智慧玩具的全球市場:類型、技術、流通管道、各終端用戶的規模、各地區的展望、競爭策略、各種區分的預測 (~2032年)
市場調查報告書
商品編碼
1241336

智慧玩具的全球市場:類型、技術、流通管道、各終端用戶的規模、各地區的展望、競爭策略、各種區分的預測 (~2032年)

Smart Toys Market Size- By Type, By Technology, By Distribution Channel, By End User- Regional Outlook, Competitive Strategies and Segment Forecast to 2032

出版日期: | 出版商: SPER Market Research Pvt. Ltd. | 英文 232 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

全球智慧玩具的市場規模在預測期間內預計以16.75%的年複合成長率發展,2032年成長到648億4,000萬美元的規模。

推動該市場的需求的主要原因之一,是針對兒童能力開發的STEM (科學、技術、工程、數學) 玩具的採用。

本報告提供全球智慧玩具的市場調查,市場概要,市場成長的各種影響因素分析,市場規模的變化、預測,各種區分、各地區/主要國家的明細,主要企業簡介等彙整資訊。

目錄

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 市場動態

  • 成長要素、阻礙因素、機會、課題的分析
  • COVID-19影響

第5章 市場變數、預測

  • SWOT分析
  • PESTEL分析
  • 波特的五力分析
  • 熱圖分析

第6章 競爭情形

  • 製造地的分佈、銷售區域、產品類型
  • M&A、聯盟、產品的銷售、合作

第7章 全球智慧玩具市場:各類型

  • 應用程式支援機械玩具
  • 健康追蹤玩具或穿戴式
  • 謎、組裝遊戲
  • 無螢幕玩具
  • Toys-to-life
  • 語音或機械玩具

第8章 全球智慧玩具市場:各技術

  • Bluetooth
  • RFID
  • Wi-Fi

第9章 全球智慧玩具市場:各流通管道

  • 電子商務或網路商店
  • 離線商店
  • 專賣店
  • 玩具舖

第10章 全球智慧玩具市場:各終端用戶

  • 未就學孩子
  • 就學孩子
  • 青年
  • 幼兒

第11章 全球智慧玩具市場:各地區

  • 市場規模、市場佔有率
  • 亞太地區
  • 歐洲
  • 中東、非洲
  • 北美
  • 南美

第12章 企業簡介

  • Doctor's Associates Inc.
  • Dream Associates Ltd.
  • Fisher Playments Toys Inc.
  • Hasbro Inc.
  • Integrity Toys Inc.
  • Konami Corporation
  • LeapFrog Enterprises
  • Lego System A/S
  • Leka Smart Toys
  • Pillar Learning
  • Playmobil
  • Robofi LLC
  • ROYBI Robot
  • Sanrio Company Ltd
  • Sega Toys Co Ltd.
  • TOMY Company Ltd

第13章 簡稱

第14章 參照鏈接

第15章 總論

第16章 調查範圍

簡介目錄
Product Code: FMCG2324

Global Smart Toys Market Overview

According to SPER Market Research, the Global Smart Toys Market is estimated to reach USD 64.84 billion by 2032 with a CAGR of 16.75%.

A smart toy is an interactive toy that, thanks to on-board electronics, effectively possesses its own intelligence. They give it the ability to pick up new information, act in predetermined pattern, and adjust its behaviour in response to outside stimuli and user interaction. It can generally adjust to the player's abilities. Electronics in a contemporary smart toy include one or more microprocessors or microcontrollers, storage devices, volatile and/or non-volatile memory, and other types of input-output devices. In order to improve its play value or instructional capabilities, it may be networked with other smart toys or a computer. Typically, a smart toy can be controlled by firmware-embedded software or software that is loaded via an input device, like a USB flash drive.

These toys provide children a customized play experience with to embedded software that supports speech and image recognition, app integration, RFID technology, and web searching. As an illustration, CogniToys' Dino uses Wi-Fi to stay connected and IBM Watson's natural language processing technology to customize its responses based on the child's age group and skill level. The three main categories of smart toys are educational robots, interactive games, and robots. A form of toy having motors that can communicate intelligently with their surroundings is referred to as a smart robotic toy. The educational opportunities that the robotic toy gives are highly beneficial for kids to use. A robot toy is essentially a mechanism that can be created to perform various functions without the assistance of a human, and many even exhibit distinct personalities.

One of the main factors boosting the demand for the market for smart toys is the adoption of STEM (Science, Technology, Engineering, and Math) toys for children's skill development. Professional skills like computing and engineering are improved via smart interaction and behavioural learning in smart toys. The popularity of smart toys will increase as parents continue to choose things that can aid in their kids' intellectual growth. Businesses like SmartGurlz Toy help ladies learn how to code.

Impact of COVID-19 on the Global Smart Toys Market

The retail industry's supply chain has suffered greatly as a result of the COVID-19 epidemic. On the market for smart toys, the COVID-19 epidemic has a big impact. The COVID-19 pandemic has affected the toy industry by increasing the number of sufferers and disrupting the supply chain. A further factor that affected the market for smart toys in the early stages of the epidemic was labour constraints. Due to social media platforms' support and the influence of the media and TV industries during the epidemic, the sector's growth was boosted.

Severe lockdowns have been imposed across the globe as a result of the COVID-19 outbreak. As a safety precaution, the imposed lockdown has increased work-from-home activities and closed down schools and other educational institutions. During Pandemic billions students worldwide would not be able to attend school, according to the most recent statistics provided by UNESCO. Around the world, a lot of schools, colleges, and universities are closed. These developments have enhanced the likelihood that smart toys will be adopted globally as they support remote learning strategies and give kids engaging, immersive experiences.

Scope of the Report

Report Metric Details:

Market size available for years 2019-2032

Base year considered 2021

Forecast period 2022-2032

Segments covered By Type, By Technology, By Distribution Channel, By End User

Regions covered Asia-Pacific, Europe, Middle East and Africa, North America, Latin America

Companies Covered Doctor's Associates Inc, Dream International Ltd, Fisher Playments Toys Inc, Hasbro Inc, Konami Corporation, Leapfrog Enterprises, Lego Systems A/S, Leka Smart Toys, Pillar Learning, Playmobil, Robofi LLC, ROYBI Robot, Sanrio Company Ltd, Sega Toys Co Ltd, Tomy Company

Global Smart Toys Market Segmentation:

By Type: Based on the Type, Global Smart Toys Market is segmented as; App-enabled Mechanical Toys, Health-Tracking Toys or Wearable, Puzzle and Building Games, Screenless Toys, Toys-to-Life, Voice or Mechanical Toys.

By Distribution Channel: Based on the Distribution Channel, Global Smart Toys Market is segmented as; E-Commerce or Online Store, Offline Stores, Speciality Stores, Toys Shops.

By End User: Based on the End User, Global Smart Toys Market is segmented as; Pre-Schoolers, School-Going, Stripling, Toddlers.

By Region: This report also provide the data for key regional segments of Asia-Pacific, Europe, Middle East and Africa, North America, Latin America.

Table of Contents

1. Introduction

  • 1.1. Scope of the report
  • 1.2. Market segment analysis

2. Research Methodology

  • 2.1 Research data source
    • 2.1.1 Secondary data
    • 2.1.2 Primary data
    • 2.1.3 SPER's internal database
    • 2.1.4 Premium insight from KOL's
  • 2.2 Market size estimation
    • 2.2.1 Top-down and Bottom-up approach
  • 2.3 Data triangulation

3. Executive Summary

4. Market Dynamics

  • 4.1. Driver, Restraint, Opportunity and Challenges analysis
    • 4.1.1 Drivers
    • 4.1.2 Restraints
    • 4.1.3 Opportunities
    • 4.1.4 Challenges
  • 4.2. COVID-19 Impacts of the Global Smart Toys Market

5. Market variables and outlook

  • 5.1. SWOT analysis
    • 5.1.1 Strengths
    • 5.1.2 Weaknesses
    • 5.1.3 Opportunities
    • 5.1.4 Threats
  • 5.2. PESTEL analysis
    • 5.2.1 Political landscape
    • 5.2.2 Economic landscape
    • 5.2.3 Social landscape
    • 5.2.4 Technological landscape
    • 5.2.5 Environmental landscape
    • 5.2.6 Legal landscape
  • 5.3. PORTER'S five forces analysis
    • 5.3.1 Bargaining power of suppliers
    • 5.3.2 Bargaining power of Buyers
    • 5.3.3 Threat of Substitute
    • 5.3.4 Threat of new entrant
    • 5.3.5 Competitive rivalry
  • 5.4. Heat map analysis

6. Competitive Landscape

  • 6.1 Global Smart Toys Manufacturing Base Distribution, Sales Area, Product Type
  • 6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Smart Toys Market

7. Global Smart Toys Market, By Type, 2019-2032 (USD Million)

  • 7.1 App-enabled Mechanical Toys
  • 7.2 Health-Tracking Toys or Wearable
  • 7.3 Puzzle and Building Games
  • 7.4 Screenless Toys
  • 7.5 Toys-to-life
  • 7.6 Voice or Mechanical Toys

8. Global Smart Toys Market, By Technology, 2019-2032 (USD Million)

  • 8.1 Bluetooth
  • 8.2 RFID
  • 8.3 Wi-Fi

9. Global Smart Toys Market, By Distribution Channel, 2019-2032 (USD Million)

  • 9.1 E-Commerce or Online Store
  • 9.2 Offline Stores
  • 9.3 Specialty Stores
  • 9.4 Toys Shops

10. Global Smart Toys Market, By End User, 2019-2032 (USD Million)

  • 10.1 Pre-Schoolers
  • 10.2 School-Going
  • 10.3 Stripling
  • 10.4 Toddlers

11. Global Smart Toys Market, By Region, 2019-2032 (USD Million)

  • 11.1 Global Smart Toys Market Size and Market Share by Region (2019-2025)
  • 11.2 Global Smart Toys Market Size and Market Share by Region (2026-2032)
  • 11.3 Asia-Pacific
    • 11.3.1 Australia
    • 11.3.2 China
    • 11.3.3 India
    • 11.3.4 Japan
    • 11.3.5 South Korea
    • 11.3.6 Rest of Asia-Pacific
  • 11.4 Europe
    • 11.4.1 France
    • 11.4.2 Germany
    • 11.4.3 Italy
    • 11.4.4 Spain
    • 11.4.5 United Kingdom
    • 11.4.6 Rest of Europe
  • 11.5 Middle East and Africa
    • 11.5.1 Kingdom of Saudi Arabia
    • 11.5.2 United Arab Emirates
    • 11.5.3 Rest of Middle East & Africa
  • 11.6 North America
    • 11.6.1 Canada
    • 11.6.2 Mexico
    • 11.6.3 United States
  • 11.7 Latin America
    • 11.7.1 Argentina
    • 11.7.2 Brazil
    • 11.7.3 Rest of Latin America

12.Company Profiles

  • 12.1 Doctor's Associates Inc.
    • 12.1.1 Company details
    • 12.1.2 Financial outlook
    • 12.1.3 Product summary
    • 12.1.4 Recent developments
  • 12.2 Dream Associates Ltd.
    • 12.2.1 Company details
    • 12.2.2 Financial outlook
    • 12.2.3 Product summary
    • 12.2.4 Recent developments
  • 12.3 Fisher Playments Toys Inc.
    • 12.3.1 Company details
    • 12.3.2 Financial outlook
    • 12.3.3 Product summary
    • 12.3.4 Recent developments
  • 12.4 Hasbro Inc.
    • 12.4.1 Company details
    • 12.4.2 Financial outlook
    • 12.4.3 Product summary
    • 12.4.4 Recent developments
  • 12.5 Integrity Toys Inc.
    • 12.5.1 Company details
    • 12.5.2 Financial outlook
    • 12.5.3 Product summary
    • 12.5.4 Recent developments
  • 12.6 Konami Corporation
    • 12.6.1 Company details
    • 12.6.2 Financial outlook
    • 12.6.3 Product summary
    • 12.6.4 Recent developments
  • 12.7 LeapFrog Enterprises
    • 12.7.1 Company details
    • 12.7.2 Financial outlook
    • 12.7.3 Product summary
    • 12.7.4 Recent developments
  • 12.8 Lego System A/S
    • 12.8.1 Company details
    • 12.8.2 Financial outlook
    • 12.8.3 Product summary
    • 12.8.4 Recent developments
  • 12.9 Leka Smart Toys
    • 12.9.1 Company details
    • 12.9.2 Financial outlook
    • 12.9.3 Product summary
    • 12.9.4 Recent developments
  • 12.10 Pillar Learning
    • 12.10.1 Company details
    • 12.10.2 Financial outlook
    • 12.10.3 Product summary
    • 12.10.4 Recent developments
  • 12.11 Playmobil
    • 12.11.1 Company details
    • 12.11.2 Financial outlook
    • 12.11.3 Product summary
    • 12.11.4 Recent developments
  • 12.12 Robofi LLC
    • 12.12.1 Company details
    • 12.12.2 Financial outlook
    • 12.12.3 Product summary
    • 12.12.4 Recent developments
  • 12.13 ROYBI Robot
    • 12.13.1 Company details
    • 12.13.2 Financial outlook
    • 12.13.3 Product summary
    • 12.13.4 Recent developments
  • 12.14 Sanrio Company Ltd
    • 12.14.1 Company details
    • 12.14.2 Financial outlook
    • 12.14.3 Product summary
    • 12.14.4 Recent developments
  • 12.15 Sega Toys Co Ltd.
    • 12.15.1 Company details
    • 12.15.2 Financial outlook
    • 12.15.3 Product summary
    • 12.15.4 Recent developments
  • 12.16 TOMY Company Ltd
    • 12.16.1 Company details
    • 12.16.2 Financial outlook
    • 12.16.3 Product summary
    • 12.16.4 Recent developments

13. List of Abbreviations

14. Reference Links

15. Conclusion

16. Research Scope