封面
市場調查報告書
商品編碼
1339102

玩家追蹤市場、份額、規模、趨勢、行業分析報告:按組件、按類型、按應用、按最終用戶、按地區、按細分市場、預測,2023-2032 年

Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2023 - 2032

出版日期: | 出版商: Polaris Market Research | 英文 116 Pages | 商品交期: 最快1-2個工作天內

價格

根據 Polaris Market Research 的最新研究,到 2032 年,全球玩家追蹤市場規模預計將達到 246 億美元。 該報告提供了對當前市場動態的詳細見解,並對未來市場成長進行了分析。

體育分析的日益普及正在透過多種方式推動市場成長。 運動團隊和組織越來越依賴數據驅動的見解來就球員發展、比賽策略和團隊表現做出明智的決策。 球員追蹤技術為球隊提供有關球員運動、生物辨識和表現指標的即時數據,可用於優化球員表現並改善球隊成果。 多年來,科技巧妙地改變了體育運動的面貌。 例如,電競領域的投資正快速增加,2018年創投金額超過25億美元,預計2024年運動科技市場將達到300億美元。 預計這將在未來幾年進一步推動玩家追蹤市場的成長。

對年輕運動技術的投資增加也推動了市場成長。 據US SportsTechX稱,在年輕的運動科技產業上的支出還不到10億美元。 目前,每年該領域的投資金額是這個數字的10倍以上。 體育技術新創公司正在開發新的創新球員追蹤解決方案,這些解決方案比傳統追蹤系統更準確、更易於使用且更實惠。 這些新創公司吸引了創投和體育組織的大量投資,推動了球員追蹤市場的成長。 這些新創公司推動玩家追蹤市場成長的一種方式是開發比傳統追蹤系統更舒適、侵入性更小的穿戴式技術。

玩家追蹤市場報告重點

由於玩家追蹤解決方案的可用性和經濟性不斷提高,解決方案空間預計將以更快的速度成長。

由於體育領域對數據驅動洞察的需求不斷增加,穿戴式裝置產業佔據了最大的市場份額。

隨著運動表現追蹤領域的廣泛應用,它預計將出現顯著的成長。

由於體育組織對錶現追蹤解決方案的需求增加,北美在研究期間的成長率最高,收入份額最大。

由於體育產業投資增加,亞太地區預計在預測期內將呈現最高成長率。

目錄

第一章簡介

第 2 章執行摘要

第三章研究方法

第 4 章全球公司追蹤市場洞察

  • 追蹤玩家 - 產業快照
  • 追蹤市場動態的參與者
    • 推動者和機會
      • 穿戴式運動裝置的技術進步
      • 運動中對運動員追蹤的需求不斷增加
    • 抑制因素和挑戰
      • 新興國家的體育預算有限。
  • 杵分析
  • 追蹤玩家的產業趨勢
  • 價值鏈分析
  • COVID-19 感染的影響分析

第 5 章全球玩家追蹤市場(按組成部分)

  • 主要發現
  • 簡介
  • 解決方案
  • 服務

第 6 章按應用劃分的全球玩家追蹤市場

  • 主要發現
  • 簡介
  • 健身追蹤
  • 績效追蹤
  • 詐欺偵測
  • 玩家安全

第 7 章最終用戶的全球玩家追蹤市場

  • 主要發現
  • 簡介
  • 團隊運動
  • 個人賽

第 8 章全球玩家追蹤市場(按類型)

  • 主要發現
  • 簡介
  • 穿戴式
  • 光學系統
  • 基於應用程式

第 9 章全球玩家追蹤市場(按地區)

  • 主要發現
  • 簡介
    • 2019-2032 年玩家追蹤市場評估(按地區)
  • 玩家追蹤市場 - 北美
    • 北美:2019-2032 年玩家追蹤市場(按組成部分)
    • 北美:2019-2032 年玩家追蹤市場(按類型)
    • 北美:玩家追蹤市場,按應用程式劃分,2019-2032 年
    • 北美:玩家追蹤市場(按最終用戶),2019-2032 年
    • 玩家追蹤市場 - 美國
    • 玩家追蹤市場 - 加拿大
  • 玩家追蹤市場 - 歐洲
    • 歐洲:2019-2032 年玩家追蹤市場(按組成部分)
    • 歐洲:2019-2032 年玩家追蹤市場(按類型)
    • 歐洲:玩家追蹤市場,依應用程式劃分,2019-2032 年
    • 歐洲:2019-2032 年按最終用戶劃分的玩家追蹤市場
    • 玩家追蹤市場 - 英國
    • 玩家追蹤市場 - 法國
    • 玩家追蹤市場 - 德國
    • 玩家追蹤市場 - 義大利
    • 玩家追蹤市場 - 西班牙
    • 玩家追蹤市場 - 荷蘭
    • 玩家追蹤市場 - 俄羅斯
  • 玩家追蹤市場 - 亞太地區
    • 亞太地區:2019-2032 年玩家追蹤市場(按組成部分)
    • 亞太地區:2019-2032 年玩家追蹤市場(按類型)
    • 亞太地區:玩家追蹤市場,依應用程式劃分,2019-2032 年
    • 亞太地區:玩家追蹤市場,依最終用戶劃分,2019-2032 年
    • 玩家追蹤市場 - 中國
    • 玩家追蹤市場 - 印度
    • 玩家追蹤市場 - 日本
    • 玩家追蹤市場 - 馬來西亞
    • 玩家追蹤市場 - 印度尼西亞
    • 玩家追蹤市場 - 韓國
  • 玩家追蹤市場 - 中東和非洲
    • 中東和非洲:2019-2032 年玩家追蹤市場(按組成部分)
    • 中東和非洲:2019-2032 年玩家追蹤市場(按類型)
    • 中東和非洲:2019-2032 年玩家追蹤市場(按應用程式)
    • 中東和非洲:2019-2032 年最終用戶的玩家追蹤市場
    • 玩家追蹤市場 - 沙烏地阿拉伯
    • 玩家追蹤市場 - 南非
    • 玩家追蹤市場 - 以色列
    • 玩家追蹤市場 - 阿拉伯聯合大公國
  • 玩家追蹤市場 - 拉丁美洲
    • 拉丁美洲:2019-2032 年玩家追蹤市場(按組成部分)
    • 拉丁美洲:2019-2032 年玩家追蹤市場(按類型)
    • 拉丁美洲:玩家追蹤市場,按應用程式劃分,2019-2032 年
    • 拉丁美洲:2019-2032 年最終用戶的玩家追蹤市場
    • 玩家追蹤市場 - 墨西哥
    • 玩家追蹤市場 - 巴西
    • 玩家追蹤市場 - 阿根廷

第10章競爭態勢

  • 擴張與收購分析
    • 放大
    • 收購
  • 夥伴關係/協作/協議/揭露

第十一章公司簡介

  • Catapult
  • JOHAN Sports
  • Kinexon
  • PlayGineering Systems
  • Polar Electro
  • SPT Group
  • Stats Perform
  • STATSports
  • The Chyron
  • Sonda Sports
  • Advanced Sports Analytics
  • Sports Performance Tracking
  • Q-Track
  • Exelio
  • Xampion
  • Zebra Technologies
Product Code: PM3482

The global player tracking market size is expected to reach USD 24.60 billion by 2032, according to a new study by Polaris Market Research. The report "Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2023-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Growing adoption of sports analytics is driving the growth of the market in several ways. Sports teams and organizations are increasingly relying on data-driven insights to make informed decisions about player development, game strategy, and team performance. Player tracking technology provides teams with real-time data on player movements, biometrics, and performance metrics that can be used to optimize player performance and improve team outcomes. Since many years ago, technology has been subtly changing the way that sports are played. For example, esports has seen a spike in investment that exceeded $2.5 billion in venture capital funding in 2018; some predictions indicate that the sports tech market will reach $30 billion by 2024. This will further fuel the growth of the player tracking market in coming years.

The growing investments in young sports technology are also driving the growth of the market. According to SportsTechX, less than US$1 billion was spent in the young sports technology industry. Today, the amount pumped into the area each year is more than ten times that amount. Sports technology startups are developing new and innovative player tracking solutions that are more accurate, user-friendly, and affordable than traditional tracking systems. These startups are attracting significant investments from venture capitalists and sports organizations, which are fueling the growth of the player tracking market. One way in which these startups are driving the growth of the player tracking market is by developing wearable technology that is more comfortable and unobtrusive than traditional tracking systems.

Player Tracking Market Report Highlights

Solutions segment is anticipated to grow at faster rate owing to the increasing the availability and affordability of player tracking solutions.

Wearables segment accounted for the largest market share owing to the increasing demand for data-driven insights in sports.

Performance Tracking segment is projected to experience a significant growth rate due to its usage in a wide range of sports.

North America garnered the highest growth rate and larger revenue share in the study period owing to increasing demand for performance tracking solutions in sports organizations.

APAC is projected to witness the largest growth rate in the forecast time frame due to increasing investment in the sports industry.

The global players include: Catapult, JOHAN Sports, Kinexon, PlayGineering Systems, Polar Electro, SPT Group, Stats Perform, STATSports, Q-Track, Exelio, Xampion & Zebra Technologies.

Polaris Market Research has segmented the player tracking market report based on component, type, application, end user and region:

Player Tracking, Component Outlook (Revenue - USD Billion, 2019 - 2032)

  • Solutions
  • Services

Player Tracking, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Wearables
  • Opticals
  • Application-Based

Player Tracking, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Fitness Tracking
  • Performance Tracking
  • Fraud Detection
  • Player Safety

Player Tracking, End User Outlook (Revenue - USD Billion, 2019 - 2032)

  • Team Sports
  • Individual Sports

Player Tracking, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Player Tracking Market Insights

  • 4.1. Player Tracking - Industry Snapshot
  • 4.2. Player Tracking Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Technological Advancements in Wearable Sports Devices
      • 4.2.1.2. Growing demand for player tracking in sports
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Limited budget for sports in developing countries
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. Player Tracking Industry Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Player Tracking Market, by Component

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • 5.3. Solutions
    • 5.3.1. Global Player Tracking Market, by Solutions, by Region, 2019-2032 (USD Billion)
  • 5.4. Services
    • 5.4.1. Global Player Tracking Market, by Services, by Region, 2019-2032 (USD Billion)

6. Global Player Tracking Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Fitness Tracking
    • 6.3.1. Global Player Tracking Market, by Fitness Tracking, by Region, 2019-2032 (USD Billion)
  • 6.4. Performance Tracking
    • 6.4.1. Global Player Tracking Market, by Performance Tracking, by Region, 2019-2032 (USD Billion)
  • 6.5. Fraud Detection
    • 6.5.1. Global Player Tracking Market, by Fraud Detection, by Region, 2019-2032 (USD Billion)
  • 6.6. Player Safety
    • 6.6.1. Global Player Tracking Market, by Player Safety, by Region, 2019-2032 (USD Billion)

7. Global Player Tracking Market, by End User

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 7.3. Team Sports
    • 7.3.1. Global Player Tracking Market, by Team Sports, by Region, 2019-2032 (USD Billion)
  • 7.4. Individual Sports
    • 7.4.1. Global Player Tracking Market, by Individual Sports, by Region, 2019-2032 (USD Billion)

8. Global Player Tracking Market, by Type

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • 8.3. Wearables
    • 8.3.1. Global Player Tracking Market, by Wearables, by Region, 2019-2032 (USD Billion)
  • 8.4. Opticals
    • 8.4.1. Global Player Tracking Market, by Opticals, by Region, 2019-2032 (USD Billion)
  • 8.5. Application-Based
    • 8.5.1. Global Player Tracking Market, by Application-Based, by Region, 2019-2032 (USD Billion)

9. Global Player Tracking Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Player Tracking Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Player Tracking Market - North America
    • 9.3.1. North America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.3.2. North America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.3.3. North America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.3.4. North America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.3.5. Player Tracking Market - U.S.
      • 9.3.5.1. U.S.: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.3.6. Player Tracking Market - Canada
      • 9.3.6.1. Canada: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.4. Player Tracking Market - Europe
    • 9.4.1. Europe: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.5. Player Tracking Market - UK
      • 9.4.5.1. UK: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.6. Player Tracking Market - France
      • 9.4.6.1. France: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.7. Player Tracking Market - Germany
      • 9.4.7.1. Germany: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.8. Player Tracking Market - Italy
      • 9.4.8.1. Italy: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.9. Player Tracking Market - Spain
      • 9.4.9.1. Spain: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.10. Player Tracking Market - Netherlands
      • 9.4.10.1. Netherlands: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.11. Player Tracking Market - Russia
      • 9.4.11.1. Russia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.5. Player Tracking Market - Asia Pacific
    • 9.5.1. Asia Pacific: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.5. Player Tracking Market - China
      • 9.5.5.1. China: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.6. Player Tracking Market - India
      • 9.5.6.1. India: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.7. Player Tracking Market - Japan
      • 9.5.7.1. Japan: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.8. Player Tracking Market - Malaysia
      • 9.5.8.1. Malaysia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.9. Player Tracking Market - Indonesia
      • 9.5.9.1. Indonesia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.10. Player Tracking Market - South Korea
      • 9.5.10.1. South Korea: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.6. Player Tracking Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.5. Player Tracking Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.6. Player Tracking Market - South Africa
      • 9.6.6.1. South Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.7. Player Tracking Market - Israel
      • 9.6.7.1. Israel: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.8. Player Tracking Market - UAE
      • 9.6.8.1. UAE: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.7. Player Tracking Market - Latin America
    • 9.7.1. Latin America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.5. Player Tracking Market - Mexico
      • 9.7.5.1. Mexico: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.6. Player Tracking Market - Brazil
      • 9.7.6.1. Brazil: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.7. Player Tracking Market - Argentina
      • 9.7.7.1. Argentina: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Player Tracking Market, by End User, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Catapult
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. JOHAN Sports
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. Kinexon
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. PlayGineering Systems
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Polar Electro
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. SPT Group
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. Stats Perform
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. STATSports
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. The Chyron
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Sonda Sports
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development
  • 11.11. Advanced Sports Analytics
    • 11.11.1. Company Overview
    • 11.11.2. Financial Performance
    • 11.11.3. Product Benchmarking
    • 11.11.4. Recent Development
  • 11.12. Sports Performance Tracking
    • 11.12.1. Company Overview
    • 11.12.2. Financial Performance
    • 11.12.3. Product Benchmarking
    • 11.12.4. Recent Development
  • 11.13. Q-Track
    • 11.13.1. Company Overview
    • 11.13.2. Financial Performance
    • 11.13.3. Product Benchmarking
    • 11.13.4. Recent Development
  • 11.14. Exelio
    • 11.14.1. Company Overview
    • 11.14.2. Financial Performance
    • 11.14.3. Product Benchmarking
    • 11.14.4. Recent Development
  • 11.15. Xampion
    • 11.15.1. Company Overview
    • 11.15.2. Financial Performance
    • 11.15.3. Product Benchmarking
    • 11.15.4. Recent Development
  • 11.16. Zebra Technologies
    • 11.16.1. Company Overview
    • 11.16.2. Financial Performance
    • 11.16.3. Product Benchmarking
    • 11.16.4. Recent Development

List of Tables

  • Table 1 Global Player Tracking Market, by Component, by Region, 2019-2032 (USD Billion)
  • Table 2 Global Player Tracking Market, by Application, by Region, 2019-2032 (USD Billion)
  • Table 3 Global Player Tracking Market, by End User, by Region, 2019-2032 (USD Billion)
  • Table 4 Global Player Tracking Market, by Type, by Region, 2019-2032 (USD Billion)
  • Table 5 Player Tracking Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 6 North America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 7 North America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 8 North America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 9 North America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 10 U.S.: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 11 U.S.: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 12 U.S.: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 13 U.S.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 14 Canada: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 15 Canada: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 16 Canada: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 17 Canada: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 18 Europe: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 19 Europe: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 20 Europe: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 21 Europe: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 22 Germany: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 23 Germany: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 24 Germany: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 25 Germany: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 26 France: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 27 France: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 28 France: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 29 France: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 30 UK: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 31 UK: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 32 UK: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 33 UK: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 34 Italy: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 35 Italy: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 36 Italy: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 37 Italy: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 38 Netherlands: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 39 Netherlands: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 40 Netherlands: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 41 Netherlands: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 42 Spain: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 43 Spain: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 44 Spain: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 45 Spain: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 46 Russia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 47 Russia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 48 Russia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 49 Russia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 50 Asia Pacific: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 51 Asia Pacific: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 52 Asia Pacific: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 53 Asia Pacific: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 54 China: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 55 China: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 56 China: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 57 China: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 58 Japan: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 59 Japan: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 60 Japan: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 61 Japan: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 62 India: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 63 India: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 64 India: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 65 India: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 66 Indonesia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 67 Indonesia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 68 Indonesia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 69 Indonesia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 70 Malaysia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 71 Malaysia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 72 Malaysia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 73 Malaysia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 74 South Korea: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 75 South Korea: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 76 South Korea: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 77 South Korea: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 78 Latin America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 79 Latin America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 80 Latin America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 81 Latin America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 82 Brazil: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 83 Brazil: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 84 Brazil: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 85 Brazil: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 86 Mexico: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 87 Mexico: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 88 Mexico: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 89 Mexico: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 90 Argentina: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 91 Argentina: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 92 Argentina: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 93 Argentina: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 94 Middle East & Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 95 Middle East & Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 96 Middle East & Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 97 Middle East & Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 98 UAE: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 99 UAE: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 100 UAE: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 101 UAE: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 102 Saudi Arabia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 103 Saudi Arabia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 104 Saudi Arabia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 105 Saudi Arabia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 106 South Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 107 South Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 108 South Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 109 South Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 110 Israel: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 111 Israel: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 112 Israel: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 113 Israel: Player Tracking Market, by Type, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Player Tracking Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Type
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Component
  • Figure 7. Global Player Tracking Market, by Component, 2021 & 2030 (USD Billion)
  • Figure 8. Market by Type
  • Figure 9. Global Player Tracking Market, by Type, 2021 & 2030 (USD Billion)
  • Figure 10. Market by Application
  • Figure 11. Global Player Tracking Market, by Application, 2021 & 2030 (USD Billion)
  • Figure 12. Market by End User
  • Figure 13. Global Player Tracking Market, by End User, 2021 & 2030 (USD Billion)