市場調查報告書
商品編碼
1308464
流媒體設備市場:2023-2028年全球行業趨勢、佔有率、規模、成長、機會及預測Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
2022年,全球流媒體設備市場規模達到121億美元。展望未來,IMARC Group預計到2028年,該市場規模將達到275億美元,2023-2028年間的年複合成長率(CAGR)將達到14.1%。
流媒體設備有助於瀏覽和觀看Hulu、Netflix、YouTube和Prime Video等影片共享門戶網站上的內容。流媒體設備允許通過通訊管道按需或即時展示和傳播音頻、影片和多媒體內容。此外,這些設備還為用戶提供了完全的控制權,用戶可以在不下載整個文件的情況下暫停、倒帶或向前移動影片流。隨著相當一部分人從有線電視轉向流媒體娛樂服務,全球對流媒體設備的需求也在不斷成長。
加強流媒體設備市場成長的重要因素之一是全球範圍內對線上流媒體服務的偏好不斷成長。這可歸因於網際網路普及率的提高和高速通訊基礎設施的發展,尤其是在新興經濟體。此外,線上流媒體服務庫的不斷擴大,以及有線電視和衛星付費電視價格的不斷上漲,也使全球對流媒體設備的需求不斷攀升。除此之外,由於全球大小公司都在使用線上會議服務,這也進一步支持了這些設備的銷售。這些服務有助於創造一個具有成本效益和靈活性的工作環境,從而最大限度地減少面對面會議所涉及的整體資本支出和差旅費用。此外,製造商還在資助研發活動,以推出具有更高解析度(如8K)的升級版流媒體設備。
The global streaming media devices market size reached US$ 12.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 27.5 Billion by 2028, exhibiting a growth rate (CAGR) of 14.1% during 2023-2028.
Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.
One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K.
IMARC Group provides an analysis of the key trends in each sub-segment of the global streaming media devices market report, along with forecasts at the global and regional level from 2023-2028. Our report has categorized the market based on device type, application and end-use.
Game Consoles
Media Streamers
Smart TVs
E-Learning
Web-Browsing
Gaming
Real-Time Entertainment
Social Networking
Commercial
Residential
North America
Europe
Asia Pacific
Middle East and Africa
Latin America
The report has also analysed the competitive landscape of the market with some of the key players being Google LLC, Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co. Ltd., AsusTek Computer Inc., LG Electronics Inc., Apple, Inc., Koninklijke Philips N.V., Amazon.com, Inc., Huawei Technologies Co., Ltd., HiMedia Technology Limited, ARRIS International Limited and D-Link Corporation.