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市場調查報告書
商品編碼
1383780

電腦圖形市場 - 全球行業規模、佔有率、趨勢、機會和預測,按組件(硬體、軟體)、按應用(CAD、圖像處理、娛樂、用戶介面)、地區、競爭細分,2018-2028 年

Computer Graphics Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component (Hardware, Software), By Application (CAD, Image Processing, Entertainment, User Interface), By Region, By Competition, 2018-2028

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2022 年全球電腦圖形市場估值為 240 億美元,預計在預測期內將強勁成長,到 2028 年複合CAGR為8.9%。在對高品質需求不斷成長的推動下,全球電腦圖形市場正在經歷強勁成長跨產業的視覺和沈浸式體驗。電腦圖形技術處於娛樂、遊戲、設計和模擬等領域變革的前沿。在娛樂和遊戲領域,電腦圖形學能夠創造令人驚嘆的視覺效果、逼真的動畫和身臨其境的虛擬世界,從而提高使用者的參與度和滿意度。此外,建築、汽車和醫療保健等行業正在利用電腦圖形學來設計和模擬複雜的結構、車輛和醫療程序,從而提高創新和效率。此外,擴增實境和虛擬實境 (AR/VR) 技術在從培訓模擬到行銷活動等各種應用中的採用,正在推動對先進電腦圖形解決方案的需求。隨著對視覺吸引力和互動內容的需求持續激增,全球電腦圖形市場預計將持續成長,關鍵參與者將推動硬體和軟體解決方案的創新,以滿足各行業不斷變化的需求。

主要市場促進因素

對真實視覺體驗的需求不斷成長

市場概況
預測期 2024-2028
2022 年市場規模 240億美元
2028 年市場規模 420.3億美元
2023-2028 年CAGR 8.9%
成長最快的細分市場 影像處理
最大的市場 亞太

由於多個行業對真實視覺體驗的需求不斷成長,全球電腦圖形市場正在經歷顯著成長。從娛樂和遊戲到汽車設計和建築視覺化,電腦圖形技術在創建身臨其境、栩栩如生的模擬方面發揮關鍵作用。消費者和企業都在尋求高品質的視覺效果,以增強參與度和決策過程。在娛樂領域,電腦圖形學正在推動視覺震撼的電影、電玩和虛擬實境體驗的發展,吸引觀眾並突破創造力的界限。同樣,汽車和航空航太等行業正在利用電腦圖形進行產品設計和仿真,使工程師能夠更有效地可視化和測試複雜的原型。擴增實境和虛擬實境技術的採用進一步放大了對電腦圖形的需求,這些技術在很大程度上依賴逼真的視覺效果來實現培訓、教育和娛樂目的。隨著企業努力提供視覺吸引力的互動式內容,全球電腦圖形市場將持續擴張,技術創新者專注於增強渲染能力和即時圖形,以滿足用戶和消費者不斷成長的期望。

目錄

第 1 章:產品概述

  • 市場定義
  • 市場範圍
    • 涵蓋的市場
    • 研究年份
    • 主要市場區隔

第 2 章:研究方法

  • 研究目的
  • 基線方法
  • 範圍的製定
  • 假設和限制
  • 研究來源
    • 二次研究
    • 初步研究
  • 市場研究方法
    • 自下而上的方法
    • 自上而下的方法
  • 計算市場規模和市場佔有率所遵循的方法
  • 預測方法
    • 數據三角測量與驗證

第 3 章:執行摘要

第 4 章:COVID-19 對全球電腦圖形市場的影響

第 5 章:客戶之聲

第 6 章:全球電腦圖形市場概述

第 7 章:全球電腦繪圖市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 依組件(硬體、軟體)
    • 按應用(CAD、圖像處理、娛樂、使用者介面、其他)
    • 按地區(北美、歐洲、南美、中東和非洲、亞太地區)
  • 按公司分類 (2022)
  • 市場地圖

第 8 章:北美電腦繪圖市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 按應用
    • 按國家/地區
  • 北美:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第 9 章:歐洲電腦繪圖市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 按應用
    • 按國家/地區
  • 歐洲:國家分析
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 比利時

第 10 章:南美洲電腦繪圖市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 按應用
    • 按國家/地區
  • 南美洲:國家分析
    • 巴西
    • 哥倫比亞
    • 阿根廷
    • 智利
    • 秘魯

第 11 章:中東和非洲電腦圖形市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 按應用
    • 按國家/地區
  • 中東和非洲:國家分析
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非
    • 土耳其
    • 以色列

第 12 章:亞太地區電腦繪圖市場展望

  • 市場規模及預測
    • 按組件
    • 按應用
    • 按國家/地區
  • 亞太地區:國家分析
    • 中國電腦圖形學
    • 印度電腦圖形學
    • 日本電腦圖形學
    • 韓國電腦圖形學
    • 澳洲電腦圖形學
    • 印尼電腦圖形學
    • 越南電腦圖形學

第 13 章:市場動態

  • 促進要素
  • 挑戰

第 14 章:市場趨勢與發展

第 15 章:公司簡介

  • 英偉達公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 超微半導體公司 (AMD)
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 英特爾公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 歐特克公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 奧多比公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 達梭系統公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 西門子公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 統一技術公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 史詩遊戲公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • Foundry Visionmongers 有限公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • SideFX軟體
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 混沌集團
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 科瑞爾公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered

第 16 章:策略建議

第 17 章:關於我們與免責聲明

簡介目錄
Product Code: 17500

Global Computer Graphics Market was valued at USD 24 Billion in 2022 and is anticipated to project robust growth in the forecast period with a CAGR of 8.9% through 2028. The Global Computer Graphics Market is experiencing robust growth driven by the escalating demand for high-quality visuals and immersive experiences across various industries. Computer graphics technology is at the forefront of revolutionizing sectors such as entertainment, gaming, design, and simulation. In the entertainment and gaming domain, computer graphics are enabling the creation of stunning visual effects, realistic animations, and immersive virtual worlds, enhancing user engagement and satisfaction. Additionally, industries like architecture, automotive, and healthcare are leveraging computer graphics for designing and simulating complex structures, vehicles, and medical procedures, leading to improved innovation and efficiency. Furthermore, the adoption of augmented and virtual reality (AR/VR) technologies in diverse applications, from training simulations to marketing campaigns, is fueling the demand for advanced computer graphics solutions. As the need for visually appealing and interactive content continues to surge, the Global Computer Graphics Market is expected to witness sustained growth, with key players driving innovation in hardware and software solutions to meet the evolving demands of a wide range of industries.

Key Market Drivers

Rising Demand for Realistic Visual Experiences

Market Overview
Forecast Period2024-2028
Market Size 2022USD 24 Billion
Market Size 2028USD 42.03 Billion
CAGR 2023-20288.9%
Fastest Growing SegmentImage Processing
Largest MarketAsia-Pacific

The Global Computer Graphics Market is witnessing significant growth due to the increasing demand for realistic visual experiences across multiple industries. From entertainment and gaming to automotive design and architectural visualization, computer graphics technology is playing a pivotal role in creating immersive and lifelike simulations. Consumers and businesses alike are seeking high-quality visuals that enhance engagement and decision-making processes. In the entertainment sector, computer graphics are driving the development of visually stunning movies, video games, and virtual reality experiences, captivating audiences and pushing the boundaries of creativity. Similarly, industries such as automotive and aerospace are leveraging computer graphics for product design and simulation, enabling engineers to visualize and test complex prototypes more effectively. The demand for computer graphics is further amplified by the adoption of augmented and virtual reality technologies, which rely heavily on realistic visuals for training, education, and entertainment purposes. As businesses strive to deliver visually appealing and interactive content, the Global Computer Graphics Market is poised for continuous expansion, with technology innovators focusing on enhancing rendering capabilities and real-time graphics to meet the growing expectations of users and consumers.

Emergence of 3D Printing and Visualization

The emergence of 3D printing and visualization technologies is a driving force behind the growth of the Global Computer Graphics Market. 3D printing has revolutionized manufacturing processes by enabling the creation of complex and customized objects with precision. Computer graphics play a vital role in the design and modeling of 3D-printed products, allowing for the visualization and optimization of prototypes before production. This technology has widespread applications in industries ranging from healthcare, where it is used for medical device prototyping, to aerospace, where it facilitates the development of lightweight and aerodynamic components. Additionally, 3D visualization is becoming increasingly important in sectors such as architecture, interior design, and urban planning, allowing professionals to create realistic and interactive models for presentations and client engagement. As businesses recognize the cost-efficiency and innovation opportunities offered by 3D printing and visualization, the demand for advanced computer graphics solutions continues to grow. Graphics hardware and software developers are actively enhancing their offerings to support the intricate requirements of 3D applications, further fueling the expansion of the Global Computer Graphics Market.

Accelerated Digital Transformation Efforts

The global computer graphics market is benefiting from accelerated digital transformation efforts across industries. As organizations seek to modernize their operations, improve customer experiences, and stay competitive, they are investing in computer graphics technology to achieve these objectives. From retail and e-commerce, where computer-generated images and virtual try-ons enhance online shopping experiences, to healthcare, where medical imaging and 3D visualization assist in diagnostics and treatment planning, computer graphics are at the forefront of digital innovation. Additionally, industries such as advertising and marketing rely on visually compelling content to engage audiences in the digital realm. Computer graphics enable businesses to create eye-catching advertisements, interactive websites, and immersive brand experiences. Moreover, the adoption of artificial intelligence and machine learning is driving the integration of computer graphics into data analytics and business intelligence tools, allowing organizations to visualize and interpret complex data sets more effectively. As digital transformation efforts continue to reshape industries, the Global Computer Graphics Market is experiencing sustained growth, with technology providers focusing on delivering solutions that empower businesses to thrive in an increasingly digital world.

Integration of Graphics in IoT Devices

The integration of graphics capabilities into Internet of Things (IoT) devices is a significant driver of the Global Computer Graphics Market. IoT devices are becoming more prevalent in various sectors, from smart homes and healthcare to industrial automation and transportation. These devices rely on graphical user interfaces (GUIs) to provide users with intuitive and interactive experiences. Whether it's a smart thermostat with a graphical touchscreen or a connected car with an advanced infotainment system, the integration of computer graphics enhances the usability and functionality of IoT devices. Graphics processing units (GPUs) are essential components that enable the rendering of high-quality visuals on these devices, contributing to a seamless and engaging user experience. As the IoT ecosystem continues to expand, the demand for graphics-rich interfaces in connected devices grows in tandem. Technology providers are focusing on developing energy-efficient GPUs and graphics software optimized for IoT applications, further driving the adoption of computer graphics in this domain. The integration of graphics in IoT devices is not only enhancing user experiences but also enabling organizations to harness the potential of IoT for data visualization, analytics, and control in various industries, including manufacturing, healthcare, and smart cities, fostering the continued growth of the Global Computer Graphics Market.

Key Market Challenges

Limited Awareness and Understanding of Computer Graphics

One of the primary challenges facing the global computer graphics market is the limited awareness and understanding among organizations regarding the potential benefits and applications of computer graphics technology. Many businesses may not fully grasp the significance of computer graphics in enhancing visual experiences, improving product design, and enabling virtual simulations. This lack of awareness can lead to hesitation in adopting computer graphics solutions, leaving organizations at a disadvantage in terms of innovation and competitiveness. Addressing this challenge requires comprehensive educational initiatives to highlight the capabilities and advantages of computer graphics, showcasing real-world examples and case studies to foster a deeper understanding of its significance.

Complexity of Implementation and Integration

The implementation and integration of computer graphics solutions can pose complex challenges for organizations, particularly those with limited technical expertise or resources. Configuring and deploying computer graphics systems effectively, and integrating them with existing IT infrastructure and workflows, can be technically demanding. Compatibility issues may arise during integration, leading to delays and suboptimal performance. To address these challenges, it is crucial to simplify the deployment and management of computer graphics solutions. User-friendly interfaces and intuitive configuration options should be provided to streamline setup and customization. Additionally, organizations should have access to comprehensive support and guidance, including documentation, tutorials, and technical experts who can assist with integration and troubleshoot any issues. Simplifying these aspects of computer graphics implementation can lead to more efficient processes and improved user experiences.

Ensuring Security and Privacy

The global computer graphics market also faces challenges related to security and privacy considerations. As computer graphics systems become more prevalent in various industries, including entertainment, advertising, and gaming, there is a growing need to ensure the security and privacy of sensitive data and user interactions. Organizations must navigate evolving regulations and standards to address potential security vulnerabilities and privacy concerns. This challenge requires organizations to stay updated with the latest security practices and invest in robust security frameworks to protect against data breaches and unauthorized access. Collaboration between industry stakeholders, policymakers, and researchers is essential to establish guidelines and standards that promote responsible and secure use of computer graphics technology.

Integration with Existing Workflows and Processes

Integrating computer graphics solutions seamlessly with existing workflows and processes can be a significant challenge for organizations. Computer graphics technology often requires changes in design and production workflows, which may disrupt established processes and require employees to adapt to new ways of working. Organizations need to carefully plan and execute the integration process, ensuring minimal disruption and providing adequate training and support to employees. Collaboration between IT departments, design teams, and end-users is crucial to identify potential integration challenges and develop strategies to overcome them. By effectively integrating computer graphics into existing workflows, organizations can unlock the full potential of this technology and drive productivity gains.

Key Market Trends

Increasing Demand for Realistic Visual Experiences

The global computer graphics market is experiencing a significant surge in demand due to the growing need for realistic visual experiences across various industries. From gaming and entertainment to architecture and automotive design, computer graphics play a crucial role in creating immersive and lifelike simulations. Consumers and businesses alike are seeking high-quality visuals that enhance engagement and decision-making processes. In the gaming and entertainment sector, computer graphics are driving the development of visually stunning video games, movies, and virtual reality experiences, captivating audiences and pushing creative boundaries. Similarly, industries like automotive and aerospace are leveraging computer graphics for product design and simulation, enabling engineers to visualize and test complex prototypes effectively. The demand for computer graphics is further fueled by the adoption of augmented and virtual reality technologies, relying heavily on realistic visuals for training, education, and entertainment purposes. As businesses aim to deliver visually appealing and interactive content, the global computer graphics market is poised for continuous expansion. Technology innovators are focusing on enhancing rendering capabilities and real-time graphics to meet the growing expectations of users and consumers, further driving the adoption of computer graphics across industries.

Growth of 3D Printing and Visualization

The growth of 3D printing and visualization technologies is a significant driver for the global computer graphics market. 3D printing has revolutionized manufacturing by enabling the creation of complex and customized objects with precision. Computer graphics technology plays a pivotal role in designing and modeling 3D-printed products, facilitating the visualization and optimization of prototypes before production. This technology finds widespread applications in industries ranging from healthcare, where it is used for medical device prototyping, to aerospace, where it aids in the development of lightweight and aerodynamic components. Furthermore, 3D visualization is increasingly vital in sectors such as architecture, interior design, and urban planning, allowing professionals to create realistic and interactive models for presentations and client engagement. As businesses recognize the cost-efficiency and innovation opportunities offered by 3D printing and visualization, the demand for advanced computer graphics solutions continues to grow. Graphics hardware and software developers are actively enhancing their offerings to support the intricate requirements of 3D applications, further fueling the expansion of the global computer graphics market.

Rise of Digital Transformation Initiatives

The global computer graphics market is benefiting from the accelerated adoption of digital transformation initiatives across industries. As organizations strive to modernize their operations, enhance customer experiences, and maintain competitiveness, they are investing in computer graphics technology to achieve these objectives. From retail and e-commerce, where computer-generated images and virtual try-ons enhance online shopping experiences, to healthcare, where medical imaging and 3D visualization assist in diagnostics and treatment planning, computer graphics are at the forefront of digital innovation. Additionally, industries such as advertising and marketing rely on visually compelling content to engage audiences in the digital realm. Computer graphics enable businesses to create eye-catching advertisements, interactive websites, and immersive brand experiences. Moreover, the adoption of artificial intelligence and machine learning is driving the integration of computer graphics into data analytics and business intelligence tools, allowing organizations to visualize and interpret complex data sets more effectively. As digital transformation efforts continue to reshape industries, the global computer graphics market is experiencing sustained growth. Technology providers are delivering solutions that empower businesses to thrive in an increasingly digital world, contributing to the market's expansion.

Integration into Internet of Things (IoT) Devices

The integration of graphics capabilities into Internet of Things (IoT) devices is a significant driver for the global computer graphics market. IoT devices are becoming more prevalent in various sectors, from smart homes and healthcare to industrial automation and transportation. These devices rely on graphical user interfaces (GUIs) to provide users with intuitive and interactive experiences. Whether it's a smart thermostat with a graphical touchscreen or a connected car with an advanced infotainment system, the integration of computer graphics enhances the usability and functionality of IoT devices. Graphics processing units (GPUs) are essential components that enable the rendering of high-quality visuals on these devices, contributing to a seamless and engaging user experience. As the IoT ecosystem continues to expand, the demand for graphics-rich interfaces in connected devices grows in tandem. Technology providers are focusing on developing energy-efficient GPUs and graphics software optimized for IoT applications, further driving the adoption of computer graphics in this domain. The integration of graphics in IoT devices is not only enhancing user experiences but also enabling organizations to harness the potential of IoT for data visualization, analytics, and control in various industries, including manufacturing, healthcare, and smart cities, fostering the continued growth of the global computer graphics market.

Segmental Insights

Component Insights

In 2022, the global computer graphics market was primarily dominated by the "Software" segment, and this dominance is expected to persist throughout the forecast period. Software plays a pivotal role in shaping and rendering computer graphics, enabling the creation of visually stunning and interactive content across various industries. As businesses and industries increasingly recognize the importance of realistic visual experiences and digital transformation initiatives, the demand for advanced graphics software continues to surge. Graphics software encompasses a wide range of applications, including 3D modeling and rendering software, animation software, virtual reality (VR) and augmented reality (AR) development platforms, and graphic design tools. These software solutions empower professionals and developers to design, model, animate, and render complex visual content with precision and creativity. Moreover, with the integration of artificial intelligence (AI) and machine learning (ML) into graphics software, users can achieve more efficient workflows, automate certain tasks, and generate interactive and dynamic visuals. Graphics software is indispensable in sectors such as entertainment and gaming, where it drives the creation of lifelike video games, animated films, and VR experiences. It is also vital in industries like architecture and design, where professionals rely on software to visualize and optimize 3D models and prototypes. As the demand for high-quality visuals and immersive experiences continues to grow, the "Software" segment of the global computer graphics market is poised to maintain its dominance, with ongoing advancements and innovations in graphics software further fueling its growth.

Application Insights

In 2022, the "Computer-Aided Design (CAD)" application segment emerged as the dominant force in the global computer graphics market, and it is anticipated to sustain its dominance throughout the forecast period. CAD applications have been instrumental in revolutionizing the design and engineering industries, allowing professionals to create precise and intricate 2D and 3D models, blueprints, and prototypes. CAD software empowers architects, engineers, and designers to visualize their concepts, simulate real-world scenarios, and streamline the product development process. The continued expansion of industries such as automotive, aerospace, architecture, and manufacturing is propelling the demand for CAD software to new heights. Moreover, the integration of CAD into emerging technologies like 3D printing and augmented reality (AR) is further augmenting its significance in various sectors. CAD applications offer unparalleled precision, efficiency, and collaboration capabilities, making them indispensable tools in the modern design and engineering landscape. Whether it's creating complex machinery, architectural designs, or product prototypes, CAD software plays a pivotal role in transforming ideas into tangible realities. As industries worldwide continue to embrace digital transformation and the demand for innovative products and designs soars, the CAD application segment is poised to maintain its dominant position in the global computer graphics market, driven by ongoing technological advancements and its pivotal role in shaping the future of design and engineering.

Regional Insights

The Asia-Pacific (APAC) region emerged as the dominant force in the global computer graphics market, and it is anticipated to maintain its supremacy throughout the forecast period. APAC's dominance is attributed to several key factors. Firstly, the region is home to some of the world's largest and fastest-growing economies, including China and India, which are witnessing significant investments in technology, entertainment, manufacturing, and infrastructure development. These industries heavily rely on computer graphics for purposes such as product design, architectural visualization, and entertainment content creation, driving substantial demand for computer graphics solutions. Secondly, the rising adoption of smartphones, gaming consoles, and digital devices in APAC nations has led to a surge in demand for high-quality graphics and immersive user experiences, further fueling the computer graphics market. Additionally, the region boasts a robust information technology (IT) and software development ecosystem, with a growing number of startups and tech companies specializing in graphics-related software and solutions. Furthermore, the availability of a skilled workforce, coupled with government initiatives promoting digitalization and innovation, has created fertile ground for the expansion of the computer graphics sector in APAC. With increasing investments in research and development, a flourishing gaming and entertainment industry, and a burgeoning demand for graphics-intensive applications in various domains, the Asia-Pacific region is poised to maintain its dominant position in the global computer graphics market, serving as a hub for innovation and growth in the coming years.

Key Market Players

NVIDIA Corporation

Advanced Micro Devices, Inc. (AMD)

Intel Corporation

Autodesk, Inc.

Adobe Inc.

Dassault Systemes SE

Siemens AG

Unity Technologies

Epic Games, Inc.

The Foundry Visionmongers Ltd.

SideFX Software

Chaos Group

Corel Corporation

Report Scope:

In this report, the Global Computer Graphics Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Computer Graphics Market, By Component:

  • Hardware
  • Software

Computer Graphics Market, By Application:

  • CAD
  • Image Processing
  • Entertainment
  • User Interface
  • Others

Computer Graphics Market, By Region:

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • France
  • United Kingdom
  • Italy
  • Germany
  • Spain
  • Belgium
  • Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Indonesia
  • Vietnam
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Chile
  • Peru
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Turkey
  • Israel

Competitive Landscape

  • Company Profiles: Detailed analysis of the major companies present in the Global Computer Graphics Market.

Available Customizations:

  • Global Computer Graphics market report with the given market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Impact of COVID-19 on Global Computer Graphics Market

5. Voice of Customer

6. Global Computer Graphics Market Overview

7. Global Computer Graphics Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component (Hardware, Software)
    • 7.2.2. By Application (CAD, Image Processing, Entertainment, User Interface, Others)
    • 7.2.3. By Region (North America, Europe, South America, Middle East & Africa, Asia Pacific)
  • 7.3. By Company (2022)
  • 7.4. Market Map

8. North America Computer Graphics Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Application
    • 8.2.3. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States Computer Graphics Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Application
    • 8.3.2. Canada Computer Graphics Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Application
    • 8.3.3. Mexico Computer Graphics Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Application

9. Europe Computer Graphics Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Application
    • 9.2.3. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Computer Graphics Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Application
    • 9.3.2. France Computer Graphics Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Application
    • 9.3.3. United Kingdom Computer Graphics Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Application
    • 9.3.4. Italy Computer Graphics Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Application
    • 9.3.5. Spain Computer Graphics Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Application
    • 9.3.6. Belgium Computer Graphics Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Component
        • 9.3.6.2.2. By Application

10. South America Computer Graphics Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Application
    • 10.2.3. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Computer Graphics Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Application
    • 10.3.2. Colombia Computer Graphics Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Application
    • 10.3.3. Argentina Computer Graphics Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Application
    • 10.3.4. Chile Computer Graphics Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Application
    • 10.3.5. Peru Computer Graphics Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Application

11. Middle East & Africa Computer Graphics Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Application
    • 11.2.3. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Computer Graphics Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Application
    • 11.3.2. UAE Computer Graphics Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Application
    • 11.3.3. South Africa Computer Graphics Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Application
    • 11.3.4. Turkey Computer Graphics Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Component
        • 11.3.4.2.2. By Application
    • 11.3.5. Israel Computer Graphics Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Component
        • 11.3.5.2.2. By Application

12. Asia Pacific Computer Graphics Market Outlook

  • 12.1. Market Size & Forecast
    • 12.1.1. By Component
    • 12.1.2. By Application
    • 12.1.3. By Country
  • 12.2. Asia-Pacific: Country Analysis
    • 12.2.1. China Computer Graphics Market Outlook
      • 12.2.1.1. Market Size & Forecast
        • 12.2.1.1.1. By Value
      • 12.2.1.2. Market Share & Forecast
        • 12.2.1.2.1. By Component
        • 12.2.1.2.2. By Application
    • 12.2.2. India Computer Graphics Market Outlook
      • 12.2.2.1. Market Size & Forecast
        • 12.2.2.1.1. By Value
      • 12.2.2.2. Market Share & Forecast
        • 12.2.2.2.1. By Component
        • 12.2.2.2.2. By Application
    • 12.2.3. Japan Computer Graphics Market Outlook
      • 12.2.3.1. Market Size & Forecast
        • 12.2.3.1.1. By Value
      • 12.2.3.2. Market Share & Forecast
        • 12.2.3.2.1. By Component
        • 12.2.3.2.2. By Application
    • 12.2.4. South Korea Computer Graphics Market Outlook
      • 12.2.4.1. Market Size & Forecast
        • 12.2.4.1.1. By Value
      • 12.2.4.2. Market Share & Forecast
        • 12.2.4.2.1. By Component
        • 12.2.4.2.2. By Application
    • 12.2.5. Australia Computer Graphics Market Outlook
      • 12.2.5.1. Market Size & Forecast
        • 12.2.5.1.1. By Value
      • 12.2.5.2. Market Share & Forecast
        • 12.2.5.2.1. By Component
        • 12.2.5.2.2. By Application
    • 12.2.6. Indonesia Computer Graphics Market Outlook
      • 12.2.6.1. Market Size & Forecast
        • 12.2.6.1.1. By Value
      • 12.2.6.2. Market Share & Forecast
        • 12.2.6.2.1. By Component
        • 12.2.6.2.2. By Application
    • 12.2.7. Vietnam Computer Graphics Market Outlook
      • 12.2.7.1. Market Size & Forecast
        • 12.2.7.1.1. By Value
      • 12.2.7.2. Market Share & Forecast
        • 12.2.7.2.1. By Component
        • 12.2.7.2.2. By Application

13. Market Dynamics

  • 13.1. Drivers
  • 13.2. Challenges

14. Market Trends and Developments

15. Company Profiles

  • 15.1. NVIDIA Corporation
    • 15.1.1. Business Overview
    • 15.1.2. Key Revenue and Financials
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel/Key Contact Person
    • 15.1.5. Key Product/Services Offered
  • 15.2. Advanced Micro Devices, Inc. (AMD)
    • 15.2.1. Business Overview
    • 15.2.2. Key Revenue and Financials
    • 15.2.3. Recent Developments
    • 15.2.4. Key Personnel/Key Contact Person
    • 15.2.5. Key Product/Services Offered
  • 15.3. Intel Corporation
    • 15.3.1. Business Overview
    • 15.3.2. Key Revenue and Financials
    • 15.3.3. Recent Developments
    • 15.3.4. Key Personnel/Key Contact Person
    • 15.3.5. Key Product/Services Offered
  • 15.4. Autodesk, Inc.
    • 15.4.1. Business Overview
    • 15.4.2. Key Revenue and Financials
    • 15.4.3. Recent Developments
    • 15.4.4. Key Personnel/Key Contact Person
    • 15.4.5. Key Product/Services Offered
  • 15.5. Adobe Inc.
    • 15.5.1. Business Overview
    • 15.5.2. Key Revenue and Financials
    • 15.5.3. Recent Developments
    • 15.5.4. Key Personnel/Key Contact Person
    • 15.5.5. Key Product/Services Offered
  • 15.6. Dassault Systemes SE
    • 15.6.1. Business Overview
    • 15.6.2. Key Revenue and Financials
    • 15.6.3. Recent Developments
    • 15.6.4. Key Personnel/Key Contact Person
    • 15.6.5. Key Product/Services Offered
  • 15.7. Siemens AG
    • 15.7.1. Business Overview
    • 15.7.2. Key Revenue and Financials
    • 15.7.3. Recent Developments
    • 15.7.4. Key Personnel/Key Contact Person
    • 15.7.5. Key Product/Services Offered
  • 15.8. Unity Technologies
    • 15.8.1. Business Overview
    • 15.8.2. Key Revenue and Financials
    • 15.8.3. Recent Developments
    • 15.8.4. Key Personnel/Key Contact Person
    • 15.8.5. Key Product/Services Offered
  • 15.9. Epic Games, Inc.
    • 15.9.1. Business Overview
    • 15.9.2. Key Revenue and Financials
    • 15.9.3. Recent Developments
    • 15.9.4. Key Personnel/Key Contact Person
    • 15.9.5. Key Product/Services Offered
  • 15.10. The Foundry Visionmongers Ltd.
    • 15.10.1. Business Overview
    • 15.10.2. Key Revenue and Financials
    • 15.10.3. Recent Developments
    • 15.10.4. Key Personnel/Key Contact Person
    • 15.10.5. Key Product/Services Offered
  • 15.11. SideFX Software
    • 15.11.1. Business Overview
    • 15.11.2. Key Revenue and Financials
    • 15.11.3. Recent Developments
    • 15.11.4. Key Personnel/Key Contact Person
    • 15.11.5. Key Product/Services Offered
  • 15.12. Chaos Group
    • 15.12.1. Business Overview
    • 15.12.2. Key Revenue and Financials
    • 15.12.3. Recent Developments
    • 15.12.4. Key Personnel/Key Contact Person
    • 15.12.5. Key Product/Services Offered
  • 15.13. Corel Corporation
    • 15.13.1. Business Overview
    • 15.13.2. Key Revenue and Financials
    • 15.13.3. Recent Developments
    • 15.13.4. Key Personnel/Key Contact Person
    • 15.13.5. Key Product/Services Offered

16. Strategic Recommendations

17. About Us & Disclaimer