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市場調查報告書

虛擬實境(VR)頭戴裝置的全球市場:產業趨勢,市場佔有率、規模、成長率、機會及預測(2021年∼2026年)

Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

出版商 IMARC Services Private Limited 商品編碼 1006999
出版日期 內容資訊 英文 110 Pages
商品交期: 2-3個工作天內
價格
虛擬實境(VR)頭戴裝置的全球市場:產業趨勢,市場佔有率、規模、成長率、機會及預測(2021年∼2026年) Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026
出版日期: 2021年05月20日內容資訊: 英文 110 Pages
簡介

全球虛擬實境(VR)頭戴裝置市場,從2015年到2020年之間強力成長。預計從2021年到2026年的預測期間內,VR頭戴裝置的市場規模將以28%的年複合成長率擴大。遊戲,是VR頭戴裝置的最大應用部門之一。遊戲以外,軍事、家用電器產品、汽車、不動產、醫療保健等也廣泛採用這些設備。

大部分的VR頭戴裝置,為了顯示內容,利用特別開發的多數應用而依賴智慧型手機,智慧型手機的普及擴大,成為促進虛擬實境頭戴裝置需求的主要原因。再加上虛擬實境遊戲,在千禧新生代之間日益受歡迎,也提高虛擬實境應用的需求。再加上虛擬實境,也廣泛用於國防部門飛行和戰場的模擬,醫療訓練,車輛模擬,虛擬新兵訓練營等各種應用。還有數位娛樂和數位媒體的使用率高漲,預計也推動VR頭戴裝置的需求。

本報告提供全球虛擬實境頭戴裝置市場的相關調查,產業趨勢,市場預測,各產品、材料、終端用戶、地區的市場分析,競爭情形,主要企業的簡介等資訊。

目錄

第1章 序文

第2章 範圍與調查手法

第3章 摘要整理

第4章 簡介

第5章 全球虛擬實境頭戴裝置市場

  • 市場概要
  • 市場成果
  • COVID-19的影響
  • 各產品的市場區隔
  • 各材料市場市場區隔
  • 各終端用戶的市場區隔
  • 各地區市場市場區隔

第6章 各產品的市場區隔

  • PC為基礎
  • 主機為基礎
  • 智慧型手機為基礎
  • 獨立的

第7章 各材料市場市場區隔

  • 塑膠
  • 其他

第8章 各終端用戶的市場區隔

  • 家電
  • 醫療保健
  • 遊戲,娛樂
  • 汽車
  • 教育
  • 不動產
  • 軍事

第9章 各地區的市場區隔

  • 歐洲
  • 北美
  • 亞太地區
  • 中東、非洲
  • 南美

第10章 SWOT分析

第11章 價值鏈分析

第12章 波特的五力分析

第13章 價格分析

第14章 競爭情形

  • 市場結構
  • 主要企業
  • 主要企業的簡介
目錄
Product Code: SR1020C84_Report

The global virtual reality headset market exhibited strong growth during 2015-2020. Looking forward, IMARC Group expects the market to grow at a CAGR of 28% during the forecast period (2021-2026). A virtual reality headset is basically a head-mounted device that delivers virtual reality for the individual wearing the device. Virtual reality (VR) headsets are extensively used with video game but they are also widely used in many other applications, such as simulators and trainers. They consist of a stereoscopic head-mounted display (that provides separate images for each eye), stereo sound, and head motion tracking sensors. Gaming represents one of the biggest application sectors for VR headsets. Apart from gaming, these devices are also widely being employed in military, consumer electronics, automobiles, real estate, healthcare, etc.

The increasing penetration of smartphones represents a major factor driving the demand of virtual reality headsets as most VR headsets depend upon a smartphone to display content and utilize numerous specially developed applications for the same. Moreover, virtual reality games are gaining popularity amongst millennials in both the developed and developing economies which has led to an increase in the demand for virtual reality applications. Additionaly, virtual reality is also extensively being used by the defense sector across various applications such as flight and battlefield simulations, medical training, vehicle simulation, and virtual boot camps. Furthermore, rising utilization of digital entertainment and digital media is also projected to drive the demand for VR headsets. For instance, movie makers, professional sports leagues and associations, music industry, adult entertainment industry, etc. are also increasingly adopting virtual reality technology to drive their customer base. Apart from this, various manufacturers are incorporating additional features like buttons, NFC chips and Bluetooth connectivity in the assembled virtual reality headset kits. Furthermore, the production of virtual reality headsets is economical for both the manufacturers and consumers, as the parts used in the manufacturing of these devices are available at low cost and their production does not require heavy machinery.

Report Coverage:

  • Historical, Current and Future Market Trends

Market Breakup by Product:

  • PC Based
  • Console Based
  • Smartphone Based
  • Standalone

Market Breakup by Material:

  • Plastic
  • Paper
  • Others

Market Breakup by End-User:

  • Consumer Electronics
  • Healthcare
  • Games and Entertainment
  • Automobile
  • Education
  • Real Estate
  • Military

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market along with the profiles of the key players.

Key Questions Answered in This Report:

  • How has the global virtual reality headset market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global virtual reality headset industry?
  • What has been the impact of COVID-19 on the global virtual reality headset industry?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the material?
  • What is the breakup of the market based on the end-user?
  • What are the various stages in the value chain of the global virtual reality headset industry?
  • What are the key driving factors and challenges in the global virtual reality headset industry?
  • What is the structure of the global virtual reality headset industry and who are the key players?
  • What is the degree of competition in the global virtual reality headset industry?
  • What are the profit margins in the global virtual reality headset industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Virtual Reality Headset Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Product
  • 5.5 Market Breakup by Material
  • 5.6 Market Breakup by End-User
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Product

  • 6.1 PC Based
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Console Based
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smartphone Based
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Standalone
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Material

  • 7.1 Plastic
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Paper
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Others
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by End-User

  • 8.1 Consumer Electronics
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Healthcare
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Games and Entertainment
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Automobile
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Education
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast
  • 8.6 Real Estate
    • 8.6.1 Market Trends
    • 8.6.2 Market Forecast
  • 8.7 Military
    • 8.7.1 Market Trends
    • 8.7.2 Market Forecast

9 Market Breakup by Region

  • 9.1 Europe
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 North America
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porter's Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players

List of Figures

  • Figure 1: Global: Virtual Reality Headset Market: Major Drivers and Challenges
  • Figure 2: Global: Virtual Reality Headset Market: Sales Value (in Billion US$), 2015 - 2020
  • Figure 3: Global: Virtual Reality Headset Market: Breakup by Product (in %), 2020
  • Figure 4: Global: Virtual Reality Headset Market: Breakup by Material (in %), 2020
  • Figure 5: Global: Virtual Reality Headset Market: Breakup by End-User (in %), 2020
  • Figure 6: Global: Virtual Reality Headset Market: Breakup by Region (in %), 2020
  • Figure 7: Global: Virtual Reality Headset Market Forecast: Sales Value (Billion US$), 2021-2026
  • Figure 8: Global: Virtual Reality Headset Market Industry: SWOT Analysis
  • Figure 9: Global: Virtual Reality Headset Market Industry: Value Chain Analysis
  • Figure 10: Global: Virtual Reality Headset Market Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Virtual Reality Headset (PC Based) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 12: Global: Virtual Reality Headset (PC Based) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 13: Global: Virtual Reality Headset (Console Based) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 14: Global: Virtual Reality Headset (Console Based) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 15: Global: Virtual Reality Headset (Smartphone Based) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 16: Global: Virtual Reality Headset (Smartphone Based) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 17: Global: Virtual Reality Headset (Standalone) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 18: Global: Virtual Reality Headset (Standalone) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 19: Global: Virtual Reality Headset (Plastic) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 20: Global: Virtual Reality Headset (Plastic) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 21: Global: Virtual Reality Headset (Paper) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 22: Global: Virtual Reality Headset (Paper) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 23: Global: Virtual Reality Headset (Other Materials) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 24: Global: Virtual Reality Headset (Other Materials) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 25: Global: Virtual Reality Headset (Consumer Electronics) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 26: Global: Virtual Reality Headset (Consumer Electronics) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 27: Global: Virtual Reality Headset (Healthcare) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 28: Global: Virtual Reality Headset (Healthcare) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 29: Global: Virtual Reality Headset (Games and Entertainment) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 30: Global: Virtual Reality Headset (Games and Entertainment) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 31: Global: Virtual Reality Headset (Automobile) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 32: Global: Virtual Reality Headset (Automobile) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 33: Global: Virtual Reality Headset (Education) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 34: Global: Virtual Reality Headset (Education) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 35: Global: Virtual Reality Headset (Real Estate) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 36: Global: Virtual Reality Headset (Real Estate) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 37: Global: Virtual Reality Headset (Military) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 38: Global: Virtual Reality Headset (Military) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 39: North America: Virtual Reality Headset Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 40: North America: Virtual Reality Headset Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 41: Europe: Virtual Reality Headset Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 42: Europe: Virtual Reality Headset Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 43: Asia Pacific: Virtual Reality Headset Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 44: Asia Pacific: Virtual Reality Headset Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 45: Middle East and Africa: Virtual Reality Headset Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 46: Middle East and Africa: Virtual Reality Headset Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 47: Latin America: Virtual Reality Headset Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 48: Latin America: Virtual Reality Headset Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables

  • Table 1: Global: Virtual Reality Headset Market: Key Industry Highlights, 2020 and 2026
  • Table 2: Global: Virtual Reality Headset Market Forecast: Breakup by Product (in Million US$), 2021-2026
  • Table 3: Global: Virtual Reality Headset Market Forecast: Breakup by Material (in Million US$), 2021-2026
  • Table 4: Global: Virtual Reality Headset Market Forecast: Breakup by End-User (in Million US$), 2021-2026
  • Table 5: Global: Virtual Reality Headset Market Forecast: Breakup by Region (in Million US$), 2021-2026
  • Table 6: Global: Virtual Reality Headset Market Structure
  • Table 7: Global: Virtual Reality Headset Market: Key Players