Global Surface Computing Market is valued approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2022-2028. Surface Computing allows users to work on a tabletop surface as a computer interface. This is majorly used in Entertainment, Retail, Hospitality, Healthcare, Commercial, Advertisement, Automotive, Education etc. The increasing adoption of multi-user surface computer has led the adoption of Surface Computing across the forecast period. For Instance: According to the Statista in 2022, the demand and adoption of multiuser surface computer is increasing rapidly it includes systems, laptops and desktop etc. It is also found that Apple's Mac operating system, has gained market share, albeit and Linus, are the most popular desktop OS. Growing demand for user friendly interaction reducing complexity propels the market growth Also, with the increasing demand and adoption in hospitality & entertainment, the adoption & demand for Surface Computing is likely to increase the market growth during the forecast period. However, higher cost and technical issues impedes the growth of the market over the forecast period of 2022-2028.
The geographical regions considered for the Global Surface Computing Market analysis includes Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is considered as the significant region across the globe in terms of huge market share due to the growing demand and adoption of user-friendly interfacing in end user industries and rising technological development towards communication sector . Whereas Asia-Pacific is also estimated to attain maximum growth rate during 2022-2028. Factors such as rising disposable income, rising incidences of injuries, and improving healthcare infrastructure would create beneficial growth forecasts for the Surface Computing Market across Asia-Pacific region.
Major market player included in this report are:
Microsoft Corp.
Apple, Inc.
Planar Systems Inc.
3M Co.
Vertigo Systems GmbH
Touchmagix Media Private Limited
Nvision solutions Inc.
EyeFactive GmbH
SensyTouch, Inc.
Ideum Inc.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Type:
Flat Display
Curved Display
Components
By Touch:
Single Touch
Multi-touch
Multi-user
By Vision:
Two-dimensional
Three-dimensional
By Application:
Entertainment
Retail
Hospitality
Healthcare
Commercial
Advertisement
Automotive
Education
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2018, 2019, 2020
Base year - 2021
Forecast period - 2022 to 2028
Target Audience of the Global Surface Computing Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
Table of Contents
Chapter 1. Executive Summary
- 1.1. Market Snapshot
- 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
- 1.2.1. Global Surface Computing Market, by Region, 2020-2028 (USD Billion)
- 1.2.2. Global Surface Computing Market, by Type, 2020-2028 (USD Billion)
- 1.2.3. Global Surface Computing Market, by Touch, 2020-2028 (USD Billion)
- 1.2.4. Global Surface Computing Market, by Vision, 2020-2028 (USD Billion)
- 1.2.5. Global Surface Computing Market, by Application, 2020-2028 (USD Billion)
- 1.3. Key Trends
- 1.4. Estimation Methodology
- 1.5. Research Assumption
Chapter 2. Global Surface Computing Market Definition and Scope
- 2.1. Objective of the Study
- 2.2. Market Definition & Scope
- 2.2.1. Scope of the Study
- 2.2.2. Industry Evolution
- 2.3. Years Considered for the Study
- 2.4. Currency Conversion Rates
Chapter 3. Global Surface Computing Market Dynamics
- 3.1. Surface Computing Market Impact Analysis (2020-2028)
- 3.1.1. Market Drivers
- 3.1.1.1. Increasing adoption of multi-user surface computer.
- 3.1.1.2. Growing demand for user friendly interaction reducing complexity
- 3.1.2. Market Challenges
- 3.1.2.1. Higher cost and technical issues
- 3.1.3. Market Opportunities
- 3.1.3.1. Increasing demand and adoption in hospitality & entertainment
Chapter 4. Global Surface Computing Market Industry Analysis
- 4.1. Porter's 5 Force Model
- 4.1.1. Bargaining Power of Suppliers
- 4.1.2. Bargaining Power of Buyers
- 4.1.3. Threat of New Entrants
- 4.1.4. Threat of Substitutes
- 4.1.5. Competitive Rivalry
- 4.1.6. Futuristic Approach to Porter's 5 Force Model (2019-2028)
- 4.2. PEST Analysis
- 4.2.1. Political
- 4.2.2. Economical
- 4.2.3. Social
- 4.2.4. Technological
- 4.3. Investment Adoption Model
- 4.4. Analyst Recommendation & Conclusion
- 4.5. Top investment opportunity
- 4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
- 5.1.1. Assessment of the overall impact of COVID-19 on the industry
- 5.1.2. Pre COVID-19 and post COVID-19 market scenario
Chapter 6. Global Surface Computing Market, by Type
- 6.1. Market Snapshot
- 6.2. Global Surface Computing Market by Type, Performance - Potential Analysis
- 6.3. Global Surface Computing Market Estimates & Forecasts by Type 2019-2028 (USD Billion)
- 6.4. Surface Computing Market, Sub Segment Analysis
- 6.4.1. Flat Display
- 6.4.2. Curved Display
- 6.4.3. Components
Chapter 7. Global Surface Computing Market, by Touch
- 7.1. Market Snapshot
- 7.2. Global Surface Computing Market by Touch, Performance - Potential Analysis
- 7.3. Global Surface Computing Market Estimates & Forecasts by Touch 2019-2028 (USD Billion)
- 7.4. Surface Computing Market, Sub Segment Analysis
- 7.4.1. Single Touch
- 7.4.2. Multi-touch
- 7.4.3. Multi-user
Chapter 8. Global Surface Computing Market, by Vision
- 8.1. Market Snapshot
- 8.2. Global Surface Computing Market by Vision, Performance - Potential Analysis
- 8.3. Global Surface Computing Market Estimates & Forecasts by Vision 2019-2028 (USD Billion)
- 8.4. Surface Computing Market, Sub Segment Analysis
- 8.4.1. Two-dimensional
- 8.4.2. Three-dimensional
Chapter 9. Global Surface Computing Market, by Application
- 9.1. Market Snapshot
- 9.2. Global Surface Computing Market by Application, Performance - Potential Analysis
- 9.3. Global Surface Computing Market Estimates & Forecasts by Application 2019-2028 (USD Billion)
- 9.4. Surface Computing Market, Sub Segment Analysis
- 9.4.1. Entertainment
- 9.4.2. Retail
- 9.4.3. Hospitality
- 9.4.4. Healthcare
- 9.4.5. Commercial
- 9.4.6. Advertisement
- 9.4.7. Automotive
- 9.4.8. Education
Chapter 10. Global Surface Computing Market, Regional Analysis
- 10.1. Surface Computing Market, Regional Market Snapshot
- 10.2. North America Surface Computing Market
- 10.2.1. U.S. Surface Computing Market
- 10.2.1.1. Type breakdown estimates & forecasts, 2019-2028
- 10.2.1.2. Touch breakdown estimates & forecasts, 2019-2028
- 10.2.1.3. Vision breakdown estimates & forecasts, 2019-2028
- 10.2.1.4. Application breakdown estimates & forecasts, 2019-2028
- 10.2.2. Canada Surface Computing Market
- 10.3. Europe Surface Computing Market Snapshot
- 10.3.1. U.K. Surface Computing Market
- 10.3.2. Germany Surface Computing Market
- 10.3.3. France Surface Computing Market
- 10.3.4. Spain Surface Computing Market
- 10.3.5. Italy Surface Computing Market
- 10.3.6. Rest of Europe Surface Computing Market
- 10.4. Asia-Pacific Surface Computing Market Snapshot
- 10.4.1. China Surface Computing Market
- 10.4.2. India Surface Computing Market
- 10.4.3. Japan Surface Computing Market
- 10.4.4. Australia Surface Computing Market
- 10.4.5. South Korea Surface Computing Market
- 10.4.6. Rest of Asia Pacific Surface Computing Market
- 10.5. Latin America Surface Computing Market Snapshot
- 10.5.1. Brazil Surface Computing Market
- 10.5.2. Mexico Surface Computing Market
- 10.6. Rest of The World Surface Computing Market
Chapter 11. Competitive Intelligence
- 11.1. Top Market Strategies
- 11.2. Company Profiles
- 11.2.1. Microsoft Corp.
- 11.2.1.1. Key Information
- 11.2.1.2. Overview
- 11.2.1.3. Financial (Subject to Data Availability)
- 11.2.1.4. Product Summary
- 11.2.1.5. Recent Developments
- 11.2.2. Apple, Inc.
- 11.2.3. Planar Systems Inc.
- 11.2.4. 3M Co.
- 11.2.5. Vertigo Systems GmbH
- 11.2.6. Touchmagix Media Private Limited
- 11.2.7. Nvision solutions Inc.
- 11.2.8. EyeFactive GmbH
- 11.2.9. SensyTouch, Inc.
- 11.2.10. Ideum Inc.
Chapter 12. Research Process
- 12.1. Research Process
- 12.1.1. Data Mining
- 12.1.2. Analysis
- 12.1.3. Market Estimation
- 12.1.4. Validation
- 12.1.5. Publishing
- 12.2. Research Attributes
- 12.3. Research Assumption