市場調查報告書
商品編碼
1210885
眾包安全全球市場規模研究和預測:按類型(Web 應用程序、移動應用程序、其他)、部署模式、組織規模、最終用途行業、區域分析,2022-2029 年Global Crowdsourced Security Market Size study & Forecast, by Type (Web Application, Mobile Application, Others ), Deployment Mode, Organization Size, End Use Industry, & Regional Analysis, 2022-2029 |
2021 年全球眾包安全市場價值約為 1.0576 億美元,預計在 2022-2029 年預測期內將以超過 8.4% 的健康增長率增長。
眾包安全是一種安全測試系統,它邀請團體檢查資產是否存在安全漏洞。 此外,企業組織正在使用眾包來對應用程序和基礎設施進行安全審計。 錯誤賞金、漏洞披露計劃、負責任的披露計劃等都是眾包安全的一部分。 物聯網技術的快速增長和嚴格的合規要求以及主要市場參與者的戰略舉措是加速市場增長的主要因素。
物聯網技術的快速發展促進了全球眾包安全市場的增長。 例如,根據 Statista 的數據——到 2020 年,全球將在物聯網 (IoT) 技術上花費約 7490 億美元,預計到 2023 年這一數額將增長到 1.1 萬億美元。。 此外,企業中不斷增加的數據洩露和越來越多地採用雲應用程序和服務有望在預測期內為市場創造有利可圖的增長前景。 例如,根據 Statista 的數據,2020 年美國數據洩露的平均成本估計為 864 萬美元,到 2022 年將進一步增加到 944 萬美元。 全球每次數據洩露的平均成本為 435 萬美元。 此外,根據英國政府 2022 年網絡安全違規調查,大約 32% 的英國企業在 2019 年報告了網絡攻擊,到 2022 年上升到 39%。 2022 年約 83% 的攻擊被確認為網絡釣魚企圖。 然而,與確保和維護雲質量相關的挑戰阻礙了整個 2022-2029 年預測期內的市場增長。
全球眾包安全市場研究中考慮的主要區域是亞太地區、北美、歐洲、拉丁美洲和世界其他地區。 由於越來越多地採用眾包安全、主要市場參與者的存在以及該地區嚴格的監管合規性,北美在收入方面佔據了市場主導地位。 另一方面,由於行業數字化程度提高、網絡攻擊和數據洩露增加等因素,預計亞太地區在預測期內將以最高複合年增長率增長。
這項研究的目的是揭示近年來各個細分市場和國家/地區的市場規模,並預測未來幾年的市場規模。 該報告旨在捕捉被調查國家工業的定性和定量方面的情況。
它還提供了關鍵方面的詳細信息,例如決定市場未來增長的驅動因素和挑戰。 此外,它還包含供利益相關者投資的微觀市場潛在機會,以及對主要參與者的競爭格局和產品供應的深入分析。
按類型
網絡應用
手機應用
其他(物聯網、無線、網絡)
按部署方式
雲
本地
按組織規模
大企業
中小企業
按行業
通訊/IT
英國食品安全協會
醫療保健
旅遊與款待
零售
媒體和娛樂
其他(政府/教育機構)
Global Crowdsourced Security Market is valued at approximately USD 105.76 million in 2021 and is anticipated to grow with a healthy growth rate of more than 8.4% over the forecast period 2022-2029. Crowdsourced Security is a security testing system that invites a group of people to check an asset for security vulnerabilities. Moreover, business organizations use crowdsourcing for auditing the safety and security of their applications and infrastructure. Bug bounties, vulnerability disclosure programs and responsible disclosure programs are part of Crowdsourced Security. The increasing growth of IoT technologies and stringent regulatory compliance requirements as well as strategic initiatives from leading market players are key factors accelerating the market growth.
The increasing growth of the Internet of Things technologies is contributing to the growth of the Global Crowdsourced Security Market. For instance, according to Statista - in 2020, around USD 749 billion were spent on the Internet of Things (IoT) technology worldwide, and this amount is projected to grow to USD 1.1 trillion by 2023. Also, increasing incidences of data breaches across businesses and growing adoption of cloud applications & services would create a lucrative growth prospectus for the market over the forecast period. For instance, as per Statista - in 2020, the average cost of a data breach in the United States was estimated at USD 8.64 million, further, the average cost has been increased to USD 9.44 million in 2022. In addition, the global average cost per data breach stands at USD 4.35 million. Furthermore, as per UK Government's Cyber Security Breaches Survey 2022 - in 2019, around 32% of all UK businesses reported cyber-attacks, which further increased to 39% in 2022. Around 83% of attacks in 2022 were identified as phishing attempts. However, the challenges associated with ensuring and Maintaining Crowd Quality stifle market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Crowdsourced Security Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to the increasing adoption of crowdsourcing security and the presence of leading market players coupled with stringent regulatory compliances in the region. Whereas Asia Pacific is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising digitization across the industries and increasing incidences of cyber-attacks and data breaches in the region.
Major market players included in this report are:
Applause (US)
Bugcrowd Inc. (US)
Cobalt Labs Inc. (US)
Detectify (Sweden)
HackerOne (US)
passbrains (Germany)
Planit (US)
Rainforest (US)
Synack (US) Inc.
Zerocopter (Netherlands) Inc.
Recent Developments in the Market:
Global Crowdsourced Security Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Type, Deployment Mode, Organization Size, End Use Industry, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Type
Web Application
Mobile Application
Others (IoT, Wireless, and Network)
By Deployment Mode
Cloud
On-Premises
By Organization Size
Large Enterprises
Small and Medium-sized Enterprises
By End Use Industry
Telecom & IT
BFSI
Healthcare
Travel & Hospitality
Retail
Media & Entertainment
Others (Government, and Education)
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable