虛擬偶像和VTuber的全球市場:2029年為止的預測
市場調查報告書
商品編碼
1409018

虛擬偶像和VTuber的全球市場:2029年為止的預測

Global Virtual Idol and VTubers Market Insights, Forecast to 2029

出版日期: | 出版商: QYResearch | 英文 172 Pages | 商品交期: 2-3個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

全球虛擬偶像和 VTuber 市場規模預計將從 2023 年的 10.827 億美元增長到 2029 年的 40.4433 億美元,複合年增長率 (CAGR) 預計為 24.56%。

在2023年至2029年的預測期內,美國和加拿大的虛擬偶像和VTuber市場規模預計將從2023年的1.4432億美元增至2029年的5.9675億美元。複合年增長率預計為26.69% 。

中國虛擬偶像和VTuber市場規模預計將從2023年的2.4722億美元增至2029年的11.309億美元,複合年增長率預計為28.84%。

虛擬偶像和VTuber領域的主要公司包括AnyColor、Cover(Hololive)、Bilibili、774, inc、Re:AcT(Mikai)、樂華娛樂、愛奇藝、Virtual eSports Project等。2023年,全球前5名企業營收佔比約為53.65%。

本報告提供全球虛擬偶像和VTuber市場相關調查,提供市場概要,以及各企業,各類型,各用途,各地區的趨勢,及加入此市場的主要企業簡介等資訊。

目錄

第1章 報告概要

  • 調查範圍
  • 各類型市場分析
  • 各用途市場
  • 前提與限制
  • 調查目的
  • 對象年

第2章 全球成長趨勢

  • 虛擬偶像和VTuber的全球市場預測(2018年~2029年)
  • 全球虛擬偶像和VTuber的成長趨勢,各地區
  • 虛擬偶像和VTuber的市場動態

第3章 由於主要加入企業的競爭情形

第4章 虛擬偶像和VTuber的明細資料,各類型

第5章 虛擬偶像和VTuber的明細資料,各用途

第6章 北美

第7章 歐洲

第8章 中國

第9章 亞洲(中國以外)

第10章 南美

第11章 中東·非洲

第12章 主要加入企業的簡介

  • AnyColor(Nijisanji)
  • Cover(Hololive)
  • Bilibili
  • Virtual eSports Project
  • 774, inc
  • Re:AcT(Mikai)
  • VShojo
  • iQIYI
  • .LIVE(Appland)
  • Yuehua Entertainment
  • Neo-Porte
  • Phase-Connect
  • ALTERLY(WHIM Management)
  • Aogiri High School(viviON)
  • NoriPro
  • V&U

第13章 分析師的觀點/結論

第14章 附錄

The global Virtual Idol and VTubers market is projected to grow from US$ 1,082.70 million in 2023 to US$ 4,044.33 million by 2029, at a Compound Annual Growth Rate (CAGR) of 24.56% during the forecast period.

The US & Canada market for Virtual Idol and VTubers is estimated to increase from $ 144.32 million in 2023 to reach $ 596.75 million by 2029, at a CAGR of 26.69%during the forecast period of 2023 through 2029.

The China market for Virtual Idol and VTubers is estimated to increase from $ 247.22 million in 2023 to reach $ 1,130.90 million by 2029, at a CAGR of 28.84% during the forecast period of 2023 through 2029.

The global key companies of Virtual Idol and VTubers include: AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, Virtual eSports Project, In 2023, the global top five players had a share approximately 53.65% in terms of revenue.

Report Includes:

This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2029.

This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2029. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, Virtual eSports Project,

Market Segmentation

By Company

  • AnyColor (Nijisanji)
  • Cover (Hololive)
  • Bilibili
  • Virtual eSports Project
  • 774, inc
  • Re:AcT (Mikai)
  • VShojo
  • iQIYI
  • .LIVE (Appland)
  • Yuehua Entertainment
  • Neo-Porte
  • Phase-Connect
  • ALTERLY (WHIM Management )
  • Aogiri High School (viviON)
  • NoriPro
  • V&U

Segment by Type

  • 2D Vtuber
  • 3D Vtuber

Segment by Application

  • Livestreaming & Performance
  • Digital Contents & Derivative
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Virtual Idol and VTubers companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.

Chapter 7: Europe by Type, by Application and by country, revenue for each segment.

Chapter 8: China by Type, and by Application, revenue for each segment.

Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.

Chapter 10: Middle East and Africa by Type, by Application and by country, revenue for each segment.

Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc.

Chapter 12: Analyst's Viewpoints/Conclusions.

Table of Contents

1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
    • 1.2.2 2D Vtuber
    • 1.2.3 3D Vtuber
  • 1.3 Market by Application
    • 1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2018 VS 2022 VS 2029
    • 1.3.2 Livestreaming & Performance
    • 1.3.3 Digital Contents & Derivative
    • 1.3.4 Others
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global Virtual Idol and VTubers Market Perspective (2018-2029)
  • 2.2 Global Virtual Idol and VTubers Growth Trends by Region
    • 2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2018 VS 2022 VS 2029
    • 2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2018-2023)
    • 2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029)
  • 2.3 Virtual Idol and VTubers Market Dynamics
    • 2.3.1 Virtual Idol and VTubers Industry Trends
    • 2.3.2 Virtual Idol and VTubers Market Drivers
    • 2.3.3 Virtual Idol and VTubers Market Challenges and Restraints
    • 2.3.4 Virtual Idol and VTubers Market Future Trends

3 Competition Landscape by Key Players

  • 3.1 Global Revenue Virtual Idol and VTubers by Players
    • 3.1.1 Global Virtual Idol and VTubers Revenue by Players (2018-2023)
    • 3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2018-2023)
  • 3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023
  • 3.4 Global Virtual Idol and VTubers Market Concentration Ratio
    • 3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5)
    • 3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023
  • 3.5 Top 20 most popular VTubers as of January, 2024
  • 3.6 Top 8 Japan-based VTuber agencys
  • 3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served
  • 3.8 Global Key Players of Virtual Idol and VTubers, Product Type
  • 3.9 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
  • 3.10 Mergers & Acquisitions, Expansion Plans

4 Virtual Idol and VTubers Breakdown Data by Type

  • 4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2018-2023)
  • 4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029)

5 Virtual Idol and VTubers Breakdown Data by Application

  • 5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2018-2023)
  • 5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029)

6 North America

  • 6.1 North America Virtual Idol and VTubers Market Size (2018-2029)
  • 6.2 North America Virtual Idol and VTubers Market Size by Type
    • 6.2.1 North America Virtual Idol and VTubers Market Size by Type (2018-2023)
    • 6.2.2 North America Virtual Idol and VTubers Market Size by Type (2024-2029)
    • 6.2.3 North America Virtual Idol and VTubers Market Share by Type (2018-2029)
  • 6.3 North America Virtual Idol and VTubers Market Size by Application
    • 6.3.1 North America Virtual Idol and VTubers Market Size by Application (2018-2023)
    • 6.3.2 North America Virtual Idol and VTubers Market Size by Application (2024-2029)
    • 6.3.3 North America Virtual Idol and VTubers Market Share by Application (2018-2029)
  • 6.4 North America Virtual Idol and VTubers Market Size by Country
    • 6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029
    • 6.4.2 North America Virtual Idol and VTubers Market Size by Country (2018-2023)
    • 6.4.3 North America Virtual Idol and VTubers Market Share by Country (2024-2029)
    • 6.4.4 United States
    • 6.4.5 Canada

7 Europe

  • 7.1 Europe Virtual Idol and VTubers Market Size (2018-2029)
  • 7.2 Europe Virtual Idol and VTubers Market Size by Type
    • 7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2018-2023)
    • 7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2024-2029)
    • 7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2018-2029)
  • 7.3 Europe Virtual Idol and VTubers Market Size by Application
    • 7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2018-2023)
    • 7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2024-2029)
    • 7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2018-2029)
  • 7.4 Europe Virtual Idol and VTubers Market Size by Country
    • 7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029
    • 7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2018-2023)
    • 7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2024-2029)
    • 7.4.4 Germany
    • 7.4.5 France
    • 7.4.6 U.K.
    • 7.4.7 Italy
    • 7.4.8 Russia
    • 7.4.9 Nordic Countries

8 China

  • 8.1 China Virtual Idol and VTubers Market Size (2018-2029)
  • 8.2 China Virtual Idol and VTubers Market Size by Type
    • 8.2.1 China Virtual Idol and VTubers Market Size by Type (2018-2023)
    • 8.2.2 China Virtual Idol and VTubers Market Size by Type (2024-2029)
    • 8.2.3 China Virtual Idol and VTubers Market Share by Type (2018-2029)
  • 8.3 China Virtual Idol and VTubers Market Size by Application
    • 8.3.1 China Virtual Idol and VTubers Market Size by Application (2018-2023)
    • 8.3.2 China Virtual Idol and VTubers Market Size by Application (2024-2029)
    • 8.3.3 China Virtual Idol and VTubers Market Share by Application (2018-2029)

9 Asia (excluding China)

  • 9.1 Asia Virtual Idol and VTubers Market Size (2018-2029)
  • 9.2 Asia Virtual Idol and VTubers Market Size by Type
    • 9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2018-2023)
    • 9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2024-2029)
    • 9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2018-2029)
  • 9.3 Asia Virtual Idol and VTubers Market Size by Application
    • 9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2018-2023)
    • 9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2024-2029)
    • 9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2018-2029)
  • 9.4 Asia Virtual Idol and VTubers Market Size by Region
    • 9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2018 VS 2024 VS 2029
    • 9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2018-2023)
    • 9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2024-2029)
    • 9.4.4 Japan
    • 9.4.5 South Korea
    • 9.4.6 Southeast Asia
    • 9.4.7 India
    • 9.4.8 Australia

10 Latin America

  • 10.1 Latin America Virtual Idol and VTubers Market Size (2018-2029)
  • 10.2 Latin America Virtual Idol and VTubers Market Size by Type
    • 10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2018-2023)
    • 10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2024-2029)
    • 10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2018-2029)
  • 10.3 Latin America Virtual Idol and VTubers Market Size by Application
    • 10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2018-2023)
    • 10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2024-2029)
    • 10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2018-2029)
  • 10.4 Latin America Virtual Idol and VTubers Market Size by Country
    • 10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029
    • 10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2018-2023)
    • 10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2024-2029)
    • 10.4.4 Brazil
    • 10.4.5 Mexico

11 Middle East and Africa

  • 11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2018-2029)
  • 11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type
    • 11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023)
    • 11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029)
    • 11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029)
  • 11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application
    • 11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023)
    • 11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029)
    • 11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029)
  • 11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country
    • 11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029
    • 11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023)
    • 11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029)
    • 11.4.4 Turkey
    • 11.4.5 Saudi Arabia
    • 11.4.6 UAE

12 Key Players Profiles

  • 12.1 AnyColor (Nijisanji)
    • 12.1.1 AnyColor (Nijisanji) Company Details
    • 12.1.2 AnyColor (Nijisanji) Business Overview
    • 12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction
    • 12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.1.5 AnyColor (Nijisanji) Recent Development
  • 12.2 Cover (Hololive)
    • 12.2.1 Cover (Hololive) Company Details
    • 12.2.2 Cover (Hololive) Business Overview
    • 12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction
    • 12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.3 Bilibili
    • 12.3.1 Bilibili Company Details
    • 12.3.2 Bilibili Business Overview
    • 12.3.3 Bilibili Virtual Idol and VTubers Introduction
    • 12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.3.5 Bilibili Recent Development
  • 12.4 Virtual eSports Project
    • 12.4.1 Virtual eSports Project Company Details
    • 12.4.2 Virtual eSports Project Virtual eSports Project Business Overview
    • 12.4.3 Virtual eSports Project Virtual Idol and VTubers Introduction
    • 12.4.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.4.5 Virtual eSports Project Recent Development
  • 12.5 774, inc
    • 12.5.1 774, inc Company Details
    • 12.5.2 774, inc Business Overview
    • 12.5.3 774, inc Virtual Idol and VTubers Introduction
    • 12.5.4 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.6 Re:AcT (Mikai)
    • 12.6.1 Re:AcT (Mikai) Company Details
    • 12.6.2 Re:AcT (Mikai) Business Overview
    • 12.6.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction
    • 12.6.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.7 VShojo
    • 12.7.1 VShojo Company Details
    • 12.7.2 VShojo Business Overview
    • 12.7.3 VShojo Virtual Idol and VTubers Introduction
    • 12.7.4 VShojo Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.7.5 VShojo Recent Development
  • 12.8 iQIYI
    • 12.8.1 iQIYI Company Details
    • 12.8.2 iQIYI Business Overview
    • 12.8.3 iQIYI Virtual Idol and VTubers Introduction
    • 12.8.4 iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.8.5 iQIYI Recent Development
  • 12.9 .LIVE (Appland)
    • 12.9.1 .LIVE (Appland) Company Details
    • 12.9.2 .LIVE (Appland) Business Overview
    • 12.9.3 .LIVE (Appland) Virtual Idol and VTubers Introduction
    • 12.9.4 .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.10 Yuehua Entertainment
    • 12.10.1 Yuehua Entertainment Company Details
    • 12.10.2 Yuehua Entertainment Business Overview
    • 12.10.3 Yuehua Entertainment Virtual Idol and VTubers Introduction
    • 12.10.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.10.5 Yuehua Entertainment Recent Development
  • 12.11 Neo-Porte
    • 12.11.1 Neo-Porte Company Details
    • 12.11.2 Neo-Porte Business Overview
    • 12.11.3 Neo-Porte Virtual Idol and VTubers Introduction
    • 12.11.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.12 Phase-Connect
    • 12.12.1 Phase-Connect Company Details
    • 12.12.2 Phase-Connect Business Overview
    • 12.12.3 Phase-Connect Virtual Idol and VTubers Introduction
    • 12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.13 ALTERLY (WHIM Management)
    • 12.13.1 ALTERLY (WHIM Management) Company Details
    • 12.13.2 ALTERLY (WHIM Management) Business Overview
    • 12.13.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction
    • 12.13.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.13.5 ALTERLY (WHIM Management) Recent Development
  • 12.14 Aogiri High School (viviON)
    • 12.14.1 Aogiri High School (viviON) Company Details
    • 12.14.2 Aogiri High School (viviON) Business Overview
    • 12.14.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction
    • 12.14.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023)
    • 12.14.5 Aogiri High School (viviON) Recent Development
  • 12.15 NoriPro
    • 12.15.1 NoriPro Company Details
    • 12.15.2 NoriPro Business Overview
    • 12.15.3 NoriPro Virtual Idol and VTubers Introduction
    • 12.15.4 NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023)
  • 12.16 V&U
    • 12.16.1 V&U Company Details
    • 12.16.2 V&U Business Overview
    • 12.16.3 V&U Virtual Idol and VTubers Introduction
    • 12.16.4 V&U Revenue in Virtual Idol and VTubers Business (2018-2023)

13 Analyst's Viewpoints/Conclusions

14 Appendix

  • 14.1 Research Methodology
    • 14.1.1 Methodology/Research Approach
    • 14.1.2 Data Source
  • 14.2 Author Details
  • 14.3 Disclaimer

List of Tables

  • Table 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
  • Table 2. Key Players of 2D Vtuber
  • Table 3. Key Players of 3D Vtuber
  • Table 4. Global Virtual Idol and VTubers Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
  • Table 5. Global Virtual Idol and VTubers Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
  • Table 6. Global Virtual Idol and VTubers Market Size by Region (2018-2023) & (US$ Million)
  • Table 7. Global Virtual Idol and VTubers Market Share by Region (2018-2023)
  • Table 8. Global Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) & (US$ Million)
  • Table 9. Global Virtual Idol and VTubers Market Share by Region (2024-2029)
  • Table 10. Virtual Idol and VTubers Market Trends
  • Table 11. Virtual Idol and VTubers Market Drivers
  • Table 12. Virtual Idol and VTubers Market Challenges and Restraints
  • Table 13. Virtual Idol and VTubers Market Future Trends
  • Table 14. Global Virtual Idol and VTubers Revenue by Players (2018-2023) & (US$ Million)
  • Table 15. Global Virtual Idol and VTubers Market Share by Players (2018-2023)
  • Table 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2022)
  • Table 17. Global Virtual Idol and VTubers Industry Ranking 2022 VS 2023
  • Table 18. Global 5 Largest Players Market Share by Virtual Idol and VTubers Revenue (CR5) & (2018-2023)
  • Table 19. Top 8 Japan-based VTuber agencys
  • Table 20. Global Key Players of Virtual Idol and VTubers, Headquarters and Area Served
  • Table 21. Global Key Players of Virtual Idol and VTubers, Product Type
  • Table 22. Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
  • Table 23. Mergers & Acquisitions, Expansion Plans
  • Table 24. Global Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 25. Global Virtual Idol and VTubers Revenue Market Share by Type (2018-2023)
  • Table 26. Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) & (US$ Million)
  • Table 27. Global Virtual Idol and VTubers Revenue Market Share by Type (2024-2029)
  • Table 28. Global Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 29. Global Virtual Idol and VTubers Revenue Market Share by Application (2018-2023)
  • Table 30. Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) & (US$ Million)
  • Table 31. Global Virtual Idol and VTubers Revenue Market Share by Application (2024-2029)
  • Table 32. North America Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 33. North America Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million)
  • Table 34. North America Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 35. North America Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million)
  • Table 36. North America Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 37. North America Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million)
  • Table 38. North America Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million)
  • Table 39. Europe Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 40. Europe Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million)
  • Table 41. Europe Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 42. Europe Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million)
  • Table 43. Europe Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 44. Europe Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million)
  • Table 45. Europe Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million)
  • Table 46. China Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 47. China Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million)
  • Table 48. China Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 49. China Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million)
  • Table 50. Asia Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 51. Asia Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million)
  • Table 52. Asia Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 53. Asia Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million)
  • Table 54. Asia Virtual Idol and VTubers Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2024 VS 2029
  • Table 55. Asia Virtual Idol and VTubers Market Size by Region (2018-2023) & (US$ Million)
  • Table 56. Asia Virtual Idol and VTubers Market Size by Region (2024-2029) & (US$ Million)
  • Table 57. Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 58. Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million)
  • Table 59. Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 60. Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million)
  • Table 61. Latin America Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 62. Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million)
  • Table 63. Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million)
  • Table 64. Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million)
  • Table 65. Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million)
  • Table 66. Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million)
  • Table 67. Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million)
  • Table 68. Middle East and Africa Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 69. Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million)
  • Table 70. Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million)
  • Table 71. AnyColor (Nijisanji) Company Details
  • Table 72. AnyColor (Nijisanji) Business Overview
  • Table 73. AnyColor (Nijisanji) Virtual Idol and VTubers Product
  • Table 74. AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 75. AnyColor (Nijisanji) Recent Development
  • Table 76. Cover (Hololive) Company Details
  • Table 77. Cover (Hololive) Business Overview
  • Table 78. Cover (Hololive) Virtual Idol and VTubers Product
  • Table 79. Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 80. Bilibili Company Details
  • Table 81. Bilibili Business Overview
  • Table 82. Bilibili Virtual Idol and VTubers Product
  • Table 83. Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 84. Bilibili Recent Development
  • Table 85. Virtual eSports Project Company Details
  • Table 86. Virtual eSports Project Business Overview
  • Table 87. Virtual eSports Project Virtual Idol and VTubers Product
  • Table 88. Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 89. Virtual eSports Project Recent Development
  • Table 90. 774, inc Company Details
  • Table 91. 774, inc Business Overview
  • Table 92. 774, inc Virtual Idol and VTubers Product
  • Table 93. 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 94. Re:AcT (Mikai) Company Details
  • Table 95. Re:AcT (Mikai) Business Overview
  • Table 96. Re:AcT (Mikai) Virtual Idol and VTubers Product
  • Table 97. Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 98. VShojo Company Details
  • Table 99. VShojo Business Overview
  • Table 100. VShojo Virtual Idol and VTubers Product
  • Table 101. VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 102. VShojo Recent Development
  • Table 103. iQIYI Company Details
  • Table 104. iQIYI Business Overview
  • Table 105. iQIYI Virtual Idol and VTubers Product
  • Table 106. iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 107. iQIYI Recent Development
  • Table 108. V&U Company Details
  • Table 109. .LIVE (Appland) Business Overview
  • Table 110. .LIVE (Appland) Virtual Idol and VTubers Product
  • Table 111. .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 112. Yuehua Entertainment Company Details
  • Table 113. Yuehua Entertainment Business Overview
  • Table 114. Yuehua Entertainment Virtual Idol and VTubers Product
  • Table 115. Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 116. Yuehua Entertainment Recent Development
  • Table 117. Neo-Porte Company Details
  • Table 118. Neo-Porte Business Overview
  • Table 119. Neo-Porte Virtual Idol and VTubers Product
  • Table 120. Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 121. Phase-Connect Company Details
  • Table 122. Phase-Connect Business Overview
  • Table 123. Phase-Connect Virtual Idol and VTubers Product
  • Table 124. Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 125. ALTERLY (WHIM Management) Company Details
  • Table 126. ALTERLY (WHIM Management) Business Overview
  • Table 127. ALTERLY (WHIM Management) Virtual Idol and VTubers Product
  • Table 128. ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 129. ALTERLY (WHIM Management) Recent Development
  • Table 130. Aogiri High School (viviON) Company Details
  • Table 131. Aogiri High School (viviON) Business Overview
  • Table 132. Aogiri High School (viviON) Virtual Idol and VTubers Product
  • Table 133. Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 134. Aogiri High School (viviON) Recent Development
  • Table 135. NoriPro Company Details
  • Table 136. NoriPro Business Overview
  • Table 137. NoriPro Virtual Idol and VTubers Product
  • Table 138. NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 139. V&U Company Details
  • Table 140. V&U Business Overview
  • Table 141. V&U Virtual Idol and VTubers Product
  • Table 142. V&U Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million)
  • Table 143. Research Programs/Design for This Report
  • Table 144. Key Data Information from Secondary Sources
  • Table 145. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
  • Figure 2. Global Virtual Idol and VTubers Market Share by Type: 2022 VS 2029
  • Figure 3. 2D Vtuber Features
  • Figure 4. 3D Vtuber Features
  • Figure 5. Global Virtual Idol and VTubers Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
  • Figure 6. Global Virtual Idol and VTubers Market Share by Application: 2022 VS 2029
  • Figure 7. Livestreaming & Performance Case Studies
  • Figure 8. Digital Contents & Derivative Case Studies
  • Figure 9. Others Case Studies
  • Figure 10. Virtual Idol and VTubers Report Years Considered
  • Figure 11. Global Virtual Idol and VTubers Market Size (US$ Million), Year-over-Year: 2018-2029
  • Figure 12. Global Virtual Idol and VTubers Market Size, (US$ Million), 2018 VS 2022 VS 2029
  • Figure 13. Global Virtual Idol and VTubers Market Share by Region: 2022 VS 2029
  • Figure 14. The Top 3 and 5 Players Market Share by Virtual Idol and VTubers Revenue in 2023
  • Figure 15. North America Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 16. North America Virtual Idol and VTubers Market Share by Type (2018-2029)
  • Figure 17. North America Virtual Idol and VTubers Market Share by Application (2018-2029)
  • Figure 18. North America Virtual Idol and VTubers Market Share by Country (2018-2029)
  • Figure 19. United States Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 20. Canada Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 21. Europe Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 22. Europe Virtual Idol and VTubers Market Share by Type (2018-2029)
  • Figure 23. Europe Virtual Idol and VTubers Market Share by Application (2018-2029)
  • Figure 24. Europe Virtual Idol and VTubers Market Share by Country (2018-2029)
  • Figure 25. Germany Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 26. France Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 27. U.K. Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 28. Italy Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 29. Russia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 30. Nordic Countries Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 31. China Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 32. China Virtual Idol and VTubers Market Share by Type (2018-2029)
  • Figure 33. China Virtual Idol and VTubers Market Share by Application (2018-2029)
  • Figure 34. Asia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 35. Asia Virtual Idol and VTubers Market Share by Type (2018-2029)
  • Figure 36. Asia Virtual Idol and VTubers Market Share by Application (2018-2029)
  • Figure 37. Asia Virtual Idol and VTubers Market Share by Region (2018-2029)
  • Figure 38. Japan Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 39. South Korea Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 40. Southeast Asia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 41. India Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 42. Australia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 43. Latin America Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 44. Latin America Virtual Idol and VTubers Market Share by Type (2018-2029)
  • Figure 45. Latin America Virtual Idol and VTubers Market Share by Application (2018-2029)
  • Figure 46. Latin America Virtual Idol and VTubers Market Share by Country (2018-2029)
  • Figure 47. Brazil Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 48. Mexico Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 49. Middle East and Africa Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 50. Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029)
  • Figure 51. Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029)
  • Figure 52. Middle East and Africa Virtual Idol and VTubers Market Share by Country (2018-2029)
  • Figure 53. Turkey Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 54. Saudi Arabia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 55. UAE Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 56. AnyColor (Nijisanji) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 57. Cover (Hololive) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 58. Bilibili Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 59. Virtual eSports Project Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 60. 774, inc Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 61. Re:AcT (Mikai) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 62. VShojo Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 63. iQIYI Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 64. .LIVE (Appland) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 65. Yuehua Entertainment Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 66. Neo-Porte Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 67. Phase-Connect Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 68. ALTERLY (WHIM Management) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 69. Aogiri High School (viviON) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 70. NoriPro Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 71. V&U Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023)
  • Figure 72. Bottom-up and Top-down Approaches for This Report
  • Figure 73. Data Triangulation
  • Figure 74. Key Executives Interviewed