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市場調查報告書
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1356669

雲端遊戲市場報告:2030 年趨勢、預測與競爭分析

Cloud Gaming Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

雲端遊戲趨勢和預測

預計到 2030 年,全球雲端遊戲市場將達到 140 億美元,2024 年至 2030 年年複合成長率為 26.5%。該市場的主要促進因素是數位遊戲的日益普及、5G和高速寬頻的出現以及休閒和職業遊戲玩家數量的增加。全球雲端遊戲市場前景廣闊,休閒玩家、狂熱玩家、硬派玩家市場都有商機。

雲端遊戲市場洞察

Lucintel 預測,影片在預測期內將出現最高成長,因為無論技術要求為何,影片因其簡單的遊戲體驗而受到遊戲玩家的高需求。

此外,由於對雲端遊戲的需求不斷成長,狂熱的遊戲玩家預計將在預測期內實現最高成長,雲端遊戲可以用於任何目的,包括應用程式內收費和遊戲平台訂閱。

由於低成本、高速網際網路的可用性、智慧型手機的廣泛普及以及大型遊戲基礎設施,亞太地區仍然是最大的地區。

本報告回答了 11 個關鍵問題:

  • Q.1. 細分市場中最有前途和高成長的機會是什麼?
  • Q.2. 未來哪個細分市場成長較快?為什麼?
  • Q.3.您認為哪些地區未來會出現更快的成長?為什麼?
  • Q.4. 影響市場動態的主要要素有哪些?市場的主要挑戰和業務風險是什麼?
  • Q.5. 這個市場的商業風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場客戶需求有何改變?
  • Q.8. 該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10. 該市場上的競爭產品有哪些,由於材料或產品替代導致市場佔有率下降的威脅有多大?
  • Q.11.過去年度發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章 執行摘要

第2章 全球雲端遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球雲端遊戲市場趨勢(2018-2023)與預測(2024-2030)
  • 按設備分類的全球雲端遊戲市場
    • 智慧型手機
    • 安慰
    • 筆記型電腦/平板電腦
    • 智慧電視
    • 電腦
  • 按串流媒體類型分類的全球雲端遊戲市場
    • 視訊串流
    • 文件流
  • 按最終用途分類的全球雲端遊戲市場
    • 休閒玩家
    • 狂熱的遊戲玩家
    • 鐵桿玩家

第4章 2018-2030年分地區市場趨勢及預測分析

  • 全球雲端遊戲市場按地區分類
  • 北美雲端遊戲市場
  • 歐洲雲端遊戲市場
  • 亞太雲端遊戲市場
  • 其他區域雲端遊戲市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按設備分類的全球雲端遊戲市場成長機會
    • 按串流媒體類型分類的全球雲端遊戲市場成長機會
    • 按最終用途分類的全球雲端遊戲市場成長機會
    • 全球雲端遊戲市場按地區成長機會
  • 全球雲端遊戲市場新趨勢
  • 戰略分析
    • 新產品開發
    • 全球雲端遊戲市場容量不斷擴大
    • 全球雲端遊戲市場的合併與收購
    • 認證和許可

第7章 主要企業概況

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
簡介目錄

Cloud Gaming Trends and Forecast

The future of the global cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets. The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030 with a CAGR of 26.5% from 2024 to 2030. The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

A more than 150-page report is developed to help in your business decisions.

Cloud Gaming by Segment

The study includes a forecast for the global cloud gaming by device, streaming type, end use, and region.

Cloud Gaming Market by Device [Shipment Analysis by Value from 2018 to 2030]:

  • Smartphone
  • Consoles
  • Laptop/Tablets
  • Smart TV
  • Personal Computer

Cloud Gaming Market by Streaming Type [Shipment Analysis by Value from 2018 to 2030]:

  • Video Streaming
  • File Streaming

Cloud Gaming Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Cloud Gaming Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Cloud Gaming Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies cloud gaming companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the cloud gaming companies profiled in this report include-

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
  • Tencent Holdings

Cloud Gaming Market Insights

Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Within this market, avid gamer is expected to witness highest growth over the forecast perioddue to growing demand for cloud gaming among these gamers to play for any purposes as well as they complete in-app purchases and subscribe to gaming platforms.

APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Features of the Global Cloud Gaming Market

Market Size Estimates: Cloud gaming market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Cloud gaming market size by device, streaming type, end use, and region. in terms of value ($B).

Regional Analysis: Cloud gaming market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different devices, streaming types, end uses, and region.s for the cloud gaming market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the cloud gaming market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the cloud gaming market size?

Answer: The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030.

Q.2. What is the growth forecast for cloud gaming market?

Answer: The global cloud gaming market is expected to grow with a CAGR of 26.5% from 2024 to 2030.

Q.3. What are the major drivers influencing the growth of the cloud gaming market?

Answer: The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

Q.4. What are the major segments for cloud gaming market?

Answer: The future of the cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets.

Q.5. Who are the key cloud gaming market companies?

Answer: Some of the key cloud gaming companies are as follows:

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus

Q.6. Which cloud gaming market segment will be the largest in future?

Answer: Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Q.7. In cloud gaming market, which region is expected to be the largest in next 5 years?

Answer: APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the cloud gaming market by device (smartphone, consoles, laptop/tablets, smart TV, and personal computer), streaming type (video streaming and file streaming), end use (casual gamers, avid gamers, and hardcore gamers), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Cloud Gaming Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Cloud Gaming Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Cloud Gaming Market by Device
    • 3.3.1: Smartphone
    • 3.3.2: Consoles
    • 3.3.3: Laptop/Tablets
    • 3.3.4: Smart TV
    • 3.3.5: Personal Computer
  • 3.4: Global Cloud Gaming Market by Streaming Type
    • 3.4.1: Video Streaming
    • 3.4.2: File Streaming
  • 3.5: Global Cloud Gaming Market by End Use
    • 3.5.1: Casual Gamers
    • 3.5.2: Avid Gamers
    • 3.5.3: Hardcore Gamers

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Cloud Gaming Market by Region
  • 4.2: North American Cloud Gaming Market
    • 4.2.1: North American Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.2.2: North American Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.3: European Cloud Gaming Market
    • 4.3.1: European Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.3.2: European Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.4: APAC Cloud Gaming Market
    • 4.4.1: APAC Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.4.2: APAC Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.5: ROW Cloud Gaming Market
    • 4.5.1: ROW Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.5.2: ROW Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Cloud Gaming Market by Device
    • 6.1.2: Growth Opportunities for the Global Cloud Gaming Market by Streaming Type
    • 6.1.3: Growth Opportunities for the Global Cloud Gaming Market by End Use
    • 6.1.4: Growth Opportunities for the Global Cloud Gaming Market by Region
  • 6.2: Emerging Trends in the Global Cloud Gaming Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Cloud Gaming Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Cloud Gaming Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Amazon.com
  • 7.2: Apple
  • 7.3: Electronic Arts
  • 7.4: Google
  • 7.5: Intel
  • 7.6: IBM
  • 7.7: Microsoft
  • 7.8: NVIDIA
  • 7.9: Sony Interactive Entertainment
  • 7.10: Ubitus