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市場調查報告書
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1289723

射擊視頻遊戲市場:趨勢、機遇、競爭分析 [2023-2028]

Shooting Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

射擊視頻遊戲市場趨勢和預測

到 2028 年,全球射擊視頻遊戲市場預計將達到 531 億美元,2023 年至 2028 年復合年增長率為 12.5%。 該市場的主要驅動力是玩家對動作視頻遊戲的需求不斷增長、互聯網普及率不斷提高以及對移動平台遊戲的偏好不斷增加。 全球射擊遊戲市場前景廣闊,少年(7-17歲)、青年(18-40歲)、中年(41-65歲)、老年(66歲以上)都有機會人民,我在這裡。

射擊類游戲玩家列表

市場上的公司根據其提供的產品質量進行競爭。 該市場的主要參與者專注於擴大製造設施、投資研發、開發基礎設施以及利用整個價值鏈的整合機會。 這些策略使射擊視頻遊戲公司能夠滿足不斷增長的需求、保持競爭力、開發創新產品和技術、降低生產成本並擴大客戶群。

拍攝視頻遊戲市場洞察

Lucintel 預測,在線遊戲在預測期內仍將佔據更大的市場份額,因為專業和業餘玩家都可以玩許多遊戲級別,因此在線遊戲將繼續流行。

青少年(18-40 歲)對青少年玩家中的射擊視頻遊戲感興趣,因為其策略多種多樣,例如易於訪問、所有遊戲類型、改進的聲音和圖像以及更強大的獎勵系統。預計這一趨勢將繼續存在最大的部分,因為它正在增長。

北美仍將是最大的地區,因為射擊視頻遊戲往往是首選的放鬆方式。

本報告回答了 11 個關鍵問題:

  • Q.1.您的細分市場中最有前途和高增長的機會是什麼?
  • Q.2.哪些細分市場未來將加速增長?為什麼?
  • Q.3.您認為哪些地區的增長速度會更快?
  • Q.4.影響市場動態的關鍵因素有哪些? 主要的市場挑戰和業務風險是什麼?
  • Q.5.這個市場的業務風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場上客戶需求有何變化?
  • 問題 8.新興市場的發展有哪些? 引領這些發展的公司在哪裡?
  • Q.9.誰是市場上的主要參與者? 領先公司正在採取哪些戰略舉措來發展業務?
  • Q.10.這個市場上的競爭產品有哪些?因材料或產品替代而失去市場份額的威脅是什麼?
  • Q.11.過去五年發生了哪些類型的併購?對行業產生了哪些影響?

內容

第 1 章執行摘要

第二章全球射擊視頻遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 行業驅動因素和挑戰

第三章2017-2028年市場趨勢及預測分析

  • 宏觀經濟趨勢(2017-2022 年)和預測(2023-2028 年)
  • 全球射擊視頻遊戲市場趨勢(2017-2022)和預測(2023-2028)
  • 按產品類型劃分的全球射擊視頻遊戲市場
    • 在線
    • 離線
  • 按應用劃分的全球射擊視頻遊戲市場
    • 青少年(7-17 歲)
    • 青年(18-40 歲)
    • 中年(41-65歲)
    • 老年人(66 歲以上)

第四章2017-2028年分地區市場趨勢及預測分析

  • 按地區劃分的全球射擊視頻遊戲市場
  • 北美射擊視頻遊戲市場
  • 歐洲射擊視頻遊戲市場
  • 亞太射擊視頻遊戲市場
  • 射擊遊戲市場的其餘部分

第 5 章:競爭分析

  • 產品組合分析
  • 運營整合
  • 波特五力分析

第 6 章增長機會和戰略分析

  • 增長機會分析
    • 按產品類型劃分的全球射擊視頻遊戲市場增長機會
    • 按應用劃分的全球射擊視頻遊戲市場增長機會
    • 全球射擊視頻遊戲市場增長機會(按地區)
  • 全球射擊視頻遊戲市場的新興趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球射擊視頻遊戲市場的能力
    • 全球射擊視頻遊戲市場的併購和合資企業
    • 身份驗證和許可

第 7 章主要公司簡介

  • Rockstar Games
  • Gameloft
  • Valve
  • Krafton
  • Ubisoft
簡介目錄

Shooting Video Game Market Trends and Forecast

The future of the global shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations. The global shooting video game market is expected to reach an estimated $53.1 billion by 2028 with a CAGR of 12.5% from 2023 to 2028. The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.

Shooting Video Game Market

A more than 150-page report is developed to help in your business decisions.

Shooting Video Game Market by Segments

The study includes a forecast for the global shooting video game market by product type, application, and region, as follows:

Shooting Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Online
  • Offline

Shooting Video Game Market by Application [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Juvenile (7-17)
  • Youth (18-40)
  • Middle Aged (41-65)
  • Elderly (>66)

Shooting Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Shooting Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies shooting video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the shooting video game companies profiled in this report include.

  • Rockstar Games
  • Gameloft
  • Valve
  • Krafton
  • Ubisoft

Shooting Video Game Market Insights

Lucintel forecasts that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players.

Youth (18-40) is expected to remain the largest segment due to the extensive interest among youth player for shooting video games because of the broad variety of strategies, including easy access, all play types, improved sound and graphics, and a stronger reward system.

North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region.

Features of the Shooting Video Game Market

  • Market Size Estimates: Shooting video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Shooting video game market size by various segments, such as by product type, application, and region
  • Regional Analysis: Shooting video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product type, application, and regions for the shooting video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the shooting video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the shooting video game market size?
  • Answer: The global shooting video game market is expected to reach an estimated $53.1 billion by 2028.
  • Q2. What is the growth forecast for shooting video game market?
  • Answer: The global shooting video game market is expected to grow with a CAGR of 12.5% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the shooting video game market?
  • Answer: The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.
  • Q4. What are the major segments for shooting video game market?
  • Answer: The future of the shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations.
  • Q5. Who are the key shooting video game companies?
  • Answer: Some of the key shooting video game companies are as follows:
  • Rockstar Games
  • Gameloft
  • Valve
  • Krafton
  • Ubisoft
  • Q6. Which shooting video game segment will be the largest in future?
  • Answer: Lucintel forecasts that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players.
  • Q7. In shooting video game market, which region is expected to be the largest in next 5 years?
  • Answer: North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the shooting video game market by product type (online and offline), application (juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66)), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Shooting Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Shooting Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Shooting Video Game Market by Product Type
    • 3.3.1 Online
    • 3.3.2 Offline
  • 3.4 Global Shooting Video Game Market by Application
    • 3.4.1 Juvenile (7-17)
    • 3.4.2 Youth (18-40)
    • 3.4.3 Middle Aged (41-65)
    • 3.4.4 Elderly (>66)

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Shooting Video Game Market by Region
  • 4.2: North American Shooting Video Game Market
  • 4.2: North American Shooting Video Game Market
    • 4.2.1: North American Shooting Video Game Market by Product Type: Online and Offline
    • 4.2.2: North American Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)
  • 4.3: European Shooting Video Game Market
    • 4.3.1: European Shooting Video Game Market by Product Type: Online and Offline
    • 4.3.2: European Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)
  • 4.4: APAC Shooting Video Game Market
    • 4.4.1: APAC Shooting Video Game Market by Product Type: Online and Offline
    • 4.4.2: APAC Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)
  • 4.5: ROW Shooting Video Game Market
    • 4.5.1: ROW Shooting Video Game Market by Product Type: Online and Offline
    • 4.5.2: ROW Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Shooting Video Game Market by Product Type
    • 6.1.2: Growth Opportunities for the Global Shooting Video Game Market by Application
    • 6.1.3: Growth Opportunities for the Global Shooting Video Game Market Region
  • 6.2: Emerging Trends in the Global Shooting Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Shooting Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Shooting Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1 Rockstar Games
  • 7.2 Gameloft
  • 7.3 Valve
  • 7.4 Krafton
  • 7.5 Ubisoft