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全球擴充現實市場 2023-2030Global Extended Reality Market 2023-2030 |
全球延展實境市場預計在預測期內(2023-2030)將以 30.1% 的CAGR成長。擴充實境 (XR) 匯集了虛擬實境 (VR)、擴增實境 (AR) 和混合實境 (MR) 等尖端技術。擴充現實提供了行動解決方案,因為它們可以透過大多數電子設備輕鬆存取。此外,它還用於在安全和現實的環境中培訓員工新技能或程序,例如培訓醫療專業人員。例如,2022 年 6 月,Enhatch 與沉浸式技術供應商 Holo-Light 建立合作夥伴關係,利用擴增實境 (AR) 和虛擬實境 (VR) 技術提供用於外科手術培訓的 XR 串流平台。該平台有助於在手術期間查看高解析度 3D 模型,以改善手術結果。
全球擴充現實市場按類型、技術和最終用戶進行細分。根據類型,市場分為硬體和軟體。根據技術,市場細分為AR技術、VR技術和MR技術。根據最終用戶,市場細分為消費品、航太和國防、工業、醫療保健等。在這些技術中,VR技術子領域預計將佔據相當大的市場佔有率,它創建了一個用戶可以使用耳機或其他設備進行互動的模擬環境。 VR 可用於在遊戲、娛樂、教育、培訓和醫療保健等各個領域創造沉浸式體驗。因此,各公司正在致力於 VR 技術的開發,並採取各種策略舉措,例如合作夥伴關係、產品發布和收購,以保持市場競爭力。例如,2022 年 9 月:Meta 與高通建立合作夥伴關係,為元宇宙的下一代擴充現實平台設計客製化晶片。高通和 Meta 已達成多年合作協議。在協議啟動之前,Meta 嘗試創建自己的自訂處理器。 Meta 多年來一直依賴高通為其 VR 耳機提供晶片,包括最新的 Quest2。
在最終用戶中,工業細分市場預計將在全球延展實境市場中佔據相當大的佔有率。這種細分成長歸因於多個因素,例如,XR 被用來在安全和現實的環境中培訓員工新技能或新程序,並被用來提高製造環境中的生產力和安全性。例如,2022 年10 月,Meta 正在與Microsoft 合作開發工作場所的XR 體驗,「Mesh for Teams 建立在多年的研究和Microsoft 雲端創新的基礎上,從Azure 數位孿生到Dynamics 365 Remote Assist 和Teams 視訊會議」 。它旨在幫助人們在任何設備(包括智慧型手機、筆記型電腦和混合實境耳機)上進行虛擬工作。 Microsoft 365 應用程式將在 Meta Quest 裝置上提供,使人們能夠與他們最喜歡的生產力應用程式(包括 Word、Excel、powerpoint、Outlook 和 VR 中的 sharepoint)中的內容進行互動。將來,Windows 365 也將在 Meta Quest 裝置上提供,能夠串流 Windows 雲端 PC,包括您的個人化應用程式、內容和設定。
全球擴充現實市場根據地理位置進一步細分,包括北美(美國和加拿大)、歐洲(英國、義大利、西班牙、德國、法國和歐洲其他地區)、亞太地區(印度、中國、日本) 、韓國和亞洲其他地區)以及世界其他地區(中東和非洲以及拉丁美洲)。其中,由於透過延展實境技術擴大採用智慧學習,預計亞太地區將在全球市場中佔據顯著佔有率。
在所有地區中,北美地區預計在預測期內將以相當大的CAGR成長。區域成長歸因於這些地區強大的技術基礎設施和主要市場參與者的高研發支出。例如,2023 年 9 月,Talespin 宣佈在 Meta Quest 上推出其擴充現實 (XR) 學習應用程式。 Meta 推出了售價 500 美元的 Meta Quest 3 虛擬實境耳機後。 Talespin 的沉浸式學習應用程式最初是為企業使用而設計的,現在已經向公眾開放,讓任何人都可以體驗虛擬世界並獲得寶貴的技能。
服務延展實境市場的主要公司包括:微軟公司、Google有限責任公司、Everysight Ltd.、HTC Corp、索尼公司、Lumus Ltd.、Optinvent、realwear, Inc.、理光有限公司等。市場參與者透過各種策略(包括併購、合作、合作、融資和新產品發布),為市場成長做出了巨大貢獻,以保持市場競爭力。例如,2023 年 1 月,HTC VIVE 持續突破創新界限,今天推出了全新消費性旗艦一體機 VIVE XR Elite。這款耳機將混合實境 (MR) 和虛擬實境 (VR) 功能結合到一款緊湊、輕巧、功能強大且高度通用的設備中 - 非常適合遊戲、健身、生產力等。 VIVE XR Elite 一體機代表了完全沉浸式網路發展的下一個里程碑,透過精確的直通視訊超越了當今的 VR,開啟了學習和遊戲的真實感新境界。
Title: Global Extended Reality Market Size, Share & Trends Analysis Report by Type (Hardware and Software), by technology (AR Technology, VR Technology and MR Technology) and by End User (Consumer Products, Aerospace and Defense, Industrial, Healthcare, and Other),Forecast Period (2023-2030).
The global extended reality market is anticipated to grow at a CAGR of 30.1% during the Forecast Period (2023-2030). Extended Reality (XR) brings together cutting-edge technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Extended reality provides mobility solutions as they are easily accessible via most electronic devices. Also, it is used to train employees on new skills or procedures in a safe and realistic environment such as, train medical professionals. For instance, in June 2022, Enhatch entered into a partnership with Holo-Light, an immersive technology provider, to deliver an XR streaming platform for surgical training using Augmented Reality (AR) and Virtual Reality (VR) technologies. This platform helps to view high-resolution 3D models during surgery to improve surgical outcomes.
The global extended reality market is segmented on the type, technology, and end user. Based on the type, the market is sub-segmented into Hardware and Software. Based on technology, the market is sub-segmented into AR technology, VR technology and MR technology. And based on the end user, the market is sub-segmented into consumer products, aerospace and defense, industrial, healthcare and other. Among the technology, the VR technology sub-segment is anticipated to hold a considerable share of the market, it creates a simulated environment that users can interact with using headsets or other devices. VR can be used to create immersive experiences in a variety of fields, including gaming, entertainment, education, training, and healthcare. Hence companies are working on development of VR technologies and adopting various strategic initiatives such as partnership, product launch and acquisition to stay competitive in the market. For instance, in September 2022: Meta formed a partnership with Qualcomm to design customized chips for the next-generation extended reality platforms for the Metaverse. Qualcomm and Meta have formed a multi-year agreement to work together. Before this agreement was initiated, Meta tried to create its own custom processor. Meta has relied on Qualcomm for its chips for their VR headsets for years, including the latest Quest2.
Among the end user, the industrial sub-segment is expected to hold a considerable share of the global Extended reality market. This segmental growth is attributed to several factor such as, XR is being used to train employees on new skills or procedures in a safe and realistic environment and it is being used to improve productivity and safety in manufacturing environments. For instance, In October 2022, Meta is working with Microsoft to develop XR experiences for the workplace, "Mesh for Teams builds on years of research and Microsoft Cloud innovation, from Azure Digital Twins to Dynamics 365 Remote Assist and Teams video meetings". It is designed to help people gather virtually in the place where work happens on any device, including smartphones, laptops and mixed-reality headsets. Microsoft 365 apps will be available on Meta Quest devices, enabling people to interact with content from their favorite productivity apps including Word, Excel, powerpoint, Outlook, and sharepoint within VR. In the future, Windows 365 will also be available on Meta Quest devices, with the ability to stream a Windows Cloud PC including your personalized apps, content and settings.
The global Extended reality market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, Asia pacific is anticipated to hold a prominent share of the market across the globe, owing to growing adoption of smart learning through extended reality.
Among all regions, the North America regions is anticipated to grow at a considerable CAGR over the forecast period. Regional growth is attributed to strong technological infrastructure and high expenditure in R&D in these regions by key market players. For instance, in September 2023, Talespin, announced the launch of its extended reality (XR) learning app on Meta Quest. After Meta introduced its $500 Meta Quest 3 virtual reality headset. Initially designed for enterprise use, Talespin's immersive learning app has now been made accessible to the general public, allowing anyone to experience their virtual worlds and gain valuable skills.
The major companies serving the Extended reality market include: Microsoft Corp., Google LLC, Everysight Ltd., HTC Corp, Sony Corp, Lumus Ltd., Optinvent, realwear, Inc., Ricoh Company Ltd., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, In January 2023, HTC VIVE continues to push the boundaries of innovation, today unveiling its new consumer flagship all-in-one, VIVE XR Elite. The headset combines Mixed Reality (MR) and Virtual Reality (VR) capabilities into one compact, lightweight, powerful and highly versatile device - perfect for gaming, fitness, productivity and more. The VIVE XR Elite all-in-one represents the next milestone in the progression towards the fully immersive internet, going beyond today's VR with accurate pass-through video to open up a new realm of realism in learning and playing.