封面
市場調查報告書
商品編碼
1238738

桌上遊戲的全球市場 - 預測與展望(2023年~2028年)

Tabletop Games Market - Global Outlook & Forecast 2023-2028

出版日期: | 出版商: Arizton Advisory & Intelligence | 英文 312 Pages | 訂單完成後即時交付

價格

全球桌上遊戲的市場規模,2022年~2028年預計以11.82%的年複合成長率成長。類比體驗的需求高漲,及桌上遊戲咖啡館增加,成為促進市場成長的要素。

本報告提供全球桌上遊戲市場相關調查分析,市場規模與預測,促進因素,競爭情形等資訊。

目錄

第1章 調查手法

第2章 調查目的

第3章 調查流程

第4章 範圍

第5章 報告的前提條件與注意事項

第6章 主要考察

  • 市場定義
  • 報告摘要
  • 全球市場的風險
    • 俄羅斯、烏克蘭戰爭的影響
  • 機會與課題的分析
  • 市場區隔分析
  • 競爭情形

第7章 市場概要

第8章 簡介

  • 概要
  • 價值鏈
    • 原料的供應商
    • 廠商
    • 設計者/發行者
    • 零售業者
    • 終端用戶
  • 影響市場的今後大趨勢
  • 來自替代選擇的競爭
  • 全球市場的風險
    • 俄羅斯、烏克蘭戰爭的影響
  • 桌上遊戲的生命週期
  • 流通模式
  • 定價模式

第9章 市場機會及趨勢

第10章 促進市場成長的要素

第11章 阻礙市場要素

第12章 市場形勢

  • 市場規模與預測
  • COVID後方案
  • 供應商分析
  • 市場:各類型
  • 市場:各圖板遊戲,亞型
  • 市場:各用戶組
  • 市場:各主題
  • 市場:各流通管道
  • 波特的五力分析

第13章 類型

  • 市場概述與成長引擎
  • 市場概要
  • 圖板遊戲
    • 市場規模與預測
    • 益智遊戲:市場規模與預測
    • 桌上圖板遊戲:市場規模與預測
    • 蒐集卡牌遊戲:市場規模與預測
    • 卡和骰子的遊戲:市場規模&預測
    • 小型遊戲:市場規模與預測
    • RPG圖板遊戲:市場規模與預測
  • 靈巧遊戲
  • 圖塊式遊戲
  • 紙筆遊戲

第14章 主題

  • 市場概述與成長引擎
  • 市場概要
  • 教育
  • 策略與戰爭
  • 空想
  • 運動
  • 歷史
  • 其他

第15章 流通管道

  • 市場概述與成長引擎
  • 市場概要
  • COVID-19後的情境
  • 製造,生產,流通
  • 離線
  • 線上

第16章 用戶組

  • 市場概述與成長引擎
  • 市場概要
  • 成人
  • 兒童
  • 家庭、聚會

第17章 地區

  • 市場概述與成長引擎
  • 地理概要

第18章 北美

  • 市場概要
  • 市場規模與預測
  • 類型
  • 圖板遊戲:亞型
  • 題目
  • 用戶組
  • 主要國家
    • 美國:市場規模與預測
    • 加拿大:市場規模與預測

第19章 亞太地區

  • 市場概要
  • 市場規模與預測
  • 類型
  • 圖板遊戲:亞型
  • 主題
  • 用戶組
  • 主要國家
    • 中國:市場規模與預測
    • 印度:市場規模與預測
    • 日本:市場規模與預測
    • 印尼:市場規模與預測
    • 韓國:市場規模與預測
    • 澳洲:市場規模與預測
    • 馬來西亞:市場規模與預測
    • 新加坡:市場規模與預測
    • 泰國:市場規模與預測
    • 紐西蘭:市場規模與預測
    • 越南:市場規模與預測

第20章 歐洲

  • 市場概要
  • 市場規模與預測
  • 類型
  • 圖板遊戲:亞型
  • 主題
  • 用戶組
  • 主要國家
    • 英國:市場規模與預測
    • 法國:市場規模與預測
    • 德國:市場規模與預測
    • 俄羅斯:市場規模與預測
    • 義大利:市場規模與預測
    • 瑞典:市場規模與預測
    • 挪威:市場規模與預測
    • 西班牙:市場規模與預測
    • 丹麥:市場規模與預測
    • 瑞士:市場規模與預測
    • 冰島:市場規模與預測

第21章 南美

  • 市場概要
  • 市場規模與預測
  • 類型
  • 圖板遊戲:亞型
  • 主題
  • 用戶組
  • 主要國家
    • 巴西:市場規模與預測
    • 墨西哥:市場規模與預測
    • 阿根廷:市場規模與預測
    • 哥倫比亞:市場規模與預測
    • 其他的南美:市場規模與預測

第22章 中東、非洲

  • 市場概要
  • 市場規模與預測
  • 類型
  • 圖板遊戲:亞型
  • 題目
  • 用戶組
  • 主要國家
    • 沙烏地阿拉伯:市場規模與預測
    • 南非:市場規模與預測
    • 阿拉伯聯合大公國:市場規模與預測
    • 埃及:市場規模與預測
    • 土耳其:市場規模與預測

第23章 競爭情形

  • 競爭概要

第24章 主要企業簡介

  • EMBRACER GROUP (ASMODEE)
  • HASBRO
  • MATTEL
  • RAVENSBURGER

第25章 其他的著名的供應商

  • ASMADI GAMES
  • BEZIER GAMES
  • BOARDGAMEDESIGN.COM
  • BUFFALO GAMES
  • CLEMENTONI
  • CMON
  • DISNEY
  • FUNKO
  • GAMES WORKSHOP
  • GIBSONS GAMES
  • GOLIATH GAMES
  • GREY FOX GAMES
  • IELLO GAMES
  • INDIE BOARDS AND CARDS
  • INI
  • EPOCH EVERLASTING PLAY
  • IMAGO GROUP
  • KAMINGS TRADE
  • LEARNING RESOURCES
  • LIFESTYLE BOARDGAMES
  • LOONY LABS
  • LUDO FACT
  • MELISSA & DOUG
  • MINDWARE
  • NORTH STAR GAMES
  • ORCHARD TOYS
  • PANDA GAME MANUFACTURING
  • PEGASUS SPIELE
  • PIATNIK
  • REAPER MINIATURES
  • RIO GRANDE GAMES
  • SCHMIDT SPIELE
  • SPIN MASTER
  • SPONTANEOUS GAMES
  • SUNSOUT
  • SURPRISED STARE GAMES
  • TALICOR
  • TREND ENTERPRISES
  • ULTRA PRO INTERNATIONAL
  • UNIVERSITY GAMES
  • USAOPOLY
  • WINNING MOVES GAMES
  • WIZKIDS
  • ZOBMONDO

第26章 報告摘要

  • 重要事項
  • 策略性推薦事項

第27章 定量的摘要

第28章 北美

第29章 亞太地區

第30章 歐洲

第31章 南美

第32章 中東、非洲

第33章 附錄

Product Code: ARZ230211

The global tabletop games market size is expected to grow at a CAGR of 11.82% from 2022 to 2028

MARKET TRENDS & OPPORTUNITIES

Capitalizing on Tabletop Gaming Conventions

Tabletop gaming conventions are one of the most popular market trends among companies. These conventions are gatherings where people compete and play several games in a large and small conventions and are the spaces where designers, publishers, and players interact. Some large gaming conventions include UK GAMES EXPO, PAX Unplugged, Gen Con, Essen Spiel, and many more. These conventions provide huge opportunities to the tabletop games market vendors, and several conventions, exhibitions, events, and fairs are held annually. These events are an important opportunity for both large and small-sized vendors in the industry to highlight their product offerings and solutions to customers.

Shifting Focus Towards Leisure Activities

Tabletop games are best for leisure as they provide entertainment and release stress. Demand for tabletop games is increasing rapidly in offices, cafes, restaurants, and resorts. During working hours, people require something to relax and chill. Moreover, tabletop games are the best to play during free time, relaxing and chilling with friends. Even in cafes, the popularity of tabletop games is increasing significantly, thus driving the demand for the tabletop games market.

People need leisure activities when their routine life becomes boring due to work pressure and heavy responsibilities. The ability to regenerate, purify, relax, and heal during leisure has become necessary. Focus on leisure activities is shifting due to hectic life, thus creating an opportunity for the tabletop games market. There are tabletop games that are played on the table, like cards and board games. Chess, Tic-Tac-Toe, Checkers, and Backgammon are common tabletop games.

INDUSTRY RESTRAINTS

Lack of Product Awareness

A lack of product awareness can significantly challenge the tabletop games market, as it can limit consumer interest and purchasing decisions. When consumers are unaware of the products available, they may be less likely to purchase or consider purchasing tabletop games. This can be particularly true for niche and specialty games, which may not have the same level of exposure or visibility as more popular games. Without adequate marketing and promotion, these games may not reach their target audience and struggle to gain market traction. New entrants face challenges in spreading awareness about their products and reasons to buy them specifically. There are too many options available for entertainment and fun. However, companies with a good reputation in the tabletop game market don't have difficulty making consumers aware of their products.

SEGMENTATION ANALYSIS

INSIGHTS BY TYPE

The board games type segment dominated the global tabletop games market, generating a revenue of over USD 18 billion in 2022, and is expected to dominate the industry during the forecast period, witnessing a CAGR of over 13%. Some of the popular board games are Pandemic, Scythe, Sagrada, Azul, Gloomhaven, Near and Far, Settlers of Catan, and Warhammer Underworlds: Shadespire, among others. The majority of tabletop games are strategy-oriented ones. For example, Settlers of Catan is a multiplayer board game where players assume the role of settlers. Each player must build and develop holdings while trading and acquiring resources, and players are awarded points as their resources or settlements grow. The first to collect the maximum points (10) wins the game. Geographically, the popularity of tabletop board games is high in Europe and APAC, and these regions will continue to dominate the industry during the forecast period.

Segmentation By Type

  • Board Games
    • Puzzles Games
    • Tabletop Board Games
    • Collectible Card Games
    • Card & Dice Games
    • Miniature Games
    • RPG Board Games
  • Dexterity Games
  • Tile-Based Games
  • Paper & Pencil Games

INSIGHTS BY THEME

In 2022, the educational games segment dominated the global tabletop games market with a 41.25% share owing to the higher penetration of puzzles among end-users. These games are mainly designed for preschoolers and grade schoolers and help players to develop critical and logical thinking. Several educational tabletop games help children easily understand maths, geography, and other subjects. Educational tabletop games remain relevant even in the modern era, and parents constantly look for sources to keep their children engaged. Therefore, vendors are increasingly focusing on developing tabletop games with a learning quotient. The educational tabletop games segment is expected to witness significant demand in the years ahead, owing to the ability of such games to develop basic preschool skills. Color matching, identifying letters, alphabets, numbers, counting, identifying shapes and patterns, developing fine motor skills, and strategic thinking skills, among others, are some of the key offerings of such games.

Segmentation by Theme

  • Educational Tabletop Games
  • Strategy & War Tabletop Games
  • Fantasy Tabletop Games
  • Sports Tabletop Games
  • Historical Tabletop Games
  • Other Tabletop Games

INSIGHTS BY DISTRIBUTION CHANNEL

The offline distribution channel accounted for the highest global tabletop games market revenue and was valued at USD 13.31 billion in 2022 and is majorly distributed through B2B brick-and-mortar stores such as supermarkets, hypermarkets, and specialty stores. Retailers act as the face of the company and are the point of purchase for customers. Retailers are equally important for vendors owing to their direct interaction with end-user customers. A lot of key emerging markets prefer product distribution through retailers than distributors. It becomes important for vendors to maintain a healthy relationship with retailers to grow ahead of their competitors.

Segmentation by Distribution Channel

  • Offline
    • Specialty Stores
    • Mass Market Players
    • Other Retailers
  • Online

INSIGHTS BY USER GROUP

The global tabletop games market by user group is dominated by the adult group segment, with a revenue of around USD 11.07 billion in 2022. Vendors are focusing on manufacturing tabletop games which are strategic and tactical. Adults are likely towards murder mystery and adventure tabletop games. Tabletop games reduce stress, and adults prefer tabletop games during office breaks. Kids' tabletop games hold the second highest market share, around 33%. The kid's tabletop games market is witnessed to grow at the highest CAGR as people are shifting towards educating their kids through the help of tabletop games. As parents are moving towards tabletop games for their kids, demand is expected to fuel from those regions where the kid's population is high.

Segmentation by User Group

  • Adults
  • Kids
  • Family & Party

GEOGRAPHICAL ANALYSIS

North America dominated the global tabletop games industry, accounting for a 28.81% share in 2022. The trend of tabletop game cafes is increasing rapidly across the North American region, creating a potential market for tabletop games. Tabletop game cafes have been gaining immense popularity in the US. Some famous tabletop game cafes in New York are Fat Cat, The Uncommons, e's Bar, Chess Forum, Molly's Cupcakes, The Compleat Strategist, and Clinton Hall, among others. Millennials are looking forward to recreational activities due to increased screen time, thus creating the demand for tabletop game cafes in the region.

Segmentation by Geography

  • North America
    • US
    • Canada
  • APAC
    • China
    • India
    • Japan
    • Indonesia
    • South Korea
    • Australia
    • Malaysia
    • Singapore
    • Thailand
    • New Zealand
    • Vietnam
  • Europe
    • UK
    • France
    • Germany
    • Russia
    • Italy
    • Sweden
    • Norway
    • Spain
    • Denmark
    • Switzerland
    • Iceland
  • Latin America
    • Brazil
    • Mexico
    • Argentina
    • Colombia
    • Rest Of Latin America
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Uae
    • Egypt
    • Turkey

COMPETITIVE LANDSCAPE

Competition in the tabletop games market is highly intensified due to the influx of several local players. The industry for tabletop games is slowly shifting from being concentrated, with Hasbro and Mattel enjoying a larger chunk of the overall share, to a fragmented one, with several independent vendors barging in. The other bigger players were also able to sustain their industry share. New vendors entered the market trying to capitalize on people spending more time with their families. With significant investments in new product segments, the major focus is developing a strong connection with all age groups. Smaller vendors such as Asmadi Games, Bezier Games, Buffalo Games, INI, Kamings Trade, and Ludo Fact, among others, now have a significant market presence.

Key Company Profiles

  • Asmodee Group
  • Hasbro
  • Mattel
  • Ravensburger

Other Prominent Vendors

  • Asmadi Games
  • Bezier Games
  • Boardgamedesign.com
  • Buffalo Games
  • Clementoni
  • CMON
  • Disney
  • Funko
  • Games Workshop
  • Gibsons Games
  • Goliath Games
  • Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • Epoch Everlasting Play
  • Imago Group
  • Kamings Trade
  • Learning Resources
  • Lifestyle Boardgames
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • MindWare
  • North Star Games
  • Orchard Toys
  • Panda Game Manufacturing
  • Pegasus Spiele
  • Piatnik
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Sunsout
  • Surprised Stare Games
  • Talicor
  • Trend Enterprises
  • Ultra Pro International
  • University Games
  • USAOPOLY
  • Winning Moves Games
  • WizKids
  • Zobmondo

KEY QUESTIONS ANSWERED

  • 1. How big is the global tabletop games market?
  • 2. What is the growth rate of the tabletop games market?
  • 3. What are the key driving factors in the tabletop games market?
  • 4. Who are the key players in the global tabletop games market?
  • 5. Which region dominates the global tabletop games market?

TABLE OF CONTENTS

1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

4 SCOPE & COVERAGE

  • 4.1 MARKET DEFINITION
    • 4.1.1 INCLUSIONS
    • 4.1.2 EXCLUSIONS
    • 4.1.3 MARKET ESTIMATION CAVEATS
  • 4.2 BASE YEAR
  • 4.3 SCOPE OF THE STUDY
    • 4.3.1 MARKET SEGMENTATION BY TYPE
    • 4.3.2 MARKET SEGMENTATION BY THEME
    • 4.3.3 MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
    • 4.3.4 MARKET SEGMENTATION BY USER GROUP
    • 4.3.5 MARKET SEGMENTATION BY GEOGRAPHY

5 REPORT ASSUMPTIONS & CAVEATS

  • 5.1 KEY CAVEATS
  • 5.2 CURRENCY CONVERSION
  • 5.3 MARKET DERIVATION

6 PREMIUM INSIGHTS

  • 6.1 MARKET DEFINITION
  • 6.2 REPORT OVERVIEW
  • 6.3 GLOBAL MARKET RISK
    • 6.3.1 IMPACT OF THE RUSSIA-UKRAINE WAR
  • 6.4 OPPORTUNITIES & CHALLENGE ANALYSIS
  • 6.5 SEGMENT ANALYSIS
  • 6.6 COMPETITIVE LANDSCAPE

7 MARKET AT A GLANCE

8 INTRODUCTION

  • 8.1 OVERVIEW
  • 8.2 VALUE CHAIN
    • 8.2.1 RAW MATERIAL SUPPLIERS
    • 8.2.2 MANUFACTURERS
    • 8.2.3 DESIGNERS/PUBLISHERS
    • 8.2.4 RETAILERS
    • 8.2.5 END-USERS
  • 8.3 UPCOMING MEGA TRENDS INFLUENCING THE MARKET
  • 8.4 COMPETITION FROM ALTERNATIVE OPTIONS
  • 8.5 GLOBAL MARKET RISK
    • 8.5.1 IMPACT OF THE RUSSIA-UKRAINE WAR
  • 8.6 TABLETOP GAME LIFE CYCLE
  • 8.7 DISTRIBUTION MODEL
  • 8.8 PRICING MODEL

9 MARKET OPPORTUNITIES & TRENDS

  • 9.1 ADOPTION OF A DIGITAL-FIRST APPROACH
  • 9.2 INTRODUCTION OF NEW DESIGNS
  • 9.3 NEW PRODUCT INNOVATIONS AND DEVELOPMENT
  • 9.4 TABLETOP GAMING CONVENTIONS
  • 9.5 SHIFTING FOCUS TOWARD LEISURE ACTIVITIES

10 MARKET GROWTH ENABLERS

  • 10.1 RISING DEMAND FOR ANALOG EXPERIENCES
  • 10.2 INCREASING NUMBER OF TABLETOP GAME CAFES
  • 10.3 CROWDFUNDING PLATFORMS BOOSTING THE MARKET
  • 10.4 INCORPORATION OF THE LEARNING QUOTIENT

11 MARKET RESTRAINTS

  • 11.1 TRADE & TARIFFS CAUSING MARKET TURBULENCE
  • 11.2 HIGH COMPETITION FROM ALTERNATIVE GAMING OPTIONS
  • 11.3 DISRUPTIONS IN THE SUPPLY CHAIN
  • 11.4 LACK OF PRODUCT AWARENESS

12 MARKET LANDSCAPE

  • 12.1 MARKET SIZE & FORECAST
  • 12.2 POST-COVID SCENARIO
  • 12.3 VENDOR ANALYSIS
  • 12.4 MARKET BY TYPE
  • 12.5 MARKET BY BOARD GAMES: SUB-TYPE
  • 12.6 MARKET BY USER GROUP
  • 12.7 MARKET BY THEME
  • 12.8 MARKET BY DISTRIBUTION CHANNEL
  • 12.9 FIVE FORCES ANALYSIS
    • 12.9.1 THREAT OF NEW ENTRANTS
    • 12.9.2 BARGAINING POWER OF SUPPLIERS
    • 12.9.3 BARGAINING POWER OF BUYERS
    • 12.9.4 THREAT OF SUBSTITUTES
    • 12.9.5 COMPETITIVE RIVALRY

13 TYPE

  • 13.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 13.2 MARKET OVERVIEW
  • 13.3 BOARD GAMES
    • 13.3.1 MARKET SIZE & FORECAST
    • 13.3.2 MARKET BY GEOGRAPHY
    • 13.3.3 PUZZLE GAMES: MARKET SIZE & FORECAST
    • 13.3.4 MARKET BY GEOGRAPHY
    • 13.3.5 TABLETOP BOARD GAMES: MARKET SIZE & FORECAST
    • 13.3.6 MARKET BY GEOGRAPHY
    • 13.3.7 COLLECTIBLE CARD GAMES: MARKET SIZE & FORECAST
    • 13.3.8 MARKET BY GEOGRAPHY
    • 13.3.9 CARD & DICE GAMES: MARKET SIZE & FORECAST
    • 13.3.10 MARKET BY GEOGRAPHY
    • 13.3.11 MINIATURE GAMES: MARKET SIZE & FORECAST
    • 13.3.12 MARKET BY GEOGRAPHY
    • 13.3.13 RPG BOARD GAMES: MARKET SIZE & FORECAST
    • 13.3.14 MARKET BY GEOGRAPHY
  • 13.4 DEXTERITY GAMES
    • 13.4.1 MARKET SIZE & FORECAST
    • 13.4.2 MARKET BY GEOGRAPHY
  • 13.5 TILE-BASED GAMES
    • 13.5.1 MARKET SIZE & FORECAST
    • 13.5.2 MARKET BY GEOGRAPHY
  • 13.6 PAPER & PENCIL GAMES
    • 13.6.1 MARKET SIZE & FORECAST
    • 13.6.2 MARKET BY GEOGRAPHY

14 THEME

  • 14.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 14.2 MARKET OVERVIEW
  • 14.3 EDUCATIONAL
    • 14.3.1 MARKET SIZE & FORECAST
    • 14.3.2 MARKET BY GEOGRAPHY
  • 14.4 STRATEGY & WAR
    • 14.4.1 MARKET SIZE & FORECAST
    • 14.4.2 MARKET BY GEOGRAPHY
  • 14.5 FANTASY
    • 14.5.1 MARKET SIZE & FORECAST
    • 14.5.2 MARKET BY GEOGRAPHY
  • 14.6 SPORTS
    • 14.6.1 MARKET SIZE & FORECAST
    • 14.6.2 MARKET BY GEOGRAPHY
  • 14.7 HISTORICAL
    • 14.7.1 MARKET SIZE & FORECAST
    • 14.7.2 MARKET BY GEOGRAPHY
  • 14.8 OTHERS
    • 14.8.1 MARKET SIZE & FORECAST
    • 14.8.2 MARKET BY GEOGRAPHY

15 DISTRIBUTION CHANNEL

  • 15.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 15.2 MARKET OVERVIEW
  • 15.3 POST-COVID-19 SCENARIO
  • 15.4 MANUFACTURING, PRODUCTION & DISTRIBUTION
  • 15.5 OFFLINE
    • 15.5.1 MARKET SIZE & FORECAST
  • 15.6 ONLINE
    • 15.6.1 MARKET SIZE & FORECAST

16 USER GROUP

  • 16.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 16.2 MARKET OVERVIEW
  • 16.3 ADULTS
    • 16.3.1 MARKET SIZE & FORECAST
    • 16.3.2 MARKET BY GEOGRAPHY
  • 16.4 KIDS
    • 16.4.1 MARKET SIZE & FORECAST
    • 16.4.2 MARKET BY GEOGRAPHY
  • 16.5 FAMILY & PARTY
    • 16.5.1 MARKET SIZE & FORECAST
    • 16.5.2 MARKET BY GEOGRAPHY

17 GEOGRAPHY

  • 17.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 17.2 GEOGRAPHIC OVERVIEW

18 NORTH AMERICA

  • 18.1 MARKET OVERVIEW
  • 18.2 MARKET SIZE & FORECAST
  • 18.3 TYPE
    • 18.3.1 MARKET SIZE & FORECAST
  • 18.4 BOARD GAMES: SUB-TYPE
    • 18.4.1 MARKET SIZE & FORECAST
  • 18.5 THEME
    • 18.5.1 MARKET SIZE & FORECAST
  • 18.6 USER GROUP
    • 18.6.1 MARKET SIZE & FORECAST
  • 18.7 KEY COUNTRIES
    • 18.7.1 US: MARKET SIZE & FORECAST
    • 18.7.2 CANADA: MARKET SIZE & FORECAST

19 APAC

  • 19.1 MARKET OVERVIEW
  • 19.2 MARKET SIZE & FORECAST
  • 19.3 TYPE
    • 19.3.1 MARKET SIZE & FORECAST
  • 19.4 BOARD GAMES: SUB-TYPE
    • 19.4.1 MARKET SIZE & FORECAST
  • 19.5 THEME
    • 19.5.1 MARKET SIZE & FORECAST
  • 19.6 USER GROUP
    • 19.6.1 MARKET SIZE & FORECAST
  • 19.7 KEY COUNTRIES
    • 19.7.1 CHINA: MARKET SIZE & FORECAST
    • 19.7.2 INDIA: MARKET SIZE & FORECAST
    • 19.7.3 JAPAN: MARKET SIZE & FORECAST
    • 19.7.4 INDONESIA: MARKET SIZE & FORECAST
    • 19.7.5 SOUTH KOREA: MARKET SIZE & FORECAST
    • 19.7.6 AUSTRALIA: MARKET SIZE & FORECAST
    • 19.7.7 MALAYSIA: MARKET SIZE & FORECAST
    • 19.7.8 SINGAPORE: MARKET SIZE & FORECAST
    • 19.7.9 THAILAND: MARKET SIZE & FORECAST
    • 19.7.10 NEW ZEALAND: MARKET SIZE & FORECAST
    • 19.7.11 VIETNAM: MARKET SIZE & FORECAST

20 EUROPE

  • 20.1 MARKET OVERVIEW
  • 20.2 MARKET SIZE & FORECAST
  • 20.3 TYPE
    • 20.3.1 MARKET SIZE & FORECAST
  • 20.4 BOARD GAMES: SUB-TYPE
    • 20.4.1 MARKET SIZE & FORECAST
  • 20.5 THEME
    • 20.5.1 MARKET SIZE & FORECAST
  • 20.6 USER GROUP
    • 20.6.1 MARKET SIZE & FORECAST
  • 20.7 KEY COUNTRIES
    • 20.7.1 UK: MARKET SIZE & FORECAST
    • 20.7.2 FRANCE: MARKET SIZE & FORECAST
    • 20.7.3 GERMANY: MARKET SIZE & FORECAST
    • 20.7.4 RUSSIA: MARKET SIZE & FORECAST
    • 20.7.5 ITALY: MARKET SIZE & FORECAST
    • 20.7.6 SWEDEN: MARKET SIZE & FORECAST
    • 20.7.7 NORWAY: MARKET SIZE & FORECAST
    • 20.7.8 SPAIN: MARKET SIZE & FORECAST
    • 20.7.9 DENMARK: MARKET SIZE & FORECAST
    • 20.7.10 SWITZERLAND: MARKET SIZE & FORECAST
    • 20.7.11 ICELAND: MARKET SIZE & FORECAST

21 LATIN AMERICA

  • 21.1 MARKET OVERVIEW
  • 21.2 MARKET SIZE & FORECAST
  • 21.3 TYPE
    • 21.3.1 MARKET SIZE & FORECAST
  • 21.4 BOARD GAMES: SUB-TYPE
    • 21.4.1 MARKET SIZE & FORECAST
  • 21.5 THEME
    • 21.5.1 MARKET SIZE & FORECAST
  • 21.6 USER GROUP
    • 21.6.1 MARKET SIZE & FORECAST
  • 21.7 KEY COUNTRIES
    • 21.7.1 BRAZIL: MARKET SIZE & FORECAST
    • 21.7.2 MEXICO: MARKET SIZE & FORECAST
    • 21.7.3 ARGENTINA: MARKET SIZE & FORECAST
    • 21.7.4 COLOMBIA: MARKET SIZE & FORECAST
    • 21.7.5 REST OF LATIN AMERICA: MARKET SIZE & FORECAST

22 MIDDLE EAST & AFRICA

  • 22.1 MARKET OVERVIEW
  • 22.2 MARKET SIZE & FORECAST
  • 22.3 TYPE
    • 22.3.1 MARKET SIZE & FORECAST
  • 22.4 BOARD GAMES: SUB-TYPE
    • 22.4.1 MARKET SIZE & FORECAST
  • 22.5 THEME
    • 22.5.1 MARKET SIZE & FORECAST
  • 22.6 USER GROUP
    • 22.6.1 MARKET SIZE & FORECAST
  • 22.7 KEY COUNTRIES
    • 22.7.1 SAUDI ARABIA: MARKET SIZE & FORECAST
    • 22.7.2 SOUTH AFRICA: MARKET SIZE & FORECAST
    • 22.7.3 UAE: MARKET SIZE & FORECAST
    • 22.7.4 EGYPT: MARKET SIZE & FORECAST
    • 22.7.5 TURKEY: MARKET SIZE & FORECAST

23 COMPETITIVE LANDSCAPE

  • 23.1 COMPETITION OVERVIEW

24 KEY COMPANY PROFILES

  • 24.1 EMBRACER GROUP (ASMODEE)
    • 24.1.1 BUSINESS OVERVIEW
    • 24.1.2 PRODUCT OFFERINGS
    • 24.1.3 KEY STRATEGIES
    • 24.1.4 KEY STRENGTHS
    • 24.1.5 KEY OPPORTUNITIES
  • 24.2 HASBRO
    • 24.2.1 BUSINESS OVERVIEW
    • 24.2.2 PRODUCT OFFERINGS
    • 24.2.3 KEY STRATEGIES
    • 24.2.4 KEY STRENGTHS
    • 24.2.5 KEY OPPORTUNITIES
  • 24.3 MATTEL
    • 24.3.1 BUSINESS OVERVIEW
    • 24.3.2 PRODUCT OFFERINGS
    • 24.3.3 KEY STRATEGIES
    • 24.3.4 KEY STRENGTHS
    • 24.3.5 KEY OPPORTUNITIES
  • 24.4 RAVENSBURGER
    • 24.4.1 BUSINESS OVERVIEW
    • 24.4.2 PRODUCT OFFERINGS
    • 24.4.3 KEY STRATEGIES
    • 24.4.4 KEY STRENGTHS
    • 24.4.5 KEY OPPORTUNITIES

25 OTHER PROMINENT VENDORS

  • 25.1 ASMADI GAMES
    • 25.1.1 OVERVIEW
  • 25.2 BEZIER GAMES
    • 25.2.1 OVERVIEW
  • 25.3 BOARDGAMEDESIGN.COM
    • 25.3.1 OVERVIEW
  • 25.4 BUFFALO GAMES
    • 25.4.1 OVERVIEW
  • 25.5 CLEMENTONI
    • 25.5.1 OVERVIEW
  • 25.6 CMON
    • 25.6.1 OVERVIEW
  • 25.7 DISNEY
    • 25.7.1 OVERVIEW
  • 25.8 FUNKO
    • 25.8.1 OVERVIEW
  • 25.9 GAMES WORKSHOP
    • 25.9.1 OVERVIEW
  • 25.10 GIBSONS GAMES
    • 25.10.1 OVERVIEW
  • 25.11 GOLIATH GAMES
    • 25.11.1 OVERVIEW
  • 25.12 GREY FOX GAMES
    • 25.12.1 OVERVIEW
  • 25.13 IELLO GAMES
    • 25.13.1 OVERVIEW
  • 25.14 INDIE BOARDS AND CARDS
    • 25.14.1 OVERVIEW
  • 25.15 INI
    • 25.15.1 OVERVIEW
  • 25.16 EPOCH EVERLASTING PLAY
    • 25.16.1 OVERVIEW
  • 25.17 IMAGO GROUP
    • 25.17.1 OVERVIEW
  • 25.18 KAMINGS TRADE
    • 25.18.1 OVERVIEW
  • 25.19 LEARNING RESOURCES
    • 25.19.1 OVERVIEW
  • 25.20 LIFESTYLE BOARDGAMES
    • 25.20.1 OVERVIEW
  • 25.21 LOONY LABS
    • 25.21.1 OVERVIEW
  • 25.22 LUDO FACT
    • 25.22.1 OVERVIEW
  • 25.23 MELISSA & DOUG
    • 25.23.1 OVERVIEW
  • 25.24 MINDWARE
    • 25.24.1 OVERVIEW
  • 25.25 NORTH STAR GAMES
    • 25.25.1 OVERVIEW
  • 25.26 ORCHARD TOYS
    • 25.26.1 OVERVIEW
  • 25.27 PANDA GAME MANUFACTURING
    • 25.27.1 OVERVIEW
  • 25.28 PEGASUS SPIELE
    • 25.28.1 OVERVIEW
  • 25.29 PIATNIK
    • 25.29.1 OVERVIEW
  • 25.3 REAPER MINIATURES
    • 25.30.1 OVERVIEW
  • 25.31 RIO GRANDE GAMES
    • 25.31.1 OVERVIEW
  • 25.32 SCHMIDT SPIELE
    • 25.32.1 OVERVIEW
  • 25.33 SPIN MASTER
    • 25.33.1 OVERVIEW
  • 25.34 SPONTANEOUS GAMES
    • 25.34.1 OVERVIEW
  • 25.35 SUNSOUT
    • 25.35.1 OVERVIEW
  • 25.36 SURPRISED STARE GAMES
    • 25.36.1 OVERVIEW
  • 25.37 TALICOR
    • 25.37.1 OVERVIEW
  • 25.38 TREND ENTERPRISES
    • 25.38.1 OVERVIEW
  • 25.39 ULTRA PRO INTERNATIONAL
    • 25.39.1 OVERVIEW
  • 25.4 UNIVERSITY GAMES
    • 25.40.1 OVERVIEW
  • 25.41 USAOPOLY
    • 25.41.1 OVERVIEW
  • 25.42 WINNING MOVES GAMES
    • 25.42.1 OVERVIEW
  • 25.43 WIZKIDS
    • 25.43.1 OVERVIEW
  • 25.44 ZOBMONDO
    • 25.44.1 OVERVIEW

26 REPORT SUMMARY

  • 26.1 KEY TAKEAWAYS
  • 26.2 STRATEGIC RECOMMENDATIONS

27 QUANTITATIVE SUMMARY

  • 27.1 MARKET BY GEOGRAPHY
  • 27.2 MARKET BY TYPE
  • 27.3 MARKET BY USER GROUP
  • 27.4 MARKET BY THEME
  • 27.5 MARKET BY DISTRIBUTION CHANNEL

28 NORTH AMERICA

  • 28.1 TYPE
    • 28.1.1 MARKET SIZE & FORECAST
  • 28.2 BOARD GAMES: SUB-TYPE
    • 28.2.1 MARKET SIZE & FORECAST
  • 28.3 THEME
    • 28.3.1 MARKET SIZE & FORECAST
  • 28.4 USER GROUP
    • 28.4.1 MARKET SIZE & FORECAST

29 APAC

  • 29.1 TYPE
    • 29.1.1 MARKET SIZE & FORECAST
  • 29.2 BOARD GAMES: SUB-TYPE
    • 29.2.1 MARKET SIZE & FORECAST
  • 29.3 THEME
    • 29.3.1 MARKET SIZE & FORECAST
  • 29.4 USER GROUP
    • 29.4.1 MARKET SIZE & FORECAST

30 EUROPE

  • 30.1 TYPE
    • 30.1.1 MARKET SIZE & FORECAST
  • 30.2 BOARD GAMES: SUB-TYPE
    • 30.2.1 MARKET SIZE & FORECAST
  • 30.3 THEME
    • 30.3.1 MARKET SIZE & FORECAST
  • 30.4 USER GROUP
    • 30.4.1 MARKET SIZE & FORECAST

31 LATIN AMERICA

  • 31.1 TYPE
    • 31.1.1 MARKET SIZE & FORECAST
  • 31.2 BOARD GAMES: SUB-TYPE
    • 31.2.1 MARKET SIZE & FORECAST
  • 31.3 THEME
    • 31.3.1 MARKET SIZE & FORECAST
  • 31.4 USER GROUP
    • 31.4.1 MARKET SIZE & FORECAST

32 MIDDLE EAST & AFRICA

  • 32.1 TYPE
    • 32.1.1 MARKET SIZE & FORECAST
  • 32.2 BOARD GAMES: SUB-TYPE
    • 32.2.1 MARKET SIZE & FORECAST
  • 32.3 THEME
    • 32.3.1 MARKET SIZE & FORECAST
  • 32.4 USER GROUP
    • 32.4.1 MARKET SIZE & FORECAST

33 APPENDIX

  • 33.1 ABBREVIATIONS

LIST OF EXHIBITS

  • EXHIBIT 1 SEGMENTATION OF THE GLOBAL TABLETOP GAMES MARKET
  • EXHIBIT 2 MARKET SIZE CALCULATION APPROACH 2022
  • EXHIBIT 3 FACTORS DRIVING DEMAND FOR TABLETOP GAMES
  • EXHIBIT 4 VALUE CHAIN ANALYSIS OF TABLETOP GAMES
  • EXHIBIT 5 GLOBAL MEGA TRENDS IN THE TABLETOP GAMING MARKET
  • EXHIBIT 6 GLOBAL GAMES MARKET 2022
  • EXHIBIT 7 GLOBAL MARKET RISK FACTORS
  • EXHIBIT 8 LIFECYCLE OF TABLETOP GAME
  • EXHIBIT 9 DISTRIBUTION MODEL OF TABLETOP GAMES IN THE US
  • EXHIBIT 10 DISTRIBUTION MODEL OF TABLETOP GAMES IN EUROPE
  • EXHIBIT 11 IMPACT OF ADOPTION OF A DIGITAL-FIRST APPROACH
  • EXHIBIT 12 GLOBAL RETAIL E-COMMERCE SALES WORLDWIDE 2015-2024 ($ BILLION)
  • EXHIBIT 13 IMPACT OF INTRODUCTION OF NEW DESIGNS
  • EXHIBIT 14 ELEMENTS OF DESIGNING TABLETOP GAMES
  • EXHIBIT 15 IMPACT OF NEW PRODUCT INNOVATIONS AND DEVELOPMENT
  • EXHIBIT 16 IMPACT OF TABLETOP GAMING CONVENTIONS
  • EXHIBIT 17 ADVANTAGES OF TABLETOP GAMING CONVENTIONS
  • EXHIBIT 18 IMPACT OF SHIFTING FOCUS TOWARD LEISURE ACTIVITIES
  • EXHIBIT 19 FACTORS INFLUENCING THE DEMAND FOR TABLETOP GAMES
  • EXHIBIT 20 IMPACT OF RISING DEMAND FOR ANALOG EXPERIENCES
  • EXHIBIT 21 IMPACT OF INCREASING NUMBER OF TABLETOP GAME CAFES
  • EXHIBIT 22 IMPACT OF CROWDFUNDING PLATFORMS BOOSTING THE MARKET
  • EXHIBIT 23 IMPACT OF INCORPORATION OF THE LEARNING QUOTIENT
  • EXHIBIT 24 IMPACT OF TRADE & TARIFFS CAUSING MARKET TURBULENCE
  • EXHIBIT 25 IMPACT OF HIGH COMPETITION FROM ALTERNATIVE GAMING OPTIONS
  • EXHIBIT 26 COMPETITORS OF TABLETOP GAMES
  • EXHIBIT 27 IMPACT OF DISRUPTIONS IN THE SUPPLY CHAIN
  • EXHIBIT 28 IMPACT OF LACK OF PRODUCT AWARENESS
  • EXHIBIT 29 RURAL POPULATION (% OF TOTAL POPULATION), 2021
  • EXHIBIT 30 GLOBAL TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 31 KEY INFLUENCING FACTORS FOR THE TABLETOP GAMES MARKET
  • EXHIBIT 32 COMPETITIVE FACTORS CONSIDERED BY VENDORS
  • EXHIBIT 33 SOCIAL MEDIA INSIGHTS 2022: GLOBAL
  • EXHIBIT 34 FIVE FORCES ANALYSIS 2022
  • EXHIBIT 35 INCREMENTAL GROWTH BY TYPE 2022 & 2028
  • EXHIBIT 36 TABLETOP GAMES MARKET SHARE ANALYSIS, 2022
  • EXHIBIT 37 CAGR COMPARISON ANALYSIS 2022-2028
  • EXHIBIT 38 CATEGORIES OF PRODUCT SEGMENT
  • EXHIBIT 39 GLOBAL BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 40 GLOBAL PUZZLE GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 41 GLOBAL TABLETOP BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 42 GLOBAL COLLECTIBLE CARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 43 GLOBAL CARD & DICE GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 44 GLOBAL MINIATURE GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 45 GLOBAL RPG GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 46 GLOBAL DEXTERITY GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 47 GLOBAL TILE-BASED GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 48 GLOBAL PAPER & PENCIL GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 49 INCREMENTAL GROWTH BY THEME 2022 & 2028
  • EXHIBIT 50 CAGR COMPARISON OF TABLETOP GAMES BASED ON THEME 2022-2028 (%)
  • EXHIBIT 51 GLOBAL EDUCATIONAL TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 52 GLOBAL STRATEGY & WAR TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 53 POPULAR FANTASY TABLETOP GAMES
  • EXHIBIT 54 GLOBAL FANTASY TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 55 GLOBAL SPORTS TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 56 GLOBAL HISTORICAL TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 57 GLOBAL OTHER THEME TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 58 INCREMENTAL GROWTH BY DISTRIBUTION CHANNEL 2022 & 2028
  • EXHIBIT 59 DISTRIBUTION CHANNEL OF TABLETOP GAMES
  • EXHIBIT 60 REVENUES OF ONLINE & OFFLINE DISTRIBUTION CHANNEL, 2022 ($ MILLION)
  • EXHIBIT 61 OFFLINE DISTRIBUTION MODEL
  • EXHIBIT 62 GLOBAL TABLETOP GAMES OFFLINE DISTRIBUTION MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 63 GLOBAL TABLETOP GAMES ONLINE DISTRIBUTION MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 64 INCREMENTAL GROWTH BY USER GROUP 2022 & 2028
  • EXHIBIT 65 CAGR COMPARISON, 2022-2028
  • EXHIBIT 66 MILLENNIAL POPULATION AROUND THE WORLD (% 2021)
  • EXHIBIT 67 GLOBAL ADULT TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 68 GLOBAL KID TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 69 GLOBAL FAMILY & PARTY TABLETOP GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 70 INCREMENTAL GROWTH BY GEOGRAPHY 2022 & 2028
  • EXHIBIT 71 REVENUE ANALYSIS BY REGIONS 2022 ($ MILLION)
  • EXHIBIT 72 CAGR COMPARISON BY REGIONS 2022-2028 (%)
  • EXHIBIT 73 TABLETOP GAMES MARKET IN NORTH AMERICA 2022-2028 ($ MILLION)
  • EXHIBIT 74 INCREMENTAL GROWTH IN NORTH AMERICA 2022 & 2028
  • EXHIBIT 75 TABLETOP GAMES MARKET IN THE US 2022-2028 ($ MILLION)
  • EXHIBIT 76 TABLETOP GAMES MARKET IN CANADA 2022-2028 ($ MILLION)
  • EXHIBIT 77 TABLETOP GAMES MARKET IN APAC 2022-2028 ($ MILLION)
  • EXHIBIT 78 INCREMENTAL GROWTH IN APAC 2022 & 2028
  • EXHIBIT 79 TABLETOP GAMES MARKET IN CHINA 2022-2028 ($ MILLION)
  • EXHIBIT 80 TABLETOP GAMES MARKET IN INDIA 2022-2028 ($ MILLION)
  • EXHIBIT 81 POPULAR TABLETOP GAME CAFES IN INDIA 2022
  • EXHIBIT 82 TABLETOP GAMES MARKET IN JAPAN 2022-2028 ($ MILLION)
  • EXHIBIT 83 TABLETOP GAMES MARKET IN INDONESIA 2022-2028 ($ MILLION)
  • EXHIBIT 84 TABLETOP GAMES MARKET IN SOUTH KOREA 2022-2028 ($ MILLION)
  • EXHIBIT 85 TABLETOP GAMES MARKET IN AUSTRALIA 2022-2028 ($ MILLION)
  • EXHIBIT 86 TABLETOP GAMES MARKET IN MALAYSIA 2022-2028 ($ MILLION)
  • EXHIBIT 87 TABLETOP GAMES MARKET IN SINGAPORE 2022-2028 ($ MILLION)
  • EXHIBIT 88 TABLETOP GAMES MARKET IN THAILAND 2022-2028 ($ MILLION)
  • EXHIBIT 89 TABLETOP GAMES MARKET IN NEW ZEALAND 2022-2028 ($ MILLION)
  • EXHIBIT 90 TABLETOP GAMES MARKET IN VIETNAM 2022-2028 ($ MILLION)
  • EXHIBIT 91 TABLETOP GAMES MARKET IN EUROPE 2022-2028 ($ MILLION)
  • EXHIBIT 92 INCREMENTAL GROWTH IN EUROPE 2022 & 2028
  • EXHIBIT 93 TABLETOP GAMES MARKET IN THE UK 2022-2028 ($ MILLION)
  • EXHIBIT 94 POPULAR TABLETOP GAME CAFES IN THE UK
  • EXHIBIT 95 TABLETOP GAMES MARKET IN FRANCE 2022-2028 ($ MILLION)
  • EXHIBIT 96 TABLETOP GAMES MARKET IN GERMANY 2022-2028 ($ MILLION)
  • EXHIBIT 97 TABLETOP GAMES MARKET IN RUSSIA 2022-2028 ($ MILLION)
  • EXHIBIT 98 TABLETOP GAMES MARKET IN ITALY 2022-2028 ($ MILLION)
  • EXHIBIT 99 TABLETOP GAMES MARKET IN SWEDEN 2022-2028 ($ MILLION)
  • EXHIBIT 100 TABLETOP GAMES MARKET IN NORWAY 2022-2028 ($ MILLION)
  • EXHIBIT 101 TABLETOP GAMES MARKET IN SPAIN 2022-2028 ($ MILLION)
  • EXHIBIT 102 TABLETOP GAMES MARKET IN DENMARK 2022-2028 ($ MILLION)
  • EXHIBIT 103 TABLETOP GAMES MARKET IN SWITZERLAND 2022-2028 ($ MILLION)
  • EXHIBIT 104 TABLETOP GAMES MARKET IN ICELAND 2022-2028 ($ MILLION)
  • EXHIBIT 105 TABLETOP GAMES MARKET IN LATIN AMERICA 2022-2028 ($ MILLION)
  • EXHIBIT 106 INCREMENTAL GROWTH IN LATIN AMERICA 2022 & 2028
  • EXHIBIT 107 TABLETOP GAMES MARKET IN BRAZIL 2022-2028 ($ MILLION)
  • EXHIBIT 108 TABLETOP GAMES MARKET IN MEXICO 2022-2028 ($ MILLION)
  • EXHIBIT 109 TABLETOP GAMES MARKET IN ARGENTINA 2022-2028 ($ MILLION)
  • EXHIBIT 110 TABLETOP GAMES MARKET IN COLOMBIA 2022-2028 ($ MILLION)
  • EXHIBIT 111 TABLETOP GAMES MARKET IN THE REST OF LATIN AMERICA 2022-2028 ($ MILLION)
  • EXHIBIT 112 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA 2022-2028 ($ MILLION)
  • EXHIBIT 113 INCREMENTAL GROWTH IN THE MIDDLE EAST & AFRICA 2022 & 2028
  • EXHIBIT 114 TABLETOP GAMES MARKET IN SAUDI ARABIA 2022-2028 ($ MILLION)
  • EXHIBIT 115 TABLETOP GAMES MARKET IN SOUTH AFRICA 2022-2028 ($ MILLION)
  • EXHIBIT 116 TABLETOP GAMES MARKET IN THE UAE 2022-2028 ($ MILLION)
  • EXHIBIT 117 TABLETOP GAMES MARKET IN EGYPT 2022-2028 ($ MILLION)
  • EXHIBIT 118 TABLETOP GAMES MARKET IN TURKEY 2022-2028 ($ MILLION)

LIST OF TABLES

  • TABLE 1 KEY CAVEATS
  • TABLE 2 CURRENCY CONVERSION 2016-2022
  • TABLE 3 GLOBAL TABLETOP GAMES MARKET BY TYPE 2022-2028 ($ MILLION)
  • TABLE 4 GLOBAL TABLETOP GAMES MARKET BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 5 GLOBAL TABLETOP GAMES MARKET BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 6 GLOBAL TABLETOP GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 7 GLOBAL TABLETOP GAMES MARKET BY DISTRIBUTION CHANNEL 2022-2028 ($ MILLION)
  • TABLE 8 GLOBAL BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 9 GLOBAL PUZZLE GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 10 GLOBAL TABLETOP BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 11 GLOBAL COLLECTIBLE CARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 12 GLOBAL CARD & DICE GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 13 GLOBAL MINIATURE GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 14 GLOBAL RPG GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 15 GLOBAL DEXTERITY GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 16 GLOBAL TILE-BASED GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 17 GLOBAL PAPER & PENCIL GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 18 GLOBAL EDUCATIONAL TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 19 GLOBAL STRATEGY & WAR TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 20 GLOBAL FANTASY TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 21 GLOBAL SPORTS TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 22 GLOBAL HISTORICAL TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 23 GLOBAL OTHER TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 24 GLOBAL TABLETOP GAMES MARKET BY OFFLINE DISTRIBUTION 2022-2028 ($ MILLION)
  • TABLE 25 GLOBAL ADULT TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 26 GLOBAL KID TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 27 GLOBAL FAMILY & PARTY TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 28 TABLETOP GAMES MARKET IN NORTH AMERICA BY TYPE 2022-2028 ($ MILLION)
  • TABLE 29 TABLETOP GAMES MARKET IN NORTH AMERICA BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 30 TABLETOP GAMES MARKET IN NORTH AMERICA BY THEME 2022-2028 ($ MILLION)
  • TABLE 31 TABLETOP GAMES MARKET IN NORTH AMERICA BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 32 TABLETOP GAMES MARKET IN APAC BY TYPE 2022-2028 ($ MILLION)
  • TABLE 33 TABLETOP GAMES MARKET IN APAC BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 34 TABLETOP GAMES MARKET IN APAC BY THEME 2022-2028 ($ MILLION)
  • TABLE 35 TABLETOP GAMES MARKET IN APAC BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 36 TABLETOP GAMES MARKET IN EUROPE BY TYPE 2022-2028 ($ MILLION)
  • TABLE 37 TABLETOP GAMES MARKET IN EUROPE BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 38 TABLETOP GAMES MARKET IN EUROPE BY THEME 2022-2028 ($ MILLION)
  • TABLE 39 TABLETOP GAMES MARKET IN EUROPE BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 40 TABLETOP GAMES MARKET IN LATIN AMERICA BY TYPE 2022-2028 ($ MILLION)
  • TABLE 41 TABLETOP GAMES MARKET IN LATIN AMERICA BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 42 TABLETOP GAMES MARKET IN LATIN AMERICA BY THEME 2022-2028 ($ MILLION)
  • TABLE 43 TABLETOP GAMES MARKET IN LATIN AMERICA BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 44 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY TYPE 2022-2028 ($ MILLION)
  • TABLE 45 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 46 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY THEME 2022-2028 ($ MILLION)
  • TABLE 47 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 48 ASMODEE: MAJOR PRODUCT OFFERINGS
  • TABLE 49 HASBRO: PRODUCT OFFERINGS
  • TABLE 50 MATTEL: PRODUCT OFFERINGS
  • TABLE 51 RAVENSBURGER: PRODUCT OFFERINGS
  • TABLE 52 GLOBAL TABLETOP GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 53 GLOBAL TABLETOP GAMES MARKET BY TYPE 2022-2028 ($ MILLION)
  • TABLE 54 GLOBAL TABLETOP GAMES MARKET BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 55 GLOBAL TABLETOP GAMES MARKET BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 56 GLOBAL TABLETOP GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 57 GLOBAL TABLETOP GAMES MARKET BY DISTRIBUTION CHANNEL 2022-2028 ($ MILLION)
  • TABLE 58 TABLETOP GAMES MARKET IN NORTH AMERICA BY TYPE 2022-2028 ($ MILLION)
  • TABLE 59 TABLETOP GAMES MARKET IN NORTH AMERICA BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 60 TABLETOP GAMES MARKET IN NORTH AMERICA BY THEME 2022-2028 ($ MILLION)
  • TABLE 61 TABLETOP GAMES MARKET IN NORTH AMERICA BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 62 TABLETOP GAMES MARKET IN APAC BY TYPE 2022-2028 ($ MILLION)
  • TABLE 63 TABLETOP GAMES MARKET IN APAC BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 64 TABLETOP GAMES MARKET IN APAC BY THEME 2022-2028 ($ MILLION)
  • TABLE 65 TABLETOP GAMES MARKET IN APAC BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 66 TABLETOP GAMES MARKET IN EUROPE BY TYPE 2022-2028 ($ MILLION)
  • TABLE 67 TABLETOP GAMES MARKET IN EUROPE BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 68 TABLETOP GAMES MARKET IN EUROPE BY THEME 2022-2028 ($ MILLION)
  • TABLE 69 TABLETOP GAMES MARKET IN EUROPE BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 70 TABLETOP GAMES MARKET IN LATIN AMERICA BY TYPE 2022-2028 ($ MILLION)
  • TABLE 71 TABLETOP GAMES MARKET IN LATIN AMERICA BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 72 TABLETOP GAMES MARKET IN LATIN AMERICA BY THEME 2022-2028 ($ MILLION)
  • TABLE 73 TABLETOP GAMES MARKET IN LATIN AMERICA BY USER GROUP 2022-2028 ($ MILLION)
  • TABLE 74 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY TYPE 2022-2028 ($ MILLION)
  • TABLE 75 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY BOARD GAMES 2022-2028 ($ MILLION)
  • TABLE 76 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY THEME 2022-2028 ($ MILLION)
  • TABLE 77 TABLETOP GAMES MARKET IN THE MIDDLE EAST & AFRICA BY USER GROUP 2022-2028 ($ MILLION)