表紙
市場調查報告書
商品編碼
1044322

電視·電影相關商品的全球市場(2021年∼2025年)

Global TV and Movie Merchandise Market 2021-2025

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球電視·電影相關商品的市場規模在2021年∼2025年的預測期間內預計將以8.77%的年複合成長率推移,並成長到790億7,000萬美元。

市場成長的主要因素有電子商務平台的成長,及行動應用程式的增加等。

本報告提供全球電視·電影相關商品市場調查,提供市場概要,提供著市場規模和預測,趨勢,成長要素及課題,客戶形勢,產品·各地區的分析,再加上業者情勢及供應商分析等資訊。

目錄

摘要整理

市場形勢

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模:2020年
  • 市場預測:從2020年∼2025年的預測

波特的五力分析

  • 五力摘要
  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 對手的威脅
  • 市場情況

各產品的市場區隔

  • 市場區隔
  • 各產品的比較
  • 服裝:市場規模與預測(2020年∼2025年)
  • 玩具:市場規模與預測(2020年∼2025年)
  • 配件:市場規模與預測(2020年∼2025年)
  • 電玩遊戲:市場規模與預測(2020年∼2025年)
  • 其他:市場規模與預測(2020年∼2025年)
  • 各產品的市場機會

客戶形勢

各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 北美:市場規模與預測(2020年∼2025年)
  • 歐洲:市場規模與預測(2020年∼2025年)
  • 亞太地區:市場規模與預測(2020年∼2025年)
  • 南美:市場規模與預測(2020年∼2025年)
  • 中東·非洲:市場規模與預測(2020年∼2025年)
  • 主要國家
  • 各地區形勢的市場機會
  • 推動市場要素
  • 市場課題
  • 市場趨勢

業者情勢

  • 業者情勢
  • 創造性破壞狀況
  • 競爭模式

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • 41 Entertainment LLC
  • Aardman Animations Ltd.
  • Amazon.com Inc.
  • Charter Communications Inc.
  • Comcast Corp.
  • CPLG Ltd.
  • Indieflix Inc.
  • Sony Corp.
  • The Walt Disney Co.
  • Wrestling Entertainment Inc.

附錄

目錄
Product Code: IRTNTR71667

Technavio has been monitoring the TV and movie merchandise market and it is poised to grow by $ 79.07 bn during 2021-2025, progressing at a CAGR of 8.77% during the forecast period. Our report on the TV and movie merchandise market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growth of e-commerce platforms and increase in the number of mobile applications. In addition, growth of e-commerce platforms is anticipated to boost the growth of the market as well.

The TV and movie merchandise market analysis includes the product segment and geographic landscape.

Technavio's TV and movie merchandise market is segmented as below:

By Product

  • Apparel
  • Toys
  • Accessories
  • Video games
  • Others

By Geographical Landscape

  • North America
  • Europe
  • APAC
  • South America
  • MEA

This study identifies the success of TV shows and movies as one of the prime reasons driving the TV and movie merchandise market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on TV and movie merchandise market covers the following areas:

  • TV and movie merchandise market sizing
  • TV and movie merchandise market forecast
  • TV and movie merchandise market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading TV and movie merchandise market vendors that include 41 Entertainment LLC, Aardman Animations Ltd., Amazon.com Inc., Charter Communications Inc., Comcast Corp., CPLG Ltd., Indieflix Inc., Sony Corp., The Walt Disney Co., and Wrestling Entertainment Inc. Also, the TV and movie merchandise market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

  • Executive Summary
    • Market Overview
  • Market Landscape
    • Market ecosystem
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025
  • Five Forces Analysis
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Product
    • Market segments
    • Comparison by Product
    • Apparel - Market size and forecast 2020-2025
    • Toys - Market size and forecast 2020-2025
    • Accessories - Market size and forecast 2020-2025
    • Video games - Market size and forecast 2020-2025
    • Others - Market size and forecast 2020-2025
    • Market opportunity by Product
  • Customer landscape
  • Geographic Landscape
    • Geographic segmentation
    • Geographic comparison
    • North America - Market size and forecast 2020-2025
    • Europe - Market size and forecast 2020-2025
    • APAC - Market size and forecast 2020-2025
    • South America - Market size and forecast 2020-2025
    • MEA - Market size and forecast 2020-2025
    • Key leading countries
    • Market opportunity By Geographical Landscape
    • Market drivers
    • Market challenges
    • Market trends
  • Vendor Landscape
    • Vendor landscape
    • Landscape disruption
    • Competitive scenario
  • Vendor Analysis
    • Vendors covered
    • Market positioning of vendors
    • 41 Entertainment LLC
    • Aardman Animations Ltd.
    • Amazon.com Inc.
    • Charter Communications Inc.
    • Comcast Corp.
    • CPLG Ltd.
    • Indieflix Inc.
    • Sony Corp.
    • The Walt Disney Co.
    • Wrestling Entertainment Inc.
  • Appendix
    • Scope of the report
    • Currency conversion rates for US$
    • Research methodology
    • List of abbreviations

Exhibits

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Parent market
  • 9: Market characteristics
  • 10: Offerings of vendors included in the market definition
  • 11: Market segments
  • 12: Global - Market size and forecast 2020 - 2025 ($ billion)
  • 13: Global market: Year-over-year growth 2020 - 2025 (%)
  • 14: Five forces analysis 2020 & 2025
  • 15: Bargaining power of buyers
  • 16: Bargaining power of suppliers
  • 17: Threat of new entrants
  • 18: Threat of substitutes
  • 19: Threat of rivalry
  • 20: Market condition - Five forces 2020
  • 21: Product - Market share 2020-2025 (%)
  • 22: Comparison by Product
  • 23: Apparel - Market size and forecast 2020-2025 ($ billion)
  • 24: Apparel - Year-over-year growth 2020-2025 (%)
  • 25: Toys - Market size and forecast 2020-2025 ($ billion)
  • 26: Toys - Year-over-year growth 2020-2025 (%)
  • 27: Accessories - Market size and forecast 2020-2025 ($ billion)
  • 28: Accessories - Year-over-year growth 2020-2025 (%)
  • 29: Video games - Market size and forecast 2020-2025 ($ billion)
  • 30: Video games - Year-over-year growth 2020-2025 (%)
  • 31: Others - Market size and forecast 2020-2025 ($ billion)
  • 32: Others - Year-over-year growth 2020-2025 (%)
  • 33: Market opportunity by Product
  • 34: Customer landscape
  • 35: Market share By Geographical Landscape 2020-2025 (%)
  • 36: Geographic comparison
  • 37: North America - Market size and forecast 2020-2025 ($ billion)
  • 38: North America - Year-over-year growth 2020-2025 (%)
  • 39: Europe - Market size and forecast 2020-2025 ($ billion)
  • 40: Europe - Year-over-year growth 2020-2025 (%)
  • 41: APAC - Market size and forecast 2020-2025 ($ billion)
  • 42: APAC - Year-over-year growth 2020-2025 (%)
  • 43: South America - Market size and forecast 2020-2025 ($ billion)
  • 44: South America - Year-over-year growth 2020-2025 (%)
  • 45: MEA - Market size and forecast 2020-2025 ($ billion)
  • 46: MEA - Year-over-year growth 2020-2025 (%)
  • 47: Key leading countries
  • 48: Market opportunity By Geographical Landscape ($ billion)
  • 49: Impact of drivers and challenges
  • 50: Vendor landscape
  • 51: Landscape disruption
  • 52: Industry risks
  • 53: Vendors covered
  • 54: Market positioning of vendors
  • 55: 41 Entertainment LLC- Overview
  • 56: 41 Entertainment LLC- Product and service
  • 57: 41 Entertainment LLC- Key offerings
  • 58: 41 Entertainment LLC- Key customers
  • 59: 41 Entertainment LLC- Segment focus
  • 60: Aardman Animations Ltd. - Overview
  • 61: Aardman Animations Ltd. - Product and service
  • 62: Aardman Animations Ltd. - Key offerings
  • 63: Aardman Animations Ltd. - Key customers
  • 64: Aardman Animations Ltd. - Segment focus
  • 65: Amazon.com Inc. - Overview
  • 66: Amazon.com Inc. - Business segments
  • 67: Amazon.com Inc. - Key offerings
  • 68: Amazon.com Inc. - Key customers
  • 69: Amazon.com Inc. - Segment focus
  • 70: Charter Communications Inc. - Overview
  • 71: Charter Communications Inc. - Business segments
  • 72: Charter Communications Inc. - Key offerings
  • 73: Charter Communications Inc. - Key customers
  • 74: Charter Communications Inc. - Segment focus
  • 75: Comcast Corp. - Overview
  • 76: Comcast Corp. - Business segments
  • 77: Comcast Corp. - Key offerings
  • 78: Comcast Corp. - Key customers
  • 79: Comcast Corp. - Segment focus
  • 80: CPLG Ltd.- Overview
  • 81: CPLG Ltd.- Product and service
  • 82: CPLG Ltd.- Key offerings
  • 83: CPLG Ltd.- Key customers
  • 84: CPLG Ltd.- Segment focus
  • 85: Indieflix Inc. - Overview
  • 86: Indieflix Inc. - Product and service
  • 87: Indieflix Inc. - Key offerings
  • 88: Indieflix Inc. - Key customers
  • 89: Indieflix Inc. - Segment focus
  • 90: Sony Corp. - Overview
  • 91: Sony Corp. - Business segments
  • 92: Sony Corp. - Key offerings
  • 93: Sony Corp. - Key customers
  • 94: Sony Corp. - Segment focus
  • 95: The Walt Disney Co. - Overview
  • 96: The Walt Disney Co. - Business segments
  • 97: The Walt Disney Co. - Key offerings
  • 98: The Walt Disney Co. - Key customers
  • 99: The Walt Disney Co. - Segment focus
  • 100: Wrestling Entertainment Inc. - Overview
  • 101: Wrestling Entertainment Inc. - Business segments
  • 102: Wrestling Entertainment Inc. - Key offerings
  • 103: Wrestling Entertainment Inc. - Key customers
  • 104: Wrestling Entertainment Inc. - Segment focus
  • 105: Currency conversion rates for US$
  • 106: Research Methodology
  • 107: Validation techniques employed for market sizing
  • 108: Information sources
  • 109: List of abbreviations