Product Code: IFT274A
Highlights:
The global market for fitness apps is estimated to increase from $2.1 billion in 2022 to reach $4.9 billion by 2027, at a compound annual growth rate (CAGR) of 18.1% from 2022 through 2027.
North American market for fitness apps is estimated to increase from $1.0 billion in 2022 to reach $2.7 billion by 2027, at a CAGR of 20.6% from 2022 through 2027.
European market for fitness apps is estimated to increase from $627.6 million in 2022 to reach $1.4 billion by 2027, at a CAGR of 17.2% from 2022 through 2027.
Report Scope:
In this report, the market has been segmented based on type, operating system, device, and geography. The report provides an overview of the global fitness app market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 to 2027. Revenue forecasts for this period are segmented based on type, operating system, device, and geography. Market values have been estimated based on the total revenue of fitness application providers.
The report covers the market for fitness apps with regard to the user base across different regions. It also highlights major trends and challenges that affect the market and vendor landscape. The report explains the value chain and current trends in the global markets for fitness apps. The report concludes with detailed profiles of the major players in the market.
Report Includes:
- 30 data tables and 27 additional tables
- An overview of global markets for Fitness Apps
- Analyses of global market trends with data from 2021, 2022, estimates for 2023 and projections of compound annual growth rates (CAGRs) through 2027
- Estimation of the market size and highlights of the market potential by operating system, device, type, and region
- Assessment of the current market size and forecast of market development in the coming five years, and insight into the value chain analysis, and factors driving and restraining the growth
- Discussion on technological advances in AI and machine learning as driving forces for Fitness Apps industry
- Information on recent mergers, acquisitions, collaborations, agreements, partnerships, product launches, and expansions in the global spatial genomics and transcriptomics market
- Identification of the major stakeholders and analysis of the competitive landscape based on recent developments, financial performance, and segmental revenues
- Company profiles of the leading global players, including Adidas, Peloton Interactive Inc., TELUS International Inc., WW International Inc., Nike Inc. and ASICS Corp.
Table of Contents
Chapter 1 Introduction
- 1.1 Introduction
- 1.2 Study Goals and Objectives
- 1.3 Scope of Report
- 1.4 Reasons for Doing the Study
- 1.5 Intended Audiences
- 1.6 Information Sources
- 1.7 Methodology
- 1.8 Geographic Breakdown
- 1.9 Analyst's Credentials
- 1.10 BCC Custom Research
- 1.11 Related BCC Research Reports
Chapter 2 Summary and Highlights
Chapter 3 Market Overview
- 3.1 Introduction
- 3.2 Value Chain Analysis of Fitness App Market
- 3.3 Impact of COVID-19 on the Fitness App Market
Chapter 4 Market Dynamics
- 4.1 Market Drivers
- 4.1.1 Rising Awareness Regarding Health Care
- 4.1.2 Increasing Use of Smartphone Applications
- 4.1.3 Emerging Metaverse Fitness
- 4.2 Market Restraints
- 4.2.1 High Subscription Costs
- 4.2.2 Privacy Concerns
- 4.3 Market Opportunities
- 4.3.1 Introduction of AI Technologies in Fitness Apps
- 4.3.2 Government Helping to Boost the Growth of Fitness Apps
Chapter 5 Market Breakdown by Type
- 5.1 Introduction
- 5.2 Exercise and Weight Loss
- 5.3 Diet and Nutrition
- 5.4 Activity Tracking
Chapter 6 Market Breakdown by Operating System
- 6.1 Introduction
- 6.2 Android
- 6.3 iOS
- 6.4 Other Operating Systems
Chapter 7 Market Breakdown by Device
- 7.1 Introduction
- 7.2 Smartphones
- 7.3 Tablets
- 7.4 Wearable Devices
Chapter 8 Market Breakdown by Region
- 8.1 Introduction
- 8.2 North America
- 8.3 Europe
- 8.3.1 U.K.
- 8.3.2 Germany
- 8.3.3 France
- 8.3.4 Italy
- 8.3.5 Rest of Europe
- 8.4 Asia-Pacific
- 8.4.1 India
- 8.4.2 China
- 8.4.3 Japan
- 8.4.4 South Korea
- 8.4.5 Rest of Asia-Pacific
- 8.5 RoW
Chapter 9 Patent Analysis
- 9.1 Global Fitness App Patents by Applicant Company
Chapter 10 Competitive Landscape
- 10.1 Top Companies
- 10.2 Strategic Analysis
Chapter 11 Company Profiles
- ADIDAS
- ALPHABET INC.
- ASICS CORP.
- AZUMIO INC.
- IFIT HEALTH & FITNESS
- MYFITNESSPAL INC.
- NIKE INC.
- NOOM INC.
- PEAR SPORTS
- PELOTON INTERACTIVE INC.
- POLAR ELECTRO OY
- UNDER ARMOUR INC.
- WILLOWTREE INC.
- WW INTERNATIONAL INC.