表紙
市場調查報告書
商品編碼
1018573

賭博的全球市場:2021年∼2025年

Global Gambling Market 2021-2025

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球賭博的市場規模在2021年∼2025年間,預測將成長到795億8000萬美元,在預測期間中預計將以3%的年複合成長率增長。

該市場成長的主要因素有E運動投注的增加,智慧型手機普及率的高度,法規結構的自由化等。

本報告涵括賭博的全球市場的整體分析,提供市場規模與預測,趨勢,成長要素,課題,及約25供應商的分析。

目錄

摘要整理

市場形勢

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場區隔分析
  • 2020年的市場規模
  • 市場預測:從2020年∼2025年的預測
  • COVID-19對賭博產業帶來的影響

波特的五力分析

  • 五力彙整
  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 競爭的威脅
  • 市場情況

市場區隔:各類型

  • 市場區隔
  • 各類型比較
  • 彩票:市場規模與預測(2020年∼2025年)
  • 賭博:市場規模與預測(2020年∼2025年)
  • 賭搏遊戲(賭場):市場規模與預測(2020年∼2025年)
  • 各類型的市場機會

市場區隔:各平台

  • 市場區隔
  • 各平台比較
  • 離線:市場規模與預測(2020年∼2025年)
  • 線上:市場規模與預測(2020年∼2025年)
  • 各平台的市場機會

客戶形勢

各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 北美:市場規模與預測(2020年∼2025年)
  • 亞太地區:市場規模與預測(2020年∼2025年)
  • 歐洲:市場規模與預測(2020年∼2025年)
  • 南美:市場規模與預測(2020年∼2025年)
  • 中東·非洲:市場規模與預測(2020年∼2025年)
  • 主要國家
  • 各地區的市場機會
  • 市場推動因素
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 業者情勢
  • 創造性破壞狀況

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • 888 Holdings Plc
  • Bet365 Group Ltd.
  • Caesars Entertainment Corp.
  • Camelot UK Lotteries Ltd.
  • Flutter Entertainment Plc
  • Galaxy Entertainment Group Ltd.
  • International Game Technology Plc
  • INTRALOT SA
  • Las Vegas Sands Corp.
  • MGM Resorts International

附錄

目錄
Product Code: IRTNTR41072

Technavio has been monitoring the gambling market and it is poised to grow by $ 79.58 billion during 2021-2025, progressing at a CAGR of almost 3% during the forecast period. Our report on the gambling market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing betting on e-sports, the high penetration of smartphones, and the liberalization of the regulatory framework. In addition, increasing betting on e-sports is anticipated to boost the growth of the market as well.

The gambling market analysis includes the type segment and geographic landscape.

Technavio's gambling market is segmented as below:

By Type

  • Lottery
  • Betting
  • Casino

By Geographical Landscape

  • North America
  • APAC
  • Europe
  • South America
  • MEA

This study identifies the growing number of M&As as one of the prime reasons driving the gambling market growth during the next few years. Also, the use of bitcoins in gambling and the use of AI in online gambling will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on gambling market covers the following areas:

  • Gambling market sizing
  • Gambling market forecast
  • Gambling market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gambling market vendors that include 888 Holdings Plc, Bet365 Group Ltd., Caesars Entertainment Corp., Camelot UK Lotteries Ltd., Flutter Entertainment Plc, Galaxy Entertainment Group Ltd., International Game Technology Plc, INTRALOT SA, Las Vegas Sands Corp., and MGM Resorts International. Also, the gambling market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

  • Executive Summary
    • Market overview
  • Market Landscape
    • Market ecosystem
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025
    • Impact of COVID-19 on the gambling industry
  • Five Forces Analysis
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Type
    • Market segments
    • Comparison by Type
    • Lottery - Market size and forecast 2020-2025
    • Betting - Market size and forecast 2020-2025
    • Casino - Market size and forecast 2020-2025
    • Market opportunity by Type
  • Market Segmentation by Platform
    • Market segments
    • Comparison by Platform
    • Offline - Market size and forecast 2020-2025
    • Online - Market size and forecast 2020-2025
    • Market opportunity by Platform
  • Customer landscape
  • Geographic Landscape
    • Geographic segmentation
    • Geographic comparison
    • North America - Market size and forecast 2020-2025
    • APAC - Market size and forecast 2020-2025
    • Europe - Market size and forecast 2020-2025
    • South America - Market size and forecast 2020-2025
    • MEA - Market size and forecast 2020-2025
    • Key leading countries
    • Market opportunity By Geographical Landscape
    • Market drivers
    • Market challenges
    • Market trends
  • Vendor Landscape
    • Overview
    • Vendor landscape
    • Landscape disruption
  • Vendor Analysis
    • Vendors covered
    • Market positioning of vendors
    • 888 Holdings Plc
    • Bet365 Group Ltd.
    • Caesars Entertainment Corp.
    • Camelot UK Lotteries Ltd.
    • Flutter Entertainment Plc
    • Galaxy Entertainment Group Ltd.
    • International Game Technology Plc
    • INTRALOT SA
    • Las Vegas Sands Corp.
    • MGM Resorts International
  • Appendix
    • Scope of the report
    • Currency conversion rates for US$
    • Research methodology
    • List of abbreviations

Exhibits

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Key Finding 9
  • 9: Parent market
  • 10: Market characteristics
  • 11: Offerings of vendors included in the market definition
  • 12: Market segments
  • 13: Global - Market size and forecast 2020 - 2025 ($ billion)
  • 14: Global market: Year-over-year growth 2020 - 2025 (%)
  • 15: Five forces analysis 2020 & 2025
  • 16: Bargaining power of buyers
  • 17: Bargaining power of suppliers
  • 18: Threat of new entrants
  • 19: Threat of substitutes
  • 20: Threat of rivalry
  • 21: Market condition - Five forces 2020
  • 22: Type - Market share 2020-2025 (%)
  • 23: Comparison by Type
  • 24: Lottery - Market size and forecast 2020-2025 ($ billion)
  • 25: Lottery - Year-over-year growth 2020-2025 (%)
  • 26: Betting - Market size and forecast 2020-2025 ($ billion)
  • 27: Betting - Year-over-year growth 2020-2025 (%)
  • 28: Casino - Market size and forecast 2020-2025 ($ billion)
  • 29: Casino - Year-over-year growth 2020-2025 (%)
  • 30: Market opportunity by Type
  • 31: Platform - Market share 2020-2025 (%)
  • 32: Comparison by Platform
  • 33: Offline - Market size and forecast 2020-2025 ($ billion)
  • 34: Offline - Year-over-year growth 2020-2025 (%)
  • 35: Online - Market size and forecast 2020-2025 ($ billion)
  • 36: Online - Year-over-year growth 2020-2025 (%)
  • 37: Market opportunity by Platform
  • 38: Customer landscape
  • 39: Market share By Geographical Landscape 2020-2025 (%)
  • 40: Geographic comparison
  • 41: North America - Market size and forecast 2020-2025 ($ billion)
  • 42: North America - Year-over-year growth 2020-2025 (%)
  • 43: APAC - Market size and forecast 2020-2025 ($ billion)
  • 44: APAC - Year-over-year growth 2020-2025 (%)
  • 45: Europe - Market size and forecast 2020-2025 ($ billion)
  • 46: Europe - Year-over-year growth 2020-2025 (%)
  • 47: South America - Market size and forecast 2020-2025 ($ billion)
  • 48: South America - Year-over-year growth 2020-2025 (%)
  • 49: MEA - Market size and forecast 2020-2025 ($ billion)
  • 50: MEA - Year-over-year growth 2020-2025 (%)
  • 51: Key leading countries
  • 52: Market opportunity By Geographical Landscape ($ billion)
  • 53: Impact of drivers and challenges
  • 54: Vendor landscape
  • 55: Landscape disruption
  • 56: Industry risks
  • 57: Vendors covered
  • 58: Market positioning of vendors
  • 59: 888 Holdings Plc - Overview
  • 60: 888 Holdings Plc - Business segments
  • 61: 888 Holdings Plc - Key offerings
  • 62: 888 Holdings Plc - Key customers
  • 63: 888 Holdings Plc - Segment focus
  • 64: Bet365 Group Ltd. - Overview
  • 65: Bet365 Group Ltd. - Product and service
  • 66: Bet365 Group Ltd. - Key offerings
  • 67: Bet365 Group Ltd. - Key customers
  • 68: Bet365 Group Ltd. - Segment focus
  • 69: Caesars Entertainment Corp. - Overview
  • 70: Caesars Entertainment Corp. - Business segments
  • 71: Caesars Entertainment Corp. - Key offerings
  • 72: Caesars Entertainment Corp. - Key customers
  • 73: Caesars Entertainment Corp. - Segment focus
  • 74: Camelot UK Lotteries Ltd. - Overview
  • 75: Camelot UK Lotteries Ltd. - Product and service
  • 76: Camelot UK Lotteries Ltd. - Key offerings
  • 77: Camelot UK Lotteries Ltd. - Key customers
  • 78: Camelot UK Lotteries Ltd. - Segment focus
  • 79: Flutter Entertainment Plc - Overview
  • 80: Flutter Entertainment Plc - Business segments
  • 81: Flutter Entertainment Plc - Key offerings
  • 82: Flutter Entertainment Plc - Key customers
  • 83: Flutter Entertainment Plc - Segment focus
  • 84: Galaxy Entertainment Group Ltd. - Overview
  • 85: Galaxy Entertainment Group Ltd. - Business segments
  • 86: Galaxy Entertainment Group Ltd. - Key offerings
  • 87: Galaxy Entertainment Group Ltd. - Key customers
  • 88: Galaxy Entertainment Group Ltd. - Segment focus
  • 89: International Game Technology Plc - Overview
  • 90: International Game Technology Plc - Business segments
  • 91: International Game Technology Plc - Key offerings
  • 92: International Game Technology Plc - Key customers
  • 93: International Game Technology Plc - Segment focus
  • 94: INTRALOT SA - Overview
  • 95: INTRALOT SA - Business segments
  • 96: INTRALOT SA - Key offerings
  • 97: INTRALOT SA - Key customers
  • 98: INTRALOT SA - Segment focus
  • 99: Las Vegas Sands Corp. - Overview
  • 100: Las Vegas Sands Corp. - Business segments
  • 101: Las Vegas Sands Corp. - Key offerings
  • 102: Las Vegas Sands Corp. - Key customers
  • 103: Las Vegas Sands Corp. - Segment focus
  • 104: MGM Resorts International - Overview
  • 105: MGM Resorts International - Business segments
  • 106: MGM Resorts International - Key offerings
  • 107: MGM Resorts International - Key customers
  • 108: MGM Resorts International - Segment focus
  • 109: Currency conversion rates for US$
  • 110: Research Methodology
  • 111: Validation techniques employed for market sizing
  • 112: Information sources
  • 113: List of abbreviations