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市場調查報告書
商品編碼
1370592

行動遊戲市場:2023-2028 年全球產業趨勢、佔有率、規模、成長、機會與預測

Mobile Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日期: | 出版商: IMARC | 英文 143 Pages | 商品交期: 2-3個工作天內

價格

概要

市場概況:

2022年全球行動遊戲市場規模達825億美元。展望未來,IMARC Group預計到2028年市場規模將達到1,493億美元,2023-2028年年複合成長率(CAGR)為9.8%。

行動遊戲是指在行動裝置上玩的遊戲,包括智慧型手機、功能手機、智慧型手錶、掌上型電腦或平板電腦。行動遊戲具有 2D 或 3D 圖形,通常使用免版稅、跨平台應用程式編程設備編寫。行動裝置上的遊戲通常需要快速的中央處理單元 (CPU)、專用圖形處理單元 (GPU)、大容量隨機存取記憶體 (RAM) 和高解析度顯示器。現代手機現已配備紅外線、藍牙、Wi-Fi 和 4G 連接功能,使用戶能夠線上上存取手機遊戲。借助這些技術,可以在即時同步錦標賽和回合製非同步錦標賽中進行無線多人遊戲。行動遊戲的範圍從簡單和基本的遊戲到更複雜的遊戲(3D 和擴增實境遊戲)。如今,手機遊戲通常可以從應用程式商店或行動電信商的入口網站下載。

行動遊戲市場趨勢:

該市場的主要推動力是擴大利用創新技術來開發擴增實境 (AR) 和虛擬實境 (VR) 遊戲以及 3D 遊戲。這可以歸因於行動裝置在大眾中的廣泛採用。除此之外,對在支援 AR 和 VR 的遊戲中提供身臨其境的現實世界體驗的遊戲手機的需求不斷成長,也為市場提供了動力。此外,電競聯盟和手機遊戲玩家數量的增加是市場另一個重要的成長因素。高速 5G 網際網路的出現進一步推動了市場的發展,帶來了更快的資料速度和改進的即時控制。除此之外,流行社群媒體平台利用沉浸式行動遊戲和廣告來改善廣告策略的大量增加,進一步推動了市場的發展。影響市場的其他一些因素包括可支配收入水準的膨脹、主要參與者擴大採用免費增值商業模式,以及廣泛的研發 (R&D) 活動。

本報告回答的關鍵問題:

  • 迄今為止,全球行動遊戲市場表現如何,未來幾年又將如何表現?
  • COVID-19 對全球行動遊戲市場有何影響?
  • 主要區域市場有哪些?
  • 依類型分類市場是怎麼樣的?
  • 根據設備類型分類的市場是怎麼樣的?
  • 基於平台的市場區隔是什麼?
  • 基於商業模式的市場區隔是什麼?
  • 產業價值鏈的各個階段是什麼?
  • 該行業的關鍵促進因素和挑戰是什麼?
  • 全球行動遊戲市場的結構如何?誰是主要參與者?
  • 產業競爭程度如何?

目錄

第 1 章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 資料來源
    • 主要資源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球行動遊戲市場

  • 市場概況
  • 市場業績
  • COVID-19 的影響
  • 市場預測

第 6 章:按類型分類的市場細分

  • 動作或冒險
    • 市場走向
    • 市場預測
  • 賭場
    • 市場走向
    • 市場預測
  • 運動和角色扮演
    • 市場走向
    • 市場預測
  • 策略與大腦
    • 市場走向
    • 市場預測

第 7 章:按設備類型分類的市場細分

  • 智慧型手機
    • 市場走向
    • 市場預測
  • 智慧手錶
    • 市場走向
    • 市場預測
  • 掌上電腦
    • 市場走向
    • 市場預測
  • 藥片
    • 市場走向
    • 市場預測
  • 其他
    • 市場走向
    • 市場預測

第 8 章:按平台分類的市場區隔

  • 安卓
    • 市場走向
    • 市場預測
  • iOS系統
    • 市場走向
    • 市場預測
  • 其他
    • 市場走向
    • 市場預測

第 9 章:按商業模式分類的市場

  • 免費增值
    • 市場走向
    • 市場預測
  • 有薪資的
    • 市場走向
    • 市場預測
  • 自由的
    • 市場走向
    • 市場預測
  • 付費增值
    • 市場走向
    • 市場預測

第 10 章:按地區分類的市場細分

  • 北美洲
    • 美國
      • 市場走向
      • 市場預測
    • 加拿大
      • 市場走向
      • 市場預測
  • 亞太
    • 中國
      • 市場走向
      • 市場預測
    • 日本
      • 市場走向
      • 市場預測
    • 印度
      • 市場走向
      • 市場預測
    • 韓國
      • 市場走向
      • 市場預測
    • 澳洲
      • 市場走向
      • 市場預測
    • 印尼
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 歐洲
    • 德國
      • 市場走向
      • 市場預測
    • 法國
      • 市場走向
      • 市場預測
    • 英國
      • 市場走向
      • 市場預測
    • 義大利
      • 市場走向
      • 市場預測
    • 西班牙
      • 市場走向
      • 市場預測
    • 俄羅斯
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 拉丁美洲
    • 巴西
      • 市場走向
      • 市場預測
    • 墨西哥
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 中東和非洲
    • 市場走向
    • 按國家/地區分類的市場細分
    • 市場預測

第 11 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 12 章:價值鏈分析

第 13 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 14 章:價格分析

第15章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Activision Blizzard Inc.
    • Electronic Arts Inc.
    • Gameloft SE (Vivendi SE)
    • GungHo Online Entertainment Inc.
    • Kabam Games Inc
    • Nintendo Co. Ltd
    • Rovio Entertainment Oyj
    • Supercell Oy (Tencent Holdings Ltd)
    • Take-Two Interactive Software Inc.
    • Ubisoft Entertainment SA
Product Code: SR112023A6521

Abstract

Market Overview:

The global mobile gaming market size reached US$ 82.5 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 149.3 Billion by 2028, exhibiting a growth rate (CAGR) of 9.8% during 2023-2028.

Mobile gaming refers to the games that are played in mobile devices, including smartphones, feature phones, smartwatches, pocket PCs, or tablets. Mobile gaming features 2D or 3D graphics that are usually written using royalty-free, cross-platform application programming devices. Gaming on mobile devices usually requires fast central processing units (CPUs), dedicated graphics processing units (GPUs), large random-access memory (RAM), and high-resolution displays. Modern mobile phones are now equipped with infrared, Bluetooth, Wi-Fi, and 4G connectivity, thus enabling users to access mobile gaming online. With these technologies, wireless multiplayer games can be played in live synchronous tournaments and turn-based asynchronous tournaments. Mobile gaming ranges from simple and basic games to more sophisticated games (3D and augmented reality games). Nowadays, mobile games can usually be downloaded from an app store or from a mobile operator's portal.

Mobile Gaming Market Trends:

The market is majorly driven by the increasing utilization of innovative technologies for developing augmented reality (AR) and virtual reality (VR) games and 3D gaming. This can be attributed to the widespread adoption of mobile devices among the masses. In addition to this, the escalating demand for gaming phones with an immersive real-world experience in AR- and VR-enabled games is providing an impetus to the market. Moreover, the rising number of esports leagues and mobile gamers is acting as another significant growth-inducing factor for the market. The market is further propelled by the advent of high-speed 5G internet resulting in faster data speeds and improved real-time control. Apart from this, a considerable rise in leveraging immersive mobile gaming and advertisements by popular social media platforms to improve their advertising tactics is further fueling the market. Some of the other factors contributing to the market include the inflating disposable income levels, the augmenting adoption of the freemium business model by the key players, and extensive research and development (R&D) activities.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global mobile gaming market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, device type, platform and business model.

Breakup by Type:

Action or Adventure

Casino

Sports and Role Playing

Strategy and Brain

Breakup by Device Type:

Smartphone

Smartwatch

PDA

Tablet

Others

Breakup by Platform:

Android

iOS

Others

Breakup by Business Model:

Freemium

Paid

Free

Paymium

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc. and Ubisoft Entertainment SA.

Key Questions Answered in This Report:

  • How has the global mobile gaming market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global mobile gaming market?
  • What are the key regional markets?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the platform?
  • What is the breakup of the market based on the business model?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global mobile gaming market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Mobile Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 Action or Adventure
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Casino
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Sports and Role Playing
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Strategy and Brain
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Smartphone
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Smartwatch
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 PDA
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Tablet
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Platform

  • 8.1 Android
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 iOS
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Others
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Business Model

  • 9.1 Freemium
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Paid
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Free
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Paymium
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Activision Blizzard Inc.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
      • 15.3.1.3 Financials
      • 15.3.1.4 SWOT Analysis
    • 15.3.2 Electronic Arts Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
      • 15.3.2.3 Financials
      • 15.3.2.4 SWOT Analysis
    • 15.3.3 Gameloft SE (Vivendi SE)
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 GungHo Online Entertainment Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
    • 15.3.5 Kabam Games Inc
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Nintendo Co. Ltd
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
      • 15.3.6.3 Financials
      • 15.3.6.4 SWOT Analysis
    • 15.3.7 Rovio Entertainment Oyj
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
      • 15.3.7.3 Financials
    • 15.3.8 Supercell Oy (Tencent Holdings Ltd)
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Take-Two Interactive Software Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Ubisoft Entertainment SA
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis

List of Figures

  • Figure 1: Global: Mobile Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Mobile Gaming Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Mobile Gaming Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Mobile Gaming Market: Breakup by Type (in %), 2022
  • Figure 5: Global: Mobile Gaming Market: Breakup by Device Type (in %), 2022
  • Figure 6: Global: Mobile Gaming Market: Breakup by Platform (in %), 2022
  • Figure 7: Global: Mobile Gaming Market: Breakup by Business Model (in %), 2022
  • Figure 8: Global: Mobile Gaming Market: Breakup by Region (in %), 2022
  • Figure 9: Global: Mobile Gaming (Action or Adventure) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 10: Global: Mobile Gaming (Action or Adventure) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 11: Global: Mobile Gaming (Casino) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 12: Global: Mobile Gaming (Casino) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 13: Global: Mobile Gaming (Sports and Role Playing) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 14: Global: Mobile Gaming (Sports and Role Playing) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 15: Global: Mobile Gaming (Strategy and Brain) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 16: Global: Mobile Gaming (Strategy and Brain) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 17: Global: Mobile Gaming (Smartphone) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 18: Global: Mobile Gaming (Smartphone) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 19: Global: Mobile Gaming (Smartwatch) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 20: Global: Mobile Gaming (Smartwatch) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 21: Global: Mobile Gaming (PDA) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 22: Global: Mobile Gaming (PDA) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 23: Global: Mobile Gaming (Tablet) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 24: Global: Mobile Gaming (Tablet) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 25: Global: Mobile Gaming (Other Device Types) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 26: Global: Mobile Gaming (Other Device Types) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 27: Global: Mobile Gaming (Android) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 28: Global: Mobile Gaming (Android) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 29: Global: Mobile Gaming (iOS) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 30: Global: Mobile Gaming (iOS) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 31: Global: Mobile Gaming (Other Platforms) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 32: Global: Mobile Gaming (Other Platforms) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 33: Global: Mobile Gaming (Freemium) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 34: Global: Mobile Gaming (Freemium) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 35: Global: Mobile Gaming (Paid) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 36: Global: Mobile Gaming (Paid) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 37: Global: Mobile Gaming (Free) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 38: Global: Mobile Gaming (Free) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 39: Global: Mobile Gaming (Paymium) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 40: Global: Mobile Gaming (Paymium) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 41: North America: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 42: North America: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 43: United States: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 44: United States: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 45: Canada: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 46: Canada: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 47: Asia-Pacific: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 48: Asia-Pacific: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 49: China: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 50: China: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 51: Japan: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 52: Japan: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 53: India: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 54: India: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 55: South Korea: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 56: South Korea: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 57: Australia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 58: Australia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 59: Indonesia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 60: Indonesia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 61: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 62: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 63: Europe: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 64: Europe: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 65: Germany: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 66: Germany: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 67: France: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 68: France: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 69: United Kingdom: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 70: United Kingdom: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 71: Italy: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 72: Italy: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 73: Spain: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 74: Spain: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Russia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 76: Russia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 77: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 78: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 79: Latin America: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 80: Latin America: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 81: Brazil: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 82: Brazil: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 83: Mexico: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 84: Mexico: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 85: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 86: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 87: Middle East and Africa: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 88: Middle East and Africa: Mobile Gaming Market: Breakup by Country (in %), 2022
  • Figure 89: Middle East and Africa: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 90: Global: Mobile Gaming Industry: SWOT Analysis
  • Figure 91: Global: Mobile Gaming Industry: Value Chain Analysis
  • Figure 92: Global: Mobile Gaming Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Mobile Gaming Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Mobile Gaming Market Forecast: Breakup by Type (in Million US$), 2023-2028
  • Table 3: Global: Mobile Gaming Market Forecast: Breakup by Device Type (in Million US$), 2023-2028
  • Table 4: Global: Mobile Gaming Market Forecast: Breakup by Platform (in Million US$), 2023-2028
  • Table 5: Global: Mobile Gaming Market Forecast: Breakup by Business Model (in Million US$), 2023-2028
  • Table 6: Global: Mobile Gaming Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 7: Global: Mobile Gaming Market: Competitive Structure
  • Table 8: Global: Mobile Gaming Market: Key Players