Frost Radar:行動休閒遊戲(2022年)
市場調查報告書
商品編碼
1152275

Frost Radar:行動休閒遊戲(2022年)

Frost Radar: Mobile Casual Gaming-2022

出版日期: | 出版商: Frost & Sullivan | 英文 39 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

2020年,由於COVID-19大流行,是手機遊戲領域獲得前所未有成長的一年。消費者花費更多的時間與金錢在手機遊戲,過去數年,手機遊戲成長大幅超越PC和遊戲主機遊戲。這是由於開發更高性能的智慧型手機和平板電腦終端,以及包括5G在內的先進行動網路的部署,使需要網路和計算能力的應用成為可能,全球行動設備的利用擴大。

行動休閒遊戲,持續佔下載數的最高比率。益智遊戲和超休閒遊戲每年有數十億下載,兩個範疇在2021年以2位數成長。並且,這個大幅度成長今後預計將持續。

本報告提供全球行動休閒遊戲市場相關調查分析,Frost Radar(TM)獨家手法鎖定的市場定位,及各企業的優勢,機會,定位相關考察為基礎的競爭簡介等資訊。

目錄

策略性必要事項與成長環境

  • 策略性必要事項
  • 成長環境

Frost Radar(TM)

  • Frost Radar(TM):行動休閒遊戲
  • Frost Radar(TM):競爭環境

主要企業

  • AppLovin
  • CrazyLabs
  • Dream Games
  • Electronic Arts
  • ironSource (Supersonic)
  • Jam City
  • King
  • Moon Active
  • Playrix
  • Playtika
  • Rovio Entertainment
  • SciPlay
  • Take-Two
  • Tencent
  • Voodoo

策略性洞察能力

下一步:活用Frost Radar(TM)支援主要的利害關係者

  • 參加Frost Radar(TM)的意義
  • Frost Radar(TM)支援CEO的成長團隊
  • Frost Radar(TM)支援投資者
  • Frost Radar(TM)支援客戶
  • Frost Radar(TM)支援董事會

Frost Radar(TM)Analytics

  • Frost Radar(TM):未來的成長潛在力的基準
  • 免責聲明
簡介目錄
Product Code: K7D6-67

A Benchmarking System to Spark Companies to Action-Innovation that Fuels New Deal Flow and Growth Pipelines

2020 was a year of unprecedented growth for the mobile gaming realm as the COVID-19 pandemic took hold. The gaming industry continues to experience unstoppable growth as more people enjoy advanced technologies and a wider variety of titles.

Consumers are spending more and more time and money on mobile gaming, which saw the biggest gains of all in the past few years and notably outpaced PC and console gaming. This follows a broader worldwide shift toward the use of mobile devices, propelled by the development of higher-performance smartphones and tablets and the rollout of advanced mobile networks including 5G that allow for network- and compute-intensive applications.

Mobile casual games continue to account for the highest percentage of downloads. Billions of puzzle games and hyper casual games are downloaded every year, and both categories experienced double-digit growth in 2021. Frost & Sullivan expects that significant growth to continue.

Frost & Sullivan expects the mobile casual gaming market to continue to grow, driven by technological innovations including artificial intelligence and machine learning elements; the execution of the latest user acquisition techniques; and the implementation of transparent partnerships.

The Frost Radar™ reveals the market positioning of companies in an industry using their Growth and Innovation scores as highlighted in the Frost Radar™ methodology. The document presents competitive profiles on each of the companies in the Frost Radar™ based on their strengths, opportunities, and a small discussion on their positioning. Frost & Sullivan analyzes hundreds of companies in an industry and benchmarks them across 10 criteria on the Frost Radar™, where the leading companies in the industry are then positioned.

Table of Contents

Strategic Imperative and Growth Environment

  • Strategic Imperative
  • Growth Environment
  • Growth Environment (continued)

Frost Radar™

  • Frost Radar™: Mobile Casual Gaming
  • Frost Radar™: Competitive Environment
  • Frost Radar™: Competitive Environment (continued)

Companies to Action

  • AppLovin
  • CrazyLabs
  • Dream Games
  • Electronic Arts
  • ironSource (Supersonic)
  • Jam City
  • King
  • Moon Active
  • Playrix
  • Playtika
  • Rovio Entertainment
  • SciPlay
  • Take-Two
  • Tencent
  • Voodoo

Strategic Insights

  • Strategic Insights

Next Steps: Leveraging the Frost Radar™ to Empower Key Stakeholders

  • Significance of Being on the Frost Radar™
  • Frost Radar™ Empowers the CEO's Growth Team
  • Frost Radar™ Empowers Investors
  • Frost Radar™ Empowers Customers
  • Frost Radar™ Empowers the Board of Directors

Frost Radar™Analytics

  • Frost Radar™: Benchmarking Future Growth Potential
  • Frost Radar™: Benchmarking Future Growth Potential
  • Legal Disclaimer