2023-2030 年全球虛擬實境 (VR) 醫療保健市場
市場調查報告書
商品編碼
1380273

2023-2030 年全球虛擬實境 (VR) 醫療保健市場

Global Virtual Reality (VR) in Healthcare Market 2023-2030

出版日期: | 出版商: Orion Market Research | 英文 100 Pages | 商品交期: 2-3個工作天內

價格

全球醫療保健虛擬實境 (VR) 市場預計在預測期內(2023-2030 年)將以 35.3% 的CAGR成長。越來越多的監管支持、擴大採用基於VR 的醫療教育和培訓、VR 技術的快速進步以及醫療保健的可負擔性和可及性不斷提高,正在推動醫療保健領域對VR 的市場需求。在醫療保健領域,VR 可用於多種用例,例如增強學習體驗的醫療培訓、手術模擬、透過為患者提供身臨其境的體驗來進行疼痛管理,以及心理健康和心理治療。一家名為 XRHealth 的公司為心理健康問題提供基於虛擬實境的個人化治療,幫助使用者減輕神經系統的壓力,並平靜過度思考的頭腦。

細分市場前景

醫療保健市場的全球虛擬實境按組件、應用程式和最終用戶進行細分。根據組件,市場分為硬體、軟體和服務。根據應用,市場細分為培訓和教育、手術、診斷、疼痛管理和心理健康。根據最終用戶,市場細分為醫院和診所、研究機構以及醫學院和大學以及製藥公司等其他應用。 VR 應用預計將在醫學院和大學中成長。 VR 在醫學教育中的應用透過提供真實的環境來實現沉浸式學習。 VR 在醫學教育中有多種用例,例如學習解剖學,允許使用者學習和目視檢查高度逼真的骨骼、器官、組織、血管和肌肉 3D 模型,為護理師和醫生提供基於人工智慧的交流學習,為外科醫師、ICU 工作人員和護理師模擬醫療程序,以實現無風險學習。考慮到VR在醫療保健領域的廣泛應用,這些公司還提供可用於醫學教育領域的產品。例如,一家名為牛津醫學模擬的公司提供人工智慧控制的虛擬實境醫療和護理模擬。本產品為學習者提供個人化學習,幫助教育工作者提供靈活且有效率的學習。

預計醫院和診所細分市場將在全球醫療保健市場虛擬實境 (VR) 市場中佔據相當大的佔有率。

目錄

第 1 章:報告摘要

  • 目前行業分析及成長潛力展望
  • 研究方法和工具
  • 市場區隔
    • 按細分
    • 按地區

第 2 章:市場概述與見解

  • 報告範圍
  • 分析師見解和當前市場趨勢
    • 主要發現
    • 建議
    • 結論

第 3 章:競爭格局

  • 主要公司分析
  • Surgical Theater, Inc.
    • 概述
    • 財務分析
    • SWOT分析
    • 最近的發展
  • Vicarious Surgical
    • 概述
    • 財務分析
    • SWOT分析
    • 最近的發展
  • XRHealth USA Inc.
    • 概述
    • 財務分析
    • SWOT分析
    • 最近的發展
  • VR Medical
    • 概述
    • 財務分析
    • SWOT分析
    • 最近的發展
  • 關鍵策略分析

第 4 章:市場細分

  • 全球醫療保健市場虛擬實境 (VR) 按組成部分
    • 硬體
    • 軟體
    • 服務
  • 全球虛擬實境 (VR) 在醫療保健市場的應用
    • 培訓和教育
    • 手術
    • 診斷
    • 疼痛管理
    • 精神健康
  • 按最終用戶分類的醫療保健市場中的全球虛擬實境 (VR)
    • 醫院和診所
    • 研究機構
    • 其他(醫學院和大學、製藥公司)

第 5 章:區域分析

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 義大利
    • 西班牙
    • 法國
    • 歐洲其他地區
  • 亞太
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 世界其他地區

第 6 章:公司簡介

  • AppliedVR, Inc.
  • Augmedics
  • Classimmerse Inc.
  • Floreo Inc.
  • FVRVS Limited
  • GigXR
  • Health Scholars, Inc.
  • KINDVR LLC
  • MindMaze Inc
  • Novobeing
  • Osso VR
  • PrecisionOS Technologies Inc.
  • Rendever, Inc.
  • Simx Ltd.
  • Virti
  • zSpace, Inc.
Product Code: OMR2027775

Title: Global Virtual Reality (VR) in Healthcare Market Size, Share, and Trends Analysis Report By Component (Hardware, Software, and Services), By Application (Training and Education, Surgery, Diagnostics, Pain management, Mental health), and by end-user (Hospitals and Clinics, Research institutions and others (Medical Schools and Universities, Pharmaceutical Companies),Forecast Period (2023-2030).

The global virtual Reality (VR) market in healthcare is anticipated to grow at a CAGR of 35.3% during the Forecast Period (2023-2030). Growing regulatory support, increasing adoption of VR-based medical education and training, rapid technological advancements in VR technology, and growing affordability and access to healthcare are driving market demand for VR in the healthcare sector. In healthcare, VR can be used for multiple use cases such as medical training to enhance the learning experience, surgery simulation, pain management by providing immersive experience to patients, and mental health and psychological therapies. A company named XRHealth provides Virtual reality-based personalized therapy for mental health issues which helps users to de-stress the nervous system, and quiet the overthinking mind.

Segmental Outlook

The global virtual reality for the healthcare market is segmented by component, application, and end-user. Based on the component, the market is sub-segmented into hardware, software, and services. Based on application, the market is sub-segmented into training and education, surgery, diagnostics, pain management, and mental health. Based on the end-user, the market is sub-segmented into hospitals and clinics, research institutions, and other applications such as medical schools and universities, and pharmaceutical companies. VR applications are anticipated to grow in medical schools and universities. Applications of VR in medical education enable immersive learning by providing a realistic environment. There are multiple use cases of VR in medical education such as learning anatomy which allows users to learn and visually inspection of Highly realistic 3D models of bones, organs, tissues, blood vessels, and muscles, AI-based communication learning for nurses and physicians, simulation of medical procedures for surgeons, ICU workers and nurses which enables risk-free learning. Considering the wide range of applications of VR in healthcare, the companies are also offering products that can be used in the medical education sector. For instance, a company named Oxford Medical Simulation provides AI-controlled, virtual reality medical and nursing simulation. The product provides personalized learning to learners which helps educators to provide flexible and efficient learning.

The Hospital and Clinic Sub-Segment is Anticipated to Hold a Considerable Share of the Global virtual reality (VR) for the healthcare Market.

The global hospital industry has seen significant growth in recent years owing to factors such as the rising prevalence of chronic diseases, increasing disposable income and affordability of healthcare treatments globally, growing healthcare awareness among the population, technological advancements in healthcare treatments which are helping to reduce treatment costs and growing government support in terms of policies and infrastructure investments primarily after COVID-19. With growing access to healthcare, hospitals, and clinics are also focusing on leveraging technology to improve patient experience, treatment quality, and operational efficiency. In hospitals and clinics, VR technology can be used for pain management, anxiety reduction, planning, and practicing complex patient surgeries by creating 3D models, for physical therapy and rehabilitation, to treat the mental health of patients. For instance, in August 2022, a team of international surgeons successfully separated two three-year-old twins conjoined at the heads after training and preparing in virtual reality simulations. The final operation lasted for 27 hours and involved a team of 100 medical experts. Additionally, with developments in 5G networking, the research and developments in remote surgery using VR is growing globally. For instance, In November 2019, a remote surgery operation was carried out for the first time in Italy on the 5G network of Vodafone in collaboration with the Italian Institute of Technology (IIT) and the IRCSS Hospital San Raffaele.

Regional Outlook

The global virtual reality (VR) for healthcare market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, The European healthcare sector is growing significantly due to growing disposable income and access to healthcare services. Growing government spending in healthcare is driving growth for the regional healthcare industry.

The North American Region Is Expected to Grow Significantly In The Global Virtual Reality (VR) Market For Healthcare Market.

North America is anticipated to hold a prominent share in virtual reality (VR) for healthcare due to factors such as the growing regulatory support, the significant presence of VR companies in the region, better disposable income, and access to healthcare treatments, growing government expenditure in healthcare sector among others. According to National Health Expenditures 2021 of the US, U.S. healthcare spending grew 2.7 percent in 2021, reaching $4.3 trillion or $12,914 per person. The total share of health spending in the country's GDP was 18.3%. Hospital care spending accounted for 31.0%, which was the highest followed by Physician and Clinical Services (20.0%). The US Food and Drugs Administration (FDA) has also reviewed and authorized for marketing of a growing number of devices through 510(k) clearance. The list of authorized products is available on the official website of the US FDA.

Market Players Outlook

The major companies serving the global virtual reality market for the healthcare market include: Surgical Theater, Inc., AppliedVR, Inc., Vicarious Surgical, Augmedics, and Osso VR among others. Companies are adopting strategies such as raising investments and focusing on research and development to stay competitive in the market. For instance, in December 2022, Kauvery Hospital Group invested an undisclosed amount in IIT-Madras incubated startup MediSim VR. MediSim VR uses Virtual reality in the area of medical simulation training for medical college students. According to the company, the funds received will be used for business expansion and Research and development.

The Report Covers:

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global virtual reality (VR)market for the healthcare market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Surgical Theater, Inc.
    • 3.2.1. Overview
    • 3.2.2. Financial Analysis
    • 3.2.3. SWOT Analysis
    • 3.2.4. Recent Developments
  • 3.3. Vicarious Surgical
    • 3.3.1. Overview
    • 3.3.2. Financial Analysis
    • 3.3.3. SWOT Analysis
    • 3.3.4. Recent Developments
  • 3.4. XRHealth USA Inc.
    • 3.4.1. Overview
    • 3.4.2. Financial Analysis
    • 3.4.3. SWOT Analysis
    • 3.4.4. Recent Developments
  • 3.5. VR Medical
    • 3.5.1. Overview
    • 3.5.2. Financial Analysis
    • 3.5.3. SWOT Analysis
    • 3.5.4. Recent Developments
  • 3.6. Key Strategy Analysis

4. Market Segmentation

  • 4.1. Global Virtual Reality (VR) in Healthcare Market by Component
    • 4.1.1. hardware
    • 4.1.2. software
    • 4.1.3. services
  • 4.2. Global Virtual Reality (VR) in Healthcare Market by Application
    • 4.2.1. Training and education
    • 4.2.2. Surgery
    • 4.2.3. Diagnostics
    • 4.2.4. Pain management
    • 4.2.5. Mental health
  • 4.3. Global Virtual Reality (VR) in Healthcare Market by End-User
    • 4.3.1. Hospitals and Clinics
    • 4.3.2. Research Institutions
    • 4.3.3. others (Medical Schools and Universities, Pharmaceutical Companies)

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. AppliedVR, Inc.
  • 6.2. Augmedics
  • 6.3. Classimmerse Inc.
  • 6.4. Floreo Inc.
  • 6.5. FVRVS Limited
  • 6.6. GigXR
  • 6.7. Health Scholars, Inc.
  • 6.8. KINDVR LLC
  • 6.9. MindMaze Inc
  • 6.10. Novobeing
  • 6.11. Osso VR
  • 6.12. PrecisionOS Technologies Inc.
  • 6.13. Rendever, Inc.
  • 6.14. Simx Ltd.
  • 6.15. Virti
  • 6.16. zSpace, Inc.

LIST OF TABLES

  • 1. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 2. GLOBAL HARDWARE BASED VIRTUAL REALITY (VR)IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 3. GLOBAL SOFTWARE-BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 4. GLOBAL SERVICE BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 5. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 6. GLOBAL VIRTUAL REALITY (VR) FOR TRAINING AND EDUCATION IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 7. GLOBAL VIRTUAL REALITY (VR) FOR SURGERY IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 8. GLOBAL VIRTUAL REALITY (VR) FOR DIAGNOSTICS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 9. GLOBAL VIRTUAL REALITY (VR) FOR PAIN MANAGEMENT IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 10. GLOBAL VIRTUAL REALITY (VR) FOR MENTAL HEALTH IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 11. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 12. GLOBAL VIRTUAL REALITY (VR) FOR HOSPITALS AND CLINICS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 13. GLOBAL VIRTUAL REALITY (VR) FOR RESEARCH INSTITUTIONS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 14. GLOBAL VIRTUAL REALITY (VR) FOR OTHER APPLICATIONS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 15. GLOBAL AND VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 16. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 17. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 18. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 19. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 20. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 21. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 22. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 23. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 24. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 25. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 26. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 27. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 28. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 31. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY COMPONENT, 2022 VS 2030 (%)
  • 2. GLOBAL HARDWARE-BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 3. GLOBAL SOFTWARE-BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 4. GLOBAL SERVICE VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 5. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY APPLICATION, 2022 VS 2030 (%)
  • 6. GLOBAL VIRTUAL REALITY (VR) FOR TRAINING AND EDUCATION IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 7. GLOBAL VIRTUAL REALITY (VR) FOR SURGERY IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 8. GLOBAL VIRTUAL REALITY (VR) FOR DIAGNOSTICS IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 9. GLOBAL VIRTUAL REALITY (VR) FOR PAIN MANAGEMENT IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 10. GLOBAL VIRTUAL REALITY (VR) FOR MENTAL HEALTH IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 11. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY END-USER, 2022 VS 2030 (%)
  • 12. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION FOR HOSPITALS AND CLINICS, 2022 VS 2030 (%)
  • 13. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION FOR RESEARCH INSTITUTIONS, 2022 VS 2030 (%)
  • 14. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION FOR OTHER APPLICATIONS, 2022 VS 2030 (%)
  • 15. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 16. US VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 17. CANADA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 18. UK VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 19. FRANCE VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 20. GERMANY VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 21. ITALY VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 22. SPAIN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 23. REST OF EUROPE VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 24. INDIA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 25. CHINA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 26. JAPAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 27. SOUTH KOREA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 28. REST OF ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)