全球移動遊戲市場:按技術、按平台、按連接方式、按生態系統利益相關者(2022-2027)
市場調查報告書
商品編碼
1092301

全球移動遊戲市場:按技術、按平台、按連接方式、按生態系統利益相關者(2022-2027)

Global Mobile Gaming Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022 - 2027

出版日期: | 出版商: Mind Commerce | 英文 352 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

移動社交遊戲目前在全球移動遊戲市場中佔有最大份額。從設備用戶數量來看,智能手機目前佔據最大份額,但預計未來平板電腦的份額將隨著貨幣化方式的變化而增加。

應用商店、社交網站和門戶網站的普及極大地促進了手機遊戲市場的發展。開發者現在可以直接通過應用商店銷售他們的遊戲,並建立一個社交社區來增加□□他們的貨幣化。基於雲的發佈在移動遊戲方面取得了長足的進步,支持跨固定遊戲機和移動設備的多屏發布和無縫遊戲。

本報告分析了全球移動遊戲市場,分析了市場的基本結構和最新情況、當前的機會和問題、各種設備、技術和連接方式的使用狀況、主要公司概況和市場規模(利潤). 我們正在調查數量、遊戲玩家人數等方面的趨勢)。

目錄

第 1 章執行摘要

第2章介紹

  • 手機遊戲的定義
  • 手機遊戲應用開發
  • 遊戲平台分析
  • 戰略市場影響分析
  • 手機遊戲應用類型
    • 多人手游
    • 移動社交遊戲
    • 移動定位遊戲
    • 手機遊戲
    • 手機雲遊戲
    • 手機休閒遊戲
    • 免費應用
    • 移動賭場遊戲
    • 遊戲化應用
  • 市場趨勢分析
    • 市場驅動因素分析
    • 市場約束分析
  • 監管和欺詐分析
  • 價值鏈分析
    • 手機遊戲開發商
    • 移動遊戲發行商和服務聚合商
    • 銷售渠道和平台提供商
    • 通訊運營商
    • 硬件製造商
    • 新進入者的角色
  • 跨平台:OTI(互聯網)和 OTA(空中)分發和碎片化
  • 變現指標分析
    • 移動遊戲指標:轉化為轉化漏斗
    • 遊戲生命週期和 KPI
    • 遊戲分析
    • 口碑和玩家留存率
    • 商業變現指數
    • 品牌變現指數
    • 遊戲變現
  • 移動社交遊戲設計框架
    • F2P移動社交遊戲設計框架 使用
    • 框架的好處
    • 框架的九個評價項目
    • 為遊戲設計增添樂趣
    • 遊戲營銷:應用、視頻、智能電視和口碑的作用
    • 智能電視的作用和定位
    • 口碑的重要性
  • 移動社交遊戲玩家參與全景圖
    • 前3天的困境
    • 未來 7 天的困境
    • 提高手機遊戲的參與度
    • 遊戲科學與藝術的融合
    • 移情遊戲:參與的新浪潮
  • 商業模式分析
    • 手機遊戲的關鍵策略
    • 收入來源和成本項目
    • 最新潮的商業模式
    • 商業模式中的經濟和遊戲化技巧
    • 廣告模式
    • 構建定價數學模型
    • 市場挑戰和博弈平衡方法

第3章技術與利用領域分析

  • 遊戲硬件分析
  • 遊戲軟件分析
  • 遊戲服務分析
  • 遊戲管理提供商
  • 遊戲技術
    • 動作冒險
    • 社交賭場
    • 體育角色扮演
    • 策略/大腦
    • 街機
    • 其他技術
  • 連接方式分析
    • 無線網絡
    • 蜂窩(4G LTE/5G)
    • 維麥克斯
    • 藍牙/BLE
    • LPWAN 連接
  • 手游成功策略分析
    • 加入遊戲的功能
    • 熱門遊戲和最新遊戲的IP
    • 手游製作成本
    • 打造成功的遊戲 IP 線
    • 最大限度地降低營銷用戶獲取成本
    • 利用變現策略
  • 投資趨勢分析
    • 第二個屏幕,包括移動設備和電視
    • 社交與遊戲網絡
    • 遊戲產業遷移與碎片化
    • 遊戲行業及商業模式
    • 價值和體積區域
  • 可穿戴遊戲
    • 智能手錶作為可穿戴遊戲平台
    • 潛在平台分析
    • 隱私問題

第4章企業分析

  • 手機遊戲開發商/發行商
    • Activision Blizzard
    • Alphabet (Google)
    • Apple
    • Electronic Arts
    • Gameloft SE
    • Games Inc.
    • Take-Two Interactive Software
    • Glu Mobile
    • GungHo Online Entertainment
    • IBM corporation
    • InMobi
    • Kabam Games
    • MocoSpace
    • NetEase
    • Nintendo
    • Oracle corporation
    • Rovio Entertainment
    • Sony Interactive Entertainment
    • Supercell Oy
    • Tencent Holdings
    • The Walt Disney Company
    • Ubisoft Entertainment SA
    • Zynga
    • Halfbrick
    • Capcom
    • Namco Bandai
    • Gamevil (Com2uS)
    • Zeptolab
    • Square Enix
    • Gameprom
    • Kairosoft
    • Konami
    • GREE
    • DeNA
    • Sina Weibo
    • Papaya Mobile
    • Hungama Games
    • Anino mobile
    • Socialpoint
    • Agate Studio
    • Renren
    • Kaixin001
    • 51.Com
    • Mixi
    • Cyworld
    • Bebo
    • Amazon
    • Gaia Online
    • Badoo
    • Chillingo
    • KakaoTalk
    • Line
    • Wandoujia
    • Baidu App store
    • Facebook Games
    • Slide ME
    • GetJar
    • CodeNgo
    • Apps UK Ltd.
    • Anzhi
    • F-Droid
    • Cydia
    • Nvidia (Geoforce)
    • Nook App Store
    • Taobao App Market
    • Bemobi International
    • Mobango
    • Appitalism
    • Kongregate
    • Maopao
    • Alternative.To
    • 360 Market
    • Xiaomi App store
    • One Store Corp.
    • MTNPlay
  • 遊戲服務管理商
    • WildTangent
    • iWin
    • Twitch.TV
    • Appia
    • XSplit
  • 通信載體分析
    • AT&T
    • Verizon
    • T-Mobile USA
    • Vodafone
    • EE
    • Telenor
    • NTT DoCoMo
    • KDDI au
    • China Mobile
    • China Unicom
    • China Telecom
    • Airtel(Bharti)
    • Vodafone Idea
    • SK Telecom
    • Telstra Mobile
    • Optus Mobile
    • MTS
    • Telkomsel
    • Indosat
    • Viettel
    • Globe Telecom
    • Maxis
    • SingTel Mobile
    • AIS
    • DTAC
    • Etisalat
    • Cellcom

第5章市場分析與預測(2022-2027)

  • 手游市場(2022-2027)
    • 全球手機遊戲市場
    • 全球移動遊戲市場:按平台分類
    • 全球移動遊戲市場:按利益相關者類型
    • 全球移動遊戲市場:按遊戲技術類型
    • 全球手游市場:按連接方式
    • 全球移動遊戲市場:按公司類型
    • 按地區劃分的全球手機遊戲市場
  • 移動遊戲玩家(2022-2027)
    • 世界各地的手機遊戲玩家
    • 全球移動遊戲玩家:按設備類型
    • 世界手游玩家:休閒與普通
    • 全球移動遊戲玩家:按遊戲類別
    • 世界各地的手機遊戲玩家:按遊戲操作系統
    • 全球手游玩家:按遊戲支付方式
    • 全球移動遊戲玩家:每天/每週/每月的獨立用戶(DAU vs. WAU vs. MAU)
    • 世界各地的手機遊戲玩家:按遊戲技術類型
    • 全球手游玩家:按連接方式
    • 全球移動遊戲玩家:按地區劃分
  • 移動遊戲玩家:人口統計分析(2022-2027)
    • 手游年度ARPU/ARPPU
    • 手游月度 ARPU/ARPPU
    • 手游玩家數量:按性別
    • 手游玩家數量:按年齡段劃分
    • 手游玩家數量:按年收入
    • 手機遊戲:按年齡組劃分的相對時間花費和收入貢獻
    • 遊戲設備偏好:按家庭/年齡組劃分的寬帶
    • 平板電腦遊戲玩家的統計數據
    • 虛擬產品消費模式
    • 虛擬產品的付款人數量
    • 遊戲頻率
    • 遊戲購買和購買計劃
    • 免費增值遊戲玩家更新:免費到付費遊戲
    • 購買遊戲內內容
    • 社交遊戲玩率
    • 社交遊戲:每天/每週/每月的獨立用戶數
    • 向他人推薦遊戲
    • 遊戲類型偏好:按性別
    • 遊戲時間/消費率
    • 遊戲時間
    • 移動時間消耗(不包括語音)
    • 遊戲活動的變化率
    • 移動遊戲增加因子
    • 對移動遊戲用戶的好處
    • 移動遊戲影響力的來源
    • 手游留存率:按設備
    • DAU 手游玩家數量:按操作系統
    • 手游操作系統:浪費時間和奉獻精神
    • 在哪裡玩手機遊戲
    • 手機遊戲在家裡的位置
    • 對手機遊戲類型的興趣:在旅途中
    • 熱門手游品類
    • 如何獲得手機遊戲
    • 跨平台玩法
    • 遊戲開發速度
    • 移動遊戲開發者:按年齡組
    • 創建手機遊戲應用所需的時間
    • 遊戲開發者人口統計:按操作系統
    • 遊戲開發者偏好:按平台
    • 遊戲開發者信任品牌遊戲
    • 礦物加工:遊戲應用和其他應用
    • 創收:遊戲應用和其他應用
    • 使用移動應用的移動用戶
    • 社交遊戲 ARPU:按公司分類
    • 使用方法:遊戲/其他
    • 移動應用用戶的時間花費率
    • 遊戲應用支出:按操作系統
    • 手機遊戲佔比:按遊戲類別
    • 手機遊戲功能的採用
    • 手游功能的影響
    • 手機遊戲下載量:免費與付費
    • 手游名稱:免費 vs. 付費
    • 手游價格
    • 手游下載量:OTI和OTA
    • 如何提供手游:OTI 和 OTA
    • 手機遊戲下載量:按操作系統
    • 手游下載量:針對個人遊戲玩家
    • 盈利手游比例
    • 智能手機市場份額
    • 平板電腦市場份額

第 6 章結論/建議

簡介目錄

Overview:

This report represents a comprehensive analysis of global mobile gaming opportunities. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business.

The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, global and gaming business prospects, and mobile network operators.

The report includes extensive user analysis including demographics and preference analysis by game type, device type, connection type and more. It includes comparative analysis by age, gender, income and spending habits.

Select Report Findings:

  • Mobile social game will hold highest market share
  • Retail industry will be the fast adopter in branded game segment
  • Consumer payment will be the highest market share within gaming service segment
  • Gaming Management provider will experience highest CAGR during forecasted period

Today smartphones lead the mobile gaming platform by users but tablets generate higher rates across paid monetization, micro transactions and advertising. Tablets have started competing substantively with console devices and may overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.

The proliferation of app store and social networking site portals has greatly contributed to the development of the mobile gaming market. Developers can now sell games directly through the app store and can build social communities that lead to greater scope for monetization. Cloud based publishing has enabled multi-screen publishing and seamless game play across mobile, console and mobile devices that fostered mobile gaming greatly.

Companies in Report:

  • 360 Market
  • 51.Com
  • Activision Blizzard
  • Agate Studio
  • Airtel (Bharti)
  • AIS
  • Alphabet (Google)
  • Alternative.To
  • Amazon
  • Anino mobile
  • Anzhi
  • Appia
  • Appitalism
  • Apple
  • Apps UK Ltd.
  • AT&T
  • Badoo
  • Baidu App store
  • Bebo
  • Bemobi International
  • Capcom
  • Cellcom
  • Chillingo
  • China Mobile
  • China Telecom
  • China Unicom
  • CodeNgo
  • Cydia
  • Cyworld
  • DeNA
  • DTAC
  • EE
  • Electronic Arts
  • Etisalat
  • Facebook Games
  • F-Droid
  • Gaia Online
  • Gameloft SE
  • Gameprom
  • Games Inc.
  • Gamevil (Com2uS)
  • GetJar
  • Globe Telecom
  • Glu Mobile
  • GREE
  • GungHo Online Entertainment
  • Halfbrick
  • Hungama Games
  • IBM corporation
  • Indosat
  • InMobi
  • iWin
  • Kabam Games
  • Kairosoft
  • Kaixin001
  • KakaoTalk
  • KDDI au
  • Konami
  • Kongregate
  • Line
  • Maopao
  • Maxis
  • Mixi
  • Mobango
  • MocoSpace
  • MTNPlay
  • MTS
  • Namco Bandai
  • NetEase
  • Nintendo
  • Nook App Store
  • NTT DoCoMo
  • Nvidia (Geoforce)
  • One Store Corp.
  • Optus Mobile
  • Oracle corporation
  • Papaya Mobile
  • Renren
  • Rovio Entertainment
  • Sina Weibo
  • SingTel Mobile
  • SK Telecom
  • Slide ME
  • Socialpoint
  • Sony Interactive Entertainment
  • Square Enix
  • Supercell Oy
  • Take-Two Interactive Software
  • Taobao App Market
  • Telenor
  • Telkomsel
  • Telstra Mobile
  • Tencent Holdings
  • The Walt Disney Company
  • T-Mobile USA
  • Twitch.TV
  • Ubisoft Entertainment SA
  • Verizon
  • Viettel
  • Vodafone
  • Vodafone Idea
  • Wandoujia
  • WildTangent
  • Xiaomi App store
  • XSplit
  • Zeptolab
  • Zynga

Table of Contents

1.0 Executive Summary

2.0 Introduction

  • 2.1 Defining Mobile Gaming
  • 2.2 Mobile Gaming App Development
  • 2.3 Gaming Platform Analysis
  • 2.4 Strategic Market Impact Analysis
  • 2.5 Mobile Gaming Apps Types
    • 2.5.1 Multiplayer Mobile Gaming
    • 2.5.2 Mobile Social Gaming
    • 2.5.3 Mobile Location Based Gaming
    • 2.5.4 Mobile Video Gaming
    • 2.5.5 Mobile Cloud Gaming
    • 2.5.6 Mobile Casual Gaming
    • 2.5.7 Free-to-Play App
    • 2.5.8 Mobile Casino Gaming
    • 2.5.9 Gamification App
  • 2.6 Market Dynamic Analysis
    • 2.6.1 Market Growth Driver Analysis
    • 2.6.2 Market Limitation Analysis
  • 2.7 Regulation and Fraud Analysis
    • 2.7.1 Mobile Game Piracy and Virtual Currency Scam
    • 2.7.2 Mobile Social Gambling Ban in Japan
    • 2.7.3 Geographic Implication of Antipiracy Law
      • 2.7.3.1 Japan
      • 2.7.3.2 Russia
      • 2.7.3.3 China
    • 2.7.4 Zynga with PrivacyVille
    • 2.7.5 Cyber Criminal Attack on Mobile Social Game
    • 2.7.6 In-Game Scam Debate in Mobile Social Game
    • 2.7.7 Open Web to Save DMCA: MiniMega vs. TomKid Game
    • 2.7.8 RMT and Gold Farming Regulation
    • 2.7.9 Offshore Opportunity in Asia
  • 2.8 Value Chain Analysis
    • 2.8.1 Mobile Game Developer
    • 2.8.2 Mobile Game Publisher and Service Aggregators
    • 2.8.3 Sales Channel and Platform Providers
    • 2.8.4 Telecom Operators
    • 2.8.5 Hardware Manufacturer
    • 2.8.6 New Entrants Role
      • 2.8.6.1 Technical and Legal Role of Technology Provider
      • 2.8.6.2 Virtual Goods and Currency Provider Role
      • 2.8.6.3 Micro Transaction Solution Provider Role
  • 2.9 Cross Platform OTI vs. OTA Distribution and Fragmentation
    • 2.9.1 Major Challenges in Fragmented Distribution
  • 2.10 Monetization Metrics Analysis
    • 2.10.1 Converting Mobile Gaming Metrics to Conversion Funnel
    • 2.10.2 Game Life Cycle and KPI
    • 2.10.3 Gaming Analytics
    • 2.10.4 Viral vs. Retention
    • 2.10.5 Business Monetization Metrics
    • 2.10.6 Brand Monetization Metrics
    • 2.10.7 Game Monetization
      • 2.10.7.1 Crowded Game Store
      • 2.10.7.2 Player retention and Engagement
      • 2.10.7.3 Premium Model
      • 2.10.7.4 Opportunity for Game Maker
  • 2.11 Mobile Social Game Design Framework
    • 2.11.1 F2P Mobile Social Game Design Framework
    • 2.11.2 Benefits for using framework
    • 2.11.3 Nine Dimensions of the Framework
    • 2.11.4 Adding Fun in Game Design
    • 2.11.5 Game Marketing: Role of Apps, Video, Smart TV, and Viral
      • 2.11.5.1 Gaming Apps Marketing
      • 2.11.5.2 Video Marketing
    • 2.11.6 Role of Smart TV and Location Targeting
    • 2.11.7 Importance of Viral
  • 2.12 Mobile Social Gamer Engagement Panorama
    • 2.12.1 First 3 Days Dilemma
    • 2.12.2 7 day + Dilemma
    • 2.12.3 Rising Mobile Gaming Engagement
    • 2.12.4 Blending game science with art
    • 2.12.5 Empathy Game: New Wave of Engagement
  • 2.13 Business Model Analysis
    • 2.13.1 Key Mobile Gaming Strategies
    • 2.13.2 Revenue Sources and Cost Items
    • 2.13.3 Trendy Business Model
      • 2.13.3.1 Virtual Items and Micro Transaction
      • 2.13.3.2 In-Game Ad / Branded Games
      • 2.13.3.3 Subscription/Bundle Pack with Virtual Items Trading
      • 2.13.3.4 In-Game Ad / Branded Game with In-Store Benefits
      • 2.13.3.5 Premium Game with In-Store Benefits
      • 2.13.3.6 Casino / Club Gambling Model
      • 2.13.3.7 User Generated Model
      • 2.13.3.8 Gamification Centric Model
    • 2.13.4 Tips for Economic and Gamification in Business Model
      • 2.13.4.1 Free entertainment illusion
      • 2.13.4.2 Never set payment limit for user
      • 2.13.4.3 Focus on detail activities
      • 2.13.4.4 Recruit more players
      • 2.13.4.5 Current Trend in Pricing Model
    • 2.13.5 Advertising Model
      • 2.13.5.1 CPC Advertising Model
      • 2.13.5.2 CPI Advertising Model
      • 2.13.5.3 Profitable CPI
      • 2.13.5.4 Pricing of Virtual Goods
    • 2.13.6 Building Mathematical Model to Set Price
    • 2.13.7 Market Challenge and Game Balancing Method

3.0 Technology and Application Analysis

  • 3.1 Gaming Hardware Analysis
  • 3.2 Gaming Software Analysis
  • 3.3 Gaming Service Analysis
  • 3.4 Gaming Management Provider
  • 3.5 Gaming Technology
    • 3.5.1 Action and Adventure
    • 3.5.2 Social Casino
    • 3.5.3 Sports and Role Playing
    • 3.5.4 Strategy and Brain
    • 3.5.5 Arcade
    • 3.5.6 Other Technologies
  • 3.6 Connectivity Analysis
    • 3.6.1 WiFi
    • 3.6.2 Cellular (4G LTE/5G)
    • 3.6.3 Wimax
    • 3.6.4 Bluetooth/BLE
    • 3.6.5 LPWAN Connectivity
  • 3.7 Mobile Gaming Success Strategy Analysis
    • 3.7.1 Features to Incorporate in Game
    • 3.7.2 Popular vs. New Gaming IP
    • 3.7.3 Mobile Game Production Cost
    • 3.7.4 Successful Gaming IP line Creation
    • 3.7.5 Minimize Marketing and User Acquisition Cost
    • 3.7.6 Use of Monetization Strategies
  • 3.8 Investment Trend Analysis
    • 3.8.1 Second Screen including Mobile Devices and TV
    • 3.8.2 Social vs. Game Network
    • 3.8.3 Gaming Industry Transition and Fragmentation
    • 3.8.4 Gaming Sector and Business Model
    • 3.8.5 Value vs. Volume Regions
  • 3.9 Wearable Gaming
    • 3.9.1 Smartwatch as Wearable Gaming Platform
      • 3.9.1.1 Pervasiveness
      • 3.9.1.2 Interface
    • 3.9.2 Potential Platform Analysis
      • 3.9.2.1 Mind Pirate
      • 3.9.2.2 OBJE (Obscene Interactive)
      • 3.9.2.3 Oculus Rift
      • 3.9.2.4 Sony
    • 3.9.3 Privacy concerns

4.0 Company Analysis

  • 4.1 Mobile Game Developer and Publisher
    • 4.1.1 Activision Blizzard
    • 4.1.2 Alphabet (Google)
    • 4.1.3 Apple
    • 4.1.4 Electronic Arts
    • 4.1.5 Gameloft SE
    • 4.1.6 Games Inc.
    • 4.1.7 Take-Two Interactive Software
    • 4.1.8 Glu Mobile
    • 4.1.9 GungHo Online Entertainment
    • 4.1.10 IBM corporation
    • 4.1.11 InMobi
    • 4.1.12 Kabam Games
    • 4.1.13 MocoSpace
    • 4.1.14 NetEase
    • 4.1.15 Nintendo
    • 4.1.16 Oracle corporation
    • 4.1.17 Rovio Entertainment
    • 4.1.18 Sony Interactive Entertainment
    • 4.1.19 Supercell Oy
    • 4.1.20 Tencent Holdings
    • 4.1.21 The Walt Disney Company
    • 4.1.22 Ubisoft Entertainment SA
    • 4.1.23 Zynga
    • 4.1.24 Halfbrick
    • 4.1.25 Capcom
    • 4.1.26 Namco Bandai
    • 4.1.27 Gamevil (Com2uS)
    • 4.1.28 Zeptolab
    • 4.1.29 Square Enix
    • 4.1.30 Gameprom
    • 4.1.31 Kairosoft
    • 4.1.32 Konami
    • 4.1.33 GREE
    • 4.1.34 DeNA
    • 4.1.35 Sina Weibo
    • 4.1.36 Papaya Mobile
    • 4.1.37 Hungama Games
    • 4.1.38 Anino mobile
    • 4.1.39 Socialpoint
    • 4.1.40 Agate Studio
    • 4.1.41 Renren
    • 4.1.42 Kaixin001
    • 4.1.43 51.Com
    • 4.1.44 Mixi
    • 4.1.45 Cyworld
    • 4.1.46 Bebo
    • 4.1.47 Amazon
    • 4.1.48 Gaia Online
    • 4.1.49 Badoo
    • 4.1.50 Chillingo
    • 4.1.51 KakaoTalk
    • 4.1.52 Line
    • 4.1.53 Wandoujia
    • 4.1.54 Baidu App store
    • 4.1.55 Facebook Games
    • 4.1.56 Slide ME
    • 4.1.57 GetJar
    • 4.1.58 CodeNgo
    • 4.1.59 Apps UK Ltd.
    • 4.1.60 Anzhi
    • 4.1.61 F-Droid
    • 4.1.62 Cydia
    • 4.1.63 Nvidia (Geoforce)
    • 4.1.64 Nook App Store
    • 4.1.65 Taobao App Market
    • 4.1.66 Bemobi International
    • 4.1.67 Mobango
    • 4.1.68 Appitalism
    • 4.1.69 Kongregate
    • 4.1.70 Maopao
    • 4.1.71 Alternative.To
    • 4.1.72 360 Market
    • 4.1.73 Xiaomi App store
    • 4.1.74 One Store Corp.
    • 4.1.75 MTNPlay
  • 4.2 Gaming Service Management Provider
    • 4.2.1 WildTangent
    • 4.2.2 iWin
    • 4.2.3 Twitch.TV
    • 4.2.4 Appia
    • 4.2.5 XSplit
  • 4.3 Carrier Analysis
    • 4.3.1 AT&T
    • 4.3.2 Verizon
    • 4.3.3 T-Mobile USA
    • 4.3.4 Vodafone
    • 4.3.5 EE
    • 4.3.6 Telenor
    • 4.3.7 NTT DoCoMo
    • 4.3.8 KDDI au
    • 4.3.9 China Mobile
    • 4.3.10 China Unicom
    • 4.3.11 China Telecom
    • 4.3.12 Airtel (Bharti)
    • 4.3.13 Vodafone Idea
    • 4.3.14 SK Telecom
    • 4.3.15 Telstra Mobile
    • 4.3.16 Optus Mobile
    • 4.3.17 MTS
    • 4.3.18 Telkomsel
    • 4.3.19 Indosat
    • 4.3.20 Viettel
    • 4.3.21 Globe Telecom
    • 4.3.22 Maxis
    • 4.3.23 SingTel Mobile
    • 4.3.24 AIS
    • 4.3.25 DTAC
    • 4.3.26 Etisalat
    • 4.3.27 Cellcom

5.0 Market Analysis and Forecasts 2022 - 2027

  • 5.1 Mobile Gaming Market 2022 - 2027
    • 5.1.1 Global Mobile Gaming Market
    • 5.1.2 Global Mobile Gaming Market by Platform
      • 5.1.2.1 Global Mobile Gaming Market by Hardware Type
      • 5.1.2.2 Global Mobile Gaming by Software Type
        • 5.1.2.2.1 Global Mobile Gaming Software Market by Gaming Apps Type
        • 5.1.2.2.2 Global Mobile Gaming Software Market by Gaming OS Type
      • 5.1.2.3 Global Mobile Gaming Market by Gaming Service Type
        • 5.1.2.3.1 Global Mobile Gaming Service Market by Consumer Payment Type
        • 5.1.2.3.2 Global Mobile Gaming Branded Game Market by Industry Vertical
      • 5.1.2.4 Global Mobile Gaming Market by Gaming Management Provider Type
    • 5.1.3 Global Mobile Gaming Market by Stakeholder Type
    • 5.1.4 Global Mobile Gaming Market by Gaming Technology Type
    • 5.1.5 Global Mobile Gaming Market by Connectivity Type
    • 5.1.6 Global Mobile Gaming Market by Enterprise Type
    • 5.1.7 Global Mobile Gaming Market by Region
      • 5.1.7.1 North America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
      • 5.1.7.2 APAC Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
      • 5.1.7.3 Europe Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
      • 5.1.7.4 Latin America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
      • 5.1.7.5 MEA Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
  • 5.2 Mobile Gamer 2022 - 2027
    • 5.2.1 Global Mobile Gamer
    • 5.2.2 Global Mobile Gamer by Device Type
    • 5.2.3 Global Mobile Gamer by Casual vs. Regular
    • 5.2.4 Global Mobile Gamer by Game Category
    • 5.2.5 Global Mobile Gamer by Gaming OS Type
    • 5.2.6 Global Mobile Gamer by Game Payment Type
    • 5.2.7 Global Mobile Gamer by DAU vs. WAU vs. MAU
    • 5.2.8 Global Mobile Gamer by Gaming Technology Type
    • 5.2.9 Global Mobile Gamer by Connectivity Type
    • 5.2.10 Global Mobile Gamer by Regions
      • 5.2.10.1 APAC Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
      • 5.2.10.2 North America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
      • 5.2.10.3 Europe Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
      • 5.2.10.4 Latin America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
      • 5.2.10.5 MEA Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
  • 5.3 Mobile Gamer: Demography Analysis 2022 - 2027
    • 5.3.1 Mobile Gaming Yearly ARPU vs. ARPPU
    • 5.3.2 Mobile Gaming Monthly ARPU vs. ARPPU
    • 5.3.3 Mobile Gamer by Male vs. Female
    • 5.3.4 Mobile Gamer by Age Bracket
    • 5.3.5 Mobile Gamer by Yearly Income Bracket
    • 5.3.6 Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket
    • 5.3.7 Gaming Device Preference by Broadband Household and Age Brackets
    • 5.3.8 Tablet Gamer Statistics
    • 5.3.9 Virtual Goods Spending Pattern
    • 5.3.10 Virtual Goods Unique Payer
    • 5.3.11 Game Play Frequency
    • 5.3.12 Game Purchase and Plan to Purchase
    • 5.3.13 Freemium Gamer Upgrade: Free to Paid Game
    • 5.3.14 In-Game Content Purchase
    • 5.3.15 Social Game Play Percent
    • 5.3.16 Social Game Play: DAU vs. WAU vs. MAU
    • 5.3.17 Game Recommendation to Others
    • 5.3.18 Game Genre Preference by Gender
    • 5.3.19 Gaming Time Spend Ratio
    • 5.3.20 Game Play Duration
    • 5.3.21 Mobile Time Spend (Except Voice)
    • 5.3.22 Game Play Activity Change Ratio
    • 5.3.23 Mobile Game Play Increase Factor
    • 5.3.24 Mobile Game Play User Benefit
    • 5.3.25 Mobile Game Play Influence Source
    • 5.3.26 Mobile Game Keeping Ratio by Device
    • 5.3.27 DAU Mobile Gamer by OS
    • 5.3.28 Mobile Gaming OS: Time Spend vs. Dedication
    • 5.3.29 Mobile Game Play Location
    • 5.3.30 Mobile Game Play Location in Home
    • 5.3.31 Mobile Game Genre Interest: On-the-Go
    • 5.3.32 Popular Mobile Game Category
    • 5.3.33 Mobile Game Acquisition Method
    • 5.3.34 Cross Platform Game Play
    • 5.3.35 Game Deployment Ratio
    • 5.3.36 Mobile Game Developer by Age Bracket
    • 5.3.37 Day-time consumption on writing Mobile Game Apps
    • 5.3.38 Game Developer Demography by OS
    • 5.3.39 Game Developer Preference over Platform
    • 5.3.40 Game Developers believe Over Brand Game
    • 5.3.41 Gaming App vs. Other App Preference
    • 5.3.42 Revenue Generation by Gaming App vs. Other App
    • 5.3.43 Mobile User Using Mobile Apps
    • 5.3.44 Social Gaming ARPU by Company
    • 5.3.45 App Usage: Game vs. Others
    • 5.3.46 Mobile App User Time Spend Ratio
    • 5.3.47 Spending on Gaming App by OS
    • 5.3.48 Mobile Game Percent by Game Category
    • 5.3.49 Mobile Game Feature Adoption
    • 5.3.50 Mobile Game Feature Influence
    • 5.3.51 Mobile Game Download: Free vs. Paid
    • 5.3.52 Mobile Game Title: Free vs. Paid
    • 5.3.53 Mobile Game Price
    • 5.3.54 Mobile Game Download: OTI vs. OTA
    • 5.3.55 Mobile Game Distribution: OTI vs. OTA
    • 5.3.56 Mobile Game Download by OS
    • 5.3.57 Mobile Game Download by Individual Gamer
    • 5.3.58 Profitable Mobile Game Ratio
    • 5.3.59 Smartphone Market Share
    • 5.3.60 Tablet Market Share

6.0 Conclusions and Recommendations

Figures

  • Figure 1: NOVA3 - Near Orbit Vanguard Alliance
  • Figure 2: My Town 2: Location Based City Building
  • Figure 3: Life is Crime: Social Location based Mobile Game
  • Figure 4: Fruit Ninja: Mobile Video Game
  • Figure 5: Mobile Cloud Gaming Network Infrastructure
  • Figure 6: Mobile Casual Game: Angry Birds
  • Figure 7: Snoopy Street: Free-to-Play Game
  • Figure 8: Mobile Casino Games Example
  • Figure 9: Simulation based Gamification Training Game
  • Figure 10: Fake Angry Birds Game in China
  • Figure 11: Fruit Ninja Pirated Version in China
  • Figure 12: iPhone Smurf Village Piracy in China
  • Figure 13: Where is My Water Game Piracy
  • Figure 14: Kompu Gacha Game
  • Figure 15: Privacy Points on PrivacyVille
  • Figure 16: In-Game Malware Work Process
  • Figure 17: In-Game Scam: Currency vs. Lead Generation
  • Figure 18: SLAP!: Original vs. Copy Version
  • Figure 19: Offshore Opportunity in Mobile Game Design Process
  • Figure 20: Mobile Gaming Ecosystem Structure
  • Figure 21: App store Game Publishing Framework
  • Figure 22: SNS Portal Game Publishing Framework
  • Figure 23: Mobile Gaming Value Chain Framework and Revenue
  • Figure 24: Mobile Game OTI vs. OTA Distribution Framework
  • Figure 25: Conversion Funnel Metrics
  • Figure 26: Mobile Game Life Cycle
  • Figure 27: Game Analytics Approach
  • Figure 28: Viral vs. Retention Metrics
  • Figure 29: Retention Metrics
  • Figure 30: Business Monetization Metrics Checklist
  • Figure 31: F2P Mobile Social Game Design Framework
  • Figure 32: Framework to Identify the Psychology
  • Figure 33: Social Game Viral Loop
  • Figure 34: Mobile Social Gamer Engagement Day 1 - 11
  • Figure 35: Social Game: 7day + Engagement
  • Figure 36: Mobile Game Pricing Model
  • Figure 37: 3D Action-Adventure Game Dead Space
  • Figure 38: MyNuMo Blackjack: iOS Mobile Casino Game
  • Figure 39: Mobile Sports Game MADDEN NFL 12
  • Figure 40: Angry Birds: Casual Strategy Puzzle Game
  • Figure 41: Mobile Arcade Style War Game Boom
  • Figure 42: Racing Moto: Fast Paced Racing Game
  • Figure 43: Nightclub City vs. Party Central Case
  • Figure 44: Game Performance Monitor: Retention Funnel
  • Figure 45: Apps Category vs. Gaming Apps Usage
  • Figure 46: Communal Gameplay Trend
  • Figure 47: Communal Game Revenue Trend
  • Figure 48: Gaming Investment Trend in Sectors
  • Figure 49: Value vs. Volume Region Chart
  • Figure 50: Google Play Store Games 2010 - 2021
  • Figure 51: Google Play Store Average Price Apps vs. Games
  • Figure 52: Apple Store Games 2009 - 2021
  • Figure 53: Apple Store Average Price Apps vs. Games
  • Figure 54: Mixi Park with 3D Avatar
  • Figure 55: Global Mobile Gaming Market 2022 - 2027
  • Figure 56: Global Mobile Gaming Market by Platform 2022 - 2027
  • Figure 57: Global Mobile Gaming Market by Hardware Type 2022 - 2027
  • Figure 58: Global Mobile Gaming by Infrastructure Software Type 2022 - 2027
  • Figure 59: Global Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Figure 60: Global Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Figure 61: Global Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Figure 62: Global Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Figure 63: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Figure 64: Global Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Figure 65: Global Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Figure 66: Global Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Figure 67: Global Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Figure 68: Global Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Figure 69: Global Mobile Gaming Market by Region 2022 - 2027
  • Figure 70: North America Mobile Gaming Market by Platform 2022 - 2027
  • Figure 71: North America Mobile Gaming Market by Hardware Type 2022 - 2027
  • Figure 72: North America Mobile Gaming Market by Infrastructure Software Type 2022 - 2027
  • Figure 73: North America Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Figure 74: North America Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Figure 75: North America Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Figure 76: North America Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Figure 77: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Figure 78: North America Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Figure 79: North America Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Figure 80: North America Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Figure 81: North America Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Figure 82: North America Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Figure 83: North America Mobile Gaming Market by Country 2022 - 2027
  • Figure 84: APAC Mobile Gaming Market by Platform 2022 - 2027
  • Figure 85: APAC Mobile Gaming Market by Hardware Type 2022 - 2027
  • Figure 86: APAC Mobile Gaming Market by Infrastructure Software Type 2022 - 2027
  • Figure 87: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Figure 88: APAC Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Figure 89: APAC Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Figure 90: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Figure 91: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Figure 92: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Figure 93: APAC Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Figure 94: APAC Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Figure 95: APAC Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Figure 96: APAC Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Figure 97: APAC Mobile Gaming Market by Country 2022 - 2027
  • Figure 98: Europe Mobile Gaming Market by Platform 2022 - 2027
  • Figure 99: Europe Mobile Gaming Market by Hardware Type 2022 - 2027
  • Figure 100: Europe Mobile Gaming Market by Software Type 2022 - 2027
  • Figure 101: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Figure 102: Europe Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Figure 103: Europe Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Figure 104: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Figure 105: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Figure 106: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Figure 107: Europe Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Figure 108: Europe Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Figure 109: Europe Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Figure 110: Europe Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Figure 111: Europe Mobile Gaming Market by Country 2022 - 2027
  • Figure 112: Latin America Mobile Gaming Market by Platform 2022 - 2027
  • Figure 113: Latin America Mobile Gaming Market by Hardware Type 2022 - 2027
  • Figure 114: Latin America Mobile Gaming Market by Software Type 2022 - 2027
  • Figure 115: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Figure 116: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Figure 117: Latin America Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Figure 118: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Figure 119: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Figure 120: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Figure 121: Latin America Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Figure 122: Latin America Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Figure 123: Latin America Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Figure 124: Latin America Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Figure 125: Latin America Mobile Gaming Market by Country 2022 - 2027
  • Figure 126: MEA Mobile Gaming Market by Platform 2022 - 2027
  • Figure 127: MEA Mobile Gaming Market by Hardware Type 2022 - 2027
  • Figure 128: MEA Mobile Gaming by Software Type 2022 - 2027
  • Figure 129: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Figure 130: MEA Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Figure 131: MEA Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Figure 132: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Figure 133: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Figure 134: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Figure 135: MEA Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Figure 136: MEA Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Figure 137: MEA Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Figure 138: MEA Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Figure 139: MEA Mobile Gaming Market by Country 2022 - 2027
  • Figure 140: Global Mobile Gamer 2022 - 2027
  • Figure 141: Global Mobile Gamer by Device Type 2022 - 2027
  • Figure 142: Global Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Figure 143: Global Mobile Gamer by Game Category 2022 - 2027
  • Figure 144: Global Mobile Gamer by Gaming OS Type 2022 - 2027
  • Figure 145: Global Mobile Gamer by Game Payment Type 2022 - 2027
  • Figure 146: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Figure 147: Global Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Figure 148: Global Mobile Gamer by Connectivity Type 2022 - 2027
  • Figure 149: Global Mobile Gamer by Regions 2022 - 2027
  • Figure 150: APAC Mobile Gamer by Device Type 2022 - 2027
  • Figure 151: APAC Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Figure 152: APAC Mobile Gamer by Game Category 2022 - 2027
  • Figure 153: APAC Mobile Gamer by Gaming OS Type 2022 - 2027
  • Figure 154: APAC Mobile Gamer by Game Payment Type 2022 - 2027
  • Figure 155: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Figure 156: APAC Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Figure 157: APAC Mobile Gamer by Connectivity Type 2022 - 2027
  • Figure 158: APAC Mobile Gamer by Country 2022 - 2027
  • Figure 159: North America Mobile Gamer by Device Type 2022 - 2027
  • Figure 160: North America Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Figure 161: North America Mobile Gamer by Game Category 2022 - 2027
  • Figure 162: North America Mobile Gamer by Gaming OS Type 2022 - 2027
  • Figure 163: North America Mobile Gamer by Game Payment Type 2022 - 2027
  • Figure 164: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Figure 165: North America Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Figure 166: North America Mobile Gamer by Connectivity Type 2022 - 2027
  • Figure 167: North America Mobile Gamer by Country 2022 - 2027
  • Figure 168: Europe Mobile Gamer by Device Type 2022 - 2027
  • Figure 169: Europe Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Figure 170: Europe Mobile Gamer by Game Category 2022 - 2027
  • Figure 171: Europe Mobile Gamer by Gaming OS Type 2022 - 2027
  • Figure 172: Europe Mobile Gamer by Game Payment Type 2022 - 2027
  • Figure 173: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Figure 174: Europe Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Figure 175: Europe Mobile Gamer by Connectivity Type 2022 - 2027
  • Figure 176: Europe Mobile Gamer by Country 2022 - 2027
  • Figure 177: Latin America Mobile Gamer by Device Type 2022 - 2027
  • Figure 178: Latin America Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Figure 179: Latin America Mobile Gamer by Game Category 2022 - 2027
  • Figure 180: Latin America Mobile Gamer by Gaming OS Type 2022 - 2027
  • Figure 181: Latin America Mobile Gamer by Game Payment Type 2022 - 2027
  • Figure 182: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Figure 183: Latin America Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Figure 184: Latin America Mobile Gamer by Connectivity Type 2022 - 2027
  • Figure 185: Latin America Mobile Gamer by Country 2022 - 2027
  • Figure 186: MEA Mobile Gamer by Device Type 2022 - 2027
  • Figure 187: MEA Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Figure 188: MEA Mobile Gamer by Game Category 2022 - 2027
  • Figure 189: MEA Mobile Gamer by Gaming OS Type 2022 - 2027
  • Figure 190: MEA Mobile Gamer by Game Payment Type 2022 - 2027
  • Figure 191: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Figure 192: MEA Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Figure 193: MEA Mobile Gamer by Connectivity Type 2022 - 2027
  • Figure 194: MEA Mobile Gamer by Country 2022 - 2027
  • Figure 195: Mobile Gaming Yearly ARPU vs. ARPPU 2022 - 2027
  • Figure 196: Mobile Gaming Monthly ARPU vs. ARPPU 2022 - 2027
  • Figure 197: Mobile Gamer by Male vs. Female 2022 - 2027
  • Figure 198: Mobile Gamer by Age Bracket 2022 - 2027
  • Figure 199: Mobile Gamer by Yearly Income Bracket 2022 - 2027
  • Figure 200: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket
  • Figure 201: Gaming Device Preference by Broadband Household and Age Brackets
  • Figure 202: Tablet Gamer Statistics
  • Figure 203: Virtual Goods Spending Pattern
  • Figure 204: Virtual Goods Unique Payer
  • Figure 205: Game Play Frequency
  • Figure 206: Game Purchase and Plan to Purchase
  • Figure 207: Freemium Gamer Upgrade: Free to Paid Game
  • Figure 208: In-Game Content Purchase
  • Figure 209: Social Game Play Percent
  • Figure 210: Social Game Play: DAU vs. WAU vs. MAU
  • Figure 211: Game Recommendation to Others
  • Figure 212: Gaming Time Spend Ratio
  • Figure 213: Game Play Duration
  • Figure 214: Mobile Time Spend (Except Voice)
  • Figure 215: Game Play Activity Change Ratio
  • Figure 216: Mobile Game Play Increase Factor
  • Figure 217: Mobile Game Play User Benefit
  • Figure 218: Mobile Game Play Influence Source
  • Figure 219: Mobile Game Keeping Ratio by Device
  • Figure 220: DAU Mobile Gamer by OS
  • Figure 221: Mobile Gaming OS: Time Spend vs. Dedication
  • Figure 222: Mobile Game Play Location
  • Figure 223: Mobile Game Play Location in Home
  • Figure 224: Mobile Game Genre Interest: On-the-Go
  • Figure 225: Popular Mobile Game Category
  • Figure 226: Mobile Game Acquisition Method
  • Figure 227: Cross Platform Game Play
  • Figure 228: Game Deployment Ratio
  • Figure 229: Mobile Game Developer by Age Bracket
  • Figure 230: Day-time consumption on writing Mobile Game Apps
  • Figure 231: Game Developer Demography by OS
  • Figure 232: Game Developer Preference over Platform
  • Figure 233: Game Developers believe Over Brand Game
  • Figure 234: Gaming App vs. Other App Preference
  • Figure 235: Revenue Generation by Gaming App vs. Other App
  • Figure 236: Mobile User Using Mobile Apps
  • Figure 237: Social Gaming ARPU by Company
  • Figure 238: App Usage: Game vs. Others
  • Figure 239: Mobile App User Time Spend Ratio
  • Figure 240: Spending on Gaming App by OS
  • Figure 241: Mobile Game Percent by Game Category
  • Figure 242: Mobile Game Feature Adoption
  • Figure 243: Mobile Game Feature Influence
  • Figure 244: Mobile Game Download: Free vs. Paid
  • Figure 245: Mobile Game Title: Free vs. Paid
  • Figure 246: Mobile Game Price
  • Figure 247: Mobile Game Download: OTI vs. OTA
  • Figure 248: Mobile Game Distribution: OTI vs. OTA
  • Figure 249: Mobile Game Download by OS
  • Figure 250: Mobile Game Download by Individual Gamer
  • Figure 251: Profitable Mobile Game Download by Ratio
  • Figure 252: Smartphone Market Share
  • Figure 253: Tablet Market Share

Tables

  • Table 1: Mobile Casual Game: iOS vs. Android
  • Table 2: Google Play vs. Apple Store Distribution
  • Table 3: Brand Monetization Metrics
  • Table 4: Mobile Gaming Strategies
  • Table 5: Revenue Sources vs. Cost Items
  • Table 6: Game Balancing Method
  • Table 7: Parameters to Balance Need Bragging Approach
  • Table 8: Mobile Social Game Costs vs. Revenue
  • Table 9: Value vs. Volume Market Feature
  • Table 10: Google Play Store Games 2010 - 2021
  • Table 11: Apple Store Games 2009 - 2021
  • Table 12: Global Mobile Gaming Market by Platform 2022 - 2027
  • Table 13: Global Mobile Gaming Market by Hardware Type 2022 - 2027
  • Table 14: Global Mobile Gaming by Software Type 2022 - 2027
  • Table 15: Global Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Table 16: Global Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Table 17: Global Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Table 18: Global Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Table 19: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Table 20: Global Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Table 21: Global Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Table 22: Global Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Table 23: Global Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Table 24: Global Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Table 25: Global Mobile Gaming Market by Region 2022 - 2027
  • Table 26: North America Mobile Gaming Market by Platform 2022 - 2027
  • Table 27: North America Mobile Gaming Market by Hardware Type 2022 - 2027
  • Table 28: North America Mobile Gaming by Software Type 2022 - 2027
  • Table 29: North America Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Table 30: North America Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Table 31: North America Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Table 32: North America Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Table 33: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Table 34: North America Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Table 35: North America Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Table 36: North America Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Table 37: North America Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Table 38: North America Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Table 39: North America Mobile Gaming Market by Country 2022 - 2027
  • Table 40: APAC Mobile Gaming Market by Platform 2022 - 2027
  • Table 41: APAC Mobile Gaming Market by Hardware Type 2022 - 2027
  • Table 42: APAC Mobile Gaming Market by Software Type 2022 - 2027
  • Table 43: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Table 44: APAC Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Table 45: APAC Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Table 46: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Table 47: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Table 48: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Table 49: APAC Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Table 50: APAC Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Table 51: APAC Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Table 52: APAC Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Table 53: APAC Mobile Gaming Market by Country 2022 - 2027
  • Table 54: Europe Mobile Gaming Market by Platform 2022 - 2027
  • Table 55: Europe Mobile Gaming Market by Hardware Type 2022 - 2027
  • Table 56: Europe Mobile Gaming Market by Software Type 2022 - 2027
  • Table 57: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Table 58: Europe Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Table 59: Europe Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Table 60: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Table 61: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Table 62: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Table 63: Europe Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Table 64: Europe Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Table 65: Europe Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Table 66: Europe Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Table 67: Europe Mobile Gaming Market by Country 2022 - 2027
  • Table 68: Latin America Mobile Gaming Market by Platform 2022 - 2027
  • Table 69: Latin America Mobile Gaming Market by Hardware Type 2022 - 2027
  • Table 70: Latin America Mobile Gaming Market by Software Type 2022 - 2027
  • Table 71: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Table 72: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Table 73: Latin America Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Table 74: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Table 75: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Table 76: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Table 77: Latin America Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Table 78: Latin America Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Table 79: Latin America Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Table 80: Latin America Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Table 81: Latin America Mobile Gaming Market by Country 2022 - 2027
  • Table 82: MEA Mobile Gaming Market by Platform 2022 - 2027
  • Table 83: MEA Mobile Gaming Market by Hardware Type 2022 - 2027
  • Table 84: MEA Mobile Gaming by Software Type 2022 - 2027
  • Table 85: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 - 2027
  • Table 86: MEA Mobile Gaming Software Market by Gaming OS Type 2022 - 2027
  • Table 87: MEA Mobile Gaming Market by Gaming Service Type 2022 - 2027
  • Table 88: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 - 2027
  • Table 89: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 - 2027
  • Table 90: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 - 2027
  • Table 91: MEA Mobile Gaming Market by Stakeholder Type 2022 - 2027
  • Table 92: MEA Mobile Gaming Market by Gaming Technology Type 2022 - 2027
  • Table 93: MEA Mobile Gaming Market by Connectivity Type 2022 - 2027
  • Table 94: MEA Mobile Gaming Market by Enterprise Type 2022 - 2027
  • Table 95: MEA Mobile Gaming Market by Contry 2022 - 2027
  • Table 96: Global Mobile Gamer by Device Type 2022 - 2027
  • Table 97: Global Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Table 98: Global Mobile Gamer by Game Category 2022 - 2027
  • Table 99: Global Mobile Gamer by Gaming OS Type 2022 - 2027
  • Table 100: Global Mobile Gamer by Game Payment Type 2022 - 2027
  • Table 101: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Table 102: Global Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Table 103: Global Mobile Gamer by Connectivity Type 2022 - 2027
  • Table 104: Global Mobile Gamer by Regions 2022 - 2027
  • Table 105: APAC Mobile Gamer by Device Type 2022 - 2027
  • Table 106: APAC Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Table 107: APAC Mobile Gamer by Game Category 2022 - 2027
  • Table 108: APAC Mobile Gamer by Gaming OS Type 2022 - 2027
  • Table 109: APAC Mobile Gamer by Game Payment Type 2022 - 2027
  • Table 110: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Table 111: APAC Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Table 112: APAC Mobile Gamer by Connectivity Type 2022 - 2027
  • Table 113: APAC Mobile Gamer by Country 2022 - 2027
  • Table 114: North America Mobile Gamer by Device Type 2022 - 2027
  • Table 115: North America Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Table 116: North America Mobile Gamer by Game Category 2022 - 2027
  • Table 117: North America Mobile Gamer by Gaming OS Type 2022 - 2027
  • Table 118: North America Mobile Gamer by Game Payment Type 2022 - 2027
  • Table 119: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Table 120: North America Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Table 121: North America Mobile Gamer by Connectivity Type 2022 - 2027
  • Table 122: North America Mobile Gamer by Country 2022 - 2027
  • Table 123: Europe Mobile Gamer by Device Type 2022 - 2027
  • Table 124: Europe Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Table 125: Europe Mobile Gamer by Game Category 2022 - 2027
  • Table 126: Europe Mobile Gamer by Gaming OS Type 2022 - 2027
  • Table 127: Europe Mobile Gamer by Game Payment Type 2022 - 2027
  • Table 128: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Table 129: Europe Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Table 130: Europe Mobile Gamer by Connectivity Type 2022 - 2027
  • Table 131: Europe Mobile Gamer by Country 2022 - 2027
  • Table 132: Latin America Mobile Gamer by Device Type 2022 - 2027
  • Table 133: Latin America Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Table 134: Latin America Mobile Gamer by Game Category 2022 - 2027
  • Table 135: Latin America Mobile Gamer by Gaming OS Type 2022 - 2027
  • Table 136: Latin America Mobile Gamer by Game Payment Type 2022 - 2027
  • Table 137: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Table 138: Latin America Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Table 139: Latin America Mobile Gamer by Connectivity Type 2022 - 2027
  • Table 140: Latin America Mobile Gamer by Country 2022 - 2027
  • Table 141: MEA Mobile Gamer by Device Type 2022 - 2027
  • Table 142: MEA Mobile Gamer by Casual vs. Regular 2022 - 2027
  • Table 143: MEA Mobile Gamer by Game Category 2022 - 2027
  • Table 144: MEA Mobile Gamer by Gaming OS Type 2022 - 2027
  • Table 145: MEA Mobile Gamer by Game Payment Type 2022 - 2027
  • Table 146: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 - 2027
  • Table 147: MEA Mobile Gamer by Gaming Technology Type 2022 - 2027
  • Table 148: MEA Mobile Gamer by Connectivity Type 2022 - 2027
  • Table 149: MEA Mobile Gamer by Country 2022 - 2027
  • Table 150: Mobile Gaming Yearly ARPU vs. ARPPU 2022 - 2027
  • Table 151: Mobile Gaming Monthly ARPU vs. ARPPU 2022 - 2027
  • Table 152: Mobile Gamer by Male vs. Female 2022 - 2027
  • Table 153: Mobile Gamer by Age Bracket 2022 - 2027
  • Table 154: Mobile Gamer by Yearly Income Bracket 2022 - 2027
  • Table 155: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket
  • Table 156: Gaming Device Preference by Broadband Household and Age Brackets
  • Table 157: Tablet Gamer Statistics
  • Table 158: Virtual Goods Spending Pattern
  • Table 159: Virtual Goods Unique Payer
  • Table 160: Game Play Frequency
  • Table 161: Game Purchase and Plan to Purchase
  • Table 162: Freemium Gamer Upgrade: Free to Paid Game
  • Table 163: In-Game Content Purchase
  • Table 164: Social Game Play Percent
  • Table 165: Social Game Play: DAU vs. WAU vs. MAU
  • Table 166: Game Recommendation to Others
  • Table 167: Game Genre Preference by Gender
  • Table 168: Gaming Time Spend Ratio
  • Table 169: Game Play Duration
  • Table 170: Mobile Time Spend (Except Voice)
  • Table 171: Game Play Activity Change Ratio
  • Table 172: Mobile Game Play Increase Factor
  • Table 173: Mobile Game Play User Benefit
  • Table 174: Mobile Game Play Influence Source
  • Table 175: Mobile Game Keeping Ratio by Device
  • Table 176: DAU Mobile Gamer by OS
  • Table 177: Mobile Gaming OS: Time Spend vs. Dedication
  • Table 178: Mobile Game Play Location
  • Table 179: Mobile Game Play Location in Home
  • Table 180: Mobile Game Genre Interest: On-the-Go
  • Table 181: Popular Mobile Game Category
  • Table 182: Mobile Game Acquisition Method
  • Table 183: Cross Platform Game Play
  • Table 184: Game Deployment Ratio
  • Table 185: Mobile Game Developer by Age Bracket
  • Table 186: Day-time consumption on writing Mobile Game Apps
  • Table 187: Game Developer Demography by OS
  • Table 188: Game Developer Preference over Platform
  • Table 189: Game Developers believe Over Brand Game
  • Table 190: Gaming App vs. Other App Preference
  • Table 191: Revenue Generation by Gaming App vs. Other App
  • Table 192: Mobile User Using Mobile Apps
  • Table 193: Social Gaming ARPU by Company
  • Table 194: App Usage: Game vs. Others
  • Table 195: Mobile App User Time Spend Ratio
  • Table 196: Spending on Gaming App by OS
  • Table 197: Mobile Game Percent by Game Category
  • Table 198: Mobile Game Feature Adoption
  • Table 199: Mobile Game Feature Influence
  • Table 200: Mobile Game Download: Free vs. Paid
  • Table 201: Mobile Game Title: Free vs. Paid
  • Table 202: Mobile Game Price
  • Table 203: Mobile Game Download: OTI vs. OTA
  • Table 204: Mobile Game Distribution: OTI vs. OTA
  • Table 205: Mobile Game Download by OS
  • Table 206: Mobile Game Download by Individual Gamer
  • Table 207: Profitable Mobile Game Ratio
  • Table 208: Smartphone Market Share
  • Table 209: Tablet Market Share