Product Code: PM3034
The global blockchain gaming market size is expected to reach USD 1,020.02 billion by 2032, according to a new study by Polaris Market Research. The report "Blockchain Gaming Market Share, Size, Trends, Industry Analysis Report, By Game Type (Collectible Games, Role Playing Games, Open World Games); By Platform; By Region; Segment Forecast, 2023-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.
Rising investments are anticipated to accelerate market expansion. A growing number of game companies and developers are working with blockchain platforms as blockchain technology continues transforming the gaming industry. Blockchain gaming systems have been valued at billions of dollars globally. Most of the world's biggest gaming companies are investing and collaborating with other platforms to provide blockchain gaming infrastructure.
In addition to that, the capacity to win prizes when playing games is driving the market growth. Now that blockchain games are available, and players profit from the time, skill, and effort they put into playing them. In blockchain-based games, players may obtain rewards like money, weapons, avatars, skins, and other stuff while maintaining full ownership of those possessions. Players could be rewarded for their gaming skills, and these products have value outside of the games. The adoption of blockchain gaming is more significant in Asia than in other regions. This is because of the enormous number of potential gamers and investments from various global market players. Also, this region's government blockchain laws benefit the blockchain gaming business driving the market growth.
Binance Smart Chain and Animoca brands have collaborated to launch a USD 200 million asset program to promote and foster early cryptocurrency gaming firms. The new investment program will fund ideas involving GameFi (decentralized game financing). Blockchain games are getting increasingly well-liked, including those that utilize cryptocurrencies or nonfungible tokens (NFTs). Zilliqa and Dacoco's Alien Worlds formed a partnership in July 2022. Alien Worlds will integrate with the platform through Zilliqa's eSports partners to provide new capabilities that blend competitive gaming and blockchain gaming.
Blockchain Gaming Market Report Highlights:
- Role-playing game segment is anticipated to grow at the fastest CAGR over the forecast period due to getting actual cryptocurrencies and NFTs by playing these games.
- ETH segment sector is expected to hold a significant revenue share owing to the significant minimization of security difficulties and allowing businesses to verify their client's money and data securely. In addition to that, most of the most popular games are based on this platform.
- Asia Pacific is expected to witness significant growth over the projected period on account of the growing investment in blockchain-based gaming and the huge player base in that region increasing the market growth. Also, the govt laws in this region are helping to boost the market growth.
- The global players include: Sky Mavis, Mythical Games, Dapper Labs, Open Sea, Voxie Tactics, Rokosoft, Gamestation, Pocket Arena, Planet Sandbox, Splinterlands, Animoca Brands, Wemade, AlwaysGeeky Games, G.JIT Japan, Immutable, Horizon Blockchain Games Planetarium, Codebit Labs, and Binamon.
Polaris Market Research has segmented the blockchain gaming market report based on game type, platform, and region:
Blockchain Gaming, Game Type Outlook (Revenue, USD Billion, 2019 - 2032)
- Collectible Games
- Role Playing Games
- Open World Games
Blockchain Gaming, Platform Outlook (Revenue, USD Billion, 2019 - 2032)
- ETH
- BNB Chain
- Polygon
- Others
Blockchain Gaming, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Netherlands
- Asia Pacific
- China
- India
- Japan
- South Korea
- Indonesia
- Malaysia
- Middle East & Africa
- UAE
- Saudi Arabia
- Israel
- South Africa
Table of Contents
1. Introduction
- 1.1. Report Description
- 1.1.1. Objectives of the Study
- 1.1.2. Market Scope
- 1.1.3. Assumptions
- 1.2. Stakeholders
2. Executive Summary
3. Research Methodology
- 3.1. Overview
- 3.2. Data Sources
- 3.2.1. Primary Sources
- 3.2.2. Secondary Sources
4. Global Blockchain Gaming Market Insights
- 4.1. Blockchain Gaming Market - Industry Snapshot
- 4.2. Blockchain Gaming Market Dynamics
- 4.2.1. Drivers and Opportunities
- 4.2.1.1. Rising trend of decentralized gaming
- 4.2.1.2. Increasing investments and funding in blockchain games
- 4.2.2. Restraints and Challenges
- 4.2.2.1. Hacks and financial losses
- 4.3. Porter's Five Forces Analysis
- 4.3.1. Bargaining Power of Suppliers (Moderate)
- 4.3.2. Threats of New Entrants: (Low)
- 4.3.3. Bargaining Power of Buyers (Moderate)
- 4.3.4. Threat of Substitute (Moderate)
- 4.3.5. Rivalry among existing firms (High)
- 4.4. PESTLE Analysis
- 4.5. Blockchain Gaming Industry trends
- 4.6. Value Chain Analysis
- 4.7. COVID-19 Impact Analysis
5. Global Blockchain Gaming Market, by Game Type
- 5.1. Key Findings
- 5.2. Introduction
- 5.2.1. Global Blockchain Gaming, by Game Type, 2019-2032 (USD Billion)
- 5.3. Collectible Games
- 5.3.1. Global Blockchain Gaming Market, by Collectible Games, by Region, 2019-2032 (USD Billion)
- 5.4. Role Playing Games
- 5.4.1. Global Blockchain Gaming Market, by Role Playing Games, by Region, 2019-2032 (USD Billion)
- 5.5. Open World Games
- 5.5.1. Global Blockchain Gaming Market, by Open World Games, by Region, 2019-2032 (USD Billion)
6. Global Blockchain Gaming Market, by Platform
- 6.1. Key Findings
- 6.2. Introduction
- 6.2.1. Global Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 6.3. ETH
- 6.3.1. Global Blockchain Gaming Market, by ETH, by Region, 2019-2032 (USD Billion)
- 6.4. BNB Chain
- 6.4.1. Global Blockchain Gaming Market, by BNB Chain, by Region, 2019-2032 (USD Billion)
- 6.5. Polygon
- 6.5.1. Global Blockchain Gaming Market, by Polygon, by Region, 2019-2032 (USD Billion)
- 6.6. Others
- 6.6.1. Global Blockchain Gaming Market, by Others, by Region, 2019-2032 (USD Billion)
7. Global Blockchain Gaming Market, by Geography
- 7.1. Key findings
- 7.2. Introduction
- 7.2.1. Blockchain Gaming Market Assessment, By Geography, 2019-2032 (USD Billion)
- 7.3. Blockchain Gaming Market - North America
- 7.3.1. North America: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.3.2. North America: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.3.3. Blockchain Gaming Market - U.S.
- 7.3.3.1. U.S.: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.3.3.2. U.S.: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.3.4. Blockchain Gaming Market - Canada
- 7.3.4.1. Canada: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.3.4.2. Canada: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4. Blockchain Gaming Market - Europe
- 7.4.1. Europe: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.2. Europe: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.3. Blockchain Gaming Market - UK
- 7.4.3.1. UK: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.3.2. UK: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.4. Blockchain Gaming Market - France
- 7.4.4.1. France: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.4.2. France: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.5. Blockchain Gaming Market - Germany
- 7.4.5.1. Germany: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.5.2. Germany: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.6. Blockchain Gaming Market - Italy
- 7.4.6.1. Italy: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.6.2. Italy: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.7. Blockchain Gaming Market - Spain
- 7.4.7.1. Spain: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.7.2. Spain: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.8. Blockchain Gaming Market - Netherlands
- 7.4.8.1. Netherlands: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.8.2. Netherlands: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.4.9. Blockchain Gaming Market - Russia
- 7.4.9.1. Russia: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.4.9.2. Russia: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5. Blockchain Gaming Market - Asia Pacific
- 7.5.1. Asia Pacific: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.2. Asia Pacific: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5.3. Blockchain Gaming Market - China
- 7.5.3.1. China: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.3.2. China: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5.4. Blockchain Gaming Market - India
- 7.5.4.1. India: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.4.2. India: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5.5. Blockchain Gaming Market - Malaysia
- 7.5.5.1. Malaysia: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.5.2. Malaysia: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5.6. Blockchain Gaming Market - Japan
- 7.5.6.1. Japan: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.6.2. Japan: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5.7. Blockchain Gaming Market - Indonesia
- 7.5.7.1. Indonesia: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.7.2. Indonesia: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.5.8. Blockchain Gaming Market - South Korea
- 7.5.8.1. South Korea: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.5.8.2. South Korea: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.6. Blockchain Gaming Market - Middle East & Africa
- 7.6.1. Middle East & Africa: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.6.2. Middle East & Africa: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.6.3. Blockchain Gaming Market - Saudi Arabia
- 7.6.3.1. Saudi Arabia: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.6.3.2. Saudi Arabia: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.6.4. Blockchain Gaming Market - UAE
- 7.6.4.1. UAE: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.6.4.2. UAE: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.6.5. Blockchain Gaming Market - Israel
- 7.6.5.1. Israel: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.6.5.2. Israel: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.6.6. Blockchain Gaming Market - South Africa
- 7.6.6.1. South Africa: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.6.6.2. South Africa: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.7. Blockchain Gaming Market - Latin America
- 7.7.1. Latin America: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.7.2. Latin America: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.7.3. Blockchain Gaming Market - Mexico
- 7.7.3.1. Mexico: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.7.3.2. Mexico: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.7.4. Blockchain Gaming Market - Brazil
- 7.7.4.1. Brazil: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.7.4.2. Brazil: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
- 7.7.5. Blockchain Gaming Market - Argentina
- 7.7.5.1. Argentina: Blockchain Gaming Market, by Platform, 2019-2032 (USD Billion)
- 7.7.5.2. Argentina: Blockchain Gaming Market, by Game Type, 2019-2032 (USD Billion)
8. Competitive Landscape
- 8.1. Expansion and Acquisition Analysis
- 8.1.1. Expansion
- 8.1.2. Acquisitions
- 8.2. Partnerships/Collaborations/Agreements/Exhibitions
9. Company Profiles
- 9.1. Sky Mavis
- 9.1.1. Company Overview
- 9.1.2. Financial PerGame Typeance
- 9.1.3. Game Type Benchmarking
- 9.1.4. Recent Development
- 9.2. Mythical Games
- 9.2.1. Company Overview
- 9.2.2. Financial PerGame Typeance
- 9.2.3. Game Type Benchmarking
- 9.2.4. Recent Development
- 9.3. Dapper Labs
- 9.3.1. Company Overview
- 9.3.2. Financial PerGame Typeance
- 9.3.3. Game Type Benchmarking
- 9.3.4. Recent Development
- 9.4. Open Sea
- 9.4.1. Company Overview
- 9.4.2. Financial PerGame Typeance
- 9.4.3. Game Type Benchmarking
- 9.4.4. Recent Development
- 9.5. Voxie Tactics
- 9.5.1. Company Overview
- 9.5.2. Financial PerGame Typeance
- 9.5.3. Game Type Benchmarking
- 9.5.4. Recent Development
- 9.6. Rokosoft
- 9.6.1. Company Overview
- 9.6.2. Financial PerGame Typeance
- 9.6.3. Game Type Benchmarking
- 9.6.4. Recent Development
- 9.7. Gamestation
- 9.7.1. Company Overview
- 9.7.2. Financial PerGame Typeance
- 9.7.3. Game Type Benchmarking
- 9.7.4. Recent Development
- 9.8. Pocket Arena
- 9.8.1. Company Overview
- 9.8.2. Financial PerGame Typeance
- 9.8.3. Game Type Benchmarking
- 9.8.4. Recent Development
- 9.9. Planet Sandbox
- 9.9.1. Company Overview
- 9.9.2. Financial PerGame Typeance
- 9.9.3. Game Type Benchmarking
- 9.9.4. Recent Development
- 9.10. Splinterlands
- 9.10.1. Company Overview
- 9.10.2. Financial PerGame Typeance
- 9.10.3. Game Type Benchmarking
- 9.10.4. Recent Development
- 9.11. Animoca Brands
- 9.11.1. Company Overview
- 9.11.2. Financial PerGame Typeance
- 9.11.3. Game Type Benchmarking
- 9.11.4. Recent Development
- 9.12. Wemade
- 9.12.1. Company Overview
- 9.12.2. Financial PerGame Typeance
- 9.12.3. Game Type Benchmarking
- 9.12.4. Recent Development
- 9.13. AlwaysGeeky Games
- 9.13.1. Company Overview
- 9.13.2. Financial PerGame Typeance
- 9.13.3. Game Type Benchmarking
- 9.13.4. Recent Development
- 9.14. G.JIT Japan
- 9.14.1. Company Overview
- 9.14.2. Financial PerGame Typeance
- 9.14.3. Game Type Benchmarking
- 9.14.4. Recent Development
- 9.15. Immutable
- 9.15.1. Company Overview
- 9.15.2. Financial PerGame Typeance
- 9.15.3. Game Type Benchmarking
- 9.15.4. Recent Development
- 9.16. Horizon Blockchain Games Planetarium
- 9.16.1. Company Overview
- 9.16.2. Financial PerGame Typeance
- 9.16.3. Game Type Benchmarking
- 9.16.4. Recent Development
- 9.17. Codebit Labs
- 9.17.1. Company Overview
- 9.17.2. Financial PerGame Typeance
- 9.17.3. Game Type Benchmarking
- 9.17.4. Recent Development
- 9.18. Binamon
- 9.18.1. Company Overview
- 9.18.2. Financial PerGame Typeance
- 9.18.3. Game Type Benchmarking
- 9.18.4. Recent Development