市場調查報告書
商品編碼
1215359
球員追蹤全球市場規模研究和預測:按組件、最終用戶(個人運動、團隊運動)、應用(健身追蹤、性能追蹤、欺詐檢測、球員安全)、區域分析,2022-2029 年Global Player Tracking Market Size study & Forecast, by Component (Solution, Services), End-User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety) & Regional Analysis, 2022-2029 |
2021 年全球玩家追蹤市場價值約為 43.8 億美元,預計在 2022-2029 年預測期內將以超過 27.8% 的健康增長率增長。
玩家追蹤的定義是使用技術解決方案來追蹤玩家和運動工具/設備。 此外,可穿戴設備和光學解決方案用於玩家跟蹤。 玩家跟蹤應用程序提供多項優勢,例如確保玩家安全、促進欺詐跟蹤以及玩家健康和表現評估。 職業體育組織使用各種設備,包括結合了全球定位系統和慣性監測器的球員佩戴設備。 有組織的綜合體育賽事數量的增加、運動員訓練中場上數據的使用增加以及對實時數據訪問的更多關注是推動市場增長的關鍵因素。
在積極的政府舉措的推動下,有組織的綜合體育賽事的迅速擴張以及人們對不同運動的興趣日益濃厚,這些都促進了全球球員追蹤市場的增長。 例如,根據 Statista 的數據,截至 2022 年,全球體育賽事領域的收入預計為 271.8 億美元,全球收入在 2022 年至 2027 年期間呈現 3.49% 的年增長率,2027 年預計將達到一個市場規模2020 年達到 322.6 億美元。 印度品牌資產基金會 (IBEF) 估計,印度體育媒體市場價值 10 億美元,預計到 2027 年將增長到 134 億美元以上。 體育分析需求的增長和高端計算解決方案的興起預計也將在預測期內提供有利可圖的增長前景。 然而,缺乏技術專長和預算限制阻礙了整個 2022-2029 年預測期內的市場增長。
全球玩家跟蹤市場研究中考慮的主要區域是亞太地區、北美、歐洲、拉丁美洲和世界其他地區。 北美是國家籃球聯盟(NBL)、國家橄欖球聯盟(NFL)和國家冰球聯盟(NHL)等主要體育組織的所在地,並且由於主要市場參與者的存在,在收入方面佔據了市場主導地位。增加。 另一方面,由於有組織的體育賽事部門的擴張、大公司的湧入以及政府當局積極努力促進等因素,預計亞太地區在預測期內將以最高的複合年增長率增長運動,我來了
本研究的目的是闡明近年來各個細分市場和國家/地區的市場規模,並預測未來幾年的市場規模。 該報告旨在捕捉被調查國家工業的定性和定量方面的情況。
它還提供了關鍵方面的詳細信息,例如決定市場未來增長的驅動因素和挑戰。 此外,它還包含供利益相關者投資的微觀市場潛在機會,以及對主要參與者的競爭格局和產品供應的深入分析。
按組件
解決方案
服務
最終用戶
個人運動
團隊運動
按應用
健身追蹤
績效跟蹤
欺詐檢測
玩家安全
Global Player Tracking Market is valued at approximately USD 4.38 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 27.8% over the forecast period 2022-2029. Player Tracking is defined as the utilization of technological solutions to track players and sports tools and equipment. Moreover, Wearables and Opticals solutions are used for player tracking. The application of player tracking offers several advantages such as it ensures safety of athletes, facilitates fraud tracking and fitness and performance evaluation of athletes. A combination of various devices such as Player-worn devices, combining global positioning systems and inertial monitors are used by professional sports bodies. The increasing growth of organized multi-sport events and growing utilization of on-field data for athletes' training as well as rising focus towards real-time data access are key factors driving the market growth.
The rapid expansion of organized multi-sports events owing to favorable government initiatives and increasing inclination towards different sports is contributing to the growth of the Global Player Tracking Market. For instance, according to Statista - as of 2022, revenue in the global Sports Events segment is estimated at USD 27.18 billion, and the worldwide revenue is projected to show an annual growth rate of 3.49% between 2022 & 2027 to reach a market volume of USD 32.26 billion by 2027. Moreover, as per the India Brand Equity Foundation (IBEF)'s estimates - Indian sports media market was valued at USD 1 billion, and it is expected to grow to more than USD 13.4 billion by 2027. Also, increasing demand for sports analytics and rising emergence of high-end computing solutions would create a lucrative growth prospectus for the market over the forecast period. However, lack of technical expertise and budget constraints impede the market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Player Tracking Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to presence of leading market players coupled with the region being home to leading sports bodies including the National Basketball League (NBL), National Football League (NFL), and National Hockey League (NHL). Whereas Asia Pacific is expected to grow wtth the highest CAGR during the forecast period, owing to factors such as rising expansion of organized sports event sector as well as increasing penetration of leading market players coupled with favorable initiatives from government authorities to promote sports in the region.
Major market players included in this report are:
Catapult (Australia)
STATSports (UK)
Zebra Technologies (US)
ChyronHego Corporation (US)
Polar (Finland)
STATS LLC (US)
JOHAN Sports (Netherlands)
Sonda Sports (Poland)
Xampion (Finland)
Kinexon (Germany)
Advanced Sports Analytics (US)
Recent Developments in the Market:
Global Player Tracking Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Component, End-User, Application, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component
Solution
Services
By End-User
Individual Sports
Team Sports
By Application
Fitness Tracking
Performance Tracking
Fraud Detection
Player Safety
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable