全球區塊鏈遊戲市場規模研究與預測,按遊戲類型(角色扮演遊戲、開放世界遊戲、收藏遊戲)、平台(ETH、BNB Chain、Polygon、其他)、設備(Android、Web、IOS、其他) ,以及區域分析,2023-2030
市場調查報告書
商品編碼
1418734

全球區塊鏈遊戲市場規模研究與預測,按遊戲類型(角色扮演遊戲、開放世界遊戲、收藏遊戲)、平台(ETH、BNB Chain、Polygon、其他)、設備(Android、Web、IOS、其他) ,以及區域分析,2023-2030

Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

2022 年,全球區塊鏈遊戲市場價值約為 48.3 億美元,預計在 2023-2030 年預測期內將以超過 68.3% 的健康成長率成長。遊戲區塊鏈是指在遊戲產業中利用區塊鏈技術來改善遊戲玩法、交易和遊戲內資產所有權。區塊鏈是一種去中心化和分散式帳本技術,為遊戲領域帶來了多項創新功能,改變了傳統的遊戲體驗。加密貨幣在遊戲生態系統中的不斷融合,實現了無縫、安全且可追蹤的遊戲內交易。區塊鏈上不可取代代幣(NFT)的使用不斷增加,加上安全性和透明度的不斷增強,是促進全球市場需求的關鍵促進因素。

此外,由於網際網路和行動裝置的廣泛採用,市場正在經歷顯著成長。網路和行動裝置使用量的大幅成長對市場擴張做出了積極貢獻。這種激增導致了更大的用戶群,從而可以輕鬆訪問各種線上平台。網路和行動裝置的高普及率所創造的廣泛可訪問性對於基於區塊鏈的遊戲尤其有利,使更廣泛的受眾能夠積極參與和參與這項技術。根據國際電信聯盟的數據,2012 年全球網路用戶數量約為 24 億,這一數字持續以 8.24% 的速度成長,到 2022 年將達到約 53 億用戶。行動裝置是整合的便利平台。區塊鏈錢包。用戶可以直接從行動裝置輕鬆管理其數位資產、加密貨幣和 NFT,從而打造無縫的用戶體驗。因此,上述因素正在推動區塊鏈在預估期間內遊戲市場的成長。此外,對技術進步的投資不斷增加,對虛擬資產的需求不斷增加,以及對「玩賺錢」的興趣不斷增加,在預測的幾年裡帶來了各種利潤豐厚的機會。然而,人們對區塊鏈和 NFT 技術的認知有限,以及與玩區塊鏈遊戲相關的初始投資和複雜性,正在對 2023-2030 年預測期內的市場成長構成挑戰。

全球區塊鏈遊戲市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。由於加密貨幣的熱度不斷上升,加上網路和行動裝置的廣泛普及,亞太地區在 2022 年佔據了市場主導地位。亞太地區消費者和投資者對加密貨幣的興趣日益濃厚,進而導致加密貨幣市場的參與度增加。這一趨勢為區塊鏈遊戲的成長奠定了基礎,區塊鏈遊戲是一個利用加密貨幣和數位資產的行業。例如,亞洲區塊鏈遊戲聯盟(ABGA)是一個致力於推進遊戲產業區塊鏈技術的非營利組織。 2023 年 1 月,ABGA 推出了 4,500 萬美元的生態基金,旨在促進遊戲開發商和公司的進步。這項舉措可望進一步刺激區塊鏈遊戲領域的創新和發展。然而,預計北美在預測幾年內將以顯著的複合CAGR成長。區塊鏈技術和加密貨幣的支持性監管環境促進了區塊鏈遊戲平台的創建和進步,從而極大地推動了整個地區的市場需求。

研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在涵蓋參與研究的國家內該行業的定性和定量方面。

該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還涵蓋了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。 。

目錄

第 1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球與細分市場估計與預測
    • 2020-2030 年遊戲市場區塊鏈(按地區)
    • 遊戲市場中的區塊鏈(按遊戲類型),2020-2030 年
    • 遊戲市場中的區塊鏈(按平台),2020-2030 年
    • 遊戲市場中的區塊鏈(按設備),2020-2030 年
  • 主要趨勢
  • 估算方法
  • 研究假設

第 2 章:全球區塊鏈遊戲市場定義與範圍

  • 研究目的
  • 市場定義和範圍
    • 產業演變
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:遊戲市場動態中的全球區塊鏈

  • 區塊鏈在遊戲市場影響分析(2020-2030)
    • 市場促進因素
      • 加強加密貨幣在遊戲生態系統中的整合
      • 高網路和行動普及率
    • 市場挑戰
      • 對區塊鏈和 NFT 技術的認知有限
      • 與玩區塊鏈遊戲相關的初始投資和複雜性
    • 市場機會
      • 對「玩賺錢」的興趣日益濃厚
      • 虛擬資產的需求不斷增加

第 4 章:全球區塊鏈遊戲市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
  • 波特的五力影響分析
  • PEST分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:遊戲市場中的全球區塊鏈(按遊戲類型)

  • 市場概況
  • 按遊戲類型、效能分類的全球遊戲市場區塊鏈 - 潛力分析
  • 2020-2030 年按遊戲類型分類的全球區塊鏈遊戲市場估計與預測
  • 區塊鏈遊戲市場細分分析
    • 角色扮演遊戲
    • 開放世界遊戲
    • 收藏遊戲

第 6 章:遊戲市場中的全球區塊鏈(按平台)

  • 市場概況
  • 全球遊戲市場區塊鏈(按平台、性能)-潛力分析
  • 2020-2030 年全球區塊鏈遊戲市場估計與預測(按平台)
  • 區塊鏈遊戲市場細分分析
    • 以太坊
    • BNB鏈
    • 多邊形
    • 其他

第 7 章:遊戲市場中的全球區塊鏈(按設備)

  • 市場概況
  • 全球遊戲市場區塊鏈(按設備、性能)-潛力分析
  • 2020-2030 年按設備分類的全球區塊鏈遊戲市場估計與預測
  • 區塊鏈遊戲市場細分分析
    • 安卓
    • 網路
    • IOS
    • 其他

第 8 章:遊戲市場中的全球區塊鏈,區域分析

  • 領先國家
  • 頂尖新興國家
  • 遊戲市場中的區塊鏈,區域市場概況
  • 北美洲
    • 美國
      • 2020-2030 年遊戲類型細分估計與預測
      • 2020-2030 年平台細分估計與預測
      • 2020-2030 年設備故障估計與預測
    • 加拿大
  • 歐洲區塊鏈遊戲市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區區塊鏈遊戲市場概況
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲區塊鏈遊戲市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場策略
  • 公司簡介
    • Dapper Labs, Inc.
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 最近的發展
    • Sky Mavis
    • Splinterlands
    • Animoca Brands Corporation Limited
    • Immutable
    • Uplandme, Inc.
    • Illuvium
    • Mythical Inc.
    • ROKO GAME STUDIOS
    • Autonomous Worlds Ltd.

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. Blockchain in gaming refers to the use of blockchain technology in the gaming industry to improve gameplay, transactions, and in-game asset ownership. Blockchain is a decentralized and distributed ledger technology, that brings several innovative features to the gaming landscape, transforming the traditional gaming experience. The rising integration of cryptocurrencies within gaming ecosystems enables seamless, secure, and traceable in-game transactions. The growing use of Non-Fungible Tokens (NFTs) on the blockchain, coupled with increasing enhanced security and transparency are the key driving factors that are fostering the market demand globally.

Furthermore, the market is experiencing significant growth due to widespread internet and mobile adoption. The substantial increase in internet and mobile usage contributes positively to market expansion. This surge results in a larger user base, providing easy access to various online platforms. The extensive accessibility created by high internet and mobile penetration is particularly advantageous for blockchain-based games, enabling a broader audience to actively participate and engage with this technology. According to The International Telecommunication Union, the global internet user count was around 2.4 billion in 2012, and this number has consistently grown at a rate of 8.24%, reaching approximately 5.3 billion users by the year 2022. Mobile devices serve as convenient platforms for integrating blockchain wallets. Users can easily manage their digital assets, cryptocurrencies, and NFTs directly from their mobile devices, fostering a seamless user experience. Thus, these aforementioned factors are propelling the growth of Blockchain in Gaming Market over the estimated period. Moreover, the growing investment in technological advancements, increasing demand for virtual assets, as well as rising interest in Play-to-Earn present various lucrative opportunities over the forecast years. However, the limited awareness of blockchain and NFT technologies and the initial investments and complexity associated with playing blockchain games are challenging the market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Blockchain in Gaming Market study include Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to the rising inclination for cryptocurrency, coupled with widespread internet and mobile accessibility. The Asia Pacific region is witnessing a rising interest in cryptocurrency from both consumers and investors, leading to increased engagement in the cryptocurrency market. This trend sets the stage for the growth of blockchain gaming, a sector that leverages cryptocurrency and digital assets. For instance, Asia Blockchain Gaming Alliance (ABGA), is a non-profit organization dedicated to advancing blockchain technology in the gaming industry. In January 2023, ABGA introduced a USD 45 million eco fund aimed at fostering the advancement of game developers and companies. This initiative is poised to further stimulate innovation and development in the blockchain gaming space. Whereas, North America is expected to grow at a significant CAGR over the forecast years. The supportive regulatory landscape for blockchain technology and cryptocurrencies, fosters the creation and advancement of blockchain gaming platforms, which are significantly propelling the market demand across the region.

Major market players included in this report are:

  • Dapper Labs, Inc.
  • Sky Mavis
  • Splinterlands
  • Animoca Brands Corporation Limited
  • Immutable
  • Uplandme, Inc.
  • Illuvium
  • Mythical Inc.
  • ROKO GAME STUDIOS
  • Autonomous Worlds Ltd.

Recent Developments in the Market:

  • In October 2022, Cool Cats Group disclosed a strategic investment from Animoca Brands. Through this collaboration, Animoca Brands will play a key role in supporting Cool Cats to establish itself as a prominent global Non-Fungible Token (NFT) brand.
  • In August 2022, Splinterlands disclosed its partnership with MLSPA. The partnership aims to jointly create and advance a blockchain-based soccer game following the Play-to-Earn (P2E) model.
  • In August 2022, Alien Worlds, a project by Dacoco, established a collaboration with Zilliqa. This collaboration involves the integration of Alien Worlds with Zilliqa to introduce new features, bridging the realms of competitive gaming and blockchain gaming through Zilliqa's eSports partnerships.

Global Blockchain in Gaming Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Game Type, Platform, Device, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Game Type:

  • Role Playing Games
  • Open World Games
  • Collectible Games

By Platform:

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Device:

  • Android
  • Web
  • IOS
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Blockchain in Gaming Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Blockchain in Gaming Market, by Game Type, 2020-2030 (USD Billion)
    • 1.2.3. Blockchain in Gaming Market, by Platform, 2020-2030 (USD Billion)
    • 1.2.4. Blockchain in Gaming Market, by Device, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Blockchain in Gaming Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Blockchain in Gaming Market Dynamics

  • 3.1. Blockchain in Gaming Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing integration of cryptocurrencies within gaming ecosystems
      • 3.1.1.2. High internet and mobile penetration
    • 3.1.2. Market Challenges
      • 3.1.2.1. Limited awareness of blockchain and NFT technologies
      • 3.1.2.2. Initial investments and complexity associated with playing blockchain games
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising interest in Play-to-Earn
      • 3.1.3.2. Increasing demand for virtual assets

Chapter 4. Global Blockchain in Gaming Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Blockchain in Gaming Market, by Game Type

  • 5.1. Market Snapshot
  • 5.2. Global Blockchain in Gaming Market by Game Type, Performance - Potential Analysis
  • 5.3. Global Blockchain in Gaming Market Estimates & Forecasts by Game Type 2020-2030 (USD Billion)
  • 5.4. Blockchain in Gaming Market, Sub Segment Analysis
    • 5.4.1. Role Playing Games
    • 5.4.2. Open World Games
    • 5.4.3. Collectible Games

Chapter 6. Global Blockchain in Gaming Market, by Platform

  • 6.1. Market Snapshot
  • 6.2. Global Blockchain in Gaming Market by Platform, Performance - Potential Analysis
  • 6.3. Global Blockchain in Gaming Market Estimates & Forecasts by Platform 2020-2030 (USD Billion)
  • 6.4. Blockchain in Gaming Market, Sub Segment Analysis
    • 6.4.1. ETH
    • 6.4.2. BNB Chain
    • 6.4.3. Polygon
    • 6.4.4. Others

Chapter 7. Global Blockchain in Gaming Market, by Device

  • 7.1. Market Snapshot
  • 7.2. Global Blockchain in Gaming Market by Device, Performance - Potential Analysis
  • 7.3. Global Blockchain in Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
  • 7.4. Blockchain in Gaming Market, Sub Segment Analysis
    • 7.4.1. Android
    • 7.4.2. Web
    • 7.4.3. IOS
    • 7.4.4. Others

Chapter 8. Global Blockchain in Gaming Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Blockchain in Gaming Market, Regional Market Snapshot
  • 8.4. North America Blockchain in Gaming Market
    • 8.4.1. U.S. Blockchain in Gaming Market
      • 8.4.1.1. Game Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Platform breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Device breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Blockchain in Gaming Market
  • 8.5. Europe Blockchain in Gaming Market Snapshot
    • 8.5.1. U.K. Blockchain in Gaming Market
    • 8.5.2. Germany Blockchain in Gaming Market
    • 8.5.3. France Blockchain in Gaming Market
    • 8.5.4. Spain Blockchain in Gaming Market
    • 8.5.5. Italy Blockchain in Gaming Market
    • 8.5.6. Rest of Europe Blockchain in Gaming Market
  • 8.6. Asia-Pacific Blockchain in Gaming Market Snapshot
    • 8.6.1. China Blockchain in Gaming Market
    • 8.6.2. India Blockchain in Gaming Market
    • 8.6.3. Japan Blockchain in Gaming Market
    • 8.6.4. Australia Blockchain in Gaming Market
    • 8.6.5. South Korea Blockchain in Gaming Market
    • 8.6.6. Rest of Asia Pacific Blockchain in Gaming Market
  • 8.7. Latin America Blockchain in Gaming Market Snapshot
    • 8.7.1. Brazil Blockchain in Gaming Market
    • 8.7.2. Mexico Blockchain in Gaming Market
  • 8.8. Middle East & Africa Blockchain in Gaming Market
    • 8.8.1. Saudi Arabia Blockchain in Gaming Market
    • 8.8.2. South Africa Blockchain in Gaming Market
    • 8.8.3. Rest of Middle East & Africa Blockchain in Gaming Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Dapper Labs, Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Sky Mavis
    • 9.3.3. Splinterlands
    • 9.3.4. Animoca Brands Corporation Limited
    • 9.3.5. Immutable
    • 9.3.6. Uplandme, Inc.
    • 9.3.7. Illuvium
    • 9.3.8. Mythical Inc.
    • 9.3.9. ROKO GAME STUDIOS
    • 9.3.10. Autonomous Worlds Ltd.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Blockchain in Gaming Market, report scope
  • TABLE 2. Global Blockchain in Gaming Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Blockchain in Gaming Market estimates & forecasts by Game Type 2020-2030 (USD Billion)
  • TABLE 4. Global Blockchain in Gaming Market estimates & forecasts by Platform 2020-2030 (USD Billion)
  • TABLE 5. Global Blockchain in Gaming Market estimates & forecasts by Device 2020-2030 (USD Billion)
  • TABLE 6. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Blockchain in Gaming Market
  • TABLE 71. List of primary sources, used in the study of global Blockchain in Gaming Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable.

LIST OF FIGURES

  • FIG 1. Global Blockchain in Gaming Market, research methodology
  • FIG 2. Global Blockchain in Gaming Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Blockchain in Gaming Market, key trends 2022
  • FIG 5. Global Blockchain in Gaming Market, growth prospects 2023-2030
  • FIG 6. Global Blockchain in Gaming Market, porters 5 force model
  • FIG 7. Global Blockchain in Gaming Market, pest analysis
  • FIG 8. Global Blockchain in Gaming Market, value chain analysis
  • FIG 9. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Blockchain in Gaming Market, regional snapshot 2020 & 2030
  • FIG 15. North America Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Blockchain in Gaming Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable.