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市場調查報告書
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1282828

3D動畫市場-2023年~2028年前的預測

3D Animation Market - Forecasts from 2023 to 2028

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 140 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

3D動畫市場在2021年估算為164億4,800萬美金,在預測期間內預計將以年複合成長率12.02%擴大,到2028年達到364億700萬美元。

本調查基於各部門市場調查3D動畫A市場,先簡述市場細節、關鍵驅動因素、挑戰等,再以波特五力模型對3D動畫A產業進行全面分析。再進行對各領域有桌越貢獻的企業之行業價值鏈分析。

此外更提供影響3D動畫A市場的開發、趨勢、產業政策與法規之詳細資訊。該研究還分析了燃油噴射器行業的整體監管框架,並使利益相關者更好地瞭解影響整體市場格局的關鍵因素。

"3D動畫A市場 - 2023年~2028年預測是一份最新的綜合性報告。提供對經營者及感興趣的利益相關者重要的市場資訊,可掌握重要的市場資訊。同時更分析主要市場參與者的競爭格局和詳細策略,並將其繪製在我們的供應商矩陣中的四個象限中:領導者、追隨者、挑戰者和利基市場。

目錄

第1章 簡介

  • 市場概要
  • 市場定義
  • 調查範圍
  • 市場區隔
  • 貨幣
  • 前提條件
  • 基準年與預測年的時間軸

第2章 調查手法

  • 調查資料
  • 前提條件

第3章 摘要整理

  • 調查亮點

第4章 市場動態

  • 推動市場要素
  • 阻礙市場要素
  • 波特的五力分析
  • 產業價值鏈分析

第5章 3D動畫市場:各解決方案

  • 簡介
  • 硬體設備
    • 工作站
    • 動作捕捉(MOCAP)系統
    • 顯卡和GPU
    • 其他
  • 軟體

第6章 3D動畫市場:各業界

  • 簡介
  • 工程
  • 媒體和娛樂
  • 教育
  • 醫療保健
  • 軍事和防衛
  • 製造業
  • 其他

第7章 3D動畫市場:各地區

  • 簡介
  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 南美
    • 巴西
    • 阿根廷
    • 其他
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 其他
  • 中東·非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 以色列
    • 其他
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 韓國
    • 印尼
    • 泰國
    • 其他

第8章 競爭環境與分析

  • 主要企業策略分析
  • 新興企業與市場盈利
  • 合併,收購,協定及合作
  • 供應商競爭力矩陣

第9章 企業簡介

  • Adobe Systems
  • Autodesk
  • Intel Corporation
  • Maxon
  • Newtek
  • Side Effects Software
  • NVIDIA Corporation
  • Lenovo Group
  • Corel Corporation
  • Advanced Micro Devices
簡介目錄
Product Code: KSI061610423

The 3D animation market was valued at US$16.448 billion in 2021 and is projected to expand at a CAGR of 12.02% over the forecast period to reach US$36.407 billion by 2028.

This research study examines the 3D animation market based on various segments: solutions, industry vertical and geography. First, a brief overview of the market details key driving factors and challenges. Next, Porter's five forces model analyzes the 3D animation industry comprehensively. This is followed by industry value chain analysis which determines the companies which are part of the different processes and contributing to various sectors.

The study also presents in-depth information concerning the development, trends, and industry policies and regulations affecting the 3D animation market. Moreover, the research study analyzes the overall regulatory framework of the 3D animation sector, offering stakeholders a better understanding of the key factors influencing the overall market environment.

3D animation market - Forecasts from 2023 to 2028 is a comprehensive and latest report. It provides vital market information to executives and interested stakeholders to enable them to get vital market information. The report also analyzes the competitive landscape and details strategies of key market players and also plots them on our vendor matrix in four quadrants: leader, follower, challenger, and niche.

The scope and coverage of the 3D animation market report is as below:

  • 3D animation market data tables and charts
  • Market outlook with sections on drivers, restraints, Porter's and industry value chain analysis
  • Market assessment by solutions unto hardware and software.
  • Detailed market trends, analysis and graphical representation by industry vertical into construction, media and entertainment, education, healthcare, military and defense, manufacturing, and others.
  • A 360° view of the demand for 3D animation market solutions/services across different geographies (North America, South America, Europe, Middle East and Africa, and Asia Pacific) with further breakdown for key countries within those regions.

Different segments covered under the 3D animation market report are as below:

By Solutions

  • Hardware
  • Workstations
  • Motion Capturing (MOCAP) Systems
  • Video Cards and GPU
  • Others
  • Software

By Industry Vertical

  • Construction
  • Media and Entertainment
  • Education
  • Healthcare
  • Military and Defense
  • Manufacturing
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Assumptions

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. 3D ANIMATION MARKET, BY SOLUTIONS

  • 5.1. Introduction
  • 5.2. Hardware
    • 5.2.1. Workstations
    • 5.2.2. Motion Capturing (MOCAP) Systems
    • 5.2.3. Video Cards and GPU
    • 5.2.4. Others
  • 5.3. Software

6. 3D ANIMATION MARKET, BY INDUSTRY VERTICAL

  • 6.1. Introduction
  • 6.2. Construction
  • 6.3. Media and Entertainment
  • 6.4. Education
  • 6.5. Healthcare
  • 6.6. Military and Defense
  • 6.7. Manufacturing
  • 6.8. Others

7. 3D ANIMATION MARKET, BY GEOGRAPHY

  • 7.1. Introduction
  • 7.2. North America
    • 7.2.1. United States
    • 7.2.2. Canada
    • 7.2.3. Mexico
  • 7.3. South America
    • 7.3.1. Brazil
    • 7.3.2. Argentina
    • 7.3.3. Others
  • 7.4. Europe
    • 7.4.1. United Kingdom
    • 7.4.2. Germany
    • 7.4.3. France
    • 7.4.4. Spain
    • 7.4.5. Others
  • 7.5. The Middle East and Africa
    • 7.5.1. Saudi Arabia
    • 7.5.2. UAE
    • 7.5.3. Israel
    • 7.5.4. Others
  • 7.6. Asia Pacific
    • 7.6.1. Japan
    • 7.6.2. China
    • 7.6.3. India
    • 7.6.4. South Korea
    • 7.6.5. Indonesia
    • 7.6.6. Thailand
    • 7.6.7. Others

8. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 8.1. Major Players and Strategy Analysis
  • 8.2. Emerging Players and Market Lucrativeness
  • 8.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 8.4. Vendor Competitiveness Matrix

9. COMPANY PROFILES

  • 9.1. Adobe Systems
  • 9.2. Autodesk
  • 9.3. Intel Corporation
  • 9.4. Maxon
  • 9.5. Newtek
  • 9.6. Side Effects Software
  • 9.7. NVIDIA Corporation
  • 9.8. Lenovo Group
  • 9.9. Corel Corporation
  • 9.10. Advanced Micro Devices