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市場調查報告書
商品編碼
1438124

到 2030 年 HMD(頭戴式顯示器)市場預測:按產品類型、類型、技術、組件、連接性、應用和區域進行的全球分析

Head Mounted Display (HMD) Market Forecasts to 2030 - Global Analysis By Product Type (Head Mounted and Eyewear), Type, Technology, Component, Connectivity, Application and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據Stratistics MRC預測,2023年全球HMD(頭戴式顯示器)市場規模將達到57億美元,預計在預測期內將以30.8%的複合年成長率成長,到2030年達到375億美元。

HMD 是一種穿戴式設備,結合了顯示單元和光學系統,為使用者提供虛擬環境。頭戴裝置通常用於虛擬實境 (VR) 和擴增實境(AR) 應用,透過直接在使用者眼前呈現數位內容來提供身臨其境的視覺體驗。這些設備可以連接到電腦或無線操作,並具有追蹤頭部運動的感測器,以實現更真實的互動。

技術進步不斷進步

顯示解析度、感測器技術和光學元件的不斷改進進一步改善了 HMD 提供的沉浸式體驗。這項進步正在刺激遊戲、醫療保健和企業等各個領域的採用。隨著頭顯整合了擴增實境、手勢控制和人工智慧等尖端功能,它們變得更加通用,對消費者也更具吸引力。此外,5G 連接的發展有助於無縫資料傳輸並為高級應用鋪平道路,從而推動市場發展。

製造成本高

製造成本上升導致最終產品昂貴,限制了消費者的普及並阻礙了市場成長。成本障礙在價格敏感的市場中尤其明顯,限制了更廣泛的採用。此外,高昂的製造成本可能會阻礙技術進步和增強功能,並減緩 HMD 領域的創新步伐。

遊戲和娛樂應用程式增加

遊戲產業需要更身臨其境的體驗,頭戴式顯示器已成為玩虛擬實境遊戲的必需品。對頭戴裝置的需求激增不僅限於遊戲,還包括電影和娛樂中的虛擬體驗。這一趨勢將刺激創新並導致顯示技術和功能的增強。製造商正在開發具有更高解析度、更寬視野和先進追蹤功能的頭顯。因此,HMD 市場正在經歷顯著成長。

技術挑戰

延遲、顯示解析度限制和追蹤不準確等問題會阻礙無縫 HMD 效能並影響使用者體驗。這些挑戰可能會導致功能欠佳,並限制 HMD 在整個產業的普及。解決技術障礙需要大量的研發投資,並且可能會減慢創新的步伐。這些挑戰的持續存在也可能影響消費者信心,降低潛在購買意願,並限制市場擴張。

COVID-19 的影響

供應鏈中斷、工廠關閉和消費者支出減少導致生產延遲和短缺。遠端工作和虛擬通訊的快速成長增加了對虛擬會議和沈浸式體驗的 HMD 的需求。這場流行病加速了 HMD 領域的創新,隨著世界在大流行後的格局中前進,凸顯了對增強遠端協作和虛擬解決方案的需求,HMD 市場即將成長。

預計在預測期內,頭戴式設備將成為最大的細分市場

頭戴式設備市場預計將出現利潤豐厚的成長,因為它是一種緊湊的設備,像耳機一樣佩戴,並提供身臨其境的虛擬實境和擴增實境體驗。透過直接投射到使用者眼睛中的視覺介面,HMD 改變了娛樂、遊戲和專業應用程式。影響是巨大的,讓用戶沉浸在一個迷人的互動式環境中。從互動遊戲體驗到實現真實的訓練模擬,HMD 正在重新定義我們查看數位內容和與數位內容互動的方式,為各個領域前所未有的參與和創新水平鋪平道路。

預計整合 HMD 產業在預測期內複合年成長率最高

整合 HMD 透過無縫結合硬體和軟體功能來增強使用者互動。這種協同效應最佳化了效能,讓使用者體驗更直覺、更真實的虛擬環境。整合 HMD 的統一設計減少了體積,增加了舒適度,並且更加人性化。整合不僅簡化了用戶體驗,還為從遊戲、教育到醫療保健等各種應用程式鋪平了道路。

佔比最大的地區:

由於中國、日本和印度等國家廣泛採用 AR 和 VR 技術,預計亞太地區將在預測期內佔據最大的市場佔有率。促成這一成長的因素包括該地區龐大且不斷成長的人口、對遊戲和娛樂日益成長的興趣以及經濟高效且輕便的頭戴式顯示器的可用性。此外,HMD在遊戲、娛樂、教育、零售等領域的消費應用的開拓也刺激了市場的擴張。

複合年成長率最高的地區:

預計北美在預測期內的複合年成長率最高。這是因為消費者對增強連接性和攜帶性的需求不斷成長預計將成為主要的成長動力。此外,軍事和國防領域是北美頭戴式顯示器的主要最終用戶之一。由於疫情期間政府實施的限制,北美國家的日常業務面臨諸多挑戰。

提供免費客製化:

訂閱此報告的客戶可以存取以下免費自訂選項之一:

  • 公司簡介
    • 其他市場參與者的綜合分析(最多 3 家公司)
    • 主要企業SWOT分析(最多3家企業)
  • 區域分割
    • 根據客戶興趣對主要國家的市場估計、預測和複合年成長率(註:基於可行性檢查)
  • 競爭基準化分析
    • 根據產品系列、地理分佈和策略聯盟對主要企業基準化分析

目錄

第1章執行摘要

第2章 前言

  • 概述
  • 相關利益者
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 資料分析
    • 資料檢驗
    • 研究途徑
  • 調查來源
    • 主要調查來源
    • 二次調查來源
    • 先決條件

第3章市場趨勢分析

  • 促進因素
  • 抑制因素
  • 機會
  • 威脅
  • 產品分析
  • 技術分析
  • 應用分析
  • 新興市場
  • 新型冠狀病毒感染疾病(COVID-19)的影響

第4章波特五力分析

  • 供應商的議價能力
  • 買方議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第5章全球 HMD 市場:依產品類型

  • 頭戴式
  • 眼鏡

第6章全球 HMD 市場:依類型

  • 融合的
  • 滑上
  • 離散的

第7章全球 HMD 市場:依技術分類

  • 虛擬實境(VR)
  • 擴增實境(AR)
  • 混合實境(MR)

第8章全球 HMD 市場:按組成部分

  • 展示
  • 鏡片
  • 感應器
  • 控制器
  • 相機
  • 處理器和記憶體
  • 外殼和連接器
  • 其他

第9章全球 HMD 市場:依連結性分類

  • 無線的
  • 有線

第10章全球 HMD 市場:依應用分類

  • 商業的
  • 消費者
  • 衛生保健
  • 工程設計
  • 航太/國防
  • 教育
  • 其他

第11章全球 HMD 市場:按地區

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲

第12章 主要進展

  • 合約、夥伴關係、協作和合資企業
  • 收購和合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第13章 公司簡介

  • Sony
  • ByteDance
  • DPVR
  • Dynabook Americas
  • Everysight
  • Google LLC
  • HTC
  • Lynx
  • Magic Leap, Inc.
  • Meta
  • Microsoft
  • Nimo Planet
  • Oculus VR
  • Optinvent
  • Panasonic
  • Samsung
  • Sieko Epson Corporation
  • Thales
  • Ultraleap
  • Vuzix
Product Code: SMRC25093

According to Stratistics MRC, the Global Head Mounted Display (HMD) Market is accounted for $5.7 billion in 2023 and is expected to reach $37.5 billion by 2030 growing at a CAGR of 30.8% during the forecast period. A Head Mounted Display (HMD) is a wearable device that combines a display unit with optics to create a virtual environment for the user. Typically used in virtual reality (VR) and augmented reality (AR) applications, HMDs provide immersive visual experiences by presenting digital content directly in front of the user's eyes. These devices can be tethered to a computer or operate wirelessly, featuring sensors to track head movements for a more realistic interaction.

Market Dynamics:

Driver:

Growing technological advancements

Continuous improvements in display resolutions, sensor technologies, and optics enhance the immersive experiences offered by HMDs. This progress fuels increased adoption across diverse sectors, including gaming, healthcare, and enterprise. As HMDs integrate cutting-edge features like augmented reality, gesture controls, and AI, they become more versatile and appealing to consumers. Additionally, advancements in 5G connectivity contribute to seamless data transmission; opening avenues for sophisticated applications drive the market.

Restraint:

High manufacturing costs

Elevated production expenses result in expensive end-products, limiting widespread consumer adoption and hindering market growth. The cost barrier is particularly pronounced in price-sensitive markets, restricting accessibility for a broader demographic. Additionally, high manufacturing costs can impede advancements in technology and feature enhancements, slowing down the pace of innovation within the HMD sector.

Opportunity:

Rise in gaming and entertainment applications

As the gaming industry demands increasingly immersive experiences, HMDs become pivotal for virtual reality game play. The surge in demand for HMDs extends beyond gaming, encompassing virtual experiences in movies and entertainment. This trend propels innovation, leading to enhanced display technologies and features. Manufacturers respond by developing HMDs with improved resolutions, wider fields of view, and advanced tracking capabilities. Consequently, the HMD market experiences substantial growth.

Threat:

Technical challenges

Issues such as latency, display resolution limitations, and tracking inaccuracies hinder the seamless performance of HMDs, impacting user experience. These challenges can result in suboptimal functionality, limiting the widespread adoption of HMDs across industries. Addressing technical hurdles requires significant research and development investments, potentially slowing down the pace of innovation. The persistence of these challenges may also affect consumer confidence and deter potential buyers, restricting the market's expansion

Covid-19 Impact

Supply chain disruptions, factory closures, and reduced consumer spending led to production delays and shortages. With remote work and virtual communication surging, there was an increased demand for HMDs for virtual meetings and immersive experiences. The pandemic accelerated innovation in the HMD sector emphasizing the need for enhanced remote collaboration and virtual solutions as the world navigates the post-pandemic landscape, the HMD market is poised for growth

The head mounted segment is expected to be the largest during the forecast period

The head mounted segment is estimated to have a lucrative growth, because these compact devices, worn like a headset, offer immersive virtual and augmented reality encounters. With a visual interface directly projected onto the user's eyes, HMDs transform entertainment, gaming, and professional applications. The effect is profound, engaging users in a captivating, interactive environment. From enhancing gaming escapades to enabling realistic training simulations, HMDs redefine how we perceive and interact with digital content, opening avenues for unprecedented levels of engagement and innovation in diverse fields.

The integrated HMD segment is expected to have the highest CAGR during the forecast period

The integrated HMD segment is anticipated to witness the highest CAGR growth during the forecast period; integrated HMDs enhance user interaction by seamlessly combining hardware and software functionalities. This synergy optimizes performance, offering users a more intuitive and realistic encounter with virtual environments. The unified design of integrated HMDs reduces bulkiness and enhances comfort, making them more user-friendly. The integration not only streamlines the user experience but also opens avenues for diverse applications, from gaming and education to healthcare and beyond.

Region with largest share:

Asia Pacific is projected to hold the largest market share during the forecast period owing to the widespread adoption of AR and VR technologies in countries like China, Japan, and India. The region's large and expanding population, rising interest in gaming and entertainment, and the availability of cost-effective and lightweight HMDs are all contributing to this growth. Additionally, the ongoing development of consumer applications for HMDs in gaming, entertainment, education, and retail is fueling market expansion.

Region with highest CAGR:

North America is projected to have the highest CAGR over the forecast period, owing to increasing consumer demand for enhanced connectivity and portability is expected to be the primary growth driver. In addition, the Military and defense sectors are one of the major end users of the head mounted display devices in North America. North American countries have faced so many challenges in their day-to-day operations due to the restrictions imposed by respective governments during pandemic.

Key players in the market

Some of the key players in the Head Mounted Display (HMD) Market include Sony, ByteDance, DPVR, Dynabook Americas, Everysight, Google LLC, HTC, Lynx, Magic Leap, Inc., Meta , Microsoft, Nimo Planet, Oculus VR, Optinvent, Panasonic , Samsung, Sieko Epson Corporatio, Thales, Ultraleap and Vuzix

Key Developments:

In January 2024, Sony Corporation has reached an agreement with World Athletics for sponsorship of their World Athletics Series events from 2024 to 2026. Based on this sponsorship, Sony will support all World Athletics Series events from the World Athletics Indoor Championships Glasgow 24, which will start on March 1st of this year.

In January 2024, Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounted display equipped with high-quality 4K OLED Microdisplays*2.

In January 2024, TikTok owner ByteDance looks to expand in US, Canada and Australia amid rising competition and political headwinds. ByteDance is also transferring existing employees from other regions to some of the new locations.

Product Types Covered:

  • Head Mounted
  • Eyewear

Types Covered:

  • Integrated HMD
  • Slide-on HMD
  • Discrete HMD

Technologies Covered:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

Components Covered:

  • Displays
  • Lenses
  • Sensors
  • Controllers
  • Cameras
  • Processors & Memory
  • Cases & Connectors
  • Other Components

Connectivities Covered:

  • Wireless
  • Wired

Applications Covered:

  • Commercial
  • Consumer
  • Healthcare
  • Enterprise
  • Engineering & Design
  • Aerospace & Defence
  • Education
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Product Analysis
  • 3.7 Technology Analysis
  • 3.8 Application Analysis
  • 3.9 Emerging Markets
  • 3.10 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Head Mounted Display (HMD) Market, By Product Type

  • 5.1 Introduction
  • 5.2 Head Mounted
  • 5.3 Eyewear

6 Global Head Mounted Display (HMD) Market, By Type

  • 6.1 Introduction
  • 6.2 Integrated HMD
  • 6.3 Slide-on HMD
  • 6.4 Discrete HMD

7 Global Head Mounted Display (HMD) Market, By Technology

  • 7.1 Introduction
  • 7.2 Virtual Reality (VR)
  • 7.3 Augmented Reality (AR)
  • 7.4 Mixed Reality (MR)

8 Global Head Mounted Display (HMD) Market, By Component

  • 8.1 Introduction
  • 8.2 Displays
  • 8.3 Lenses
  • 8.4 Sensors
  • 8.5 Controllers
  • 8.6 Cameras
  • 8.7 Processors & Memory
  • 8.8 Cases & Connectors
  • 8.9 Other Components

9 Global Head Mounted Display (HMD) Market, By Connectivity

  • 9.1 Introduction
  • 9.2 Wireless
  • 9.3 Wired

10 Global Head Mounted Display (HMD) Market, By Application

  • 10.1 Introduction
  • 10.2 Commercial
  • 10.3 Consumer
  • 10.4 Healthcare
  • 10.5 Engineering & Design
  • 10.6 Aerospace & Defence
  • 10.7 Education
  • 10.8 Other Applications

11 Global Head Mounted Display (HMD) Market, By Geography

  • 11.1 Introduction
  • 11.2 North America
    • 11.2.1 US
    • 11.2.2 Canada
    • 11.2.3 Mexico
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 UK
    • 11.3.3 Italy
    • 11.3.4 France
    • 11.3.5 Spain
    • 11.3.6 Rest of Europe
  • 11.4 Asia Pacific
    • 11.4.1 Japan
    • 11.4.2 China
    • 11.4.3 India
    • 11.4.4 Australia
    • 11.4.5 New Zealand
    • 11.4.6 South Korea
    • 11.4.7 Rest of Asia Pacific
  • 11.5 South America
    • 11.5.1 Argentina
    • 11.5.2 Brazil
    • 11.5.3 Chile
    • 11.5.4 Rest of South America
  • 11.6 Middle East & Africa
    • 11.6.1 Saudi Arabia
    • 11.6.2 UAE
    • 11.6.3 Qatar
    • 11.6.4 South Africa
    • 11.6.5 Rest of Middle East & Africa

12 Key Developments

  • 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 12.2 Acquisitions & Mergers
  • 12.3 New Product Launch
  • 12.4 Expansions
  • 12.5 Other Key Strategies

13 Company Profiling

  • 13.1 Sony
  • 13.2 ByteDance
  • 13.3 DPVR
  • 13.4 Dynabook Americas
  • 13.5 Everysight
  • 13.6 Google LLC
  • 13.7 HTC
  • 13.8 Lynx
  • 13.9 Magic Leap, Inc.
  • 13.10 Meta
  • 13.11 Microsoft
  • 13.12 Nimo Planet
  • 13.13 Oculus VR
  • 13.14 Optinvent
  • 13.15 Panasonic
  • 13.16 Samsung
  • 13.17 Sieko Epson Corporation
  • 13.18 Thales
  • 13.19 Ultraleap
  • 13.20 Vuzix

List of Tables

  • Table 1 Global Head Mounted Display (HMD) Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global Head Mounted Display (HMD) Market Outlook, By Product Type (2021-2030) ($MN)
  • Table 3 Global Head Mounted Display (HMD) Market Outlook, By Head Mounted (2021-2030) ($MN)
  • Table 4 Global Head Mounted Display (HMD) Market Outlook, By Eyewear (2021-2030) ($MN)
  • Table 5 Global Head Mounted Display (HMD) Market Outlook, By Type (2021-2030) ($MN)
  • Table 6 Global Head Mounted Display (HMD) Market Outlook, By Integrated HMD (2021-2030) ($MN)
  • Table 7 Global Head Mounted Display (HMD) Market Outlook, By Slide-on HMD (2021-2030) ($MN)
  • Table 8 Global Head Mounted Display (HMD) Market Outlook, By Discrete HMD (2021-2030) ($MN)
  • Table 9 Global Head Mounted Display (HMD) Market Outlook, By Technology (2021-2030) ($MN)
  • Table 10 Global Head Mounted Display (HMD) Market Outlook, By Virtual Reality (VR) (2021-2030) ($MN)
  • Table 11 Global Head Mounted Display (HMD) Market Outlook, By Augmented Reality (AR) (2021-2030) ($MN)
  • Table 12 Global Head Mounted Display (HMD) Market Outlook, By Mixed Reality (MR) (2021-2030) ($MN)
  • Table 13 Global Head Mounted Display (HMD) Market Outlook, By Component (2021-2030) ($MN)
  • Table 14 Global Head Mounted Display (HMD) Market Outlook, By Displays (2021-2030) ($MN)
  • Table 15 Global Head Mounted Display (HMD) Market Outlook, By Lenses (2021-2030) ($MN)
  • Table 16 Global Head Mounted Display (HMD) Market Outlook, By Sensors (2021-2030) ($MN)
  • Table 17 Global Head Mounted Display (HMD) Market Outlook, By Controllers (2021-2030) ($MN)
  • Table 18 Global Head Mounted Display (HMD) Market Outlook, By Cameras (2021-2030) ($MN)
  • Table 19 Global Head Mounted Display (HMD) Market Outlook, By Processors & Memory (2021-2030) ($MN)
  • Table 20 Global Head Mounted Display (HMD) Market Outlook, By Cases & Connectors (2021-2030) ($MN)
  • Table 21 Global Head Mounted Display (HMD) Market Outlook, By Other Components (2021-2030) ($MN)
  • Table 22 Global Head Mounted Display (HMD) Market Outlook, By Connectivity (2021-2030) ($MN)
  • Table 23 Global Head Mounted Display (HMD) Market Outlook, By Wireless (2021-2030) ($MN)
  • Table 24 Global Head Mounted Display (HMD) Market Outlook, By Wired (2021-2030) ($MN)
  • Table 25 Global Head Mounted Display (HMD) Market Outlook, By Application (2021-2030) ($MN)
  • Table 26 Global Head Mounted Display (HMD) Market Outlook, By Commercial (2021-2030) ($MN)
  • Table 27 Global Head Mounted Display (HMD) Market Outlook, By Consumer (2021-2030) ($MN)
  • Table 28 Global Head Mounted Display (HMD) Market Outlook, By Healthcare (2021-2030) ($MN)
  • Table 29 Global Head Mounted Display (HMD) Market Outlook, By Engineering & Design (2021-2030) ($MN)
  • Table 30 Global Head Mounted Display (HMD) Market Outlook, By Aerospace & Defence (2021-2030) ($MN)
  • Table 31 Global Head Mounted Display (HMD) Market Outlook, By Education (2021-2030) ($MN)
  • Table 32 Global Head Mounted Display (HMD) Market Outlook, By Other Applications (2021-2030) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.