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市場調查報告書
商品編碼
1289721

賽車視頻遊戲市場:趨勢、機遇、競爭分析 [2023-2028]

Racing Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

賽車視頻遊戲市場趨勢和預測

到 2028 年,全球賽車視頻遊戲市場預計將達到 96 億美元,2023 年至 2028 年的複合年增長率為 5.1%。 該市場的主要驅動因素是下一代遊戲平台的趨勢以及越來越多的智能手機尖端遊戲的推出,導致玩家對賽車遊戲的興趣不斷增加。 賽車視頻遊戲市場的未來充滿希望,賽車模擬器、PC、手機和遊戲機市場都充滿商機。

賽車視頻遊戲的玩家列表

市場上的公司通過其提供的產品質量進行競爭。 該市場的主要參與者專注於擴大製造設施、投資研發、開發基礎設施以及利用整個價值鏈的整合機會。 這些策略使賽車視頻遊戲公司能夠滿足不斷增長的需求、保持競爭力、開發創新產品和技術、降低生產成本並擴大客戶群。

賽車視頻遊戲市場洞察

Lucintel 預測,個性化賽車遊戲需求的增加以及現有地圖的持續增強以保持用戶參與度將推動賽車遊戲的需求。在預測期內,客戶端類型將繼續成為更大的細分市場。

由於智能手機的普及以及用戶可以從流行平台輕鬆訪問各種遊戲應用程序,移動設備將繼續成為最大的細分市場。

由於專業和休閒遊戲玩家數量眾多,以及北京和中國等國家/地區的視頻遊戲許可數量不斷增加,亞太地區仍然是最大的地區。

本報告回答了 11 個關鍵問題:

  • Q.1.您的細分市場中最有前途和高增長的機會是什麼?
  • Q.2.哪些細分市場未來將加速增長?為什麼?
  • Q.3.哪些地區增長更快,原因是什麼?
  • Q.4.影響市場動態的關鍵因素有哪些? 主要的市場挑戰和業務風險是什麼?
  • Q.5.這個市場的業務風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場上客戶需求有何變化?
  • 問題 8.新興市場的發展有哪些? 引領這些發展的公司在哪裡?
  • Q.9.誰是市場上的主要參與者? 領先公司正在採取哪些戰略舉措來發展業務?
  • Q.10.這個市場上的競爭產品有哪些?因材料或產品替代而失去市場份額的威脅是什麼?
  • Q.11.過去五年發生了哪些類型的併購?對行業產生了哪些影響?

內容

第 1 章執行摘要

第 2 章全球賽車視頻遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 行業驅動因素和挑戰

第三章2017-2028年市場趨勢及預測分析

  • 宏觀經濟趨勢(2017-2022 年)和預測(2023-2028 年)
  • 全球賽車視頻遊戲市場趨勢(2017-2022)和預測(2023-2028)
  • 按產品類型劃分的全球賽車視頻遊戲市場
    • 客戶類型
    • 網頁遊戲的類型
  • 按應用劃分的全球賽車視頻遊戲市場
    • 賽車模擬器
    • 電腦
    • 手機
    • 控制台

第四章2017-2028年分地區市場趨勢及預測分析

  • 按地區劃分的全球賽車視頻遊戲市場
  • 北美賽車視頻遊戲市場
  • 歐洲賽車視頻遊戲市場
  • 亞太賽車視頻遊戲市場
  • 賽車視頻遊戲市場的其餘部分

第 5 章:競爭分析

  • 產品組合分析
  • 運營整合
  • 波特五力分析

第 6 章增長機會和戰略分析

  • 增長機會分析
    • 按產品類型劃分的全球賽車視頻遊戲市場增長機會
    • 按應用劃分的全球賽車視頻遊戲市場增長機會
    • 全球賽車視頻遊戲市場增長機會(按地區)
  • 全球賽車視頻遊戲市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球賽車視頻遊戲市場容量
    • 全球賽車視頻遊戲市場的合併、收購和合資企業
    • 身份驗證和許可

第 7 章主要公司簡介

  • Microsoft
  • Electronic Arts
  • Gameloft
  • THQ Nordic
  • Aquiris Game Studio
簡介目錄

Racing Video Game Market Trends and Forecast

The future of the racing video game market looks promising with opportunities in the racing simulators, PC, mobile, and console markets. The global racing video game market is expected to reach an estimated $9.6 billion by 2028 with a CAGR of 5.1% from 2023 to 2028. The major drivers for this market are increasing trend of next-generation gaming platform and introduction of cutting-edge games for smartphones, which is increasing player interest in racing games.

Racing Video Game Market

A more than 150-page report is developed to help in your business decisions.

Racing Video Game Market by Segments

The study includes a forecast for the global racing video game market by product type, application, and region, as follows:

Racing Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Client Type
  • Web Game Type

Racing Video Game Market by Application [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Racing Simulators
  • PC
  • Mobile
  • Consoles

Racing Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Racing Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies racing video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the racing video game companies profiled in this report include.

  • Microsoft
  • Electronic Arts
  • Gameloft
  • THQ Nordic
  • Aquiris Game Studio

Racing Video Game Market Insights

Lucintel forecasts that client type will remain the larger segment over the forecast period due to the increasing demand for personalised racing games and continuously enhancing existing maps to maintain user interest is driving the demand for racing games.

Mobile is expected to remain the largest segment due to widespread availability of smartphones and users can access easily to a wide range of gaming applications from well-known platforms.

APAC will remain the largest region due to the presence of large number of professional and casual gamers and increasing number of video game license clearance in countries like Beijing and China.

Features of the Racing Video Game Market

  • Market Size Estimates: Racing video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Racing video game market size by various segments, such as by product type, application, and region
  • Regional Analysis: Racing video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product type, application, and regions for the racing video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the racing video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the racing video game market size?
  • Answer: The global racing video game market is expected to reach an estimated $9.6 billion by 2028.
  • Q2. What is the growth forecast for racing video game market?
  • Answer: The global racing video game market is expected to grow with a CAGR of 5.1% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the racing video game market?
  • Answer: The major drivers for this market are increasing trend of next-generation gaming platform and introduction of cutting-edge games for smartphones, which is increasing player interest in racing games.
  • Q4. What are the major segments for racing video game market?
  • Answer: The future of the racing video game market looks promising with opportunities in the racing simulators, PC, mobile, and console markets.
  • Q5. Who are the key racing video game companies?
  • Answer: Some of the key racing video game companies are as follows:
  • Microsoft
  • Electronic Arts
  • Gameloft
  • THQ Nordic
  • Aquiris Game Studio
  • Q6. Which racing video game segment will be the largest in future?
  • Answer: Lucintel forecasts that client type will remain the larger segment over the forecast period due to the increasing demand for personalised racing games and continuously enhancing existing maps to maintain user interest is driving the demand for racing games.
  • Q7. In racing video game market, which region is expected to be the largest in next 5 years?
  • Answer: APAC will remain the largest region due to the presence of large number of professional and casual gamers and increasing number of video game license clearance in countries like Beijing and China.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the racing video game market by product type (client type and web game type), application (racing simulators, PC, mobile, and consoles), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Racing Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Racing Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Racing Video Game Market by Product Type
    • 3.3.1 Client Type
    • 3.3.2 Web Game Type
  • 3.4 Global Racing Video Game Market by Application
    • 3.4.1 Racing Simulators
    • 3.4.2 PC
    • 3.4.3 Mobile
    • 3.4.4 Consoles

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Racing Video Game Market by Region
  • 4.2: North American Racing Video Game Market
    • 4.2.1: North American Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.2.2: North American Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
  • 4.3: European Racing Video Game Market
    • 4.3.1: European Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.3.2: European Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
  • 4.4: APAC Racing Video Game Market
    • 4.4.1: APAC Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.4.2: APAC Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
  • 4.5: ROW Racing Video Game Market
    • 4.5.1: ROW Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.5.2: ROW Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Racing Video Game Market by Product Type
    • 6.1.2: Growth Opportunities for the Global Racing Video Game Market by Application
    • 6.1.3: Growth Opportunities for the Global Racing Video Game Market Region
  • 6.2: Emerging Trends in the Global Racing Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Racing Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Racing Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1 Microsoft
  • 7.2 Electronic Arts
  • 7.3 Gameloft
  • 7.4 THQ Nordic
  • 7.5 Aquiris Game Studio