市場調查報告書
商品編碼
1182146
M2E(移動賺錢)健身應用全球市場規模研究與預測,按平台(iOS、安卓、其他)、按設備(智能手機、平板電腦、可穿戴設備),按地區,2022-2029 年Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 |
2021 年全球 M2E(Move To Earn)健身應用市場價值約為 3.197 億美元,預計 2022-2029 年的健康增長率將超過 17.8%。
Move To Earn 的加密貨幣程序可以使用玩家移動設備上的 GPS、計步器和其他傳感器來跟蹤和自動獎勵活動。 與 P2E 遊戲一樣,一些 M2E 遊戲是免費玩的,而另一些則需要購買 NFT 才能玩。 由於智能手機普及率提高、醫療保健領域支出增加以及無線設備普及率提高等因素,M2E(Move To Earn)健身應用程序市場正在擴大。
根據 Statista 的數據,2020 年全球智能手機總銷量為 13.5184 億部,2021 年增至 14.3386 億部。 這表明智能手機的普及率不斷提高,推動了市場的增長。 此外,由於醫療成本上升、肥胖增加和運動員數量增加,創造運動療法新模式的勢頭越來越大,這對市場拓展產生了積極影響。 此外,在經濟強勁的地區,除了 3G 和 4G 網絡基礎設施外,還在部署 5G 網絡,市場正在擴大。 然而,高訂閱成本阻礙了整個 2022-2029 年預測期內的市場增長。
全球 M2E(移動賺錢)健身應用市場研究考慮的主要區域是亞太地區、北美、歐洲、拉丁美洲和世界其他地區。 在北美,智能手機的普及、與生活方式有關的疾病的增加、網絡覆蓋區域的擴大以及技術進步使我們在收益方面具有優勢。 此外,由於目標人群的存在和智能手機普及率的提高,預計亞太地區將實現顯著增長。
本研究的目的是闡明近年來各個細分市場和國家/地區的市場規模,並預測未來幾年的市場規模。 本報告旨在捕捉被調查國家行業的定性和定量方面的情況。
它還提供了關鍵方面的詳細信息,例如決定市場未來增長的驅動因素和挑戰。 此外,它還結合了利益相關者投資的微觀市場潛在機會,以及對主要參與者的競爭格局和市場格局的深入分析。
Global Move To Earn Fitness Apps Market is valued at approximately USD 319.7 million in 2021 and is anticipated to grow with a healthy growth rate of more than 17.8% over the forecast period 2022-2029. The GPS, step counters, and other sensors on the player's mobile device are used by move-to-earn cryptocurrency programmed to track their activities and automatically reward them for being active. Like P2E games, some M2E games are free to play, while others demand that you purchase an NFT before you may play. The Move To Earn Fitness Apps market is expanding because of factors such as rising adoption of smartphones, increasing expenditure in the healthcare sector and rising adoption of wireless devices.
As per Statista in year 2020 the total sales of smartphones across the world stood at 1351.84 million units which increased to 1433.86 million units in year 2021. This indicated the rising adoption of smartphones which is favoring the growth of market. Further, organizations are being inspired to create new models for exercise regimens by factors including rising healthcare costs, an increase in the incidence of obesity, and an increase in the number of athletes, which has a favorable effect on the market's expansion. The market is also expanding as a result of the deployment of 3G and 4G network infrastructure as well as 5G networks in areas with a stronger economy. However, the high cost of subscriptions stifles market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Move To Earn Fitness Apps Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the space in terms of revenue, owing to the rising adoption of smartphones, rising prevalence of lifestyle diseases, rising network coverage area, as well as rising technological advancements. Furthermore, Asia Pacific region is projected to have significant growth owing to presence of target population, rising adoption of smart phones in the region.
Major market players included in this report are:
Fit mint
Evidation
Healthy Wage
Sweat coin
Diet Bet
Vitality
Charity Miles
Higi
Win walk
Map my fitness
Recent Developments in the Market:
Global Move To Earn Fitness Apps Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Platform, Device, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Platformofferings of key players. The detailed segments and sub-segment of the market are explained below:
By Platform:
iOS
Android
Others
By Device:
Smartphones
Tablets
Wearable Devices
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable