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市場調查報告書
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1386929

大逃殺遊戲市場報告:2030 年趨勢、預測與競爭分析

Battles Royale Games Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

大逃殺遊戲趨勢與預測

到 2030 年,全球大逃殺遊戲市場預計將達到 175 億美元,2024 年至 2030 年年複合成長率為 8.6%。該市場的主要促進因素是大型多人線上遊戲的日益普及、電子競技趨勢的上升以及對免費遊戲的需求不斷增加。全球大逃殺遊戲市場前景廣闊,PC、手機和平板電腦市場蘊藏商機。

大逃殺遊戲市場洞察

Lucintel 預測,免費遊戲預計將在預測期內實現最高成長,因為它們不需要預付費用,更容易為遊戲玩家所接受。

行動遊戲預計將成為該市場成長最快的部分,因為它比 PC 或遊戲機等其他遊戲平台更便宜。

由於該地區的行動遊戲日益普及以及價格實惠的智慧型手機和其他遊戲設備的出現,預計亞太地區將在預測期內實現最高的成長。

本報告回答了 11 個關鍵問題:

  • Q.1. 細分市場中最有前途和高成長的機會是什麼?
  • Q.2.哪個細分市場將以更快的速度成長?為什麼?
  • Q.3.您認為哪些地區未來會出現更快的成長?為什麼?
  • Q.4. 影響市場動態的主要因素有哪些?市場的主要挑戰和商業風險是什麼?
  • Q.5. 這個市場的商業風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場客戶需求有何改變?
  • Q.8. 該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10. 該市場上的競爭產品有哪些?由於材料或產品替代而導致市場佔有率下降的威脅有多大?
  • Q.11.過去年度發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章 執行摘要

第2章 全球大逃殺遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球大逃殺遊戲市場趨勢(2018-2023)與預測(2024-2030)
  • 按類型分類的全球大逃殺遊戲市場
    • 免費玩
    • 付費遊戲
  • 全球大逃殺遊戲市場(按應用程式)
    • 電腦
    • 智慧型手機
    • 藥片
    • 其他

第4章 2018-2030年分地區市場趨勢及預測分析

  • 全球大逃殺遊戲市場(按地區)
  • 北美大逃殺遊戲市場
  • 歐洲大逃殺遊戲市場
  • 亞太大逃殺遊戲市場
  • 其他區域大逃殺遊戲市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按類型分類的全球大逃殺遊戲市場成長機會
    • 全球大逃殺遊戲市場成長機會(按應用)
    • 按地區分類的全球大逃殺遊戲市場成長機會
  • 全球大逃殺遊戲市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球大逃殺遊戲市場容量
    • 全球大逃殺遊戲市場的合併、收購與合資
    • 認證和許可

第7章 主要企業概況

  • Tencent
  • Epic Games
  • NetEase
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland
簡介目錄

Battles Royale Games Trends and Forecast

The future of the global battles royale games market looks promising with opportunities in the PC, mobile, and tablet markets. The global battles royale games market is expected to reach an estimated $17.5 billion by 2030 with a CAGR of 8.6% from 2024 to 2030. The major drivers for this market are growing popularity of multiplayer online games, rising trend of esports, and increasing demand for free-to-play games.

A more than 150-page report is developed to help in your business decisions.

Battles Royale Games by Segment

The study includes a forecast for the global battles royale games by type, application, and region.

Battles Royale Games Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Free-To-Play
  • Pay-To-Play

Battles Royale Games Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • PC
  • Mobile
  • Tablet
  • Others

Battles Royale Games Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Battles Royale Games Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies battles royale games companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the battles royale games companies profiled in this report include-

  • Tencent
  • Epic Games
  • Netease
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland

Battles Royale Games Market Insights

Lucintel forecasts that free-to-play is expected to witness highest growth over the forecast period due to the fact that free-to-play games are more accessible to gamers, as they do not require any upfront purchase.

Within this market, mobile is expected to highest growing segment because it is more affordable and accessible than other gaming platforms, such as PCs and consoles.

APAC is expected to witness highest growth over the forecast period due to the growing popularity of mobile gaming, and the availability of affordable smartphones and other gaming devices in the region.

Features of the Global Battles Royale Games Market

Market Size Estimates: Battles royale games market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Battles royale games market size by type, application, and region in terms of value ($B).

Regional Analysis: Battles royale games market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the battles royale games market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the battles royale games market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the battles royale games market size?

Answer: The global battles royale games market is expected to reach an estimated $17.5 billion by 2030.

Q.2 What is the growth forecast for battles royale games market?

Answer: The global battles royale games market is expected to grow with a CAGR of 8.6% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the battles royale games market?

Answer: The major drivers for this market are growing popularity of multiplayer online games, rising trend of esports, and increasing demand for free-to-play games.

Q4. What are the major segments for battles royale games market?

Answer: The future of the battles royale games market looks promising with opportunities in the PC, mobile, and tablet markets.

Q5. Who are the key battles royale games market companies?

Answer: Some of the key battles royale games companies are as follows:

  • Tencent
  • Epic Games
  • Netease
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland

Q6. Which battles royale games market segment will be the largest in future?

Answer: Lucintel forecasts that free-to-play is expected to witness highest growth over the forecast period due to the fact that free-to-play games are more accessible to gamers, as they do not require any upfront purchase.

Q7. In battles royale games market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period due to the growing popularity of mobile gaming, and the availability of affordable smartphones and other gaming devices in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the battles royale games market by type (free-to-play and pay-to-play), application (PC, mobile, tablet, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Battles Royale Games Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Battles Royale Games Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Battles Royale Games Market by Type
    • 3.3.1: Free-to-Play
    • 3.3.2: Pay-to-Play
  • 3.4: Global Battles Royale Games Market by Application
    • 3.4.1: PC
    • 3.4.2: Mobile
    • 3.4.3: Tablet
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Battles Royale Games Market by Region
  • 4.2: North American Battles Royale Games Market
    • 4.2.2: North American Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.3: European Battles Royale Games Market
    • 4.3.1: European Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.3.2: European Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.4: APAC Battles Royale Games Market
    • 4.4.1: APAC Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.4.2: APAC Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.5: ROW Battles Royale Games Market
    • 4.5.1: ROW Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.5.2: ROW Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Battles Royale Games Market by Type
    • 6.1.2: Growth Opportunities for the Global Battles Royale Games Market by Application
    • 6.1.3: Growth Opportunities for the Global Battles Royale Games Market by Region
  • 6.2: Emerging Trends in the Global Battles Royale Games Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Battles Royale Games Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Battles Royale Games Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Tencent
  • 7.2: Epic Games
  • 7.3: NetEase
  • 7.4: Electronic Arts
  • 7.5: Activision
  • 7.6: Rec Room
  • 7.7: Techland