雲端遊戲市場 - 全球產業規模、佔有率、趨勢、機會和預測,2018-2028F 按類型、產品、設備類型、部署模式、遊戲系統、最終用戶、地區、競爭細分
市場調查報告書
商品編碼
1354755

雲端遊戲市場 - 全球產業規模、佔有率、趨勢、機會和預測,2018-2028F 按類型、產品、設備類型、部署模式、遊戲系統、最終用戶、地區、競爭細分

Cloud Gaming Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F Segmented by Type, By Offering, By Device Type, By Deployment Mode, By Gaming System, By End Users By Region, Competition

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3個工作天內

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簡介目錄

預計到2023年底,雲端遊戲市場規模將達到 18.4 億美元,預測期內年複合成長率(CAGR)為 37.26%。全球雲端遊戲市場是遊戲產業中一個快速發展和變革的領域,徹底改變了遊戲的玩法、存取和體驗方式。雲端遊戲,也稱為遊戲串流媒體,利用雲端運算基礎設施透過網路直接向用戶設備提供高品質的遊戲內容,無需強大的本地硬體。這種創新方法使遊戲更加民主化,讓更廣泛的受眾更容易接觸到遊戲,而不受硬體限制。

主要市場促進因素

5G 科技的興起與網路連線的進步

市場概況
預測期 2024-2028
2023年市場規模 18.4億美元
2028年市場規模 123億美元
2023-2028年年複合成長率 37.36%
成長最快的細分市場 視訊串流
最大的市場 北美洲

在5G技術的快速崛起和網路連接的顯著進步的推動下,全球雲端遊戲市場經歷一場變革性的演變。這些技術進步透過解決與雲端遊戲相關的一些最緊迫的挑戰和限制,重塑遊戲格局。 5G網路的部署帶來了前所未有的速度、超低延遲和增強的可靠性,有效減少了阻礙無縫雲端遊戲體驗的障礙。 5G的卓越能力對雲端遊戲生態產生深遠影響。它顯著減少了延遲,即用戶輸入和螢幕操作之間的延遲,帶來更流暢、更靈敏的遊戲體驗。連接性的飛躍使玩家能夠參與圖形密集型和身臨其境的遊戲內容,而不會遇到明顯的延遲或延遲。此外,5G 的網路穩定性可確定一致且高品質的串流傳輸,即使在資源需求較高的場景中也能減少中斷並提供不間斷的遊戲體驗。

對各種設備上可存取的高品質遊戲體驗的需求激增

全球雲端遊戲市場經歷一場革命性的變革,其推動因素是對各種設備上可存取的高品質遊戲體驗的需求空前激增。現代遊戲玩家不再侷限於傳統遊戲機或高效能 PC,尋求無縫超越硬體限制的沉浸式遊戲體驗。遊戲偏好的這種範式轉變為雲端遊戲作為顛覆性力量的出現鋪平了道路,利用尖端的雲端運算技術透過網路將圖形密集和資源需求型遊戲直接交付給玩家的裝置。

雲端遊戲能夠在智慧型手機、平板電腦、筆記型電腦和智慧電視等一系列裝置上提供頂級遊戲體驗,這已成為該產業發展的決定性特徵。這種需求是由對靈活性、便利性和以用戶為中心的遊戲方式的渴望所驅動的。遊戲玩家可以存取龐大的遊戲庫,無需昂貴的硬體升級、下載或安裝。此外,雲端遊戲增強了設備之間的無縫過渡,允許玩家在一個平台上開始遊戲並不間斷地繼續另一個遊戲。此外,對可存取的高品質遊戲體驗的需求激增與雲端遊戲功能的融合引發了遊戲生態系統的一場革命。它不僅透過使其更具包容性和價格實惠來實現遊戲民主化,而且還為遊戲開發商和發行商接觸更廣泛的受眾開闢了新途徑。隨著科技公司和遊戲平台投資強大的雲端遊戲基礎設施,全球市場將呈指數級擴張,改變遊戲的玩法、存取和享受方式。這種轉變對遊戲產業具有深遠的影響,為未來鋪平了道路,無論選擇何種設備,玩家都可以無縫地沉迷於自己喜愛的遊戲,並且硬體和遊戲體驗之間的界限變得模糊,創造出一個真正身臨其境且易於存取的體驗遊戲世界。

遊戲日益流行

在全球遊戲流行度飆升的推動下,全球雲端遊戲市場正經歷強勁成長。隨著遊戲成為主流娛樂形式,越來越多樣化的受眾跨不同平台尋求身臨其境的體驗。雲端遊戲以其可存取性和便利性,使遊戲玩家無需昂貴的硬體即可享受高品質的遊戲,滿足了這種不斷成長的需求。行動遊戲的興起進一步放大了這一趨勢,行動遊戲重塑遊戲格局,並推動更多玩家轉向基於雲端的解決方案。隨著遊戲繼續吸引不同年齡層和不同人群的人們的想像力,全球雲端遊戲市場準備利用這一勢頭,重新定義遊戲的遊玩、存取和共享方式。

電玩遊戲串流服務的可用性

全球雲端遊戲市場經歷電玩串流服務的廣泛普及帶來的顯著成長。隨著高速網際網路的普及和技術的進步,玩家現在可以透過串流平台按需存取龐大的遊戲庫。這種可存取性消除了大量下載或安裝的需要,使遊戲更加無縫且方便用戶使用。隨著主要科技和遊戲公司投資這些服務,玩家可以在各種設備上享受各種遊戲,超越傳統的硬體限制。電玩遊戲串流服務提供的便利性和即時存取推動全球雲端遊戲市場的成長,開創了迎合廣泛且活躍的受眾的遊戲體驗新時代。

主要市場挑戰

資料安全和隱私問題

資料安全和隱私問題為全球雲端遊戲市場蒙上了陰影。隨著玩家將個人和遊戲資料委託給遠端伺服器,對未經授權的存取、資料外洩和敏感資訊潛在濫用的擔憂隨之出現。雲端環境中遊戲資料的傳輸和儲存引發了關於誰有權存取和控制這些資料的問題,特別是考慮到不同地區的監管差異。為了獲得廣泛的信任和採用,雲端遊戲供應商必須優先考慮強大的安全措施、透明的資料處理實務以及遵守隱私法規。解決這些問題對於確保玩家在擁抱雲端遊戲時感到自信和安全非常重要,使市場蓬勃發展,同時保護用戶資料和隱私。

成本延遲和輸入滯後

全球雲端遊戲市場正面臨成本、延遲和輸入滯後等方面的重大障礙。基於訂閱的雲端遊戲服務模式可能會導致玩家對支付能力的擔憂,尤其是在可支配收入有限的地區。此外,延遲和輸入滯後仍然是挑戰,影響遊戲的反應和即時性。儘管技術不斷進步,但網路連線的變化以及伺服器和玩家之間的地理距離仍然導致了這些問題。由於玩家優先考慮流暢和身臨其境的體驗,解決這些障礙對於雲端遊戲市場的更廣泛採用和持續成長非常重要。努力最大限度地降低成本、增強網路基礎設施和最佳化低延遲技術對於克服這些障礙並為全球玩家提供無縫的遊戲體驗非常重要。

主要市場趨勢

競技性和沈浸式行動遊戲的增加

全球雲端遊戲市場正受到競爭性和沈浸式行動遊戲體驗激增的推動。行動裝置已成為強大的遊戲平台,提供豐富的圖形令人印象深刻且引人入勝的遊戲。雲端遊戲利用了這一趨勢,無需大量硬體功能即可在行動裝置上無縫存取要求較高的遊戲。遊戲玩家現在可以隨時隨地享受高品質、有競爭力的遊戲體驗,同時還可以從跨平台遊戲和社交互動中受益。隨著行動遊戲作為一個嚴肅的競爭領域受到關注,雲端遊戲透過使玩家能夠參加全球比賽並參與身臨其境的多人體驗來增強這一趨勢,進一步促進市場的成長並鞏固其作為遊戲產業變革力量的地位。

低延遲特性推動市場擴張

在低延遲功能整合的推動下,全球雲端遊戲市場正經歷大幅擴張。低延遲技術已成為無縫和回應式遊戲體驗的關鍵推動者,解決了先前與輸入滯後和延遲相關的挑戰。透過最大限度地減少用戶操作和螢幕反應之間的延遲,低延遲功能可顯著提高整體遊戲品質。這項技術進步對休閒和鐵桿遊戲玩家都有吸引力,因為它確保了各種設備的流暢和身臨其境的體驗。由於雲端遊戲平台優先考慮低延遲功能的整合,玩家可以在不影響效能的情況下享受競技多人比賽、圖形密集型遊戲和即時互動。對低延遲技術的重視推動市場的成長,吸引更大的玩家群,並鞏固雲端遊戲作為遊戲產業變革性創新的地位。

細分市場洞察

類型洞察

根據類型,視訊串流在整個預測期內始終主導該細分。這種類型構成了雲端遊戲架構的基礎,有助於將圖形豐富的遊戲直接即時交付到使用者的裝置。這種方法最大限度地減少了對本地硬體的依賴,符合現代遊戲玩家對無縫、按需體驗的偏好。隨著對高品質、易玩遊戲的需求激增,視訊串流的關鍵作用鞏固了其作為塑造全球雲端遊戲市場軌蹟的驅動力的地位。

提供洞察

根據產品類別,遊戲平台服務成為主要細分市場,在整個預測期內保持穩固的主導地位。這個細分市場的重要性在於其核心作用,為遊戲玩家、開發者和發行商創造一個包羅萬象的統一空間。遊戲平台服務涵蓋廣泛的功能,包括精選遊戲集合、互動社交功能、無縫多人遊戲功能以及高效的內容分發機制,共同提升了整體遊戲體驗。遊戲平台服務堅定不移地致力於培養用戶參與、確保易用性和推動創新,在推動雲端遊戲市場發展方面保持領先地位。隨著對引人入勝且易於存取的遊戲內容的需求持續激增,遊戲平台服務的持續突顯了它們對塑造全球遊戲產業進程的重要貢獻。

區域洞察

由於鞏固了其在技術、數位基礎設施和遊戲文化方面的領導地位的戰略因素的結合,北美在全球雲端遊戲市場中佔據著突出的地位。該地區先進的網路連接、高網際網路普及率和強大的雲端基礎設施為雲端遊戲服務的廣泛採用提供了肥沃的土壤。此外,北美擁有充滿活力的遊戲社群、對尖端娛樂體驗的強烈需求以及早期技術採用的歷史。大型遊戲公司、創新新創公司和研究機構的存在推動了雲端遊戲領域的不斷發展和演變。此外,北美的競爭格局和對以用戶為中心的體驗的重視與雲端遊戲不斷發展的趨勢無縫契合。隨著對跨各種設備的無縫、高品質遊戲體驗的需求不斷增強,北美作為潮流引領者和技術中心的影響力地位繼續影響著全球雲端遊戲市場的成長和軌跡。

主要市場參與者

  • Shadow.tech (Blade SAS)
  • Numecent Holdings Ltd.
  • Tencent Holdings Ltd.
  • Nvidia Corporation
  • Microsoft Corporation
  • Ubitus Inc.
  • Google Stadia (Alphabet Inc.)
  • RemoteMyApp SP ZOO
  • Parsec Cloud, Inc.
  • Utomik BV

可用的客製化:

全球雲端遊戲市場報告以及給定的市場資料,技術科學研究根據公司的具體需求提供客製化服務。本報告可以使用以下自訂選項:

公司資訊

  • 其他市場參與者(最多五個)的詳細分析和概況分析。

目錄

第1章 服務概述

  • 市場定義
  • 市場範圍
    • 涵蓋的市場
    • 研究年份
    • 主要市場區隔

第2章 研究方法

  • 研究目的
  • 基線方法
  • 主要產業夥伴
  • 主要協會和二手資料來源
  • 預測方法
  • 資料三角測量與驗證
  • 假設和限制

第3章 執行摘要

第4章 COVID-19 對全球雲端遊戲市場的影響

第5章 客戶之聲

第6章 全球雲端遊戲市場概述

第7章 全球雲端遊戲市場展望

  • 市場規模及預測
    • 依價值
  • 市佔率及預測
    • 依類型(視訊串流、檔案串流)
    • 依產品提供(基礎設施、遊戲平台服務)
    • 依裝置類型(智慧型手機、平板電腦、遊戲機、個人電腦和筆記型電腦、智慧型電視、頭戴式顯示器等)
    • 依部署模式(公有雲、混合雲端、私有雲)
    • 依遊戲系統(G-Cluster、Playstation、Stream My Game、Steam 家庭串流、遠端遊戲、其他)
    • 依最終用戶(休閒遊戲玩家、狂熱遊戲玩家、重度核心玩家)
    • 依地區(北美、歐洲、南美、中東和非洲、亞太地區)
    • 前10個國家/地區
    • 依公司分類(2022)
  • 市場地圖

第8章 北美雲端遊戲市場展望

  • 市場規模及預測
    • 依價值
  • 市佔率及預測
    • 依類型
    • 依提供
    • 依設備類型
    • 依部署模式
    • 依遊戲系統
    • 依最終用戶
  • 北美:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第9章 歐洲雲端遊戲市場展望

  • 市場規模及預測
    • 依價值
  • 市佔率及預測
    • 依類型
    • 依提供
    • 依設備類型
    • 依部署模式
    • 依遊戲系統
    • 依最終用戶
  • 歐洲:國家分析
    • 德國
    • 英國
    • 法國
    • 西班牙
    • 義大利

第10章 南美雲端遊戲市場展望

  • 市場規模及預測
    • 依價值
  • 市佔率及預測
    • 依類型
    • 依提供
    • 依設備類型
    • 依部署模式
    • 依遊戲系統
    • 依最終用戶
  • 南美洲:國家分析
    • 巴西
    • 阿根廷
    • 哥倫比亞

第11章 中東和非洲雲端遊戲市場展望

  • 市場規模及預測
    • 依價值
  • 市佔率及預測
    • 依類型
    • 依提供
    • 依設備類型
    • 依部署模式
    • 依遊戲系統
    • 依最終用戶
  • 中東和美國:國家分析
    • 以色列
    • 卡達
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯

第12章 亞太地區雲端遊戲市場展望

  • 市場規模及預測
    • 依價值
  • 市佔率及預測
    • 依類型
    • 依提供
    • 依設備類型
    • 依部署模式
    • 依遊戲系統
    • 依最終用戶
  • 亞太地區:國家分析
    • 中國雲端遊戲
    • 日本雲端遊戲
    • 韓國雲端遊戲
    • 印度雲端遊戲
    • 澳洲雲端遊戲

第13章 市場動態

  • 動力
  • 挑戰

第14章 市場趨勢與發展

第15章 公司簡介

  • Shadow.tech (Blade SAS)
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Numecent Holdings Ltd.
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Tencent Holdings Ltd.
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Nvidia Corporation
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Microsoft Corporation
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Ubitus Inc.
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Google Stadia (Alphabet Inc.)
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • RemoteMyApp SP ZOO
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Parsec Cloud, Inc.
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務
  • Utomik BV
    • 業務概覽
    • 主要財務狀況和收入
    • 主要聯絡人
    • 總部地址
    • 提供主要產品/服務

第16章 策略建議

第17章 關於我們與免責聲明

簡介目錄
Product Code: 4647

The projected market size for Cloud Gaming is expected to reach USD 1.84 billion by the end of 2023, with a compound annual growth rate (CAGR) of 37.26% during the forecast period. The global cloud gaming market is a rapidly evolving and transformative sector within the gaming industry, revolutionizing how games are played, accessed, and experienced. Cloud gaming, also known as game streaming, leverages cloud computing infrastructure to deliver high-quality gaming content directly to users' devices over the internet, eliminating the need for powerful local hardware. This innovative approach democratizes gaming by making it more accessible to a broader audience, regardless of hardware limitations.

Key Market Drivers

The Rise of 5G Technology and Advancements in Internet Connectivity

Market Overview
Forecast Period2024-2028
Market Size 2023USD 1.84 billion
Market Size 2028USD 12.30 billion
CAGR 2023-202837.36%
Fastest Growing SegmentVideo Streaming
Largest MarketNorth America

The global cloud gaming market is undergoing a transformative evolution propelled by the rapid rise of 5G technology and remarkable advancements in internet connectivity. These technological advancements are reshaping the gaming landscape by addressing some of the most pressing challenges and limitations associated with cloud gaming. The deployment of 5G networks introduces unprecedented speed, ultra-low latency, and enhanced reliability, effectively reducing the barriers that hinder seamless cloud-based gaming experiences. 5G's remarkable capabilities have a profound impact on the cloud gaming ecosystem. It significantly diminishes latency, the delay between user input and on-screen action, resulting in smoother, more responsive gameplay. This leap in connectivity empowers players to engage in graphically intensive and immersive gaming content without experiencing noticeable delays or lag. Additionally, 5G's network stability ensures consistent and high-quality streaming, mitigating disruptions and providing an uninterrupted gaming experience even in resource-demanding scenarios.

Moreover, the fusion of 5G technology with advancements in internet connectivity, such as fiber-optic networks and edge computing, further optimizes the cloud gaming market. This amalgamation enables faster data transfer rates, real-time interactions, and instantaneous content delivery, laying the foundation for a new era of seamless and immersive gaming experiences. The integration of 5G and advanced internet connectivity unlocks the potential for more sophisticated cloud gaming offerings, including ultra-high-definition graphics, augmented reality (AR), and virtual reality (VR) experiences. As 5G technology continues its global rollout and internet connectivity advancements persist, the cloud gaming market is poised for exponential growth. This evolution not only addresses previous connectivity concerns but also transforms cloud gaming into a more accessible, versatile, and enjoyable form of interactive entertainment. Players across the world can look forward to an era where high-quality gaming content is at their fingertips, transcending the limitations of local hardware and geographical restrictions. The rise of 5G and advancements in internet connectivity is ushering in a new era of limitless possibilities, propelling the cloud gaming market to new heights, and shaping the future of gaming experiences worldwide.

The Surge in Demand for Accessible, High-Quality Gaming Experiences Across a Range of Devices

The global cloud gaming market is undergoing a revolutionary transformation fueled by the unprecedented surge in demand for accessible, high-quality gaming experiences across a diverse spectrum of devices. Modern gamers are no longer confined to traditional consoles or high-performance PCs; they seek immersive gameplay that seamlessly transcends hardware limitations. This paradigm shift in gaming preferences has paved the way for cloud gaming to emerge as a disruptive force, leveraging cutting-edge cloud computing technology to deliver graphically intensive and resource-demanding games directly to players' devices over the internet.

Cloud gaming's ability to provide top-tier gaming experiences across a range of devices, including smartphones, tablets, laptops, and smart TVs, has become a defining feature of the industry's evolution. This demand is driven by the desire for flexibility, convenience, and a user-centric approach to gaming. Gamers can access a vast library of games without the need for expensive hardware upgrades, downloads, or installations. Furthermore, cloud gaming enhances the seamless transition between devices, allowing players to start a game on one platform and continue another without interruption. Moreover, the convergence of the surge in demand for accessible, high-quality gaming experiences and the capabilities of cloud gaming has ignited a revolution in the gaming ecosystem. It not only democratizes gaming by making it more inclusive and affordable but also opens new avenues for game developers and publishers to reach a broader audience. As technology companies and gaming platforms invest in robust cloud gaming infrastructure, the global market is set to expand exponentially, transforming how games are played, accessed, and enjoyed. This shift has profound implications for the gaming industry, paving the way for a future where players can indulge in their favorite titles seamlessly, regardless of the device they choose, and where the boundaries between hardware and gaming experiences blur to create a truly immersive and accessible gaming world.

The Rising Popularity of Gaming

The global cloud gaming market is witnessing a robust surge in growth driven by the soaring popularity of gaming worldwide. As gaming emerges as a mainstream form of entertainment, an increasingly diverse audience is seeking immersive experiences across various platforms. Cloud gaming, with its accessibility and convenience, caters to this expanding demand by enabling gamers to enjoy high-quality titles without the need for expensive hardware. This trend is amplified by the rise of mobile gaming, which is reshaping the gaming landscape and driving more players toward cloud-based solutions. As gaming continues to capture the imagination of individuals across age groups and demographics, the global cloud gaming market is poised to capitalize on this momentum and redefine the way games are played, accessed, and shared.

Availability of Video Game Streaming Services

The global cloud gaming market is experiencing a significant boost from the widespread availability of video game streaming services. With the proliferation of high-speed internet and technological advancements, players can now access a vast library of games on-demand through streaming platforms. This accessibility eliminates the need for extensive downloads or installations, making gaming more seamless and user-friendly. As major tech and gaming companies invest in these services, players can enjoy a diverse range of titles across various devices, transcending traditional hardware limitations. The convenience and instant access offered by video game streaming services are fueling the growth of the global cloud gaming market, ushering in a new era of gaming experiences that cater to a broad and engaged audience.

Key Market Challenges

Data Security and Privacy Concerns

Data security and privacy concerns are casting a shadow over the global cloud gaming market. As players entrust their personal and gaming data to remote servers, worries about unauthorized access, data breaches, and potential misuse of sensitive information have arisen. The transfer and storage of gameplay data in cloud environments raises questions about who has access and control over this data, especially considering regulatory variations across regions. To gain widespread trust and adoption, cloud gaming providers must prioritize robust security measures, transparent data handling practices, and compliance with privacy regulations. Addressing these concerns is pivotal in ensuring that players feel confident and secure while embracing cloud gaming, enabling the market to flourish while safeguarding user data and privacy.

Cost Latency and Input Lag

The global cloud gaming market is facing significant obstacles in the form of cost, latency, and input lag. The subscription-based model of cloud gaming services may lead to concerns over affordability for players, especially in regions with limited disposable income. Additionally, latency and input lag continue to be challenges, impacting the responsiveness and real-time nature of gameplay. Despite technological advancements, variations in internet connectivity and geographical distances between servers and players contribute to these issues. As players prioritize smooth and immersive experiences, addressing these hurdles is crucial for the wider adoption and sustained growth of the cloud gaming market. Efforts to minimize cost, enhance network infrastructure, and optimize low-latency technologies are vital to overcoming these obstacles and providing a seamless gaming experience for players around the globe.

Key Market Trends

Increase in Competitive and Immersive Mobile Gaming

The global cloud gaming market is being propelled by a surge in competitive and immersive mobile gaming experiences. Mobile devices have become powerful gaming platforms, offering a rich array of graphically impressive and engaging titles. Cloud gaming leverages this trend by providing seamless access to demanding games on mobile devices without the need for extensive hardware capabilities. Gamers can now indulge in high-quality, competitive gaming experiences on the go while also benefiting from cross-platform play and social interactions. As mobile gaming gains traction as a serious competitive arena, cloud gaming enhances this trend by enabling players to join global competitions and engage in immersive multiplayer experiences, further catalyzing the market's growth and solidifying its position as a transformative force in the gaming industry.

Low-Latency Features Drive Market Expansion

The global cloud gaming market is undergoing substantial expansion driven by the integration of low-latency features. Low-latency technology has emerged as a critical enabler of seamless and responsive gaming experiences, addressing the previous challenges associated with input lag and delays. By minimizing the delay between user actions and on-screen reactions, low latency features significantly enhance the overall gameplay quality. This technological advancement appeals to both casual and hardcore gamers alike, as it ensures a fluid and immersive experience across a variety of devices. As cloud gaming platforms prioritize the integration of low-latency capabilities, players can enjoy competitive multiplayer matches, graphically intensive titles, and real-time interactions without compromising performance. This emphasis on low-latency technology is fueling the market's growth, attracting a larger player base, and solidifying cloud gaming's position as a transformative innovation in the gaming industry.

Segmental Insights

Type Insights

Based on type, video streaming consistently dominates this segmentation across the entire forecast period. This type forms the foundation of cloud gaming's architecture, facilitating real-time delivery of graphics-rich gameplay directly to user's devices. This approach minimizes reliance on local hardware, aligning with modern gamers' preferences for seamless, on-demand experiences. As the demand for high-quality, accessible gaming encounters surges, video streaming's pivotal role solidifies its position as the driving force shaping the trajectory of the cloud gaming market on a global scale.

Offering Insights

Based on Offering, game platform services emerge as the predominant segment, exercising steadfast dominance throughout the forecast period. The significance of this segment lies in its central role, creating an all-encompassing and unified space for gamers, developers, and publishers. Game platform services encompass a wide range of functionalities, including curated game collections, interactive social features, seamless multiplayer capabilities, and efficient content distribution mechanisms, collectively elevating the overall gaming experience. With an unwavering dedication to fostering user engagement, ensuring ease of access, and driving innovation, game platform services retain their leading position in propelling the progression of the cloud gaming market. As the demand for captivating and easily accessible gaming content continues to surge, the continued prominence of game platform services reaffirms their essential contribution to shaping the course of the global gaming industry.

Regional Insights

North America holds a prominent position in the global cloud gaming market due to the combination of strategic factors that solidify its leadership in technology, digital infrastructure, and gaming culture. The region's advanced network connectivity, high internet penetration rates, and robust cloud infrastructure provide a fertile ground for the widespread adoption of cloud gaming services. Furthermore, North America boasts a vibrant gaming community, a strong demand for cutting-edge entertainment experiences, and a history of early technology adoption. The presence of major gaming companies, innovative startups, and research institutions fuels continuous development and evolution in the cloud gaming sector. Additionally, North America's competitive landscape and emphasis on user-centric experiences align seamlessly with the evolving trends in cloud gaming. As the demand for seamless, high-quality gaming experiences across various devices intensifies, North America's influential position as a trendsetter and technology hub continues to shape the growth and trajectory of the global cloud gaming market.

Key Market Players

  • Shadow.tech (Blade SAS)
  • Numecent Holdings Ltd.
  • Tencent Holdings Ltd.
  • Nvidia Corporation
  • Microsoft Corporation
  • Ubitus Inc.
  • Google Stadia (Alphabet Inc.)
  • RemoteMyApp SP ZOO
  • Parsec Cloud, Inc.
  • Utomik BV

Report Scope:

In this report, the Global Cloud Gaming Market has been segmented into the following categories, in addition to the industry trends, which have also been detailed below:

Global Cloud Gaming Market, By Type:

  • Video Streaming
  • File Streaming

Global Cloud Gaming Market, By Offering:

  • Infrastructure
  • Game Platform Services

Global Cloud Gaming Market, By Device Type:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Pcs & Laptops
  • Smart TVs
  • Head Mounted Displays
  • Others

Global Cloud Gaming Market, By Deployment Mode:

  • Public Cloud
  • Hybrid Cloud
  • Private Cloud

Global Cloud Gaming Market, By Gaming System:

  • G-cluster
  • Playstation
  • Stream My Game
  • Steam In-Home Streaming
  • Remote Play
  • Others

Global Cloud Gaming Market, By End Users:

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Global Cloud Gaming Market, By Region:

  • North America
  • Europe
  • South America
  • Middle East & Africa
  • Asia Pacific

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Cloud Gaming Market.

Available Customizations:

Global Cloud Gaming market report with the given market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Service Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

4. Impact of COVID-19 on Global Cloud Gaming Market

5. Voice of Customer

6. Global Cloud Gaming Market Overview

7. Global Cloud Gaming Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type (Video Streaming, File Streaming)
    • 7.2.2. By Offering (Infrastructure, Game Platform Services)
    • 7.2.3. By Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head Mounted Displays, Others)
    • 7.2.4. By Deployment Mode (Public Cloud, Hybrid Cloud, Private Cloud)
    • 7.2.5. By Gaming System (G-Cluster, Playstation, Stream My Game, Steam in Home Streaming, Remote Play, Others)
    • 7.2.6. By End Users (Casual Gamers, Avid Gamers, Hardcore Gamers)
    • 7.2.7. By Region (North America, Europe, South America, Middle East & Africa, Asia Pacific)
    • 7.2.8. By Top 10 Country
    • 7.2.9. By Company (2022)
  • 7.3. Market Map

8. North America Cloud Gaming Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Offering
    • 8.2.3. By Device Type
    • 8.2.4. By Deployment Mode
    • 8.2.5. By Gaming System
    • 8.2.6. By End Users
  • 8.3. North America: Country Analysis
    • 8.3.1. United States Cloud Gaming Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By Offering
        • 8.3.1.2.3. By Device Type
        • 8.3.1.2.4. By Deployment Mode
        • 8.3.1.2.5. By Gaming System
        • 8.3.1.2.6. By End Users
    • 8.3.2. Canada Cloud Gaming Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By Offering
        • 8.3.2.2.3. By Device Type
        • 8.3.2.2.4. By Deployment Mode
        • 8.3.2.2.5. By Gaming System
        • 8.3.2.2.6. By End Users
    • 8.3.3. Mexico Cloud Gaming Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By Offering
        • 8.3.3.2.3. By Device Type
        • 8.3.3.2.4. By Deployment Mode
        • 8.3.3.2.5. By Gaming System
        • 8.3.3.2.6. By End Users

9. Europe Cloud Gaming Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Offering
    • 9.2.3. By Device Type
    • 9.2.4. By Deployment Mode
    • 9.2.5. By Gaming System
    • 9.2.6. By End Users
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Cloud Gaming Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By Offering
        • 9.3.1.2.3. By Device Type
        • 9.3.1.2.4. By Deployment Mode
        • 9.3.1.2.5. By Gaming System
        • 9.3.1.2.6. By End Users
    • 9.3.2. United Kingdom Cloud Gaming Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By Offering
        • 9.3.2.2.3. By Device Type
        • 9.3.2.2.4. By Deployment Mode
        • 9.3.2.2.5. By Gaming System
        • 9.3.2.2.6. By End Users
    • 9.3.3. France Cloud Gaming Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type
        • 9.3.3.2.2. By Offering
        • 9.3.3.2.3. By Device Type
        • 9.3.3.2.4. By Deployment Mode
        • 9.3.3.2.5. By Gaming System
        • 9.3.3.2.6. By End Users
    • 9.3.4. Spain Cloud Gaming Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Type
        • 9.3.4.2.2. By Offering
        • 9.3.4.2.3. By Device Type
        • 9.3.4.2.4. By Deployment Mode
        • 9.3.4.2.5. By Gaming System
        • 9.3.4.2.6. By End Users
    • 9.3.5. Italy Cloud Gaming Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Type
        • 9.3.5.2.2. By Offering
        • 9.3.5.2.3. By Device Type
        • 9.3.5.2.4. By Deployment Mode
        • 9.3.5.2.5. By Gaming System
        • 9.3.5.2.6. By End Users

10. South America Cloud Gaming Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Offering
    • 10.2.3. By Device Type
    • 10.2.4. By Deployment Mode
    • 10.2.5. By Gaming System
    • 10.2.6. By End Users
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Cloud Gaming Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By Offering
        • 10.3.1.2.3. By Device Type
        • 10.3.1.2.4. By Deployment Mode
        • 10.3.1.2.5. By Gaming System
        • 10.3.1.2.6. By End Users
    • 10.3.2. Argentina Cloud Gaming Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By Offering
        • 10.3.2.2.3. By Device Type
        • 10.3.2.2.4. By Deployment Mode
        • 10.3.2.2.5. By Gaming System
        • 10.3.2.2.6. By End Users
    • 10.3.3. Colombia Cloud Gaming Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By Offering
        • 10.3.3.2.3. By Device Type
        • 10.3.3.2.4. By Deployment Mode
        • 10.3.3.2.5. By Gaming System
        • 10.3.3.2.6. By End Users

11. Middle East & Africa Cloud Gaming Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Type
    • 11.2.2. By Offering
    • 11.2.3. By Device Type
    • 11.2.4. By Deployment Mode
    • 11.2.5. By Gaming System
    • 11.2.6. By End Users
  • 11.3. Middle East & America: Country Analysis
    • 11.3.1. Israel Cloud Gaming Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Type
        • 11.3.1.2.2. By Offering
        • 11.3.1.2.3. By Device Type
        • 11.3.1.2.4. By Deployment Mode
        • 11.3.1.2.5. By Gaming System
        • 11.3.1.2.6. By End Users
    • 11.3.2. Qatar Cloud Gaming Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Type
        • 11.3.2.2.2. By Offering
        • 11.3.2.2.3. By Device Type
        • 11.3.2.2.4. By Deployment Mode
        • 11.3.2.2.5. By Gaming System
        • 11.3.2.2.6. By End Users
    • 11.3.3. UAE Cloud Gaming Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Type
        • 11.3.3.2.2. By Offering
        • 11.3.3.2.3. By Device Type
        • 11.3.3.2.4. By Deployment Mode
        • 11.3.3.2.5. By Gaming System
        • 11.3.3.2.6. By End Users
    • 11.3.4. Saudi Arabia Cloud Gaming Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Type
        • 11.3.4.2.2. By Offering
        • 11.3.4.2.3. By Device Type
        • 11.3.4.2.4. By Deployment Mode
        • 11.3.4.2.5. By Gaming System
        • 11.3.4.2.6. By End Users

12. Asia Pacific Cloud Gaming Market Outlook

  • 12.1. Market Size & Forecast
    • 12.1.1. By Value
  • 12.2. Market Share & Forecast
    • 12.2.1. By Type
    • 12.2.2. By Offering
    • 12.2.3. By Device Type
    • 12.2.4. By Deployment Mode
    • 12.2.5. By Gaming System
    • 12.2.6. By End Users
  • 12.3. Asia Pacific: Country Analysis
    • 12.3.1. China Cloud Gaming Market Outlook
      • 12.3.1.1. Market Size & Forecast
        • 12.3.1.1.1. By Value
      • 12.3.1.2. Market Share & Forecast
        • 12.3.1.2.1. By Type
        • 12.3.1.2.2. By Offering
        • 12.3.1.2.3. By Device Type
        • 12.3.1.2.4. By Deployment Mode
        • 12.3.1.2.5. By Gaming System
        • 12.3.1.2.6. By End Users
    • 12.3.2. Japan Cloud Gaming Market Outlook
      • 12.3.2.1. Market Size & Forecast
        • 12.3.2.1.1. By Value
      • 12.3.2.2. Market Share & Forecast
        • 12.3.2.2.1. By Type
        • 12.3.2.2.2. By Offering
        • 12.3.2.2.3. By Device Type
        • 12.3.2.2.4. By Deployment Mode
        • 12.3.2.2.5. By Gaming System
        • 12.3.2.2.6. By End Users
    • 12.3.3. South Korea Cloud Gaming Market Outlook
      • 12.3.3.1. Market Size & Forecast
        • 12.3.3.1.1. By Value
      • 12.3.3.2. Market Share & Forecast
        • 12.3.3.2.1. By Type
        • 12.3.3.2.2. By Offering
        • 12.3.3.2.3. By Device Type
        • 12.3.3.2.4. By Deployment Mode
        • 12.3.3.2.5. By Gaming System
        • 12.3.3.2.6. By End Users
    • 12.3.4. India Cloud Gaming Market Outlook
      • 12.3.4.1. Market Size & Forecast
        • 12.3.4.1.1. By Value
      • 12.3.4.2. Market Share & Forecast
        • 12.3.4.2.1. By Type
        • 12.3.4.2.2. By Offering
        • 12.3.4.2.3. By Device Type
        • 12.3.4.2.4. By Deployment Mode
        • 12.3.4.2.5. By Gaming System
        • 12.3.4.2.6. By End Users
    • 12.3.5. Australia Cloud Gaming Market Outlook
      • 12.3.5.1. Market Size & Forecast
        • 12.3.5.1.1. By Value
      • 12.3.5.2. Market Share & Forecast
        • 12.3.5.2.1. By Type
        • 12.3.5.2.2. By Offering
        • 12.3.5.2.3. By Device Type
        • 12.3.5.2.4. By Deployment Mode
        • 12.3.5.2.5. By Gaming System
        • 12.3.5.2.6. By End Users

13. Market Dynamics

  • 13.1. Drivers
  • 13.2. Challenges

14. Market Trends and Developments

15. Company Profiles

  • 15.1. Shawdow.tech (Blade SAS)
    • 15.1.1. Business Overview
    • 15.1.2. Key Financials & Revenue
    • 15.1.3. Key Contact Person
    • 15.1.4. Headquarters Address
    • 15.1.5. Key Product/Service Offered
  • 15.2. Numecent Holdings Ltd.
    • 15.2.1. Business Overview
    • 15.2.2. Key Financials & Revenue
    • 15.2.3. Key Contact Person
    • 15.2.4. Headquarters Address
    • 15.2.5. Key Product/Service Offered
  • 15.3. Tencent Holdings Ltd.
    • 15.3.1. Business Overview
    • 15.3.2. Key Financials & Revenue
    • 15.3.3. Key Contact Person
    • 15.3.4. Headquarters Address
    • 15.3.5. Key Product/Service Offered
  • 15.4. Nvidia Corporation
    • 15.4.1. Business Overview
    • 15.4.2. Key Financials & Revenue
    • 15.4.3. Key Contact Person
    • 15.4.4. Headquarters Address
    • 15.4.5. Key Product/Service Offered
  • 15.5. Microsoft Corporation
    • 15.5.1. Business Overview
    • 15.5.2. Key Financials & Revenue
    • 15.5.3. Key Contact Person
    • 15.5.4. Headquarters Address
    • 15.5.5. Key Product/Service Offered
  • 15.6. Ubitus Inc.
    • 15.6.1. Business Overview
    • 15.6.2. Key Financials & Revenue
    • 15.6.3. Key Contact Person
    • 15.6.4. Headquarters Address
    • 15.6.5. Key Product/Service Offered
  • 15.7. Google Stadia (Alphabet Inc.)
    • 15.7.1. Business Overview
    • 15.7.2. Key Financials & Revenue
    • 15.7.3. Key Contact Person
    • 15.7.4. Headquarters Address
    • 15.7.5. Key Product/Service Offered
  • 15.8. RemoteMyApp SP ZOO
    • 15.8.1. Business Overview
    • 15.8.2. Key Financials & Revenue
    • 15.8.3. Key Contact Person
    • 15.8.4. Headquarters Address
    • 15.8.5. Key Product/Service Offered
  • 15.9. Parsec Cloud, Inc.
    • 15.9.1. Business Overview
    • 15.9.2. Key Financials & Revenue
    • 15.9.3. Key Contact Person
    • 15.9.4. Headquarters Address
    • 15.9.5. Key Product/Service Offered
  • 15.10. Utomik BV
    • 15.10.1. Business Overview
    • 15.10.2. Key Financials & Revenue
    • 15.10.3. Key Contact Person
    • 15.10.4. Headquarters Address
    • 15.10.5. Key Product/Service Offered

16. Strategic Recommendations

17. About Us & Disclaimer