Players in United States, Ranked by Revenue (2021)
- 4.5.2 United States Trading Card Game Revenue by Players (2020, 2021 & 2022)
5 GLOBAL TRADING CARD GAME MARKET SIZE BY REGION
- 5.1 Global Trading Card Game Market Size by Region: 2017 VS 2022 VS 2028
- 5.2 Global Trading Card Game Market Size by Region (2017-2028)
- 5.2.1 Global Trading Card Game Market Size by Region: 2017-2022
- 5.2.2 Global Trading Card Game Market Size by Region: 2023-2028
6 SEGMENT IN REGIONAL LEVEL & COUNTRY LEVEL
- 6.1 North America
- 6.1.1 North America Trading Card Game Market Size YoY Growth 2017-2028
- 6.1.2 North America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.1.3 United States
- 6.1.4 Canada
- 6.1.5 Mexico
- 6.2 Asia-Pacific
- 6.2.1 Asia-Pacific Trading Card Game Market Size YoY Growth 2017-2028
- 6.2.2 Asia-Pacific Trading Card Game Market Facts & Figures by Region (2017, 2022 & 2028)
- 6.2.3 China
- 6.2.4 Japan
- 6.2.5 South Korea
- 6.2.6 India
- 6.2.7 Australia
- 6.2.8 China Taiwan
- 6.2.9 Indonesia
- 6.2.10 Thailand
- 6.2.11 Malaysia
- 6.3 Europe
- 6.3.1 Europe Trading Card Game Market Size YoY Growth 2017-2028
- 6.3.2 Europe Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.3.3 Germany
- 6.3.4 France
- 6.3.5 U.K.
- 6.3.6 Italy
- 6.3.7 Russia
- 6.4 South America
- 6.4.1 South America Trading Card Game Market Size YoY Growth 2017-2028
- 6.4.2 South America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.4.3 Brazil
- 6.4.4 Argentina
- 6.4.5 Colombia
- 6.5 Middle East and Africa
- 6.5.1 Middle East and Africa Trading Card Game Market Size YoY Growth 2017-2028
- 6.5.2 Middle East and Africa Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.5.3 Saudi Arabia
- 6.5.4 UAE
7 KEY PLAYERS PROFILES
- 7.1 Hasbro
- 7.1.1 Hasbro Company Details
- 7.1.2 Hasbro Business Overview
- 7.1.3 Hasbro Trading Card Game Introduction
- 7.1.4 Hasbro Revenue in Trading Card Game Business (2017-2022)
- 7.2 The Pokemon Company
- 7.2.1 The Pokemon Company Details
- 7.2.2 The Pokemon Company Business Overview
- 7.2.3 The Pokemon Company Trading Card Game Introduction
- 7.2.4 The Pokemon Company Revenue in Trading Card Game Business (2017-2022)
- 7.3 Konami
- 7.3.1 Konami Company Details
- 7.3.2 Konami Business Overview
- 7.3.3 Konami Trading Card Game Introduction
- 7.3.4 Konami Revenue in Trading Card Game Business (2017-2022)
- 7.4 Bushiroad
- 7.4.1 Bushiroad Company Details
- 7.4.2 Bushiroad Business Overview
- 7.4.3 Bushiroad Trading Card Game Introduction
- 7.4.4 Bushiroad Revenue in Trading Card Game Business (2017-2022)
- 7.5 Bandai
- 7.5.1 Bandai Company Details
- 7.5.2 Bandai Business Overview
- 7.5.3 Bandai Trading Card Game Introduction
- 7.5.4 Bandai Revenue in Trading Card Game Business (2017-2022)
- 7.6 Blizzard Entertainment
- 7.6.1 Blizzard Entertainment Company Details
- 7.6.2 Blizzard Entertainment Business Overview
- 7.6.3 Blizzard Entertainment Trading Card Game Introduction
- 7.6.4 Blizzard Entertainment Revenue in Trading Card Game Business (2017-2022)
- 7.7 Upper Deck Company
- 7.7.1 Upper Deck Company Details
- 7.7.2 Upper Deck Company Business Overview
- 7.7.3 Upper Deck Company Trading Card Game Introduction
- 7.7.4 Upper Deck Company Revenue in Trading Card Game Business (2017-2022)
- 7.8 CyberAgent
- 7.8.1 CyberAgent Company Details
- 7.8.2 CyberAgent Business Overview
- 7.8.3 CyberAgent Trading Card Game Introduction
- 7.8.4 CyberAgent Revenue in Trading Card Game Business (2017-2022)
- 7.9 Fantasy Flight Games
- 7.9.1 Fantasy Flight Games Company Details
- 7.9.2 Fantasy Flight Games Business Overview
- 7.9.3 Fantasy Flight Games Trading Card Game Introduction
- 7.9.4 Fantasy Flight Games Revenue in Trading Card Game Business (2017-2022)
- 7.10 Riot Games
- 7.10.1 Riot Games Company Details
- 7.10.2 Riot Games Business Overview
- 7.10.3 Riot Games Trading Card Game Introduction
- 7.10.4 Riot Games Revenue in Trading Card Game Business (2017-2022)
- 7.11 Kyy Games
- 7.11.1 Kyy Games Company Details
- 7.11.2 Kyy Games Business Overview
- 7.11.3 Kyy Games Trading Card Game Introduction
- 7.11.4 Kyy Games Revenue in Trading Card Game Business (2017-2022)
- 7.12 Legend Story Studios
- 7.12.1 Legend Story Studios Company Details
- 7.12.2 Legend Story Studios Business Overview
- 7.12.3 Legend Story Studios Trading Card Game Introduction
- 7.12.4 Legend Story Studios Revenue in Trading Card Game Business (2017-2022)
8 RESEARCH FINDINGS AND CONCLUSION
9 APPENDIX
- 9.1 Research Methodology
- 9.1.1 Methodology/Research Approach
- 9.1.2 Data Source
- 9.2 Disclaimer
- 9.3 Author Details 92