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市場調查報告書
商品編碼
1446799

全球人體增強市場 - 2024-2031

Global Human Augmentation Market - 2024-2031

出版日期: | 出版商: DataM Intelligence | 英文 246 Pages | 商品交期: 約2個工作天內

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簡介目錄

概述

2023年,全球人體增強市場規模達2,526億美元,預計2031年將達到7,807億美元,2024-2031年預測期間CAGR為15.6%。

對輔助科技日益成長的需求旨在提高那些因年齡或殘疾而受到限制的人的獨立性和生活品質。為了解決行動問題、感官障礙和其他功能缺陷,外骨骼、義肢、腦機介面和輔助機器人等人體增強技術正在被創造和更頻繁地使用。

由於技術採用較早,亞太地區成為市場的主導地區。 IDC 預計,到 2026 年,近五分之一的亞洲工業運作將把人工智慧和機器學習技術融入機器人和自動化流程、基於視覺的系統和其他流程中。該預測日期為 2024 年 1 月 8 日。此次整合旨在提高各行業的營運效率、減少停機時間並增強工人安全。

預計到 2027 年,亞太地區約 60% 的組織將透過整合自動化技術來增強營運角色。該實施旨在提高員工敬業度並將員工效率提高 50%。到 2028 年,亞洲四分之一的工業組織預計將在其至少 30% 的營運地點實施專用 LTE 或 5G 網路。採用該技術的目的是減少初始費用並增強資料收集能力。

動力學

不斷發展的國防和軍事

戰場上採用虛擬實境(VR)和擴增實境(AR)技術,為士兵提供更高的態勢感知能力。 AR顯示器透過將戰術資料和對手位置即時疊加到士兵的視野中來增強戰鬥情況下的決策和協調。由於在軍事訓練和模擬中使用了人類改進技術,士兵可以在逼真的虛擬環境中進行訓練,模擬戰鬥場景、醫療緊急情況和其他關鍵事件。基於 VR 的課程可改善決策、肌肉記憶和技能學習,從而提高全面的準備和效率水平。

主要參與者對人類增強的投資不斷增加,有助於推動預測期內的市場成長。例如,2022 年 5 月 4 日,DASA 啟動了一個創新重點領域,旨在確定適合國防和安全應用的下一代 (GAN) 人體增強技術。正在為創新的下一代 (GAN) 人體增強解決方案尋求資助提案,總價值約為 70,000 英鎊。

不斷發展的製造業

使用者可以透過 AR 和 VR 技術提供的豐富的互動體驗與虛擬模擬和增強環境進行互動。這些技術可以應用於人體增強領域,為殘疾人創建極其有效和有趣的訓練計劃、復健練習或支援設備。

在醫療保健和製造業等各個行業,AR 和 VR 技術提供了真實且安全的培訓和教育環境。這些模擬有助於培訓專業人員執行複雜的手術、完善手術計劃或複製沒有現實世界危險的危險場景。

技術成本高

高技術成本確實可能成為人類增強全球市場擴張的重要障礙。穿戴式科技、植入物和其他旨在增強人類能力的改進都是人類增強技術的例子。這些技術通常需要大量的製造、研究和開發支出。這些技術的許多潛在買家無法獲得它們,因為這些費用隨後轉移到消費者或醫療保健提供者身上。

企業和組織的技術採用率也會受到其高成本的影響。例如,由於前期費用,企業可能會對投資於員工的人體增強技術持謹慎態度。此外,對於醫療保健從業者來說,將昂貴的增強技術融入他們的實踐中可能會很困難,特別是當報銷率低於設備的總成本時。

目錄

第 1 章:方法與範圍

  • 研究方法論
  • 報告的研究目的和範圍

第 2 章:定義與概述

第 3 章:執行摘要

  • 按類型分類的片段
  • 按產品分類
  • 技術片段
  • 按應用程式片段
  • 最終使用者的片段
  • 按地區分類的片段

第 4 章:動力學

  • 影響因素
    • 促進要素
      • 不斷發展的國防和軍事
      • 不斷發展的製造業
    • 限制
      • 技術成本高
    • 機會
    • 影響分析

第 5 章:產業分析

  • 波特五力分析
  • 供應鏈分析
  • 定價分析
  • 監管分析
  • 俄烏戰爭影響分析
  • DMI 意見

第 6 章:COVID-19 分析

  • COVID-19 分析
    • 新冠疫情爆發前的情景
    • 新冠疫情期間的情景
    • 新冠疫情後的情景
  • COVID-19 期間的定價動態
  • 供需譜
  • 疫情期間政府與市場相關的舉措
  • 製造商策略舉措
  • 結論

第 7 章:按類型

  • 內建
  • 穿戴式

第 8 章:依產品

  • 身體磨損
  • 非身體佩戴

第 9 章:按技術

  • 穿戴式
  • 虛擬實境
  • 擴增實境
  • 外骨骼
  • 智慧虛擬助理
  • 其他

第 10 章:按應用

  • 醫療的
  • 衛生保健
  • 防禦
  • 工業的
  • 其他

第 11 章:最終用戶

  • 紙漿與造紙
  • 水處理
  • 食品與飲料
  • 農化
  • 居家及清潔
  • 化學加工
  • 其他

第 12 章:按地區

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地區
  • 亞太
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 亞太其他地區
  • 中東和非洲

第13章:競爭格局

  • 競爭場景
  • 市場定位/佔有率分析
  • 併購分析

第 14 章:公司簡介

  • SAMSUNG
    • 公司簡介
    • 產品組合和描述
    • 財務概覽
    • 主要進展
  • Panasonic Corporation
  • Microsoft
  • TOYOTA MOTOR CORPORATION
  • General Motors
  • Google
  • FOSSIL GROUP
  • Raytheon Technologies Corporation
  • Life Sense Group
  • Garmin Ltd

第 15 章:附錄

簡介目錄
Product Code: ICT7967

Overview

Global Human Augmentation Market reached US$ 252.6 Billion in 2023 and is expected to reach US$ 780.7 Billion by 2031, growing with a CAGR of 15.6% during the forecast period 2024-2031.

The increasing demand for assistive technology is intended to improve the independence and quality of life for those with age-related or disability-related limitations. To try to solve mobility issues, sensory impairments and other functional shortcomings, human augmentation technologies such as exoskeletons, prosthetic limbs, brain-computer interfaces and assistive robots are being created and used more often.

Asia-Pacific is a dominating region in the market due to the early adoption of the technologies. IDC projects that by 2026, almost one-fifth of Asian industrial operations will incorporate AI and ML technologies into robotics and automation processes, vision-based systems and other processes. The date of this prediction is January 8, 2024. The integration aims to raise operational efficiency, decrease downtime and enhance worker safety within various industries.

By 2027, it is projected that approximately 60% of organizations in the Asia/Pacific region will enhance operational roles by integrating automation technology. The implementation aims to enhance employee engagement and unleash a 50% rise in worker efficiency. By the year 2028, a quarter of industrial organizations in Asia are expected to have implemented Private LTE or 5G networks across at least 30% of their operational sites. The adoption is aimed at decreasing initial expenses and enhancing data collection capabilities.

Dynamics

Growing Defence and Military

Virtual reality (VR) and augmented reality (AR) technologies are employed on the battlefield to provide soldiers with a higher situational awareness. AR displays enhance decision-making and coordination during combat situations by superimposing tactical data and opponent positions in real time onto the soldier's field of vision. Soldiers can train in lifelike virtual settings that mimic combat scenarios, medical emergencies and other crucial events thanks to the use of human improvement technology in military training and simulation. VR-based courses improve decision-making, muscle memory and skill learning, which raises preparedness and effectiveness levels all around.

Growing investments by major key players for human augmentation help to boost market growth over the forecast period. For instance, on May 04, 2022, DASA initiated an Innovation Focus Area aimed at identifying Generation-After-Next (GAN) human augmentation technologies suitable for applications in defense and security. Funding proposals are being sought for innovative Generation-After-Next (GAN) human augmentation solutions, with a total value of approximately £70,000.

Growing Manufacturing Industry

Users can interact with virtual simulations and augmented environments through rich and interactive experiences provided by AR and VR technology. The technologies can be applied to the field of human augmentation to create extremely effective and entertaining training schedules, rehabilitation exercises or supportive devices for people with disabilities.

In various industries like healthcare and manufacturing, AR and VR technologies provide realistic and secure training and educational environments. The simulations are instrumental in training professionals in intricate procedures, refining surgical planning or replicating hazardous scenarios without real-world dangers.

High Cost of the Technology

High cost of technology could indeed be an important barrier to the expansion of the global marketplace for human enhancement. Wearable technology, implants and other improvements intended to augment human capacities are instances of human augmentation technologies. The technologies frequently necessitate large expenditures for manufacturing, research and development. Many potential buyers of these technologies are unable to obtain them because these expenses are subsequently transferred to consumers or healthcare providers.

The adoption rates of technology by businesses and organizations can also be impacted by its high cost. For instance, because of the upfront expenses, businesses might be cautious about investing in human augmentation technology for employees. Furthermore, incorporating expensive augmentation technologies into their practices can prove difficult for healthcare practitioners, particularly when reimbursement rates fall short of the whole cost of the equipment.

Segment Analysis

The global human augmentation market is segmented based on type, product, technology, application, end-user and region.

Growing Demand for Wearable Type Human Augmentation

Based on the type, the human augmentation market is segmented into in-built and wearable. The development of more complex and adaptable wearable technology that can be smoothly integrated with the human body is the result of ongoing breakthroughs in this field. Wearable augmentation technologies are becoming more useful and user-friendly because of developments in component miniaturization, battery life, sensor capabilities and form factor comfort.

The growing product launches by the major key players helps to boost segment growth over the forecast period. For instance, on July 27,2020, Hilti launched EXO-O1 its first exoskeleton for construction. The EXO-O1 is the result of a collaboration between Hilti Group and Ottobock SE & Co. KGaA, a top supplier of orthotics, prosthetics and exoskeletons that help people improve and preserve their physical independence.

Geographical Penetration

Asia-Pacific is Dominating the Human Augmentation Market

Asia-Pacific accounted for the largest market share in the global human augmentation market due to the growing research and development activities by major key players. The expansion of the industry is being fueled by significant investments made by private and public sectors in various sectors. Populations of Asia-Pacific including South Korea and Japan, are ageing rapidly. The need for Human Augmentation technology in the region is driven by its ability to address issues associated with aging, such as healthcare robots and aids for mobility devices.

Key market players have introduced new products that contribute to the growth of regional markets throughout the forecast period. For instance, on October 18, 2022, to improve human abilities, KYOCERA introduced new human augmentation technology prototypes with advanced AI in Japan. Three wearable sensors one each for the wrist, ankle and ear are used by Kyocera's AI technology to monitor a user's activity. Based on this data, the system offers coaching instructions aimed at enhancing posture and stride.

Competitive Landscape

The major global players in the market include SAMSUNG, Panasonic Corporation, Microsoft, TOYOTA MOTOR CORPORATION, General Motors, Google, FOSSIL GROUP, Raytheon Technologies Corporation, Life Sense Group and Garmin Ltd.

COVID-19 Impact Analysis

There is a disruption in the supply chain of the human augmentation technologies. The market for human augmentation faced both possibilities and problems as a result of the trend towards remote work and collaboration. While remote work hindered in-person collaboration and hands-on development activities, it also accelerated the adoption of virtual collaboration tools and augmented reality technologies for remote assistance and training purposes.

The pandemic changed consumer interests and behavior, which affected the market for technology enabling human augmentation. Interest in wearable technology and augmented reality solutions for telemedicine, remote patient care and healthcare monitoring surged as health and safety became more of a priority. During the pandemic, the healthcare industry became a focus area, stimulating investment and innovation in Human Augmentation technology connected to healthcare. To assist medical professionals and improve patient outcomes, this involves the creation of wearable biosensors, smart prosthetic legs, robotic surgical systems and telepresence robots.

Russia-Ukraine War Impact Analysis

Russia and Ukraine play a major role in the supply chain of human augmentation. Russia has its own industrial skills in this area, while Ukraine is an important center for software development and technology outsourcing. The continuous conflicts between the two nations can halt the supply of vital parts and technologies such as processors, sensors and cutting-edge materials that are required for Human Augmentation devices. Manufacturers within the industry experience increased expenditures and production delays as a result of these interruptions.

Technologies for human augmentation usually depend on cooperative efforts between researchers, developers and manufacturers in several nations. Geopolitical tensions could make it difficult for these partnerships to occur, which would impact R&D projects and slow down the industry's rate of innovation.

The companies and research institutes participating in Human Augmentation may need to reevaluate their research and development goals in light of the geopolitical tensions and possible interruptions to the supply chain. To reduce the dangers brought on by the war, this includes diversifying supply chains, making investments in different technologies or production sites and looking into new collaborations.

By Type

  • In-Built
  • Wearable

By Product

  • Body Worn
  • Non-body Worn

By Technology

  • Wearable
  • Virtual Reality
  • Augmented Reality
  • Exoskeleton
  • Intelligent Virtual Assistants
  • Others

By Application

  • Medical
  • HealthCare
  • Defense
  • Industrial
  • Others

By End-User

  • Pulp & Paper
  • Water Treatment
  • Food & Beverage
  • Agrochemical
  • Household & Cleaning
  • Chemical Processing
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • Middle East and Africa

Key Developments

  • On May 04, 2021, Kanverse.ai launched a next-generation Human Augmentation platform and launched an intelligent document processing product in the market. Kanverse Intelligent Document Processing is developed on the foundation of the Kanverse Human Augmentation platform. The comprehensive solution integrates Artificial Intelligence (AI) with Optical Character Recognition, a Business Rule Framework and Automation capabilities.
  • On December 21, 2023, NTT DOCOMO, INC. announced the world's first technology that utilizes a human-augmentation platform for sharing taste perceptions between people. The solution integrates DOCOMO's human augmentation platform with technology from Miyashita Laboratory and H2L to replicate tastes.
  • On November 09, 2023, Phantom Neuro announced its solution to outdated medical standard communications technologies through a first-of-its-kind merging of IoT Wi-Fi and implantable medical systems.

Why Purchase the Report?

  • To visualize the global human augmentation market segmentation based on type, product, technology, application, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of human augmentation market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as excel consisting of key products of all the major players.

The global human augmentation market report would provide approximately 78 tables, 80 figures and 246 Pages.

Target Audience 2024

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Type
  • 3.2. Snippet by Product
  • 3.3. Snippet by Technology
  • 3.4. Snippet by Application
  • 3.5. Snippet by End-User
  • 3.6. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. Growing Defence and Military
      • 4.1.1.2. Growing Manufacturing Industry
    • 4.1.2. Restraints
      • 4.1.2.1. High Cost of the Technology
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis
  • 5.5. Russia-Ukraine War Impact Analysis
  • 5.6. DMI Opinion

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Type

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 7.1.2. Market Attractiveness Index, By Type
  • 7.2. In-Built*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Wearable

8. By Product

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 8.1.2. Market Attractiveness Index, By Product
  • 8.2. Body Worn*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. Non-body Worn

9. By Technology

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 9.1.2. Market Attractiveness Index, By Technology
  • 9.2. Wearable*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. Virtual Reality
  • 9.4. Augmented Reality
  • 9.5. Exoskeleton
  • 9.6. Intelligent Virtual Assistants
  • 9.7. Others

10. By Application

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 10.1.2. Market Attractiveness Index, By Application
  • 10.2. Medical*
    • 10.2.1. Introduction
    • 10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 10.3. HealthCare
  • 10.4. Defense
  • 10.5. Industrial
  • 10.6. Others

11. By End-User

  • 11.1. Introduction
    • 11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.1.2. Market Attractiveness Index, By End-User
  • 11.2. Pulp & Paper*
    • 11.2.1. Introduction
    • 11.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 11.3. Water Treatment
  • 11.4. Food & Beverage
  • 11.5. Agrochemical
  • 11.6. Household & Cleaning
  • 11.7. Chemical Processing
  • 11.8. Others

12. By Region

  • 12.1. Introduction
    • 12.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 12.1.2. Market Attractiveness Index, By Region
  • 12.2. North America
    • 12.2.1. Introduction
    • 12.2.2. Key Region-Specific Dynamics
    • 12.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 12.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 12.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 12.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 12.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 12.2.8. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 12.2.8.1. U.S.
      • 12.2.8.2. Canada
      • 12.2.8.3. Mexico
  • 12.3. Europe
    • 12.3.1. Introduction
    • 12.3.2. Key Region-Specific Dynamics
    • 12.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 12.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 12.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 12.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 12.3.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 12.3.8. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 12.3.8.1. Germany
      • 12.3.8.2. UK
      • 12.3.8.3. France
      • 12.3.8.4. Italy
      • 12.3.8.5. Spain
      • 12.3.8.6. Rest of Europe
  • 12.4. South America
    • 12.4.1. Introduction
    • 12.4.2. Key Region-Specific Dynamics
    • 12.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 12.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 12.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 12.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 12.4.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 12.4.8. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 12.4.8.1. Brazil
      • 12.4.8.2. Argentina
      • 12.4.8.3. Rest of South America
  • 12.5. Asia-Pacific
    • 12.5.1. Introduction
    • 12.5.2. Key Region-Specific Dynamics
    • 12.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 12.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 12.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 12.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 12.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 12.5.8. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 12.5.8.1. China
      • 12.5.8.2. India
      • 12.5.8.3. Japan
      • 12.5.8.4. Australia
      • 12.5.8.5. Rest of Asia-Pacific
  • 12.6. Middle East and Africa
    • 12.6.1. Introduction
    • 12.6.2. Key Region-Specific Dynamics
    • 12.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 12.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 12.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 12.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 12.6.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User

13. Competitive Landscape

  • 13.1. Competitive Scenario
  • 13.2. Market Positioning/Share Analysis
  • 13.3. Mergers and Acquisitions Analysis

14. Company Profiles

  • 14.1. SAMSUNG*
    • 14.1.1. Company Overview
    • 14.1.2. Product Portfolio and Description
    • 14.1.3. Financial Overview
    • 14.1.4. Key Developments
  • 14.2. Panasonic Corporation
  • 14.3. Microsoft
  • 14.4. TOYOTA MOTOR CORPORATION
  • 14.5. General Motors
  • 14.6. Google
  • 14.7. FOSSIL GROUP
  • 14.8. Raytheon Technologies Corporation
  • 14.9. Life Sense Group
  • 14.10. Garmin Ltd

LIST NOT EXHAUSTIVE

15. Appendix

  • 15.1. About Us and Services
  • 15.2. Contact Us