封面
市場調查報告書
商品編碼
1455458

2024 年體育生成人工智慧全球市場報告

Generative Artificial Intelligence (AI) in Sports Global Market Report 2024

出版日期: 按訂單生產 | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

體育領域生成人工智慧的市場規模預計在未來幾年將快速成長。預計到 2028 年將以 27.8% 的複合年成長率 (CAGR) 成長至 5.8 億美元。預測期內的預期成長可歸因於電腦視覺的進步、客製化培訓計畫的實施、即時決策支援系統、擴大的球迷體驗以及舉辦全球體育賽事。這段時期預計的主要趨勢包括運動技術與新興技術的融合、穿戴式設備的技術進步、贊助和商機的探索、對傷害預防和復健的重視以及穿戴式技術繼續融入體育產業。這包括各種整合。

運動傷害發生率的增加預計將推動體育市場中生成人工智慧的成長。運動損傷,包括運動、運動和體育活動期間對身體的傷害和損害,可以透過使用生成人工智慧來減少。該技術可以創建真實的訓練場景,使運動員能夠在安全可控的環境中練習正確的技術並識別潛在的受傷風險。國家安全委員會報告稱,2023年,運動和休閒傷害總數增加了11%,從2021年的3,231,885人增加到2022年的3,631,970人。因此,運動傷害的快速增加已成為支持生成式人工智慧在體育市場成長的關鍵驅動力。

體育市場產生人工智慧的領先企業正在策略性地利用協作來提供數位產品和服務並獲得競爭優勢。策略合作涉及兩方或多方之間的正式或非正式協議,以在保持獨立性的同時努力實現通用目標。例如,2023 年 8 月,美國軟體開發公司 Globant 和為體育和娛樂產業提供數位工具的西班牙公司 LaLiga Tech 宣布達成協議,與微軟合作開發各種人工智慧 (AI)。體育科技服務。此次合作將結合體育產業專業知識和 IT 部門知識,利用人工智慧和區塊鏈等技術來增強體育資料並改善全球數百萬球迷的體驗。微軟是一家美國科技公司,是各行業生成人工智慧平台的領先供應商。

目錄

第1章執行摘要

第2章 市場特點

第3章 市場趨勢與策略

第4章宏觀經濟情景

  • 高通膨對市場的影響
  • 烏克蘭與俄羅斯戰爭對市場的影響
  • COVID-19 對市場的影響

第5章世界市場規模與成長

  • 全球市場促進因素與限制因素
    • 市場促進因素
    • 市場限制因素
  • 2018-2023 年全球市場規模表現與成長
  • 全球市場規模預測與成長,2023-2028、2033

第6章市場區隔

  • 全球生成人工智慧運動市場,按運動類型細分,實際與預測,2018-2023、2023-2028、2033
  • 足球
  • 網球
  • 蟋蟀
  • 籃球
  • 曲棍球
  • 高爾夫球
  • 其他運動
  • 全球運動市場產生人工智慧,依部署、效能和預測細分,2018-2023、2023-2028、2033
  • 本地
  • 雲端基礎
  • 全球運動生成人工智慧市場,按應用細分、性能和預測,2018-2023、2023-2028、2033
  • 績效分析
  • 遊戲策略
  • 運動器材設計
  • 其他用途

第 7 章 區域與國家分析

  • 全球生成式人工智慧在運動市場、地區、表現與預測,2018-2023、2023-2028、2033
  • 全球運動市場產生人工智慧,按國家、表現和預測,2018-2023、2023-2028、2033

第8章亞太市場

第9章 中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章 義大利市場

第20章 西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章加拿大市場

第26章 南美洲市場

第27章 巴西市場

第28章 中東市場

第29章 非洲市場

第30章 競爭格局及公司概況

  • 市場競爭格局
  • 市場公司簡介
    • Google LLC
    • Amazon Web Services(AWS)
    • Intel Corporation
    • International Business Machines Corporation
    • NVIDIA Corporation

第31章 其他重大及創新企業

  • Baidu Inc.
  • Zebra Technologies Corporation
  • Stats Perform Group LLC
  • Tempus Ex
  • GumGum Inc.
  • Noah Basketball LLC
  • Catapult Sports
  • Genius Sports
  • PlaySight Interactive Ltd.
  • ChyronHego Corporation
  • Whistle Sports Inc.
  • Sportlogiq Inc.
  • SportsMEDIA Technology
  • Hawk-Eye Innovations Ltd.
  • Opendorse, Inc.

第32章競爭基準化分析

第 33 章. 競爭對手儀表板

第34章 重大併購

第35章 未來前景與可能性分析

第36章附錄

簡介目錄
Product Code: r16459

Generative artificial intelligence (AI) in sports pertains to a category of AI that focuses on the generation, synthesis, or creation of content, data, or elements associated with the domain of sports. Its application aims to enhance fan engagement, create novel revenue streams, and elevate the overall sports experience for both fans and athletes.

Generative artificial intelligence (AI) finds applications across various sports, encompassing football, tennis, cricket, basketball, hockey, golf, and others. Football, a team sport with two teams of 11 players each playing on a rectangular pitch with goals at either end, utilizes AI deployment in diverse modes, including cloud and on-premises. Its applications in football extend to performance analysis, game strategies, sports equipment design, and various other aspects.

The generative artificial intelligence (AI) in sports market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in sports market statistics, including generative artificial intelligence (AI) in sports industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in sports market share, detailed generative artificial intelligence (AI) in sports market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in sports industry. This generative artificial intelligence (AI) in sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (AI) in sports market size has grown exponentially in recent years. It will grow from $0.17 billion in 2023 to $0.22 billion in 2024 at a compound annual growth rate (CAGR) of 30.7%. The growth observed in the historic period can be attributed to factors such as the expansion of data centers, the emergence of cloud gaming services, advancements in autonomous vehicles and Advanced Driver Assistance Systems (ADAS), the growth of edge computing and the Internet of Things (IoT), as well as developments in blockchain and cryptocurrency technologies.

The generative artificial intelligence (AI) in sports market size is expected to see exponential growth in the next few years. It will grow to $0.58 billion in 2028 at a compound annual growth rate (CAGR) of 27.8%. The anticipated growth in the forecast period can be attributed to advancements in computer vision, the implementation of customized training programs, real-time decision support systems, the expansion of fan experiences, and the hosting of global sporting events. Significant trends expected during this period encompass the integration of sports technologies with emerging technologies, technological advancements in wearables, exploration of sponsorship and revenue opportunities, emphasis on injury prevention and rehabilitation, and the continued integration of wearable technology in the sports industry.

The increasing incidence of sports injuries is anticipated to drive the growth of generative artificial intelligence (AI) in the sports market. Sports injuries, encompassing harm or damage to the body during sports, exercise, or athletic activities, can be mitigated through the use of generative AI. This technology enables the creation of realistic training scenarios, allowing athletes to practice proper techniques and identify potential injury risks within a safe and controlled environment. In 2023, the National Safety Council reported a notable 11% increase in the total number of sports and recreational injuries, rising from 3,231,885 in 2021 to 3,631,970 in 2022. Consequently, the surge in sports injuries is a key driver behind the growth of generative artificial intelligence (AI) in the sports market.

Leading companies in the generative artificial intelligence (AI) sports market are strategically leveraging collaborations to deliver digital products and services, gaining a competitive advantage. Strategic collaborations involve formal or informal agreements between multiple parties working toward a common goal while retaining their independence. For example, in August 2023, Globant, a US-based software development company, and LaLiga Tech, a Spain-based company providing digital tools to the sports and entertainment industry, joined forces with Microsoft to develop a range of artificial intelligence (AI) services for sports technology. This collaboration combines sports industry expertise with IT sector knowledge, harnessing technologies such as AI and blockchain to enhance sports data and improve the experience for millions of fans globally. Microsoft, a US-based technology corporation, serves as a key provider of generative AI platforms across various industries.

In July 2023, Greenfly, a US-based software company, successfully acquired Miro AI for an undisclosed amount. This strategic acquisition is set to revolutionize Greenfly's digital media platform for the sports industry. The integration of Miro AI's AI-powered content as a service (CaaS) platforms is expected to provide real-time access to short-form digital media, elevate fan engagement, and solidify Greenfly's position in the market, showcasing the significance of inorganic growth strategies in the dynamic generative artificial intelligence (AI) sports market.

Major companies operating in the generative artificial intelligence (AI) in sports market report are Google LLC, Amazon Web Services (AWS), Intel Corporation, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Zebra Technologies Corporation, Stats Perform Group LLC, Tempus Ex, GumGum Inc., Noah Basketball LLC, Catapult Sports, Genius Sports, PlaySight Interactive Ltd., ChyronHego Corporation, Whistle Sports Inc., Sportlogiq Inc., SportsMEDIA Technology, Hawk-Eye Innovations Ltd., Opendorse, Inc., Spiideo AB, Beyond Sports, ShotTracker, Kinduct Technologies Inc., MVP Interactive, Inc., Perform Group Ltd, Second Spectrum Inc., PlayGineering Systems

North America was the largest region in the generative artificial intelligence (AI) in sports market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative artificial intelligence (AI) in sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The generative artificial intelligence (AI) in sports market includes revenues earned by entities by providing services such as virtual training, content creation, athlete branding and commercialization, and personalized fan engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The generative artificial intelligence (AI) in sports market consists of sales of smart wearables, interactive training equipment, and personalized rehabilitation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) in Sports Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
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  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for generative artificial intelligence (ai) in sports ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in sports market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Sports Type: Football; Tennis; Cricket; Basketball; Hockey; Golf; Other Sports
  • 2) By Deployment: On-premises; Cloud-based
  • 3) By Application: Performance Analysis; Game Strategies; Sports Equipment Design; Other Applications
  • Companies Mentioned: Google LLC; Amazon Web Services (AWS); Intel Corporation; International Business Machines Corporation; NVIDIA Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) in Sports Market Characteristics

3. Generative Artificial Intelligence (AI) in Sports Market Trends And Strategies

4. Generative Artificial Intelligence (AI) in Sports Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Generative Artificial Intelligence (AI) in Sports Market Size and Growth

  • 5.1. Global Generative Artificial Intelligence (AI) in Sports Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Generative Artificial Intelligence (AI) in Sports Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Generative Artificial Intelligence (AI) in Sports Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Generative Artificial Intelligence (AI) in Sports Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Football
  • Tennis
  • Cricket
  • Basketball
  • Hockey
  • Golf
  • Other Sports
  • 6.2. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • On-premises
  • Cloud-based
  • 6.3. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Performance Analysis
  • Game Strategies
  • Sports Equipment Design
  • Other Applications

7. Generative Artificial Intelligence (AI) in Sports Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Generative Artificial Intelligence (AI) in Sports Market

  • 9.1. China Generative Artificial Intelligence (AI) in Sports Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Generative Artificial Intelligence (AI) in Sports Market

  • 10.1. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Generative Artificial Intelligence (AI) in Sports Market

  • 11.1. Japan Generative Artificial Intelligence (AI) in Sports Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Generative Artificial Intelligence (AI) in Sports Market

  • 12.1. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) in Sports Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) in Sports Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) in Sports Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) in Sports Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Generative Artificial Intelligence (AI) in Sports Market

  • 16.1. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Generative Artificial Intelligence (AI) in Sports Market

  • 17.1. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Generative Artificial Intelligence (AI) in Sports Market

  • 18.1. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Generative Artificial Intelligence (AI) in Sports Market

  • 19.1. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Generative Artificial Intelligence (AI) in Sports Market

  • 20.1. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Generative Artificial Intelligence (AI) in Sports Market

  • 22.1. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Generative Artificial Intelligence (AI) in Sports Market

  • 23.1. North America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Generative Artificial Intelligence (AI) in Sports Market

  • 24.1. USA Generative Artificial Intelligence (AI) in Sports Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Generative Artificial Intelligence (AI) in Sports Market

  • 25.1. Canada Generative Artificial Intelligence (AI) in Sports Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Generative Artificial Intelligence (AI) in Sports Market

  • 26.1. South America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) in Sports Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) in Sports Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) in Sports Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Generative Artificial Intelligence (AI) in Sports Market

  • 29.1. Africa Generative Artificial Intelligence (AI) in Sports Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) in Sports Market Company Profiles
    • 30.2.1. Google LLC
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Amazon Web Services (AWS)
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Intel Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. International Business Machines Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. NVIDIA Corporation
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Generative Artificial Intelligence (AI) in Sports Market Other Major And Innovative Companies

  • 31.1. Baidu Inc.
  • 31.2. Zebra Technologies Corporation
  • 31.3. Stats Perform Group LLC
  • 31.4. Tempus Ex
  • 31.5. GumGum Inc.
  • 31.6. Noah Basketball LLC
  • 31.7. Catapult Sports
  • 31.8. Genius Sports
  • 31.9. PlaySight Interactive Ltd.
  • 31.10. ChyronHego Corporation
  • 31.11. Whistle Sports Inc.
  • 31.12. Sportlogiq Inc.
  • 31.13. SportsMEDIA Technology
  • 31.14. Hawk-Eye Innovations Ltd.
  • 31.15. Opendorse, Inc.

32. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Benchmarking

33. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) in Sports Market

35. Generative Artificial Intelligence (AI) in Sports Market Future Outlook and Potential Analysis

  • 35.1 Generative Artificial Intelligence (AI) in Sports Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) in Sports Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) in Sports Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer