市場調查報告書
商品編碼
1258025
2022-2029 年全球虛擬人市場規模研究與預測,按行業、類型和地區分析Global Virtual Humans Market Size study & Forecast, by Type by Industry Vertical, and Regional Analysis, 2022-2029 |
2021 年全球虛擬人市場價值約為 113 億美元,預計在 2022-2029 年的預測期內將以超過 44.7% 的健康增長率增長。
虛擬人是一種基於 AI 的技術,看起來像人。 虛擬人是在特定研究領域訓練的人工智能角色。 它可以像人類一樣與學習者交談、回應和交流。 使用虛擬人,可以進行超越文本和視頻課程的更高級課程。 虛擬人可以在將自己置身於真實情境的同時獲取知識並學習交流。 虛擬人是一種先進的技術,可以解決特定內容中的學習者問題。 虛擬人像人,但又不像人。 虛擬人是看起來栩栩如生的 AI 演員,可以運行交互式模擬、文本到視頻的轉換、教育材料和其他應用程序。 他們像人類一樣工作,並成功地實現了他們被創造出來的目的。 虛擬人的普及和需求的增加、元宇宙技術的出現和發展、技術進步和創新的增加以及數字化的增加是推動市場增長的因素。
根據研究部門的數據,活躍於 Dior 和 Calvin Klein 等品牌的虛擬影響者 Miquela Sousa (@lilmiquela) 將於 2022 年 8 月在 Instagram 上擁有約 300 萬粉絲,在 TikTok 上擁有約 360 萬粉絲。 . 3D頭像社交應用“Zepeto”在2021年第四季度全球下載量為1313萬人次,較2020年第四季度的990萬次增長32.5%。 更重要的是,Metaverse 被認為是互聯網的下一個演變,是真實世界和虛擬世界碰撞的地方。 化身(數字人類表示)現在可以在各種環境中相互交互。 Meta 和 Microsoft 等大公司都在不斷投資 Metaverse 技術。 虛擬人的普及和需求的增加、元宇宙技術的出現和利用是推動市場增長的主要因素。 數字化進程的推進也是推動市場擴張的重要因素。 此外,由於虛擬人的高級智能,越來越多地採用智能技術和減少人為錯誤,這些因素將在預測期內創造重要的市場機會。 然而,虛擬人的昂貴開發將阻礙整個 2022-2029 年預測期內的市場增長。
全球虛擬人市場研究考慮的主要區域包括亞太地區、北美、歐洲、拉丁美洲和拉丁美洲其他地區。 由於市場數字化,中國、印度、日本等的技術創新,以及娛樂、教育、零售和娛樂等領域對虛擬人的需求不斷增加,亞太地區在銷售額方面佔據主導地位。財務.底部. 在中國、印度和韓國等國家/地區,正在使用各種人工智能技術創建數字化身,例如自然語言理解、口語對話和智能推薦。 由於先進技術的興起、主要市場參與者的存在以及對虛擬人的需求不斷增加等因素,預計北美在預測期內將以最高的複合年增長率增長。
本研究的目的是闡明近年來各個細分市場和國家/地區的市場規模,並預測未來幾年的市場規模。 該報告旨在捕捉被調查國家行業的定性和定量方面的情況。
它還提供了關鍵方面的詳細信息,例如決定市場未來增長的驅動因素和挑戰。 此外,它還結合了利益相關者投資的微觀市場潛在機會,以及對主要參與者的競爭格局和產品的深入分析。 .
Global Virtual Humans Market is valued at approximately USD 11.3 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 44.7% over the forecast period 2022-2029. Virtual Humans are AI-based technology that looks, likesimilar to humans. Virtual humans are Artificial Intelligent characters that are trained in a specific area of study. They can talk, respond, and communicate with learners just likethe same as human beings. With the help of Virtual Humans, it is now possible to go beyond text- or video-based lessons. Virtual humans totally immerse themselves in real-life situations while grasping knowledge and learning communication. Virtual humans are advanced technology with all the solutions to learners' problems in specific content. They resemble human beings but do not look exactly likeas humans. Virtual humans are lifelike-appearing AI actors who perform interactive simulations, text-to-video conversions, instructional materials, and other applications. They carry out jobs just as humans would and successfully fulfill fulfil the goal for which they were created. Increasing popularity and demand for virtual humans and the emergence & development of Metaverse technology, increasing technological advancements and innovations, and the increase in digitalization are the factors driving the growth of the market.
According to the Research Department, Virtual Influencer Miquela Sousa (@lilmiquela), who worked for brands such as Dior and Calvin Klein had around 3 million followers on Instagram and 3.6 million on TikTok in august 2022. Zepeto, a 3D avatar social application, was downloaded by 13.13 million people worldwide in the fourth quarter of 2021, up 32.5% from the 9.9 million downloads in the quarter of 2020. Additionally, the metaverse, which is thought to be the next evolution of the internet, is where the real world and the virtual world collide. Avatars-digital representations of people-can now engage with each other in a variety of contexts. Major companies like such as Meta and Microsoft are constantly investing in Metaverse technology. The increasing popularity and demand for virtual humans and the emergence & development of Metaverse technology are the major factors driving the growth of the market. Another important factor driving the market increase is increasing digitalization. Furthermore, the Increasing adoption of smart technologies and a decrease in human errors through advanced intelligence in virtual humans are the factors creating major market opportunities in the forecast period. However, the expensive development of Virtual Humans stifles market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Virtual Humans Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. Asia Pacific dominated the market in terms of revenue, owing to the increasing focus on the digital upgradation of markets, Increasing technological innovations in countries such as China, India, and Japan, and the region's increasing demand for virtual humans in sectors such as entertainment, education, retail, and finance. Digital avatars have been created using a variety of artificial intelligence-powered technologies in nations such as China, India, and South Korea, including natural language understanding, voice interaction, and intelligent recommendation. North America is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising advanced technologies, the Presence of key market players, and increasing demand for Virtual Humans in the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Type offerings of key players. The detailed segments and sub-segment of the market are explained below.
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable