擴充現實 (XR) 市場報告:2030 年趨勢、預測與競爭分析
市場調查報告書
商品編碼
1356423

擴充現實 (XR) 市場報告:2030 年趨勢、預測與競爭分析

Extended Reality (XR) Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

擴充現實 (XR) 市場趨勢與預測

到 2030 年,全球延展實境 (XR) 市場預計將達到 1,619 億美元,2024 年至 2030 年年複合成長率為 21.1%。該市場的主要促進因素是基於手勢的計算的日益普及、智慧型設備小型化的趨勢日益增強以及全球範圍內經濟實惠的 VR 設備的可用性。全球延展實境 (XR) 市場的未來充滿希望,教育、零售、工業和製造、醫療保健、媒體和娛樂市場充滿機會。

擴充現實 (XR) 市場洞察

Lucintel 預測,消費者參與度將在預測期內達到最高成長。

在這個市場中,工業和製造業將繼續是最大的部分。

在預測期內,北美可能仍是最大的市場。

本報告回答了 11 個關鍵問題:

  • Q.1. 細分市場中最有前途和高成長的機會是什麼?
  • Q.2.哪個細分市場將以更快的速度成長?為什麼?
  • Q.3.您認為哪些地區未來會出現更快的成長?為什麼?
  • Q.4. 影響市場動態的主要要素有哪些?市場的主要挑戰和商業風險是什麼?
  • Q.5. 這個市場的商業風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場客戶需求有何改變?
  • Q.8. 該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10. 該市場上的競爭產品有哪些,由於材料或產品替代導致市場佔有率下降的威脅有多大?
  • Q.11.過去年度發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章 執行摘要

第2章 全球擴充現實(XR)市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球延展實境 (XR) 市場趨勢(2018-2023)與預測(2024-2030)
  • 按組件分類的全球擴充現實 (XR) 市場
    • 硬體
    • 軟體
    • 服務
  • 按類型分類的全球擴充現實 (XR) 市場
    • 與消費者的關係
    • 業務配合措施
  • 按組織規模分類的全球擴充現實 (XR) 市場
    • 中小企業
    • 主要企業
  • 按最終用途的全球擴充現實 (XR) 市場
    • 教育
    • 零售
    • 工業和製造業
    • 衛生保健
    • 媒體與娛樂
    • 其他

第4章 2018-2030年分地區市場趨勢及預測分析

  • 按地區分類的全球擴充現實 (XR) 市場
  • 北美擴充現實 (XR) 市場
  • 歐洲擴充現實 (XR) 市場
  • 亞太地區擴充現實 (XR) 市場
  • 其他地區的擴充現實(XR)市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按組件分類的全球擴充現實 (XR) 市場成長機會
    • 按類型分類的全球延展實境 (XR) 市場成長機會
    • 按組織規模分類的全球延展實境 (XR) 市場成長機會
    • 按最終用途的全球延展實境 (XR) 市場成長機會
    • 全球擴充現實 (XR) 市場區域成長機會
  • 全球擴充現實(XR)市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球延展實境 (XR) 市場的產能
    • 全球延展實境 (XR) 市場的合併、收購和合資企業
    • 認證和許可

第7章 主要企業概況

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies
簡介目錄

Extended Reality (XR) Market Trends and Forecast

The future of the global extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets. The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030 with a CAGR of 21.1% from 2024 to 2030. The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

A more than 150-page report is developed to help in your business decisions.Learn the scope, benefits, companies researched and other details of the global extended reality (xr) market report.

Extended Reality (XR) Market by Segment

The study includes a forecast for the global extended reality (XR) market by component, type, organization size, end use, and region.

Extended Reality (XR)Market by Component [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Services

Extended Reality (XR) Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Consumer Engagement
  • Business Engagement

Extended Reality (XR) Market by Organization Size [Shipment Analysis by Value from 2018 to 2030]:

  • Small and Medium-sized Enterprises
  • Large Enterprises

Extended Reality (XR) Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Extended Reality Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies extended reality companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the extended reality companies profiled in this report include-

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies

Extended Reality (XR) Market Insights

Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Within this market, industrial and manufacturing will remain the largest segment.

North America will remain the largest segment over the forecast period.

Features of the Global Extended Reality (XR) Market

Market Size Estimates: Extended reality (XR) market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Extended reality (XR) market size by various segments, such as by component, type,organization size, end use, and region. in terms of value ($B).

Regional Analysis: Extended reality (XR) market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different component, type, organization size, end use, and region.s for the extended reality (XR) market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the extended reality (XR) market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the extended reality (XR) market size?

Answer: The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030.

Q.2. What is the growth forecast for extended reality (XR) market?

Answer: The global extended reality (XR) market is expected to grow with a CAGR of 21.1% from 2024 to 2030

Q.3. What are the major drivers influencing the growth of the extended reality (XR) market?

Answer: The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

Q.4. What are the major segments for extended reality (XR) market?

Answer: The future of the extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets.

Q.5. Who are the key extended reality (XR) market companies?

Answer: Some of the key extended reality (XR) market companies are as follows: * Accenture * AugRay * Dassault Systemes SolidWorks * Qualcomm Incorporated * Semcon * SoftServe * Softweb Solutions * SphereGen Technologies * Varjo * VertexPlus Technologies

Q.6. Which extended reality (XR) Market segment will be the largest in future?

Answer: Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Q.7. In extended reality (XR) market, which region is expected to be the largest in next 5 years?

Answer: North America will remain the largest segment over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the extended reality market by component (hardware, software, and services), type (consumer engagement and business engagement), organization size (small and medium-sized enterprises and large enterprises), end use (education, retail, industrial and manufacturing, healthcare, media and entertainment, and others), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Extended Reality (XR) Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Extended Reality (XR) Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Extended Reality (XR) Market by Component
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Services
  • 3.4: Global Extended Reality (XR) Market by Type
    • 3.4.1: Consumer Engagement
    • 3.4.2: Business Engagement
  • 3.5: Global Extended Reality (XR) Market by Organization Size
    • 3.5.1: Small and Medium-sized Enterprises
    • 3.5.2: Large Enterprises
  • 3.6: Global Extended Reality (XR) Market by End Use
    • 3.6.1: Education
    • 3.6.2: Retail
    • 3.6.3: Industrial and Manufacturing
    • 3.6.4: Healthcare
    • 3.6.5: Media and Entertainment
    • 3.6.6: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Extended Reality (XR) Market by Region
  • 4.2: North American Extended Reality (XR) Market
    • 4.2.1: North American Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.2.2: North American Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.3: European Extended Reality (XR) Market
    • 4.3.1: European Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.3.2: European Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.4: APAC Extended Reality (XR) Market
    • 4.4.1: APAC Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.4.2: APAC Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.5: ROW Extended Reality (XR) Market
    • 4.5.1: ROW Extended Reality (XR) Market by Component : Hardware, Software, Services,0,0,0,0,0 ,0,0
    • 4.5.2: ROW Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Extended Reality (XR) Market by Component
    • 6.1.2: Growth Opportunities for the Global Extended Reality (XR) Market by Type
    • 6.1.3: Growth Opportunities for the Global Extended Reality (XR) Market by Organization Size
    • 6.1.4: Growth Opportunities for the Global Extended Reality (XR) Market by End Use
    • 6.1.5: Growth Opportunities for the Global Extended Reality (XR) Market Region
  • 6.2: Emerging Trends in the Global Extended Reality (XR) Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Extended Reality (XR) Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Extended Reality (XR) Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Accenture
  • 7.2: AugRay
  • 7.3: Dassault Systemes SolidWorks
  • 7.4: Qualcomm Incorporated
  • 7.5: Semcon
  • 7.6: SoftServe
  • 7.7: Softweb Solutions
  • 7.8: SphereGen Technologies
  • 7.9: Varjo
  • 7.10: VertexPlus Technologies