市場調查報告書
商品編碼
1418734
全球區塊鏈遊戲市場規模研究與預測,按遊戲類型(角色扮演遊戲、開放世界遊戲、收藏遊戲)、平台(ETH、BNB Chain、Polygon、其他)、設備(Android、Web、IOS、其他) ,以及區域分析,2023-2030Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030 |
2022 年,全球區塊鏈遊戲市場價值約為 48.3 億美元,預計在 2023-2030 年預測期內將以超過 68.3% 的健康成長率成長。遊戲區塊鏈是指在遊戲產業中利用區塊鏈技術來改善遊戲玩法、交易和遊戲內資產所有權。區塊鏈是一種去中心化和分散式帳本技術,為遊戲領域帶來了多項創新功能,改變了傳統的遊戲體驗。加密貨幣在遊戲生態系統中的不斷融合,實現了無縫、安全且可追蹤的遊戲內交易。區塊鏈上不可取代代幣(NFT)的使用不斷增加,加上安全性和透明度的不斷增強,是促進全球市場需求的關鍵促進因素。
此外,由於網際網路和行動裝置的廣泛採用,市場正在經歷顯著成長。網路和行動裝置使用量的大幅成長對市場擴張做出了積極貢獻。這種激增導致了更大的用戶群,從而可以輕鬆訪問各種線上平台。網路和行動裝置的高普及率所創造的廣泛可訪問性對於基於區塊鏈的遊戲尤其有利,使更廣泛的受眾能夠積極參與和參與這項技術。根據國際電信聯盟的數據,2012 年全球網路用戶數量約為 24 億,這一數字持續以 8.24% 的速度成長,到 2022 年將達到約 53 億用戶。行動裝置是整合的便利平台。區塊鏈錢包。用戶可以直接從行動裝置輕鬆管理其數位資產、加密貨幣和 NFT,從而打造無縫的用戶體驗。因此,上述因素正在推動區塊鏈在預估期間內遊戲市場的成長。此外,對技術進步的投資不斷增加,對虛擬資產的需求不斷增加,以及對「玩賺錢」的興趣不斷增加,在預測的幾年裡帶來了各種利潤豐厚的機會。然而,人們對區塊鏈和 NFT 技術的認知有限,以及與玩區塊鏈遊戲相關的初始投資和複雜性,正在對 2023-2030 年預測期內的市場成長構成挑戰。
全球區塊鏈遊戲市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。由於加密貨幣的熱度不斷上升,加上網路和行動裝置的廣泛普及,亞太地區在 2022 年佔據了市場主導地位。亞太地區消費者和投資者對加密貨幣的興趣日益濃厚,進而導致加密貨幣市場的參與度增加。這一趨勢為區塊鏈遊戲的成長奠定了基礎,區塊鏈遊戲是一個利用加密貨幣和數位資產的行業。例如,亞洲區塊鏈遊戲聯盟(ABGA)是一個致力於推進遊戲產業區塊鏈技術的非營利組織。 2023 年 1 月,ABGA 推出了 4,500 萬美元的生態基金,旨在促進遊戲開發商和公司的進步。這項舉措可望進一步刺激區塊鏈遊戲領域的創新和發展。然而,預計北美在預測幾年內將以顯著的複合CAGR成長。區塊鏈技術和加密貨幣的支持性監管環境促進了區塊鏈遊戲平台的創建和進步,從而極大地推動了整個地區的市場需求。
研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在涵蓋參與研究的國家內該行業的定性和定量方面。
該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還涵蓋了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。 。
Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. Blockchain in gaming refers to the use of blockchain technology in the gaming industry to improve gameplay, transactions, and in-game asset ownership. Blockchain is a decentralized and distributed ledger technology, that brings several innovative features to the gaming landscape, transforming the traditional gaming experience. The rising integration of cryptocurrencies within gaming ecosystems enables seamless, secure, and traceable in-game transactions. The growing use of Non-Fungible Tokens (NFTs) on the blockchain, coupled with increasing enhanced security and transparency are the key driving factors that are fostering the market demand globally.
Furthermore, the market is experiencing significant growth due to widespread internet and mobile adoption. The substantial increase in internet and mobile usage contributes positively to market expansion. This surge results in a larger user base, providing easy access to various online platforms. The extensive accessibility created by high internet and mobile penetration is particularly advantageous for blockchain-based games, enabling a broader audience to actively participate and engage with this technology. According to The International Telecommunication Union, the global internet user count was around 2.4 billion in 2012, and this number has consistently grown at a rate of 8.24%, reaching approximately 5.3 billion users by the year 2022. Mobile devices serve as convenient platforms for integrating blockchain wallets. Users can easily manage their digital assets, cryptocurrencies, and NFTs directly from their mobile devices, fostering a seamless user experience. Thus, these aforementioned factors are propelling the growth of Blockchain in Gaming Market over the estimated period. Moreover, the growing investment in technological advancements, increasing demand for virtual assets, as well as rising interest in Play-to-Earn present various lucrative opportunities over the forecast years. However, the limited awareness of blockchain and NFT technologies and the initial investments and complexity associated with playing blockchain games are challenging the market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Blockchain in Gaming Market study include Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to the rising inclination for cryptocurrency, coupled with widespread internet and mobile accessibility. The Asia Pacific region is witnessing a rising interest in cryptocurrency from both consumers and investors, leading to increased engagement in the cryptocurrency market. This trend sets the stage for the growth of blockchain gaming, a sector that leverages cryptocurrency and digital assets. For instance, Asia Blockchain Gaming Alliance (ABGA), is a non-profit organization dedicated to advancing blockchain technology in the gaming industry. In January 2023, ABGA introduced a USD 45 million eco fund aimed at fostering the advancement of game developers and companies. This initiative is poised to further stimulate innovation and development in the blockchain gaming space. Whereas, North America is expected to grow at a significant CAGR over the forecast years. The supportive regulatory landscape for blockchain technology and cryptocurrencies, fosters the creation and advancement of blockchain gaming platforms, which are significantly propelling the market demand across the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.
List of tables and figures and dummy in nature, final lists may vary in the final deliverable.
List of tables and figures and dummy in nature, final lists may vary in the final deliverable.