全球電腦圖形 (CG) 市場 (2016-2030):按部署、應用程式、最終用戶和地區劃分的機會和預測
市場調查報告書
商品編碼
1373581

全球電腦圖形 (CG) 市場 (2016-2030):按部署、應用程式、最終用戶和地區劃分的機會和預測

Computer Graphics Market Assessment, By Deployment, By Application, By End-user, By Region, Opportunities, and Forecast, 2016-2030F

出版日期: | 出版商: Market Xcel - Markets and Data | 英文 147 Pages | 商品交期: 3-5個工作天內

價格

全球電腦圖形(CG)市場近年來經歷了顯著成長,預計未來將保持強勁的擴張速度。 市場規模預計將從2022年的約316.7億美元成長到2030年的508.6億美元,預測期內複合年增長率為6.1%。

遊戲產業為CG產業帶來龐大需求

現代電玩遊戲需要越來越逼真和身臨其境的圖形來吸引遊戲玩家。 GPU 對於渲染逼真的視覺效果至關重要,從詳細的角色模型到具有複雜紋理和燈光效果的廣闊遊戲世界。 特別是,PC 遊戲持續成長,愛好者們打造了配備高階 GPU 的客製化遊戲裝備。 這些 GPU 對於以最高設定運行遊戲並實現高幀速率至關重要,讓您能夠提供出色的遊戲體驗。 此外,電子競技和競技遊戲的興起對具有高刷新率的顯示器和 GPU 產生了需求,以實現流暢且響應靈敏的遊戲體驗。 專業遊戲玩家經常投資頂級 GPU 以獲得競爭優勢,這進一步加速了市場的發展。

AR 與 VR 的實施影響 CG 市場

擴增實境 (AR) 和虛擬實境 (VR) 在電腦圖形領域產生了巨大影響,推動創新並塑造先進視覺技術的發展。 AR 和 VR 應用程式需要強大的 GPU 和圖形硬體來渲染高品質的即時 3D 圖形。 對更強大硬體的需求導致了 GPU 技術的創新,突破了電腦圖形 (CG) 的極限。

北美在 CG 市場中佔有最大份額

2022年,北美地區以超過28%的顯著市佔率引領整體市場。 北美遊戲產業的顯著進步是市場擴張的主要催化劑。 該地區是充滿活力的遊戲開發和消費中心,擁有大量渴望視覺精美和身臨其境的遊戲體驗的受眾。

本報告調查了全球電腦圖形(CG) 市場,並提供了市場定義和概述、市場規模趨勢和預測、各個細分市場和地區的詳細分析、行業結構和市場成長趨勢。它包括影響因素分析、案例研究、競爭格局和主要公司簡介。

目錄

第一章研究方法

第 2 章專案範圍與定義

第 3 章 COVID-19 對全球電腦繪圖 (CG) 市場的影響

第 4 章執行摘要

第五章全球電腦繪圖 (CG) 市場展望

  • 市場規模/預測
  • 透過部署
    • 硬體
    • 軟體
  • 依用途
    • 動畫
    • 工程設計/3D 建模
    • 擴增實境與虛擬實境
    • 資料視覺化
    • 其他
  • 按最終用戶
    • 媒體與娛樂
    • 醫療保健
    • 汽車
    • BFSI
    • 其他
  • 按地區
    • 北美
    • 歐洲
    • 南美洲
    • 亞太地區
    • 中東/非洲
  • 企業股份

第 6 章全球電腦繪圖 (CG) 市場展望:按地區

  • 北美
  • 歐洲
  • 南美洲
  • 亞太地區
  • 中東/非洲
    • 市場規模/預測
    • 透過部署
    • 依用途
    • 按最終用戶
    • 依國家/地區

第 7 章市場映射

第八章宏觀環境與產業結構

  • PESTEL 分析
  • 波特五力分析

第 9 章市場動態

  • 生長促進因素
  • 生長抑制因子(問題/限制)

第十章主要公司狀況

  • 前 5 名市場領導者的競爭矩陣
  • 前 5 位市場領導者的市場收入分析
  • 併購/合資企業(如果適用)
  • SWOT 分析(5 家參與公司)
  • 專利分析(如果適用)

第 11 章案例研究

第十二章主要公司展望

  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • GIGA-BYTE Technology Co., Ltd.
  • Micro-Star International Co., Ltd.
  • SAPPHIRE Technology Limited
  • Qualcomm Technologies, Inc.
  • Matrox Graphics, Inc.

第 13 章策略建議

第14章關於我們公司/免責聲明

Product Code: MX10583

Global Computer Graphics Market has experienced significant growth in recent years and is expected to maintain a strong pace of expansion in the coming years. With projected revenue of approximately USD 31.67 billion in 2022, the market is forecasted to reach a value of USD 50.86 billion by 2030, displaying a robust CAGR of 6.1% from 2023 to 2030.

The Computer Graphics Market is a highly dynamic and progressive sector that plays a pivotal role in enhancing high-quality graphics and visual computing across diverse industries. Often referred to as graphics processing units (GPUs), these are specialized electronic circuits designed to display images, videos, and animations. The gaming industry remained a driving force behind the demand for high-performance GPUs, with NVIDIA and AMD leading the way in the consumer market. Moreover, GPUs played a critical role in data centers by accelerating AI and deep learning tasks. Periodically, shortages in GPUs occurred due to cryptocurrency mining, particularly for Bitcoin and Ethereum. These shortages were aggravated by the essential role GPUs played in cryptocurrency mining. In industries such as CAD and content creation, professional graphics solutions from companies like NVIDIA and AMD remained indispensable.

The introduction of ray tracing technology in gaming GPUs marked a significant advancement, offering realistic graphics that mirrored real-world lighting effects. The market also witnessed the entry of new players like Intel and Apple, intensifying the competition. However, challenges in the supply chain, notably semiconductor shortages, had a substantial impact on GPU availability and pricing. Despite these challenges, the graphics processor market continued to evolve, with applications extending beyond gaming. Areas such as AI, rendering, and data processing played a central role in driving the market's growth, highlighting its dynamic and multifaceted nature.

Gaming Industry Creating Significant Demand for Computer Graphics Industry

Modern video games require increasingly realistic and immersive graphics to captivate gamers. GPUs are essential for rendering lifelike visuals, from detailed character models to expansive game worlds with intricate textures and lighting effects. Specially, PC gaming continues to thrive, with enthusiasts building custom gaming rigs that feature high-end GPUs. These GPUs are essential for running games at the highest settings and achieving high frame rates, providing superior gaming experience. Moreover, the rise of e-sports and competitive gaming has created a demand for high-refresh-rate monitors and GPUs capable of delivering smooth and responsive gameplay. Professional gamers often invest in top-tier GPUs to gain a competitive edge which further accelerates the market.

For example, in November 2022, AMD introduced fresh graphics cards that leverage the next-generation AMD RDNA3 architecture, renowned for its high performance and energy efficiency. These new offerings from AMD include the Radeon RX 7900 XTX and Radeon RX 7900 XT graphics cards. In a continuation of the success seen with AMD's "Zen" architecture-based Ryzen chiplet processors, these newly unveiled graphics cards proudly stand as the world's initial gaming graphics cards to incorporate a cutting-edge AMD chiplet design.

Implementation of AR & VR Influencing Computer Graphics Market

Augmented Reality (AR) and Virtual Reality (VR) are significant influencers in the field of computer graphics, driving innovation and shaping the development of advanced visual technologies. AR and VR applications necessitate powerful GPUs and graphics hardware to render high-quality, real-time 3D graphics. The demand for more capable hardware leads to innovations in GPU technology, pushing the boundaries of what's possible in computer graphics. AR relies on spatial computing, where virtual objects interact with the real-world environment. This interaction demands sophisticated algorithms and graphics processing to ensure that virtual objects seamlessly integrate with the user's surroundings, requiring complex computer graphics techniques. Moreover, AR and VR require intuitive and immersive interfaces. Designing user interfaces in 3D space challenges traditional concepts, leading to the development of new UI/UX paradigms. This innovation in interface design is closely tied to advancements in computer graphics.

For example, in December 2022, Meta revealed its decision to provide developers with an additional 7% of graphics processing unit (GPU) compute power for Meta Quest 2 devices. The boost aims to enhance application performance on the virtual reality (VR) headsets. The heightened GPU power will enable developers to utilize higher pixel density more effectively, without significantly compromising resolution to maintain the desired frame rate.

North America Region Holding Largest Share in the Computer Graphics Market

In 2022, North America region took the lead in the overall market, securing a substantial market share of more than 28%. The remarkable surge in the gaming industry within North America is a significant catalyst for market expansion. This region is a vibrant hub for game development and consumption, boasting an extensive audience that craves visually stunning and immersive gaming encounters. Graphic processing units (GPUs) are indispensable in empowering developers to craft cutting-edge games that cater to the discerning gaming community's demands. Furthermore, the North America region's emphasis on advanced technologies like artificial intelligence, robotics, and autonomous vehicles further amplifies the demand for GPUs. These transformative fields rely on intricate computations, a domain where GPUs excel, fostering innovation across diverse industries.

The escalating demand for cloud services and data centers within the region is another driving force for GPU demand. These facilities necessitate robust GPUs to manage resource-intensive applications, encompassing AI-driven analytics and high-performance computing tasks. This trend supports the region's technological advancement and contributes significantly to its economic growth.

Government Initiatives

In 2023, the UK government is committing £100 million in public funds to expedite the manufacturing of computer chips to establish a domestic AI asset within Britain. This initiative involves procurement from prominent chip manufacturers like Intel, AMD, and Nvidia. As part of this effort, the government has ordered 5,000 graphics processing units (GPUs), commonly called graphics cards, from Nvidia. These GPUs are essential for executing the intricate tasks artificial intelligence (AI) demands.

Impact of COVID-19

The COVID-19 pandemic had a favorable impact on the market. As a result of lockdowns and social distancing measures, individuals spent more time at home, leading to a surge in the demand for digital content and entertainment. This resulted in a heightened interest in computer graphics and visual effects within the realms of television, gaming, and cinema. Additionally, to adhere to social distancing guidelines, numerous companies operating in the computer graphics industry shifted toward remote work, effectively sustaining production through remote collaboration tools. The market experienced increased demand, primarily driven by the widespread adoption of virtualization and cloud-based technologies. While businesses and individuals adapted to remote work setups and increased online engagement, the demand for enhanced digital experiences grew significantly. This heightened the importance of Computer Graphics, particularly in the gaming sector, which saw remarkable growth during the pandemic. With more people seeking entertainment options at home, the gaming industry experienced a notable upswing, driving increased demand for Computer Graphics to deliver immersive visuals and seamless gameplay.

Furthermore, the market witnessed a spike in demand for animation and visual effects, particularly for original programming, largely due to the proliferation of online streaming platforms like Amazon, Netflix, and Disney+. Simultaneously, the demand for gaming laptops and graphics cards experienced a notable uptick, in direct response to the escalating popularity of gaming activities.

Key Players Landscape and Outlook

The Computer Graphics Market is witnessing a swift growth trajectory due to the increasing emphasis placed by companies worldwide on establishing advanced digital infrastructure. Furthermore, the market expansion is greatly facilitated by increasing users in the gaming industry, along with significant investments made by companies to enhance research and development resources, engage in collaboration projects, bolster marketing efforts, and expand distribution networks. These factors collectively contribute to the rapid expansion of the market.

In March 2022, Intel entered the discrete graphics business, unveiling its Intel Arc graphics product range, tailored for laptops. Intel has introduced the Arc A-series graphics within this product lineup, built on the new Xe HPG architecture. The company has introduced three GPUs as part of the Arc series - the Arc 3, Arc 5, and Arc 7. The Arc 3 represents the entry-level GPU in the company's portfolio, while the Arc 5 occupies a mid-range position, and the Arc 7 stands as the flagship GPU offering from Intel.

Table of Contents

1. Research Methodology

2. Project Scope & Definitions

3. Impact of COVID-19 on Computer Graphics Market

4. Executive Summary

5. Computer Graphics Market Outlook, 2016-2030F

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. By Deployment
    • 5.2.1. Hardware
    • 5.2.2. Software
  • 5.3. By Application
    • 5.3.1. Animation
    • 5.3.2. Engineering Design & 3D Modelling
    • 5.3.3. AR & VR
    • 5.3.4. Data Visualization
    • 5.3.5. Others
  • 5.4. By End-user
    • 5.4.1. Media and Entertainment
    • 5.4.2. Healthcare
    • 5.4.3. Automotive
    • 5.4.4. BFSI
    • 5.4.5. Others
  • 5.5. By Region
    • 5.5.1. North America
    • 5.5.2. Europe
    • 5.5.3. South America
    • 5.5.4. Asia-Pacific
    • 5.5.5. Middle East and Africa
  • 5.6. By Company Market Share (%), 2022

6. Computer Graphics Market Outlook, By Region, 2016-2030F

  • 6.1. North America*
    • 6.1.1. Market Size & Forecast
      • 6.1.1.1. By Value
    • 6.1.2. By Deployment
      • 6.1.2.1. Hardware
      • 6.1.2.2. Software
    • 6.1.3. By Application
      • 6.1.3.1. Animation
      • 6.1.3.2. Engineering Design & 3D Modelling
      • 6.1.3.3. AR & VR
      • 6.1.3.4. Data Visualization
      • 6.1.3.5. Others
    • 6.1.4. By End-user
      • 6.1.4.1. Media and Entertainment
      • 6.1.4.2. Healthcare
      • 6.1.4.3. Automotive
      • 6.1.4.4. BFSI
      • 6.1.4.5. Others
    • 6.1.5. United States*
      • 6.1.5.1. Market Size & Forecast
      • 6.1.5.1.1. By Value
      • 6.1.5.2. By Deployment
      • 6.1.5.2.1. Hardware
      • 6.1.5.2.2. Software
      • 6.1.5.3. By Application
      • 6.1.5.3.1. Animation
      • 6.1.5.3.2. Engineering Design & 3D Modelling
      • 6.1.5.3.3. AR & VR
      • 6.1.5.3.4. Data Visualization
      • 6.1.5.3.5. Others
      • 6.1.5.4. By End-user
      • 6.1.5.4.1. Media and Entertainment
      • 6.1.5.4.2. Healthcare
      • 6.1.5.4.3. Automotive
      • 6.1.5.4.4. BFSI
      • 6.1.5.4.5. Others
    • 6.1.6. Canada
    • 6.1.7. Mexico

All segments will be provided for all regions and countries covered

  • 6.2. Europe
    • 6.2.1. Germany
    • 6.2.2. France
    • 6.2.3. Italy
    • 6.2.4. United Kingdom
    • 6.2.5. Russia
    • 6.2.6. Netherlands
    • 6.2.7. Spain
    • 6.2.8. Turkey
    • 6.2.9. Poland
  • 6.3. South America
    • 6.3.1. Brazil
    • 6.3.2. Argentina
  • 6.4. Asia-Pacific
    • 6.4.1. India
    • 6.4.2. China
    • 6.4.3. Japan
    • 6.4.4. Australia
    • 6.4.5. Vietnam
    • 6.4.6. South Korea
    • 6.4.7. Indonesia
    • 6.4.8. Philippines
  • 6.5. Middle East & Africa
    • 6.5.1. Saudi Arabia
    • 6.5.2. UAE
    • 6.5.3. South Africa

7. Market Mapping, 2022

  • 7.1. By Deployment
  • 7.2. By Application
  • 7.3. By End-user
  • 7.4. By Region

8. Macro Environment and Industry Structure

  • 8.1. PESTEL Analysis
  • 8.2. Porter's Five Forces Analysis

9. Market Dynamics

  • 9.1. Growth Drivers
  • 9.2. Growth Inhibitors (Challenges, Restraints)

10. Key Players Landscape

  • 10.1. Competition Matrix of Top Five Market Leaders
  • 10.2. Market Revenue Analysis of Top Five Market Leaders (in %, 2022)
  • 10.3. Mergers and Acquisitions/Joint Ventures (If Applicable)
  • 10.4. SWOT Analysis (For Five Market Players)
  • 10.5. Patent Analysis (If Applicable)

11. Case Studies (If applicable)

12. Key Players Outlook

  • 12.1. NVIDIA Corporation
    • 12.1.1. Company Details
    • 12.1.2. Key Management Personnel
    • 12.1.3. Products & Services
    • 12.1.4. Financials (As reported)
    • 12.1.5. Key Market Focus & Geographical Presence
    • 12.1.6. Recent Developments
  • 12.2. Advanced Micro Devices, Inc.
  • 12.3. Intel Corporation
  • 12.4. Apple Inc.
  • 12.5. ASUSTeK Computer Inc.
  • 12.6. GIGA-BYTE Technology Co., Ltd.
  • 12.7. Micro-Star International Co., Ltd.
  • 12.8. SAPPHIRE Technology Limited
  • 12.9. Qualcomm Technologies, Inc.
  • 12.10. Matrox Graphics, Inc.

Companies mentioned above DO NOT hold any order as per market share and can be changed as per information available during research work

13. Strategic Recommendations

14. About Us & Disclaimer

List of Tables

  • Table 1. Pricing Analysis of Products from Key Players
  • Table 2. Competition Matrix of Top 5 Market Leaders
  • Table 3. Mergers & Acquisitions/ Joint Ventures (If Applicable)
  • Table 4. About Us - Regions and Countries Where We Have Executed Client Projects

List of Figures

  • Figure 1. Global Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 2. Global Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 3. Global Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 4. Global Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 5. Global Computer Graphics Market Share, By Region, In USD Billion, 2016-2030F
  • Figure 6. North America Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 7. North America Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 8. North America Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 9. North America Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 10. North America Computer Graphics Market Share, By Country, In USD Billion, 2016-2030F
  • Figure 11. United States Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 12. United States Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 13. United States Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 14. United States Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 15. Canada Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 16. Canada Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 17. Canada Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 18. Canada Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 19. Mexico Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 20. Mexico Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 21. Mexico Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 22. Mexico Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 23. Europe Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 24. Europe Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 25. Europe Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 26. Europe Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 27. Europe Computer Graphics Market Share, By Country, In USD Billion, 2016-2030F
  • Figure 28. Germany Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 29. Germany Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 30. Germany Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 31. Germany Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 32. France Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 33. France Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 34. France Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 35. France Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 36. Italy Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 37. Italy Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 38. Italy Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 39. Italy Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 40. United Kingdom Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 41. United Kingdom Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 42. United Kingdom Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 43. United Kingdom Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 44. Russia Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 45. Russia Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 46. Russia Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 47. Russia Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 48. Netherlands Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 49. Netherlands Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 50. Netherlands Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 51. Netherlands Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 52. Spain Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 53. Spain Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 54. Spain Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 55. Spain Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 56. Turkey Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 57. Turkey Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 58. Turkey Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 59. Turkey Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 60. Poland Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 61. Poland Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 62. Poland Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 63. Poland Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 64. South America Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 65. South America Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 66. South America Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 67. South America Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 68. South America Computer Graphics Market Share, By Country, In USD Billion, 2016-2030F
  • Figure 69. Brazil Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 70. Brazil Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 71. Brazil Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 72. Brazil Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 73. Argentina Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 74. Argentina Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 75. Argentina Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 76. Argentina Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 77. Asia-Pacific Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 78. Asia-Pacific Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 79. Asia-Pacific Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 80. Asia-Pacific Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 81. Asia-Pacific Computer Graphics Market Share, By End-use Industry, In USD Billion, 2016-2030F
  • Figure 82. Asia-Pacific Computer Graphics Market Share, By Country, In USD Billion, 2016-2030F
  • Figure 83. India Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 84. India Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 85. India Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 86. India Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 87. China Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 88. China Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 89. China Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 90. China Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 91. Japan Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 92. Japan Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 93. Japan Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 94. Japan Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 95. Australia Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 96. Australia Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 97. Australia Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 98. Australia Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 99. Vietnam Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 100. Vietnam Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 101. Vietnam Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 102. Vietnam Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 103. South Korea Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 104. South Korea Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 105. South Korea Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 106. South Korea Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 107. Indonesia Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 108. Indonesia Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 109. Indonesia Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 110. Indonesia Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 111. Philippines Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 112. Philippines Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 113. Philippines Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 114. Philippines Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 115. Middle East & Africa Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 116. Middle East & Africa Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 117. Middle East & Africa Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 118. Middle East & Africa Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 119. Middle East & Africa Computer Graphics Market Share, By Country, In USD Billion, 2016-2030F
  • Figure 120. Saudi Arabia Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 121. Saudi Arabia Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 122. Saudi Arabia Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 123. Saudi Arabia Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 124. UAE Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 125. UAE Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 126. UAE Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 127. UAE Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 128. South Africa Computer Graphics Market, By Value, In USD Billion, 2016-2030F
  • Figure 129. South Africa Computer Graphics Market Share, By Deployment, In USD Billion, 2016-2030F
  • Figure 130. South Africa Computer Graphics Market Share, By Application, In USD Billion, 2016-2030F
  • Figure 131. South Africa Computer Graphics Market Share, By End-user, In USD Billion, 2016-2030F
  • Figure 132. By Deployment Map-Market Size (USD Billion) & Growth Rate (%), 2022
  • Figure 133. By Application Map-Market Size (USD Billion) & Growth Rate (%), 2022
  • Figure 134. By End-user Map-Market Size (USD Billion) & Growth Rate (%), 2022
  • Figure 135. By Region Map-Market Size (USD Billion) & Growth Rate (%), 2022