封面
市場調查報告書
商品編碼
1266506

3D 影院屏幕市場:按類型(大屏幕、超大屏幕)、按應用(住宅、商業):2021-2031 年全球機遇分析和行業預測

3D Cinema Screen Market By Type (Large Screen, Oversized Screen), By Application (Residential, Commercial): Global Opportunity Analysis and Industry Forecast, 2021-2031

出版日期: | 出版商: Allied Market Research | 英文 260 Pages | 商品交期: 2-3個工作天內

價格

全球 3D 影院屏幕市場預計將從 2021 年的 1.327 億美元增長到 2031 年的 5.483 億美元,從 2022 年到 2031 年的複合年增長率為 15.8%。。

3D 影院屏幕旨在為觀眾提供 2D 系統無法實現的高質量影院體驗。 在使用中,3D 系統有一個支持 3D 的服務器,該服務器從立體數字影院接收立體電影信息,並將其作為單獨的左右流傳輸到投影儀。 立體視覺是一種實現 3D 技術的方法,需要眼鏡才能看到 3D 信息。 它為每隻眼睛提供一個單獨的圖像,並將它們組合起來以產生深度感。 兼容 3D 的投影儀、液晶電視和 3D 電視也是如此。 預計這些因素將在預測期內推動市場收入增長。

由於 3D 技術的基本操作概念:單眼人無法看到 3D:為每隻眼睛生成單獨的圖像。 此外,如果您的右眼和左眼的感知明顯不同,您將無法看到 3D。 這些因素預計將在未來幾年阻礙 3D 電影屏幕市場的增長。

立體 3D 電影越來越受歡迎。 使用偏光或立體眼鏡,觀眾可以使用基本技術來過濾投射到同一屏幕上的兩個立體圖像。 這種技術的缺點是需要佩戴特殊眼鏡,並且只能通過雙眼視差看到深度,而不能通過運動視差看到深度。 先進的自動多視顯示器在基本的視差屏障原理上有所改進,但相同權衡的變化仍然存在。

立體 3D 電影越來越受到人們的歡迎。 使用偏光或立體眼鏡,基本技術允許觀眾過濾投射到同一屏幕上的兩個立體圖像。 最近,由於不需要特殊眼鏡的自動多視點顯示技術,人們對在電影院引入 3D 技術的興趣有所增加。 這種顯示器的基本設計是基於視差屏障的想法。 先進的自動多視場顯示器進一步採用了這種基本的視差屏障原理。

COVID-19 大流行帶來了不確定性,導致各種業務停滯不前,並在全球範圍內造成嚴重的經濟損失。 COVID-19 疫情也阻礙了 3D 影院銀幕行業的發展。 此外,電影和電視行業的大量停工影響了產品需求。 同樣,世界各國政府實施的封鎖措施正在阻礙 3D 電影屏幕市場。 由於需求下降和製造停工,3D 電影屏幕的市場份額在大流行期間有所下降。 大流行後,由於社會距離限制,世界各地的電影院被迫以部分座位容量運營。

內容

第一章介紹

第 2 章執行摘要

第 3 章市場概述

  • 市場定義和範圍
  • 主要發現
    • 頂級影響因子
    • 頂級投資基金
  • 波特的五力分析
  • 市場動態
    • 司機
    • 約束因素
    • 機會
  • 分析 COVID-19 對市場的影響
  • 主要監管分析
  • 市場份額分析
  • 專利情況
  • 監管準則
  • 價值鏈分析

第 4 章 3D 影院屏幕市場:按類型分類

  • 概覽
    • 市場規模和預測
  • 大屏幕
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:國家/地區分析
  • 超大屏幕
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:國家/地區分析

第 5 章 3D 影院屏幕市場:按應用

  • 概覽
    • 市場規模和預測
  • 住宅
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:國家/地區分析
  • 商業
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:國家/地區分析

第 6 章 3D 影院屏幕市場:按地區分

  • 概覽
    • 市場規模和預測:按地區
  • 北美
    • 主要趨勢和機會
    • 市場規模/預測:按類型
    • 市場規模和預測:按應用
    • 市場規模/預測:按國家/地區分類
      • 美國
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 加拿大
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 墨西哥
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
  • 歐洲
    • 主要趨勢和機會
    • 市場規模/預測:按類型
    • 市場規模和預測:按應用
    • 市場規模/預測:按國家/地區分類
      • 英國
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 德國
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 法國
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 西班牙
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 意大利
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 其他歐洲
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
  • 亞太地區
    • 主要趨勢和機會
    • 市場規模/預測:按類型
    • 市場規模和預測:按應用
    • 市場規模/預測:按國家/地區分類
      • 中國
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 印度
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 日本
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 韓國
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 澳大利亞
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 其他亞太地區
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
  • 拉美
    • 主要趨勢和機會
    • 市場規模/預測:按類型
    • 市場規模和預測:按應用
    • 市場規模/預測:按國家/地區分類
      • 巴西
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 阿聯酋
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 沙特阿拉伯
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • 南非
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用
      • LAMEA 的其餘部分
      • 主要市場趨勢、增長因素和機遇
      • 市場規模/預測:按類型
      • 市場規模和預測:按應用

第七章競爭格局

  • 介紹
  • 關鍵成功策略
  • 10 家主要公司的產品映射
  • 比賽儀表板
  • 競爭熱圖
  • 定位頂級公司,2021 年

第八章公司簡介

  • harkness screens
  • Galalite Screens
  • ekran system
  • Severtson Screen
  • Samsung Electronics Co Ltd
  • Ballantyne Strong
  • IMAX Corporation
  • Sony Corporation
Product Code: A31725

The global 3D cinema screen market is anticipated to reach $548.3 million by 2031, growing from $132.7 million in 2021 at a CAGR of 15.8% from 2022 to 2031.

A 3D cinema screen is designed to provide the viewer with a high-quality movie experience that is otherwise not achievable in a 2D system. When in use, the 3D system has a 3D-capable server that receives stereo movie information from the stereo digital theatre and distributes it to the projector as distinct left and right streams. The use of stereoscopy, the method that makes 3D technology possible, results in the requirement for spectacles in order to see 3D information. Providing separate images to each eye that combine to give the illusion of depth.  All 3D-capable projectors, as well as LCD and 3D televisions, operate similarly. These factors are anticipated to drive the revenue growth of the market during the forecast period.

Mono-eyed persons are unable to see 3D due to the technology's basic working concept, which includes producing separate images for each eye. Also, 3D is not visible to those whose right and left eye perceptions differ noticeably. All these factors are predicted to hamper the 3D cinema screen market growth in the upcoming years.

Stereoscopic 3D movies are becoming more and more popular. Using polarized or anaglyph glasses, the viewer can filter out the two stereo images that are projected on the same screen using basic technology. The disadvantages of this technique include the inconvenience of wearing special glasses and the fact that the viewer only sees depth owing to binocular parallax, not motion parallax. Advanced automultiscopic displays have improved on the basic parallax barrier principle, but variants of the same tradeoffs are still present

Stereoscopic 3D movies are becoming more popular among people. Using polarized or anaglyph glasses, the viewer can filter out the two stereo images that are projected on the same screen using basic technology. There has recently been a rise in interest in implementing 3D technology in movie theatres due to the fact that automultiscopic display technology does not require special glasses. Such displays' fundamental design is based on the parallax barrier idea. The fundamental parallax barrier principle has been enhanced by advanced automultiscopic displays.

The COVID-19 pandemic brought several uncertainties leading to severe economic losses as various businesses across the world were at a standstill. The COVID-19 outbreak has also hindered the 3D cinema screen industry's growth. The shutdown of significant film and television industries affected product demand. Similarly, the lockdown measures implemented by various governments around the world hampered the 3D cinema screen market. Reduced demand, as well as the closure of manufacturing activities, reduced the 3D cinema screen market share during the pandemic. In the post-pandemic period, cinema theaters all around the world were forced to work on partial sitting capacity owing to social distance restrictions.

The key players profiled in this report include: Harkness Screen, Galalite Screens, EKRAN, Severtson Screen, Samsung, Ballantyne Strong, IMAX, Sony, and RealID Inc.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the 3d cinema screen market analysis from 2021 to 2031 to identify the prevailing 3d cinema screen market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the 3d cinema screen market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global 3d cinema screen market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Type

  • Large Screen
  • Oversized Screen

By Application

  • Residential
  • Commercial

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of LAMEA

Key Market Players

  • harkness screens
  • Galalite Screens
  • ekran system
  • Severtson Screen
  • Samsung Electronics Co Ltd
  • Ballantyne Strong
  • IMAX Corporation
  • Sony Corporation

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
  • 3.4. Market dynamics
    • 3.4.1. Drivers
    • 3.4.2. Restraints
    • 3.4.3. Opportunities
  • 3.5. COVID-19 Impact Analysis on the market
  • 3.6. Key Regulation Analysis
  • 3.7. Market Share Analysis
  • 3.8. Patent Landscape
  • 3.9. Regulatory Guidelines
  • 3.10. Value Chain Analysis

CHAPTER 4: 3D CINEMA SCREEN MARKET, BY TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Large Screen
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Oversized Screen
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country

CHAPTER 5: 3D CINEMA SCREEN MARKET, BY APPLICATION

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Residential
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Commercial
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country

CHAPTER 6: 3D CINEMA SCREEN MARKET, BY REGION

  • 6.1. Overview
    • 6.1.1. Market size and forecast By Region
  • 6.2. North America
    • 6.2.1. Key trends and opportunities
    • 6.2.2. Market size and forecast, by Type
    • 6.2.3. Market size and forecast, by Application
    • 6.2.4. Market size and forecast, by country
      • 6.2.4.1. U.S.
      • 6.2.4.1.1. Key market trends, growth factors and opportunities
      • 6.2.4.1.2. Market size and forecast, by Type
      • 6.2.4.1.3. Market size and forecast, by Application
      • 6.2.4.2. Canada
      • 6.2.4.2.1. Key market trends, growth factors and opportunities
      • 6.2.4.2.2. Market size and forecast, by Type
      • 6.2.4.2.3. Market size and forecast, by Application
      • 6.2.4.3. Mexico
      • 6.2.4.3.1. Key market trends, growth factors and opportunities
      • 6.2.4.3.2. Market size and forecast, by Type
      • 6.2.4.3.3. Market size and forecast, by Application
  • 6.3. Europe
    • 6.3.1. Key trends and opportunities
    • 6.3.2. Market size and forecast, by Type
    • 6.3.3. Market size and forecast, by Application
    • 6.3.4. Market size and forecast, by country
      • 6.3.4.1. UK
      • 6.3.4.1.1. Key market trends, growth factors and opportunities
      • 6.3.4.1.2. Market size and forecast, by Type
      • 6.3.4.1.3. Market size and forecast, by Application
      • 6.3.4.2. Germany
      • 6.3.4.2.1. Key market trends, growth factors and opportunities
      • 6.3.4.2.2. Market size and forecast, by Type
      • 6.3.4.2.3. Market size and forecast, by Application
      • 6.3.4.3. France
      • 6.3.4.3.1. Key market trends, growth factors and opportunities
      • 6.3.4.3.2. Market size and forecast, by Type
      • 6.3.4.3.3. Market size and forecast, by Application
      • 6.3.4.4. Spain
      • 6.3.4.4.1. Key market trends, growth factors and opportunities
      • 6.3.4.4.2. Market size and forecast, by Type
      • 6.3.4.4.3. Market size and forecast, by Application
      • 6.3.4.5. Italy
      • 6.3.4.5.1. Key market trends, growth factors and opportunities
      • 6.3.4.5.2. Market size and forecast, by Type
      • 6.3.4.5.3. Market size and forecast, by Application
      • 6.3.4.6. Rest of Europe
      • 6.3.4.6.1. Key market trends, growth factors and opportunities
      • 6.3.4.6.2. Market size and forecast, by Type
      • 6.3.4.6.3. Market size and forecast, by Application
  • 6.4. Asia-Pacific
    • 6.4.1. Key trends and opportunities
    • 6.4.2. Market size and forecast, by Type
    • 6.4.3. Market size and forecast, by Application
    • 6.4.4. Market size and forecast, by country
      • 6.4.4.1. China
      • 6.4.4.1.1. Key market trends, growth factors and opportunities
      • 6.4.4.1.2. Market size and forecast, by Type
      • 6.4.4.1.3. Market size and forecast, by Application
      • 6.4.4.2. India
      • 6.4.4.2.1. Key market trends, growth factors and opportunities
      • 6.4.4.2.2. Market size and forecast, by Type
      • 6.4.4.2.3. Market size and forecast, by Application
      • 6.4.4.3. Japan
      • 6.4.4.3.1. Key market trends, growth factors and opportunities
      • 6.4.4.3.2. Market size and forecast, by Type
      • 6.4.4.3.3. Market size and forecast, by Application
      • 6.4.4.4. South Korea
      • 6.4.4.4.1. Key market trends, growth factors and opportunities
      • 6.4.4.4.2. Market size and forecast, by Type
      • 6.4.4.4.3. Market size and forecast, by Application
      • 6.4.4.5. Australia
      • 6.4.4.5.1. Key market trends, growth factors and opportunities
      • 6.4.4.5.2. Market size and forecast, by Type
      • 6.4.4.5.3. Market size and forecast, by Application
      • 6.4.4.6. Rest of Asia-Pacific
      • 6.4.4.6.1. Key market trends, growth factors and opportunities
      • 6.4.4.6.2. Market size and forecast, by Type
      • 6.4.4.6.3. Market size and forecast, by Application
  • 6.5. LAMEA
    • 6.5.1. Key trends and opportunities
    • 6.5.2. Market size and forecast, by Type
    • 6.5.3. Market size and forecast, by Application
    • 6.5.4. Market size and forecast, by country
      • 6.5.4.1. Brazil
      • 6.5.4.1.1. Key market trends, growth factors and opportunities
      • 6.5.4.1.2. Market size and forecast, by Type
      • 6.5.4.1.3. Market size and forecast, by Application
      • 6.5.4.2. UAE
      • 6.5.4.2.1. Key market trends, growth factors and opportunities
      • 6.5.4.2.2. Market size and forecast, by Type
      • 6.5.4.2.3. Market size and forecast, by Application
      • 6.5.4.3. Saudi Arabia
      • 6.5.4.3.1. Key market trends, growth factors and opportunities
      • 6.5.4.3.2. Market size and forecast, by Type
      • 6.5.4.3.3. Market size and forecast, by Application
      • 6.5.4.4. South Africa
      • 6.5.4.4.1. Key market trends, growth factors and opportunities
      • 6.5.4.4.2. Market size and forecast, by Type
      • 6.5.4.4.3. Market size and forecast, by Application
      • 6.5.4.5. Rest of LAMEA
      • 6.5.4.5.1. Key market trends, growth factors and opportunities
      • 6.5.4.5.2. Market size and forecast, by Type
      • 6.5.4.5.3. Market size and forecast, by Application

CHAPTER 7: COMPETITIVE LANDSCAPE

  • 7.1. Introduction
  • 7.2. Top winning strategies
  • 7.3. Product Mapping of Top 10 Player
  • 7.4. Competitive Dashboard
  • 7.5. Competitive Heatmap
  • 7.6. Top player positioning, 2021

CHAPTER 8: COMPANY PROFILES

  • 8.1. harkness screens
    • 8.1.1. Company overview
    • 8.1.2. Key Executives
    • 8.1.3. Company snapshot
  • 8.2. Galalite Screens
    • 8.2.1. Company overview
    • 8.2.2. Key Executives
    • 8.2.3. Company snapshot
  • 8.3. ekran system
    • 8.3.1. Company overview
    • 8.3.2. Key Executives
    • 8.3.3. Company snapshot
  • 8.4. Severtson Screen
    • 8.4.1. Company overview
    • 8.4.2. Key Executives
    • 8.4.3. Company snapshot
  • 8.5. Samsung Electronics Co Ltd
    • 8.5.1. Company overview
    • 8.5.2. Key Executives
    • 8.5.3. Company snapshot
  • 8.6. Ballantyne Strong
    • 8.6.1. Company overview
    • 8.6.2. Key Executives
    • 8.6.3. Company snapshot
  • 8.7. IMAX Corporation
    • 8.7.1. Company overview
    • 8.7.2. Key Executives
    • 8.7.3. Company snapshot
  • 8.8. Sony Corporation
    • 8.8.1. Company overview
    • 8.8.2. Key Executives
    • 8.8.3. Company snapshot

LIST OF TABLES

  • TABLE 01. GLOBAL 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 02. 3D CINEMA SCREEN MARKET FOR LARGE SCREEN, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 03. 3D CINEMA SCREEN MARKET FOR OVERSIZED SCREEN, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 04. GLOBAL 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 05. 3D CINEMA SCREEN MARKET FOR RESIDENTIAL, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 06. 3D CINEMA SCREEN MARKET FOR COMMERCIAL, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 07. 3D CINEMA SCREEN MARKET, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 08. NORTH AMERICA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 09. NORTH AMERICA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 10. NORTH AMERICA 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 11. U.S. 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 12. U.S. 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 13. CANADA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 14. CANADA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 15. MEXICO 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 16. MEXICO 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 17. EUROPE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 18. EUROPE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 19. EUROPE 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 20. UK 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 21. UK 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 22. GERMANY 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 23. GERMANY 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 24. FRANCE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 25. FRANCE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 26. SPAIN 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 27. SPAIN 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 28. ITALY 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 29. ITALY 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 30. REST OF EUROPE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 31. REST OF EUROPE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 32. ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 33. ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 34. ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 35. CHINA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 36. CHINA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 37. INDIA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 38. INDIA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 39. JAPAN 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 40. JAPAN 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 41. SOUTH KOREA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 42. SOUTH KOREA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 43. AUSTRALIA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 44. AUSTRALIA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 45. REST OF ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 46. REST OF ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 47. LAMEA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 48. LAMEA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 49. LAMEA 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 50. BRAZIL 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 51. BRAZIL 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 52. UAE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 53. UAE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 54. SAUDI ARABIA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 55. SAUDI ARABIA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 56. SOUTH AFRICA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 57. SOUTH AFRICA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 58. REST OF LAMEA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 59. REST OF LAMEA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 60. HARKNESS SCREENS: KEY EXECUTIVES
  • TABLE 61. HARKNESS SCREENS: COMPANY SNAPSHOT
  • TABLE 62. GALALITE SCREENS: KEY EXECUTIVES
  • TABLE 63. GALALITE SCREENS: COMPANY SNAPSHOT
  • TABLE 64. EKRAN SYSTEM: KEY EXECUTIVES
  • TABLE 65. EKRAN SYSTEM: COMPANY SNAPSHOT
  • TABLE 66. SEVERTSON SCREEN: KEY EXECUTIVES
  • TABLE 67. SEVERTSON SCREEN: COMPANY SNAPSHOT
  • TABLE 68. SAMSUNG ELECTRONICS CO LTD: KEY EXECUTIVES
  • TABLE 69. SAMSUNG ELECTRONICS CO LTD: COMPANY SNAPSHOT
  • TABLE 70. BALLANTYNE STRONG: KEY EXECUTIVES
  • TABLE 71. BALLANTYNE STRONG: COMPANY SNAPSHOT
  • TABLE 72. IMAX CORPORATION: KEY EXECUTIVES
  • TABLE 73. IMAX CORPORATION: COMPANY SNAPSHOT
  • TABLE 74. SONY CORPORATION: KEY EXECUTIVES
  • TABLE 75. SONY CORPORATION: COMPANY SNAPSHOT

LIST OF FIGURES

  • FIGURE 01. 3D CINEMA SCREEN MARKET, 2021-2031
  • FIGURE 02. SEGMENTATION OF 3D CINEMA SCREEN MARKET, 2021-2031
  • FIGURE 03. TOP INVESTMENT POCKETS IN 3D CINEMA SCREEN MARKET (2022-2031)
  • FIGURE 04. PORTER FIVE-1
  • FIGURE 05. PORTER FIVE-2
  • FIGURE 06. PORTER FIVE-3
  • FIGURE 07. PORTER FIVE-4
  • FIGURE 08. PORTER FIVE-5
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBAL3D CINEMA SCREEN MARKET
  • FIGURE 10. IMPACT OF KEY REGULATION: 3D CINEMA SCREEN MARKET
  • FIGURE 11. MARKET SHARE ANALYSIS: 3D CINEMA SCREEN MARKET
  • FIGURE 12. PATENT ANALYSIS BY COMPANY
  • FIGURE 13. PATENT ANALYSIS BY COUNTRY
  • FIGURE 14. REGULATORY GUIDELINES: 3D CINEMA SCREEN MARKET
  • FIGURE 15. VALUE CHAIN ANALYSIS: 3D CINEMA SCREEN MARKET
  • FIGURE 16. 3D CINEMA SCREEN MARKET, BY TYPE, 2021(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR LARGE SCREEN, BY COUNTRY 2021-2031(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR OVERSIZED SCREEN, BY COUNTRY 2021-2031(%)
  • FIGURE 19. 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR RESIDENTIAL, BY COUNTRY 2021-2031(%)
  • FIGURE 21. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR COMMERCIAL, BY COUNTRY 2021-2031(%)
  • FIGURE 22. 3D CINEMA SCREEN MARKET BY REGION, 2021
  • FIGURE 23. U.S. 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 24. CANADA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 25. MEXICO 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 26. UK 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 27. GERMANY 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 28. FRANCE 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 29. SPAIN 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 30. ITALY 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 31. REST OF EUROPE 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 32. CHINA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 33. INDIA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 34. JAPAN 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 35. SOUTH KOREA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 36. AUSTRALIA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 37. REST OF ASIA-PACIFIC 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 38. BRAZIL 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 39. UAE 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 40. SAUDI ARABIA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 41. SOUTH AFRICA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 42. REST OF LAMEA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 43. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 44. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 45. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 46. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 47. COMPETITIVE DASHBOARD
  • FIGURE 48. COMPETITIVE HEATMAP: 3D CINEMA SCREEN MARKET
  • FIGURE 49. TOP PLAYER POSITIONING, 2021