封面
市場調查報告書
商品編碼
1186592

M2E(Move to Earn)健身應用市場:分析與預測(2022-2028)

Move to Earn Fitness Apps Market: Current Analysis and Forecast (2022-2028)

出版日期: | 出版商: UnivDatos Market Insights Pvt Ltd | 英文 150 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

在預測期內,全球 M2E(Move to Earn)健身應用市場預計將出現約 18.3% 的顯著增長。

忙碌的工作人口激增意味著關注健康和健身的時間減少,壓力、焦慮和抑鬱率的相關增加將在預測期內推動健身應用的增長。預計將推動移動到 世界各國政府也在採取各種舉措。 鑑於智能手機的普及和消費者健身意識的提高,移動網絡提供商看到了健身應用程序的潛在投資機會。

本報告調查全球 M2E(Move to Earn)健身應用市場,定義和概述市場,分析影響市場增長的各種因素、市場規模的變化和預測,以及各個細分市場和地區。/按主要國家/地區細分,供需趨勢、競爭環境、主要公司概況等。

內容

第一章介紹

第二章調查方法及前提條件

第 3 章市場概述

第 4 章執行摘要

第 5 章 COVID-19:對 M2E(移動賺錢)健身應用市場的影響

第 6 章 M2E(Move to Earn)健身應用市場:收益趨勢和預測

第 7 章市場洞察:按平台

  • iOS
  • 安卓
  • 其他

第 8 章市場洞察:按設備

  • 智能手機
  • 平板電腦
  • 可穿戴設備

第 9 章市場洞察:按地區

  • 北美
  • 歐洲
  • 亞太地區
  • 其他地區

第 10 章 M2E(Move to Earn)健身應用市場:市場動態

  • 市場驅動力
  • 市場問題
  • 影響分析

第 11 章 M2E(Move to Earn)健身應用市場:市場機會

第 12 章 M2E(Move to Earn)健身應用市場:市場趨勢

第13章需求側與供給側分析

  • 需求方分析
  • 供應方分析

第14章價值鏈分析

第 15 章衝突場景

第十六章公司簡介

  • Fit mint
  • Evidation
  • Healthy Wage
  • Sweat coin
  • Diet Bet
  • Map My Fitness
  • Vitality
  • Charity Miles
  • Higi
  • Win walk

第17章 免責事項

簡介目錄
Product Code: UMME211402

Global Move to Earn Fitness Apps Market is expected to grow at a significant rate of around 18.3% during the forecast period. Move to earn fitness apps is an ideal combination of GameFi and Fitness Apps that incentivizes a more healthy, active lifestyle with token rewards. In this, participants join a program organized by an M2E platform or sync personal fitness trackers with any participating app. The surge in the working population with busy lifestyle and therefore less time to pay attention to health and fitness, and the associated increase in the incidence of stress, anxiety, and depression are expected to drive the move to earn fitness apps market during the forecast period. Apart from this, governments all around the world are working on a variety of initiatives. Mobile network providers see a possible investment opportunity in fitness apps because of the growing popularity of smartphones and the public's heightened awareness of fitness.

Fit mint, Evidation, Healthy Wage, Sweat coin, Diet Bet, Map My Fitness, Vitality, Charity Miles, Higi, and Win walk are some of the key players in the market. Several M&As along with partnerships have been undertaken by these players to facilitate customers with hi-tech and innovative products/technologies.

Insights Presented in the Report:

"Amongst platform, iOS category to hold a significant share in the market in 2020"

Based on platform, the market is segmented into iOS, android, and others. The iOS segment held the maximum share in the market. The huge adoption of iOS devices is propelling the market growth during the forecast period. For instance, active Apple device users increased from 1.4 billion in the first fiscal quarter of 2019 to 1.5 billion in the first fiscal quarter of 2020, according to Apple, Inc. The fitness apps designed for iOS devices can provide fitness coaching, activity tracking, streaming workout classes, inspiration & motivational videos for workouts, guided meditations, stretching, and others. Some of the major fitness apps designed for the iOS platform for iPhone, iPad, and Apple Watch include Centr, 7 Minute Workout, MyFitnessPal, Sworkit, Freeletics, Keelo, JEFIT, Strava, and PEAR.

"Amongst device, the wearable device to witness higher CAGR during the forecast period"

On the basis of device, the market is segmented into smartphones, tablets, and wearable devices. The wearable devices is anticipated to grow with high CAGR during the forecast period due to the growing adoption of wearable devices for maintaining fitness and healthy lifestyle. According to Pew Research Center, 2019, approximately 21% of individuals in the U.S. use a wearable device. The adoption of wearable devices, similar to most digital technologies, varies according to socioeconomic factors such as income, education, and occupation. The same study showed that 31% of individuals from the household income group of USD 75,000 or above per year use wearable fitness devices, which significantly drops down to 12% of users from the household income group of USD 30,000 or less per year. High adoption of wearable devices by people in the U.S. is expected to drive the market over the forecast period.

"North America to hold a significant share in the market"

In 2020, North America held a significant share of the global move to earn fitness apps market. Several factors, including surge in the prevalence of lifestyle-related disorders, increasing awareness among individuals regarding preventive healthcare, and the rise in research and development of move to earn fitness apps are driving the growth of the market in the region. Apart from this, the rise in the adoption of smartphones, presence of key players, surge in geriatric population, and technological advancements are also driving the growth of the market during the forecast period.

Reasons to buy this report:

The study includes market sizing and forecasting analysis validated by authenticated key industry experts.

The report presents a quick review of overall industry performance at one glance.

The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.

Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

The study comprehensively covers the market across different segments.

Deep dive regional level analysis of the industry.

Customization Options:

The global move to earn fitness apps market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.

TABLE OF CONTENTS

1 MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Main Objective
  • 1.3. Stakeholders
  • 1.4. Limitation

2 RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Move to Earn Fitness Apps Market
  • 2.2. Research Methodology of the Move to Earn Fitness Apps Market
  • 2.3. Respondent Profile

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 IMPACT OF COVID-19 ON THE MOVE TO EARN FITNESS APPS MARKET

6 MOVE TO EARN FITNESS APPS MARKET REVENUE (USD BN), 2020-2028F

7 MARKET INSIGHTS BY PLATFORM

  • 7.1. iOS
  • 7.2. Android
  • 7.3. Others

8 MARKET INSIGHTS BY DEVICE

  • 8.1. Smartphones
  • 8.2. Tablets
  • 8.3. Wearable Device

9 MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. U.K.
    • 9.2.3. France
    • 9.2.4. Italy
    • 9.2.5. Spain
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. Rest of Asia-Pacific
  • 9.4. Rest of World

10 MOVE TO EARN FITNESS APPS MARKET DYNAMICS

  • 10.1. Market Drivers
  • 10.2. Market Challenges
  • 10.3. Impact Analysis

11 MOVE TO EARN FITNESS APPS MARKET OPPORTUNITIES

12 MOVE TO EARN FITNESS APPS MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

  • 13.1. Demand Side Analysis
  • 13.2. Supply Side Analysis

14 VALUE CHAIN ANALYSIS

15 COMPETITIVE SCENARIO

  • 15.1. Competitive Landscape
    • 15.1.1. Porters Fiver Forces Analysis

16 COMPANY PROFILED

  • 16.1. Fit mint
  • 16.2. Evidation
  • 16.3. Healthy Wage
  • 16.4. Sweat coin
  • 16.5. Diet Bet
  • 16.6. Map My Fitness
  • 16.7. Vitality
  • 16.8. Charity Miles
  • 16.9. Higi
  • 16.10. Win walk

17 DISCLAIMER