封面
市場調查報告書
商品編碼
1411894

娛樂機器人市場:按產品、配銷通路- 2024-2030 年全球預測

Entertainment Robots Market by Product (Educational Robots, Robot Toys, Robotic Companion Pets), Distribution Channel (Offline, Online) - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 185 Pages | 商品交期: 最快1-2個工作天內

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預計2023年娛樂機器人市場規模為31.5億美元,預計2024年將達33.8億美元,2030年將達54.1億美元,複合年成長率為8.01%。

全球娛樂機器人市場

主要市場統計
基準年[2023] 31.5億美元
預測年份 [2024] 33.8億美元
預測年份 [2030] 54.1億美元
複合年成長率(%) 8.01%
娛樂機器人市場-IMG1

FPNV定位矩陣

FPNV定位矩陣對於評估娛樂機器人市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出資訊的決策。根據評估,供應商被分為四個成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一種綜合工具,可以對娛樂機器人市場供應商的現狀進行深入而詳細的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該行業競爭特徵的寶貴考察,包括在研究基準年觀察到的累積、分散主導地位和合併特徵等因素。這種詳細程度的提高使供應商能夠做出更資訊的決策並制定有效的策略,從而在市場上獲得競爭優勢。

該報告對以下幾個方面提供了寶貴的見解:

1-市場滲透率:提供有關主要企業所服務的市場的全面資訊。

2-市場開拓:我們深入研究利潤豐厚的新興市場,並分析它們在成熟細分市場中的滲透率。

3- 市場多元化:提供有關新產品發布、開拓地區、最新發展和投資的詳細資訊。

4-競爭力評估與資訊:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況、製造能力等進行全面評估。

5- 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。

本報告解決了以下關鍵問題:

1-娛樂機器人市場的市場規模與預測是多少?

2-在娛樂機器人市場的預測期內,有哪些產品、細分市場、應用和領域需要考慮投資?

3-娛樂機器人市場的技術趨勢和法律規範是什麼?

4-娛樂機器人市場主要廠商的市場佔有率是多少?

5-進入娛樂機器人市場適合的型態和策略手段有哪些?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 全球對互動式機器人的需求不斷增加
      • 主題樂園和博物館數量增加
      • 教育機構採用娛樂機器人
    • 抑制因素
      • 娛樂機器人的實施與維護成本高昂
    • 機會
      • 娛樂機器人技術的進步
      • 可廣泛用於音樂製作和遊戲目的
    • 任務
      • 服務機器人相關技術問題
  • 市場區隔分析
  • 市場趨勢分析
  • 高通膨的累積效應
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 法律規範

第6章娛樂機器人市場:依產品

  • 教育機器人
  • 機器人玩具
  • 機器人伴同性寵物

第7章娛樂機器人市場:依配銷通路

  • 離線
  • 線上的

第8章 南北美洲娛樂機器人市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太地區娛樂機器人市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東、非洲娛樂機器人市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭形勢

  • FPNV定位矩陣
  • 市場佔有率分析:主要企業
  • 主要企業競爭情境分析

第12章競爭產品組合

  • 主要公司簡介
    • Blue Frog Robotics SAS
    • Boston Dynamics, Inc.
    • Engineered Arts Limited
    • Fischertechnik GmbH
    • Hanson Robotics Limited
    • Honda Motor Co., Ltd.
    • Innovation First International, Inc
    • KUKA AG
    • LEGO System A/S
    • Macco Robotics
    • Mattel, Inc.
    • MIKO by RN Chidakashi Technologies Inc.
    • PAL Robotics
    • Robosen Technologies Ltd.
    • Robot Entertainment, Inc.
    • Shibaura Machine CO., LTD
    • SoftBank Robotics Group Corp.
    • Sony Corporation
    • Sphero Inc.
    • Toyota(GB)PLC
    • US Robotics Corporation by UNICOM Systems, Inc.
    • UBTECH Robotics Inc.
    • United Robotics Group
    • Universal Robots A/S
    • WowWee Group Limited
  • 主要產品系列

第13章附錄

  • 討論指南
  • 關於許可證和定價
Product Code: MRR-521BAA36ECA4

[185 Pages Report] The Entertainment Robots Market size was estimated at USD 3.15 billion in 2023 and expected to reach USD 3.38 billion in 2024, at a CAGR 8.01% to reach USD 5.41 billion by 2030.

Global Entertainment Robots Market

KEY MARKET STATISTICS
Base Year [2023] USD 3.15 billion
Estimated Year [2024] USD 3.38 billion
Forecast Year [2030] USD 5.41 billion
CAGR (%) 8.01%
Entertainment Robots Market - IMG1

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Entertainment Robots Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Entertainment Robots Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Entertainment Robots Market, highlighting leading vendors and their innovative profiles. These include Blue Frog Robotics SAS, Boston Dynamics, Inc., Engineered Arts Limited, Fischertechnik GmbH, Hanson Robotics Limited, Honda Motor Co., Ltd., Innovation First International, Inc, KUKA AG, LEGO System A/S, Macco Robotics, Mattel, Inc., MIKO by RN Chidakashi Technologies Inc., PAL Robotics, Robosen Technologies Ltd., Robot Entertainment, Inc., Shibaura Machine CO., LTD, SoftBank Robotics Group Corp., Sony Corporation, Sphero Inc., Toyota (GB) PLC, U.S. Robotics Corporation by UNICOM Systems, Inc., UBTECH Robotics Inc., United Robotics Group, Universal Robots A/S, and WowWee Group Limited.

Market Segmentation & Coverage

This research report categorizes the Entertainment Robots Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Educational Robots
    • Robot Toys
    • Robotic Companion Pets
  • Distribution Channel
    • Offline
    • Online
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Entertainment Robots Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Entertainment Robots Market?

3. What are the technology trends and regulatory frameworks in the Entertainment Robots Market?

4. What is the market share of the leading vendors in the Entertainment Robots Market?

5. Which modes and strategic moves are suitable for entering the Entertainment Robots Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Entertainment Robots Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing demand for interactive robots worldwide
      • 5.1.1.2. Rise in number of theme parks and museums
      • 5.1.1.3. Adoption of entertainment robots from education institutes
    • 5.1.2. Restraints
      • 5.1.2.1. High cost of implementation and maintenance of entertainment robots
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in entertainment robots
      • 5.1.3.2. Extensive use for music production and gaming purposes
    • 5.1.4. Challenges
      • 5.1.4.1. Technical issues associated with service robots
  • 5.2. Market Segmentation Analysis
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Entertainment Robots Market, by Product

  • 6.1. Introduction
  • 6.2. Educational Robots
  • 6.3. Robot Toys
  • 6.4. Robotic Companion Pets

7. Entertainment Robots Market, by Distribution Channel

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Americas Entertainment Robots Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Entertainment Robots Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Entertainment Robots Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. Competitive Portfolio

  • 12.1. Key Company Profiles
    • 12.1.1. Blue Frog Robotics SAS
    • 12.1.2. Boston Dynamics, Inc.
    • 12.1.3. Engineered Arts Limited
    • 12.1.4. Fischertechnik GmbH
    • 12.1.5. Hanson Robotics Limited
    • 12.1.6. Honda Motor Co., Ltd.
    • 12.1.7. Innovation First International, Inc
    • 12.1.8. KUKA AG
    • 12.1.9. LEGO System A/S
    • 12.1.10. Macco Robotics
    • 12.1.11. Mattel, Inc.
    • 12.1.12. MIKO by RN Chidakashi Technologies Inc.
    • 12.1.13. PAL Robotics
    • 12.1.14. Robosen Technologies Ltd.
    • 12.1.15. Robot Entertainment, Inc.
    • 12.1.16. Shibaura Machine CO., LTD
    • 12.1.17. SoftBank Robotics Group Corp.
    • 12.1.18. Sony Corporation
    • 12.1.19. Sphero Inc.
    • 12.1.20. Toyota (GB) PLC
    • 12.1.21. U.S. Robotics Corporation by UNICOM Systems, Inc.
    • 12.1.22. UBTECH Robotics Inc.
    • 12.1.23. United Robotics Group
    • 12.1.24. Universal Robots A/S
    • 12.1.25. WowWee Group Limited
  • 12.2. Key Product Portfolio

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. ENTERTAINMENT ROBOTS MARKET RESEARCH PROCESS
  • FIGURE 2. ENTERTAINMENT ROBOTS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. ENTERTAINMENT ROBOTS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ENTERTAINMENT ROBOTS MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. ENTERTAINMENT ROBOTS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. ENTERTAINMENT ROBOTS MARKET DYNAMICS
  • FIGURE 7. ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 8. ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 10. ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. AMERICAS ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 12. AMERICAS ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES ENTERTAINMENT ROBOTS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 14. UNITED STATES ENTERTAINMENT ROBOTS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ENTERTAINMENT ROBOTS MARKET, FPNV POSITIONING MATRIX, 2023
  • FIGURE 20. ENTERTAINMENT ROBOTS MARKET SHARE, BY KEY PLAYER, 2023

LIST OF TABLES

  • TABLE 1. ENTERTAINMENT ROBOTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. ENTERTAINMENT ROBOTS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ENTERTAINMENT ROBOTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 6. ENTERTAINMENT ROBOTS MARKET SIZE, BY EDUCATIONAL ROBOTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ENTERTAINMENT ROBOTS MARKET SIZE, BY ROBOT TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. ENTERTAINMENT ROBOTS MARKET SIZE, BY ROBOTIC COMPANION PETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 10. ENTERTAINMENT ROBOTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. ENTERTAINMENT ROBOTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. AMERICAS ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 13. AMERICAS ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 15. ARGENTINA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 16. ARGENTINA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 17. BRAZIL ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 18. BRAZIL ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. CANADA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 20. CANADA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 21. MEXICO ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 22. MEXICO ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 23. UNITED STATES ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 24. UNITED STATES ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES ENTERTAINMENT ROBOTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 26. ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 29. AUSTRALIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 30. AUSTRALIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 31. CHINA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 32. CHINA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 33. INDIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 34. INDIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. INDONESIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 36. INDONESIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. JAPAN ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 38. JAPAN ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 39. MALAYSIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 40. MALAYSIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. PHILIPPINES ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 42. PHILIPPINES ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. SINGAPORE ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 44. SINGAPORE ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. SOUTH KOREA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 46. SOUTH KOREA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 47. TAIWAN ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 48. TAIWAN ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. THAILAND ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 50. THAILAND ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 51. VIETNAM ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 52. VIETNAM ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 53. EUROPE, MIDDLE EAST & AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 54. EUROPE, MIDDLE EAST & AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. DENMARK ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 57. DENMARK ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 58. EGYPT ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. EGYPT ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. FINLAND ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 61. FINLAND ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. FRANCE ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 63. FRANCE ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. GERMANY ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 65. GERMANY ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. ISRAEL ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 67. ISRAEL ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 68. ITALY ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 69. ITALY ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. NETHERLANDS ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. NETHERLANDS ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. NIGERIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. NIGERIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. NORWAY ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 75. NORWAY ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 76. POLAND ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 77. POLAND ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. QATAR ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 79. QATAR ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. RUSSIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. RUSSIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. SAUDI ARABIA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. SAUDI ARABIA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH AFRICA ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. SPAIN ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. SPAIN ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. SWEDEN ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 89. SWEDEN ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. SWITZERLAND ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 91. SWITZERLAND ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. TURKEY ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. TURKEY ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED ARAB EMIRATES ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED ARAB EMIRATES ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED KINGDOM ENTERTAINMENT ROBOTS MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED KINGDOM ENTERTAINMENT ROBOTS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. ENTERTAINMENT ROBOTS MARKET, FPNV POSITIONING MATRIX, 2023
  • TABLE 99. ENTERTAINMENT ROBOTS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 100. ENTERTAINMENT ROBOTS MARKET LICENSE & PRICING