市場調查報告書

AR遊戲的全球市場

AR Gaming

出版商 Global Industry Analysts, Inc. 商品編碼 938796
出版日期 內容資訊 英文 109 Pages
商品交期: 最快1-2個工作天內
價格
AR遊戲的全球市場 AR Gaming
出版日期: 2020年07月01日內容資訊: 英文 109 Pages
簡介

全球AR遊戲的市場在新型冠狀病毒感染疾病 (COVID-19)的世界性流行及伴隨而來的經濟不景氣下,預測期間內預計將以49.2%的年複合成長率推移,並成長到315億美元的市場規模。

調查對象企業範例

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH; Zappar Ltd.

本報告提供全球AR遊戲的市場調查,彙整市場及產品概要,市場成長的各種影響因素分析,市場規模的變化與預測,各種區分·各地區·各主要國家的詳細分析,競爭環境,主要企業簡介等資訊。

I 簡介·調查手法·調查範圍

II 摘要整理

第1章 市場概要

  • 全球企業佔有率
  • 企業佔有率方案
  • Covid-19的影響·景氣衰退預測

第2章 主要企業

第3章 市場趨勢·成長推進因素

第4章 全球市場的展望

III 市場分析

  • 市場分析:各地區
  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲
  • 亞太地區
  • 其他地區

IV 競爭

  • 企業簡介
目錄
Product Code: MCP10356

Global AR Gaming Market to Reach $33.5 Billion by 2027

Amid the COVID-19 crisis, the global market for AR Gaming estimated at US$3 Billion in the year 2020, is projected to reach a revised size of US$33.5 Billion by 2027, growing at a CAGR of 41.3% over the analysis period 2020-2027. Mobiles, one of the segments analyzed in the report, is projected to record a 41.9% CAGR and reach US$21.7 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the HMDs segment is readjusted to a revised 40.7% CAGR for the next 7-year period.

The U.S. Market is Estimated at $903.8 Million, While China is Forecast to Grow at 38.9% CAGR

The AR Gaming market in the U.S. is estimated at US$903.8 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$5.3 Billion by the year 2027 trailing a CAGR of 38.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 37.5% and 35% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 28.1% CAGR.

Other Devices Segment to Record 39.1% CAGR

In the global Other Devices segment, USA, Canada, Japan, China and Europe will drive the 39% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$247.1 Million in the year 2020 will reach a projected size of US$2.5 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$4.1 Billion by the year 2027.We bring years of research experience to this 6th edition of our report. The 109-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

TABLE OF CONTENTS

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Global Competitor Market Shares
  • AR Gaming Competitor Market Share Scenario Worldwide (in %): 2019 & 2025
  • Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE

  • TABLE 1: AR Gaming Global Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
  • TABLE 2: AR Gaming Market Share Shift across Key Geographies Worldwide: 2020 VS 2027
  • TABLE 3: Mobiles (Device) World Market by Region/Country in US$ Million: 2020 to 2027
  • TABLE 4: Mobiles (Device) Market Share Breakdown of Worldwide Sales by Region/Country: 2020 VS 2027
  • TABLE 5: HMDs (Device) Potential Growth Markets Worldwide in US$ Million: 2020 to 2027
  • TABLE 6: HMDs (Device) Market Sales Breakdown by Region/Country in Percentage: 2020 VS 2027
  • TABLE 7: Other Devices (Device) Geographic Market Spread Worldwide in US$ Million: 2020 to 2027
  • TABLE 8: Other Devices (Device) Market Share Distribution in Percentage by Region/Country: 2020 VS 2027

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Market Facts & Figures
    • US AR Gaming Market Share (in %) by Company: 2019 & 2025
    • Market Analytics
    • TABLE 9: United States AR Gaming Market Estimates and Projections in US$ Million by Device: 2020 to 2027
    • TABLE 10: United States AR Gaming Market Share Breakdown by Device: 2020 VS 2027
  • CANADA
    • TABLE 11: Canadian AR Gaming Market Estimates and Forecasts in US$ Million by Device: 2020 to 2027
    • TABLE 12: AR Gaming Market in Canada: Percentage Share Breakdown of Sales by Device for 2020 and 2027
  • JAPAN
    • TABLE 13: Japanese Market for AR Gaming: Annual Sales Estimates and Projections in US$ Million by Device for the Period 2020-2027
    • TABLE 14: Japanese AR Gaming Market Share Analysis by Device: 2020 VS 2027
  • CHINA
    • TABLE 15: Chinese AR Gaming Market Growth Prospects in US$ Million by Device for the Period 2020-2027
    • TABLE 16: Chinese AR Gaming Market by Device: Percentage Breakdown of Sales for 2020 and 2027
  • EUROPE
    • Market Facts & Figures
    • European AR Gaming Market: Competitor Market Share Scenario (in %) for 2019 & 2025
    • Market Analytics
    • TABLE 17: European AR Gaming Market Demand Scenario in US$ Million by Region/Country: 2018-2025
    • TABLE 18: European AR Gaming Market Share Shift by Region/Country: 2020 VS 2027
    • TABLE 19: European AR Gaming Market Estimates and Forecasts in US$ Million by Device: 2020-2027
    • TABLE 20: European AR Gaming Market Share Breakdown by Device: 2020 VS 2027
  • FRANCE
    • TABLE 21: AR Gaming Market in France by Device: Estimates and Projections in US$ Million for the Period 2020-2027
    • TABLE 22: French AR Gaming Market Share Analysis by Device: 2020 VS 2027
  • GERMANY
    • TABLE 23: AR Gaming Market in Germany: Recent Past, Current and Future Analysis in US$ Million by Device for the Period 2020-2027
    • TABLE 24: German AR Gaming Market Share Breakdown by Device: 2020 VS 2027
  • ITALY
    • TABLE 25: Italian AR Gaming Market Growth Prospects in US$ Million by Device for the Period 2020-2027
    • TABLE 26: Italian AR Gaming Market by Device: Percentage Breakdown of Sales for 2020 and 2027
  • UNITED KINGDOM
    • TABLE 27: United Kingdom Market for AR Gaming: Annual Sales Estimates and Projections in US$ Million by Device for the Period 2020-2027
    • TABLE 28: United Kingdom AR Gaming Market Share Analysis by Device: 2020 VS 2027
  • REST OF EUROPE
    • TABLE 29: Rest of Europe AR Gaming Market Estimates and Forecasts in US$ Million by Device: 2020-2027
    • TABLE 30: Rest of Europe AR Gaming Market Share Breakdown by Device: 2020 VS 2027
  • ASIA-PACIFIC
    • TABLE 31: AR Gaming Market in Asia-Pacific by Device: Estimates and Projections in US$ Million for the Period 2020-2027
    • TABLE 32: Asia-Pacific AR Gaming Market Share Analysis by Device: 2020 VS 2027
  • REST OF WORLD
    • TABLE 33: Rest of World AR Gaming Market Estimates and Forecasts in US$ Million by Device: 2020 to 2027
    • TABLE 34: AR Gaming Market in Rest of World: Percentage Share Breakdown of Sales by Device for 2020 and 2027

IV. COMPETITION

  • Total Companies Profiled: 41