市場調查報告書
商品編碼
1244327
全球 3D 眼鏡市場:市場規模、份額、增長分析、按類型、按最終用戶、按應用、按分銷渠道、按價格範圍 - 行業預測 (2022-2028)Global 3D Glasses Market Size, Share, Growth Analysis, By Type, By End-User, By Application, By Distribution Channel, By Price-Point - Industry Forecast 2022-2028 |
全球3D眼鏡市場規模預計將從2021年的111.4億美元增長至2028年的143.2億美元,2022年至2028年預測期內的CAGR為3.65%。 3D 在娛樂、教育和醫療等各個行業的日益普及,以及 3D 內容在電視、手機和平板電腦等多個平台上的可用性,正在推動市場的增長。。
本報告考察了全球 3D 眼鏡市場,並提供了全面的信息,包括市場概況、市場分析和公司概況。
Global 3D Glasses market size was valued at USD 11.14 billion in 2021, and it is anticipated to attain a value of USD 14.32 billion by 2028, at a CAGR of 3.65% over the prediction period (2022-2028).
The market for eyewear that is used to view 3D images or videos is referred to as the global 3D glasses market. By displaying different images to each eye, which the brain then blends into a 3D vision, these glasses work by providing a sense of depth. Both active and passive 3D glasses are readily available; active glasses require electricity, whilst passive glasses do not require a power source.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Segments covered in this report
The Global 3D glasses market is segmented based on Type, End-User, Application, Distribution Channel, price point, and region. Based on Type it is categorized into: Active, Shutter Polarized, Anaglyph. Based on End-User it is categorized into: Consumer Electronics, Aerospace, Industrial. Based on Application it is categorized into: Smartphones, Wearable Device, Televisions, Virtual Reality Headset. Based on Distribution Channel it is categorized into: E-commerce, Retail Stores. Based on price point, the market is segmented into premium, medium, economy. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Driver
The increasing popularity of 3D material across a variety of industries, including entertainment, education, and healthcare, is one of the major reasons behind the worldwide market for 3D glasses. The demand for 3D glasses has been driven by the increasing use of 3D technology in the gaming and film industries. The demand for 3D glasses is additionally being driven by the increasing availability of 3D content on multiple platforms like TV, laptops, cell phones, and tablets.
Restraint
The high price of active 3D glasses on the global market in 3D glasses inhibits cost consumers from utilising them. A real hurdle to the market is the absence of standard in 3D glasses technology, which leads to incompatibility with various display technologies.
Market Trends
The adoption of virtual reality (VR) and augmented reality (AR) technologies is driving the market for 3D glasses globally, which is driving the demand for more advanced 3D glasses with improved resolution and field of vision. Custom 3D glasses are becoming more and more in demand as 3D printing technology gains popularity. Also, a significant market trend that seeks to improve consumers' comfort and convenience is the development of stylish, lightweight 3D glasses.