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市場調查報告書
商品編碼
1460149

互動式顯示市場- 按顯示類型(互動式資訊亭、互動式視訊牆、互動式桌、互動式監視器)、按應用程式(零售、飯店、醫療保健、交通、BFSI、企業、娛樂)和預測, 2024 年- 2032 年

Interactive Display Market - By Display Type (Interactive Kiosk, Interactive Video Wall, Interactive Table, Interactive Monitor), By Application (Retail, Hospitality, Healthcare, Transportation, BFSI, Corporate, Entertainment) & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3個工作天內

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簡介目錄

由於教育領域擴大採用增強學習體驗,互動式顯示市場規模預計從 2024 年到 2032 年CAGR將超過 9%。零售環境中對互動式顯示器的需求不斷成長,有助於吸引客戶並改善品牌互動。觸控螢幕技術和互動式軟體的強勁進步也使顯示器更加直覺和方便用戶使用,進一步推動了其在各個領域的採用。

數位看板和廣告的成長趨勢推動了對互動式顯示器的需求,以實現動態和引人入勝的內容交付。企業環境中對協作工具的需求也加速了會議和演示互動式顯示的創新。舉個例子,2023年10月,優派推出了可折疊135吋一體式LED顯示器和專為生產力和協作而設計的ViewBoard IFP105S。

互動式顯示市場按顯示類型、應用和區域分類。

根據應用,由於對遠距醫療和遠距患者監護解決方案的需求不斷成長,預計到 2032 年,醫療保健領域的市場規模將大幅成長。互動式顯示器促進醫療保健提供者和患者之間的即時通訊,以增強診斷過程和治療計劃。這些顯示器還有助於患者教育和參與,以改善整體醫療保健結果。醫學影像技術的不斷進步也推動了互動式顯示器用於查看和分析醫學影像的採用。

就顯示類型而言,互動式視訊牆領域的互動式顯示器產業預計從 2024 年到 2032 年將以顯著的CAGR擴張。這是由於零售、娛樂和娛樂等各個領域對沉浸式和引人入勝的視覺體驗的需求不斷成長。廣告。互動式視訊牆提供大型顯示螢幕,吸引觀眾並鼓勵互動,從而提高品牌知名度和客戶參與度。超高清解析度的發展將進一步擴大產品滲透率。

從地區來看,歐洲互動顯示器市場規模預計在預計時間範圍內成長 8% 以上。這可以歸功於互動式顯示器在現代化學習環境教育中的大量採用。區域零售業廣泛採用互動技術來提高客戶參與度。政府推動數位化的措施激增,以及企業環境中對協作工具的需求不斷成長,將加速該地區的產品需求。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 企業部門的需求不斷成長
      • 越來越多採用互動式白板
      • 非接觸式技術日益普及
      • 政府投資公共區域的互動顯示螢幕
      • 娛樂和遊戲的成長
    • 產業陷阱與挑戰
      • 有限的內容創作工具
      • 耐用性和易碎性
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按顯示器類型,2018 年 - 2032 年

  • 主要趨勢
  • 互動資訊亭
  • 互動視訊牆
  • 互動桌
  • 互動監控

第 6 章:市場估計與預測:按應用分類,2018 年 - 2032 年

  • 主要趨勢
  • 零售
  • 款待
  • 衛生保健
  • 運輸
  • BFSI
  • 公司的
  • 娛樂
  • 其他

第 7 章:市場估計與預測:按地區分類,2018 年 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 8 章:公司簡介

  • BenQ Corporation
  • Boxlight Corporation
  • ELO Touch Solutions
  • Hitachi, Ltd.
  • Interactive Touchscreen Solutions, Inc.
  • Leyard Optoelectronic Co., Ltd.
  • LG Electronics Inc.
  • NEC Display Solutions
  • Panasonic Corporation
  • Planar Systems, Inc.
  • Promethean Limited
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • SMART Technologies Inc.
  • ViewSonic Corporation
簡介目錄
Product Code: 8210

Interactive Display Market size is projected to expand at over 9% CAGR from 2024 to 2032, due to increasing adoption in education for enhanced learning experiences. The rising demand for interactive displays in retail environments is helping engage customers and improve brand interaction. Strong advancements in touchscreen technology and interactive software are also making displays more intuitive and user-friendly, further driving their adoption across various sectors.

The growing trend of digital signage and advertising is fueling the demand for interactive displays for dynamic and engaging content delivery. The need for collaborative tools in corporate environments is also accelerating innovations in interactive displays for meetings and presentations. To cite an instance, in October 2023, ViewSonic introduced the Foldable 135-inch All-in-One LED display and the ViewBoard IFP105S designed for productivity and collaboration.

The interactive display market is segregated into display type, application, and region.

Based on application, the market size from the healthcare segment is estimated to grow at substantial rate until 2032, on account of the increasing demand for telemedicine and remote patient monitoring solutions. Interactive displays facilitate real-time communication between healthcare providers and patients for enhancing diagnostic processes and treatment planning. These displays also aid in patient education and engagement for improving overall healthcare outcomes. Growing advancements in medical imaging technologies are also driving the adoption of interactive displays for viewing and analyzing medical images.

With respect to display type, the interactive display industry from the interactive video wall segment is slated to expand at notable CAGR from 2024 to 2032. This is owing to the rising demand for immersive and engaging visual experiences in various sectors including retail, entertainment, and advertising. Interactive video walls offer large-scale displays that captivate audiences and encourage interaction for enhancing brand visibility and customer engagement. The development of ultra-high-definition resolutions will further expand the product penetration.

Regionally, the Europe interactive display market size is estimated to depict over 8% gains during the projected timeframe. This can be credited to the surging adoption of interactive displays in education for modernized learning environments. The regional retail sector is widely embracing interactive technologies to enhance customer engagement. Surge in government initiatives for promoting digitalization and the rising demand for collaborative tools in corporate settings will accelerate the product demand in the region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360-degree synopsis, 2018-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Profit margin analysis
  • 3.3 Technology & innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news & initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Rising demand in corporate sector
      • 3.7.1.2 Increasing adoption of interactive whiteboards
      • 3.7.1.3 Growing popularity of touchless technology
      • 3.7.1.4 Governments invest in interactive displays for public areas
      • 3.7.1.5 Growth in entertainment and gaming
    • 3.7.2 Industry pitfalls & challenges
      • 3.7.2.1 Limited content creation tools
      • 3.7.2.2 Durability and fragility
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Display Type, 2018 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Interactive kiosk
  • 5.3 Interactive video wall
  • 5.4 Interactive table
  • 5.5 Interactive monitor

Chapter 6 Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Retail
  • 6.3 Hospitality
  • 6.4 Healthcare
  • 6.5 Transportation
  • 6.6 BFSI
  • 6.7 Corporate
  • 6.8 Entertainment
  • 6.9 Others

Chapter 7 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
  • 7.3 Europe
    • 7.3.1 UK
    • 7.3.2 Germany
    • 7.3.3 France
    • 7.3.4 Italy
    • 7.3.5 Spain
    • 7.3.6 Russia
    • 7.3.7 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 India
    • 7.4.3 Japan
    • 7.4.4 South Korea
    • 7.4.5 ANZ
    • 7.4.6 Rest of Asia Pacific
  • 7.5 Latin America
    • 7.5.1 Brazil
    • 7.5.2 Mexico
    • 7.5.3 Rest of Latin America
  • 7.6 MEA
    • 7.6.1 UAE
    • 7.6.2 South Africa
    • 7.6.3 Saudi Arabia
    • 7.6.4 Rest of MEA

Chapter 8 Company Profiles

  • 8.1 BenQ Corporation
  • 8.2 Boxlight Corporation
  • 8.3 ELO Touch Solutions
  • 8.4 Hitachi, Ltd.
  • 8.5 Interactive Touchscreen Solutions, Inc.
  • 8.6 Leyard Optoelectronic Co., Ltd.
  • 8.7 LG Electronics Inc.
  • 8.8 NEC Display Solutions
  • 8.9 Panasonic Corporation
  • 8.10 Planar Systems, Inc.
  • 8.11 Promethean Limited
  • 8.12 Samsung Electronics Co., Ltd.
  • 8.13 Sharp Corporation
  • 8.14 SMART Technologies Inc.
  • 8.15 ViewSonic Corporation