封面
市場調查報告書
商品編碼
1463799

全球駕駛模擬器市場:市場規模和份額分析 - 趨勢、驅動因素、競爭格局、未來預測(2024-2030)

Driving Simulator Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)

出版日期: | 出版商: Prescient & Strategic Intelligence | 英文 270 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

主要亮點

2023年全球駕駛模擬器市場規模將達到18.967億美元,2030年將達到33.011億美元,複合年增長率超過8.0%。

物流服務對商用車司機的需求是該產業擴張的關鍵因素。 由於訓練有素的駕駛員嚴重短缺,並且 90% 以上的事故是由於人為錯誤造成的,駕駛模擬器已成為汽車和運輸行業的重要工具。

汽車製造商也關注自動駕駛汽車技術,模擬器是其中的重要組成部分。 新公司也有可能進入自動駕駛汽車領域,這可以進一步支持產業擴張。

市場考慮

乘用車類別佔較大份額,2023年約70%。 這主要是由於全球範圍內與無人駕駛汽車相關的生產和研究活動的增加。

未來幾年,商用車類別預計將以 8.6% 的複合年增長率成長。 這一發展是由於商用車操作、貨運和物流等領域對特定培訓的需求不斷增長而推動的。

小型模擬器是業界最大的貢獻者,到 2023 年將佔 45% 的收入份額。 這可能是因為小型駕駛模擬器用於培訓個人駕駛各種車輛,例如貨車、轎車、非公路車輛和巴士。

研究和測試類別在行業中佔有較大份額,預計未來幾年將以更高的速度成長。 這是由於航空航太、汽車和國防領域越來越關注創新、安全和性能。

北美是該行業最大的地區。 這是因為道路上的汽車數量不斷增加,政府有關道路安全和交通法規的規定也越來越嚴格。

未來 10 年,亞太地區預計將以 8.7% 的最快複合年增長率發展。 這主要是由於人口的快速增長、生活方式的改善以及大城市數量的增加。

本報告分析了全球駕駛模擬器市場,包括市場的基本結構和最新情況、主要促進和抑制因素以及全球、按地區和主要國家的市場規模前景(以貨幣為基礎) ,(2017-2030 ),按車型、模擬器類型和應用劃分的詳細趨勢、當前市場競爭狀況以及主要公司概況。

目錄

第1章研究範圍

第2章研究方法

第 3 章執行摘要

第 4 章市場指標

第5章產業展望

  • 市場動態
    • 趨勢
    • 促進因素
    • 抑制因素/挑戰
    • 促進/抑制因子影響分析
  • 新型冠狀病毒感染 (COVID-19) 的影響
  • 波特五力分析

第6章世界市場

  • 摘要
  • 市場收入:依車型劃分(2017-2030 年)
  • 市場收入:以模擬器類型劃分(2017-2030 年)
  • 市場收入:依應用分類(2017-2030 年)
  • 市場收入:按地區劃分(2017-2030 年)

第7章北美市場

  • 摘要
  • 市場收入:依車型劃分(2017-2030 年)
  • 市場收入:以模擬器類型劃分(2017-2030 年)
  • 市場收入:依應用分類(2017-2030 年)
  • 市場收入:依國家/地區劃分(2017-2030 年)

第8章歐洲市場

第9章亞太市場

第10章拉丁美洲市場

第11章中東及非洲市場

第12章美國市場

  • 摘要
  • 市場收入:依車型劃分(2017-2030 年)
  • 市場收入:以模擬器類型劃分(2017-2030 年)
  • 市場收入:依應用分類(2017-2030 年)

第13章加拿大市場

第14章德國市場

第15章法國市場

第16章英國市場

第17章義大利市場

第18章西班牙市場

第19章日本市場

第20章中國市場

第21章印度市場

第22章澳洲市場

第23章韓國市場

第24章巴西市場

第25章墨西哥市場

第26章沙烏地阿拉伯市場

第27章南非市場

第 28 章阿聯酋 (UAE) 市場

第29章競爭態勢

  • 市場參與者及其產品列表
  • 主要公司的競爭基準
  • 各大公司的產品基準
  • 近期策略發展狀況

第30章公司簡介

  • Cruden B.V.
  • NVIDIA Corporation
  • ECA Group
  • Cassidian
  • Tecknotrove
  • Ansible Motion Limited
  • Corys
  • Transurb SA
  • D&T S.r.l. Largo Promessi Sposi
  • Anthony Best Dynamics Limited
  • Bosch Rexroth AG

第31章 附錄

簡介目錄
Product Code: 12197

Key Highlights

The driving simulator market generated a value of USD 1,896.7 million in 2023, and it will touch USD 3,301.1 million, advancing at more than 8.0% CAGR, by 2030.

The requirement for commercial vehicle drivers in logistics services is a key factor for the industry expansion.

With the huge shortage of trained drivers and over 90% of all accidents being because of human errors, a driving simulator serves as an essential tool in the automotive and transportation industries.

With the increasing requirement for logistics services for e-commerce activities like food delivery and an increasing sharing fleet, there is a significant demand for skilled and trained drivers.

The driving simulator offers training to drivers to prevent accidents from all directions through a virtual environment, therefore, assisting them in skillfully handling the condition.

Vehicle makers are significantly funding in developing components, including sensors and processors, that are employed in autonomous vehicles.

Vehicle manufacturers are also focusing on autonomous vehicle technology and simulators are a key part of it. Also, new companies are likely to come into the autonomous vehicles field which may further boost the industry expansion.

Automotive OEMs have been utilizing driving simulators to test the abilities and performance of such features and components.

Market Insights

The passenger vehicle category accounted for the larger share of the industry in 2023, of approximately 70%. This will be primarily because of the increasing production of as well as research activities associated with driverless cars across different nations.

The commercial vehicle category will propel at a higher compound annual growth rate, of 8.6%, in the years to come. This development can be ascribed to the rising need for specific training in areas like commercial fleet operations, freight transport, and logistics.

Compact simulator was the largest contributor to the industry in 2023, with a 45% revenue share. This can be because of the utilization of compact driving simulators for training individuals on various vehicles, including vans, cars, off-highway vehicles, and buses.

The research and testing category accounted for the larger share of the industry, and it will further propel at a higher rate in the years to come. This can be because of the increased focus on innovation, safety, and performance in the aerospace, automotive, and defense sectors.

North America is the largest contributor to the industry. This is because of the rising count of automobiles on the roads, coupled with the stringent government regulations for road safety and traffic control.

Such systems have substantial advantages in terms of teaching as well as evaluating driving skills, therefore, their adoption is increasing in this region.

APAC is likely to advance at the fastest compound annual growth rate, of 8.7%, during this decade. This is mainly because of the surging population, improved lifestyles, and the increasing count of metro cities.

These factors play a crucial role in boosting the manufacturing and sales of passenger cars in APAC.

The driving simulator industry is consolidated. The industry is rapidly growing with strong competition along with key companies.

Strategies like collaborations, partnerships, acquisitions, new product development, and expansions, are implemented by these players to enhance their market presence.

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market size breakdown, by vehicle type
    • 1.4.2. Market size breakdown, by simulator type
    • 1.4.3. Market size breakdown, by application
    • 1.4.4. Market size breakdown, by region
    • 1.4.5. Market size breakdown, by country
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Value
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Market Dynamics
    • 5.1.1. Trends
    • 5.1.2. Drivers
    • 5.1.3. Restraints/challenges
    • 5.1.4. Impact analysis of drivers/restraints
  • 5.2. Impact of COVID-19
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Bargaining power of buyers
    • 5.3.2. Bargaining power of suppliers
    • 5.3.3. Threat of new entrants
    • 5.3.4. Intensity of rivalry
    • 5.3.5. Threat of substitutes

Chapter 6. Global Market

  • 6.1. Overview
  • 6.2. Market Revenue, by Vehicle Type (2017-2030)
  • 6.3. Market Revenue, by Simulator Type (2017-2030)
  • 6.4. Market Revenue, by Application (2017-2030)
  • 6.5. Market Revenue, by Region (2017-2030)

Chapter 7. North America Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Vehicle Type (2017-2030)
  • 7.3. Market Revenue, by Simulator Type (2017-2030)
  • 7.4. Market Revenue, by Application (2017-2030)
  • 7.5. Market Revenue, by Country (2017-2030)

Chapter 8. Europe Market

  • 8.1. Overview
  • 8.2. Market Revenue, by Vehicle Type (2017-2030)
  • 8.3. Market Revenue, by Simulator Type (2017-2030)
  • 8.4. Market Revenue, by Application (2017-2030)
  • 8.5. Market Revenue, by Country (2017-2030)

Chapter 9. APAC Market

  • 9.1. Overview
  • 9.2. Market Revenue, by Vehicle Type (2017-2030)
  • 9.3. Market Revenue, by Simulator Type (2017-2030)
  • 9.4. Market Revenue, by Application (2017-2030)
  • 9.5. Market Revenue, by Country (2017-2030)

Chapter 10. LATAM Market

  • 10.1. Overview
  • 10.2. Market Revenue, by Vehicle Type (2017-2030)
  • 10.3. Market Revenue, by Simulator Type (2017-2030)
  • 10.4. Market Revenue, by Application (2017-2030)
  • 10.5. Market Revenue, by Country (2017-2030)

Chapter 11. MEA Market

  • 11.1. Overview
  • 11.2. Market Revenue, by Vehicle Type (2017-2030)
  • 11.3. Market Revenue, by Simulator Type (2017-2030)
  • 11.4. Market Revenue, by Application (2017-2030)
  • 11.5. Market Revenue, by Country (2017-2030)

Chapter 12. U.S. Market

  • 12.1. Overview
  • 12.2. Market Revenue, by Vehicle Type (2017-2030)
  • 12.3. Market Revenue, by Simulator Type (2017-2030)
  • 12.4. Market Revenue, by Application (2017-2030)

Chapter 13. Canada Market

  • 13.1. Overview
  • 13.2. Market Revenue, by Vehicle Type (2017-2030)
  • 13.3. Market Revenue, by Simulator Type (2017-2030)
  • 13.4. Market Revenue, by Application (2017-2030)

Chapter 14. Germany Market

  • 14.1. Overview
  • 14.2. Market Revenue, by Vehicle Type (2017-2030)
  • 14.3. Market Revenue, by Simulator Type (2017-2030)
  • 14.4. Market Revenue, by Application (2017-2030)

Chapter 15. France Market

  • 15.1. Overview
  • 15.2. Market Revenue, by Vehicle Type (2017-2030)
  • 15.3. Market Revenue, by Simulator Type (2017-2030)
  • 15.4. Market Revenue, by Application (2017-2030)

Chapter 16. U.K. Market

  • 16.1. Overview
  • 16.2. Market Revenue, by Vehicle Type (2017-2030)
  • 16.3. Market Revenue, by Simulator Type (2017-2030)
  • 16.4. Market Revenue, by Application (2017-2030)

Chapter 17. Italy Market

  • 17.1. Overview
  • 17.2. Market Revenue, by Vehicle Type (2017-2030)
  • 17.3. Market Revenue, by Simulator Type (2017-2030)
  • 17.4. Market Revenue, by Application (2017-2030)

Chapter 18. Spain Market

  • 18.1. Overview
  • 18.2. Market Revenue, by Vehicle Type (2017-2030)
  • 18.3. Market Revenue, by Simulator Type (2017-2030)
  • 18.4. Market Revenue, by Application (2017-2030)

Chapter 19. Japan Market

  • 19.1. Overview
  • 19.2. Market Revenue, by Vehicle Type (2017-2030)
  • 19.3. Market Revenue, by Simulator Type (2017-2030)
  • 19.4. Market Revenue, by Application (2017-2030)

Chapter 20. China Market

  • 20.1. Overview
  • 20.2. Market Revenue, by Vehicle Type (2017-2030)
  • 20.3. Market Revenue, by Simulator Type (2017-2030)
  • 20.4. Market Revenue, by Application (2017-2030)

Chapter 21. India Market

  • 21.1. Overview
  • 21.2. Market Revenue, by Vehicle Type (2017-2030)
  • 21.3. Market Revenue, by Simulator Type (2017-2030)
  • 21.4. Market Revenue, by Application (2017-2030)

Chapter 22. Australia Market

  • 22.1. Overview
  • 22.2. Market Revenue, by Vehicle Type (2017-2030)
  • 22.3. Market Revenue, by Simulator Type (2017-2030)
  • 22.4. Market Revenue, by Application (2017-2030)

Chapter 23. South Korea Market

  • 23.1. Overview
  • 23.2. Market Revenue, by Vehicle Type (2017-2030)
  • 23.3. Market Revenue, by Simulator Type (2017-2030)
  • 23.4. Market Revenue, by Application (2017-2030)

Chapter 24. Brazil Market

  • 24.1. Overview
  • 24.2. Market Revenue, by Vehicle Type (2017-2030)
  • 24.3. Market Revenue, by Simulator Type (2017-2030)
  • 24.4. Market Revenue, by Application (2017-2030)

Chapter 25. Mexico Market

  • 25.1. Overview
  • 25.2. Market Revenue, by Vehicle Type (2017-2030)
  • 25.3. Market Revenue, by Simulator Type (2017-2030)
  • 25.4. Market Revenue, by Application (2017-2030)

Chapter 26. Saudi Arabia Market

  • 26.1. Overview
  • 26.2. Market Revenue, by Vehicle Type (2017-2030)
  • 26.3. Market Revenue, by Simulator Type (2017-2030)
  • 26.4. Market Revenue, by Application (2017-2030)

Chapter 27. South Africa Market

  • 27.1. Overview
  • 27.2. Market Revenue, by Vehicle Type (2017-2030)
  • 27.3. Market Revenue, by Simulator Type (2017-2030)
  • 27.4. Market Revenue, by Application (2017-2030)

Chapter 28. U.A.E. Market

  • 28.1. Overview
  • 28.2. Market Revenue, by Vehicle Type (2017-2030)
  • 28.3. Market Revenue, by Simulator Type (2017-2030)
  • 28.4. Market Revenue, by Application (2017-2030)

Chapter 29. Competitive Landscape

  • 29.1. List of Market Players and their Offerings
  • 29.2. Competitive Benchmarking of Key Players
  • 29.3. Product Benchmarking of Key Players
  • 29.4. Recent Strategic Developments

Chapter 30. Company Profiles

  • 30.1. Cruden B.V.
    • 30.1.1. Business overview
    • 30.1.2. Product and service offerings
    • 30.1.3. Key financial summary
  • 30.2. NVIDIA Corporation
    • 30.2.1. Business overview
    • 30.2.2. Product and service offerings
    • 30.2.3. Key financial summary
  • 30.3. ECA Group
    • 30.3.1. Business overview
    • 30.3.2. Product and service offerings
    • 30.3.3. Key financial summary
  • 30.4. Cassidian
    • 30.4.1. Business overview
    • 30.4.2. Product and service offerings
    • 30.4.3. Key financial summary
  • 30.5. Tecknotrove
    • 30.5.1. Business overview
    • 30.5.2. Product and service offerings
    • 30.5.3. Key financial summary
  • 30.6. Ansible Motion Limited
    • 30.6.1. Business overview
    • 30.6.2. Product and service offerings
    • 30.6.3. Key financial summary
  • 30.7. Corys
    • 30.7.1. Business overview
    • 30.7.2. Product and service offerings
    • 30.7.3. Key financial summary
  • 30.8. Transurb SA
    • 30.8.1. Business overview
    • 30.8.2. Product and service offerings
    • 30.8.3. Key financial summary
  • 30.9. D&T S.r.l. Largo Promessi Sposi
    • 30.9.1. Business overview
    • 30.9.2. Product and service offerings
    • 30.9.3. Key financial summary
  • 30.10. Anthony Best Dynamics Limited
    • 30.10.1. Business overview
    • 30.10.2. Product and service offerings
    • 30.10.3. Key financial summary
  • 30.11. Bosch Rexroth AG
    • 30.11.1. Business overview
    • 30.11.2. Product and service offerings
    • 30.11.3. Key financial summary

Chapter 31. Appendix

  • 31.1. Abbreviations
  • 31.2. Sources and References
  • 31.3. Related Reports