雲端遊戲的全球市場:現狀分析與預測(2021年~2027年)
市場調查報告書
商品編碼
1241368

雲端遊戲的全球市場:現狀分析與預測(2021年~2027年)

Cloud Gaming Market: Current Analysis and Forecast (2021-2027)

出版日期: | 出版商: UnivDatos Market Insights Pvt Ltd | 英文 172 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

由於網際網路的普及,行動電話,筆記型電腦,平板電腦等智慧裝置的採用,線上的電玩遊戲用戶增加等,促進全球雲端遊戲市場。

本報告提供全球雲端遊戲市場相關調查分析,市場規模與預測分析,主要趨勢和機會,企業簡介等資訊。

目錄

第1章 市場簡介

第2章 調查手法、前提條件

第3章 市場摘要

第4章 摘要整理

第5章 雲端遊戲市場分析

第6章 市場考察:各提供

  • 遊戲平台服務
    • 內容服務
    • PC服務
  • 基礎設施
    • 運算
    • 記憶體
    • 儲存

第7章 市場考察:各設備類型

  • 智慧型手機
  • 平板電腦
  • 遊戲主機
  • PC,筆記型電腦
  • 智慧型電視
  • HMD

第8章 市場考察:各解決方案

  • 影音串流
  • 文件串流

第9章 市場考察:各地區

  • 北美
    • 美國
    • 加拿大
    • 其他的北美
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 其他的歐洲
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 其他的亞太地區
  • 其他地區

第10章 雲端遊戲的市場動態

  • 推動市場要素
  • 市場課題
  • 影響的分析

第11章 雲端遊戲的市場機會

第12章 雲端遊戲市場趨勢

第13章 需求端和供應端的分析

第14章 企業概要

  • NVIDIA Corporation
  • Microsoft
  • Amazon.com, Inc
  • Advanced Micro Devices, Inc
  • Sony Corporation
  • Tencent
  • IBM
  • Alibaba Group Holding Limited
  • Shadow
  • Intel Corporation

第15章 免責聲明

簡介目錄
Product Code: UMME211685

Cloud gaming is a technology that allows users to play video games on remote servers, rather than on their personal devices. The game data and processing are performed on powerful servers located in data centers and streamed to the user's device over the internet, giving the user a seamless gaming experience with reduced hardware requirements. This allows for games to be played on a variety of devices, including those with lower specs and eliminates the need for expensive hardware upgrades.

Rising internet penetration, adoption of smart devices such as phones, laptops, and tablets, and an emerging number of video game users online are some of the market drivers for the cloud gaming market. Furthermore, Cloud gaming services allow game developers to create games for specific hardware without worrying about optimizing them for lower-end consumer consoles or PCs, speeding up the development process and ultimately saving money in the long term. This affordability of cloud gaming services is helping them expand globally, and it is expected that this trend will continue to drive market growth in the future.

Based on offering, cloud gaming is segmented into infrastructure and gaming platform services. Gaming platform services segment held the largest share in the cloud gaming market offering owing to the growing demand for both content and PC service. Cloud gaming allows playing PC games on nearly any device on the go, which earlier required expensive hardware. Sony's PlayStation, Blade's Shadow, GeForce NOW, Blacknut are some of the major companies providing gaming platform services. The launch of Google's Stadia and Microsoft XCloud are expected to further drive the platform services market.

Based on the device type, the markets segmented into smartphones, tablets, gaming consoles, Pc and laptops, smart TVs, and HMD. The market is dominated by smartphones and is anticipated to maintain its dominance in the upcoming years. With the rapid rise in mobile gaming in recent years, smartphones are expected to gain market traction in the upcoming years. One of the benefits of this technology is its cost-effectiveness. HMD emerges to be the fastest-growing segment, due to the significant increase in the investments by market leaders and increase in the overall demand for the technology used.

Based on solutions, the market is segmented into video streaming and file streaming. Video streaming seized the majority of the solutions market in cloud gaming. The market's growth is being driven by the ability to stream games from high-performance servers without having to download or update the games. Furthermore, video streaming service further allows playing games anywhere and, on any platform, as long as it is connected to the internet. There has also been an increase of the wide selection of high-quality games.

For a better understanding of the market adoption of the cloud gaming market, the market is analyzed based on its worldwide presence in the countries such as North America (the United States and Canada), Europe (Germany, France, Italy, Spain, United Kingdom, and Rest of Europe), Asia-Pacific (China, Japan, India, Australia, and Rest of APAC), and Rest of World. The North America region is expected to witness a considerable CAGR and is expected to maintain similar growth throughout the forecast period. The growing adoption is mainly attributed to the factors such as increasing internet speed and connectivity, growing demand for gaming, and new gaming technologies. Furthermore, the growing availability of affordable gaming devices in the region. Furthermore, the growing advancements in cloud technology and growing investment in the refinement of the technology is expected to drive the market during the forecast period. Furthermore, the presence of key market players in the industry is expected to influence market growth during the forecast period.

Some of the major players operating in the market are NVIDIA Corporation, Microsoft, Amazon.com, Inc, Advanced Micro Devices, Inc, Sony Corporation, Tencent, IBM, Alibaba Group Holding Limited, Shadow, and Intel Corporation Several M&As along with partnerships have been undertaken by these players to develop cloud gaming solutions across the globe.

TABLE OF CONTENTS

1 MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Limitation
  • 1.3. Stakeholders
  • 1.4. Currency used in Report

2 RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Cloud Gaming Market
  • 2.2. Research Methodology of the Cloud Gaming Market
  • 2.3. Forecasting Method
  • 2.4. Respondent Profile
  • 2.5. Main Objective of the Cloud Gaming Study

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 CLOUD GAMING MARKET ANALYSIS

6 MARKET INSIGHTS BY OFFERING

  • 6.1. Gaming Platform Service
    • 6.1.1. Content Services
    • 6.1.2. PC Services
  • 6.2. Infrastructure
    • 6.2.1. Compute
    • 6.2.2. Memory
    • 6.2.3. Storage

7 MARKET INSIGHTS BY DEVICE TYPE

  • 7.1. Smartphones
  • 7.2. Tablets
  • 7.3. Gaming consoles
  • 7.4. Pc and laptop
  • 7.5. Smart tv
  • 7.6. HMD

8 MARKET INSIGHTS BY SOLUTION

  • 8.1. Video Streaming
  • 8.2. File Streaming

9 MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. U.K.
    • 9.2.3. France
    • 9.2.4. Italy
    • 9.2.5. Spain
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. South Korea
    • 9.3.5. Rest of Asia-Pacific
  • 9.4. Rest of World

10 CLOUD GAMING MARKET DYNAMICS

  • 10.1. Market Drivers
  • 10.2. Market Challenges
  • 10.3. Impact Analysis

11 CLOUD GAMING MARKET OPPORTUNITIES

12 CLOUD GAMING MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

14 COMPANY PROFILED

  • 14.1. NVIDIA Corporation
  • 14.2. Microsoft
  • 14.3. Amazon.com, Inc
  • 14.4. Advanced Micro Devices, Inc
  • 14.5. Sony Corporation
  • 14.6. Tencent
  • 14.7. IBM
  • 14.8. Alibaba Group Holding Limited
  • 14.9. Shadow
  • 14.10. Intel Corporation

15 DISCLAIMER